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2934 commits

Author SHA1 Message Date
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
fredzio
32981bcd88 Constify a few things 2021-04-11 14:46:51 +02:00
Andrei Kortunov
903b89a0ff Add bound for UI scale factor, as it specified in docs 2021-04-10 11:21:53 +04:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
Matjaž Lamut
2cb4b62b83 De-hardcode references to mesh files used by the sky. 2021-04-08 16:32:38 +00:00
Petr Mikheev
7bbbe40abe "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
David Cernat
59cb31e0a7 Add OpenMW commits up to 20 Mar 2021
# Conflicts:
#   apps/openmw/CMakeLists.txt
#   apps/openmw/mwmechanics/aipursue.cpp
#   components/CMakeLists.txt
2021-03-20 16:44:11 +02:00
AnyOldName3
162b25c180 Fix sunglare on Mesa
The sunglare works by comparing an occlusion query with depth testing on
against one with depth testing off to determine if there's anything
closer to the camera than the maximum depth buffer value. For the depth-
tested query, the depth range is set from 1 to 1 so it's always drawn at
the maximum distance. Originally, we had the depth function set to LESS,
meaning that the query would always fail as 1 is not less than 1, but
also glPolygonOffset was used to move the query by "the smallest value
that is guaranteed to produce a resolvable offset for a given
implementation" closer to the camera. While other driver and hardware
combinations do that, Mesa seems to be clamping to the depth range, so
still failing.

Instead, it's simpler to just get rid of the polygon offset and change
the depth test to LEQUAL as 1 *is* less than or equal to 1, but not than
any other possible depth buffer value.
2021-03-17 01:46:04 +00:00
psi29a
cc6f08930b Merge branch 'alpha-meddling' into 'master'
Replace deprecated alpha test in shader visitor

Closes #4899

See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87 Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 2021-03-13 01:23:30 +00:00
AnyOldName3
f09b0fc1bd Put groundcover alphafunc where shader visitor can see it
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
Andrei Kortunov
39b7260ab4 Fix a crash during new game 2021-03-11 11:46:44 +04:00
AnyOldName3
64ddb4c1b0 Fix linking on MacOS 2021-03-11 01:01:55 +00:00
psi29a
9f47190411 Merge branch 'now-it-blends' into 'master'
Convert blending factors properly for the character preview

See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181 Convert blending factors properly for the character preview 2021-03-10 22:07:14 +00:00
Andrei Kortunov
38679013fe Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
Andrei Kortunov
d805886de7 Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
AnyOldName3
f5a87ee46d Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
AnyOldName3
4ed67d8597 Improve A2C setting name 2021-02-24 18:01:06 +00:00
David Cernat
39dc6fc355 Add OpenMW commits up to 24 Feb 2021
# Conflicts:
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/CMakeLists.txt
#   components/CMakeLists.txt
2021-02-24 13:02:57 +02:00
AnyOldName3
c7ee5d21dc Make the dummy texture for the character preview even more shadow-friendly 2021-02-23 23:24:40 +00:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
psi29a
bcbe144a1d Merge branch 'weatheralpha' into 'master'
Fix weather particle fading

Closes #5455

See merge request OpenMW/openmw!506
2021-02-19 16:50:38 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
David Cernat
7e188f2dd6 Add OpenMW commits up to 14 Feb 2021
# Conflicts:
#   apps/openmw/mwclass/door.cpp
#   apps/openmw/mwscript/aiextensions.cpp
2021-02-14 19:49:22 +02:00
psi29a
c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
David Cernat
e1259fdc41 Add OpenMW commits up to 4 Feb 2021
# Conflicts:
#   apps/openmw/engine.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwrender/globalmap.cpp
2021-02-05 02:16:03 +02:00
AnyOldName3
0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 2021-02-03 18:45:22 +00:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Andrei Kortunov
f40e227686 Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1 Drop fading setting 2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5 Do not allow to set distance to non-positive values 2021-01-26 22:29:41 +04:00
Andrei Kortunov
859cd0fd0c Do not use display lists for instanced meshes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
a09f03c850 Drop groundcover materials - they are not used 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
psi29a
cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
AnyOldName3
8af8ad3840 Always write opaque fragments instead of relying on blending being off for translucent RTT 2021-01-20 01:17:16 +00:00
Bret Curtis
e68651e9a6
Merge pull request #3042 from akortunov/helpers
Refactoring pre-requisites for groundcover
2021-01-13 23:09:01 +01:00
Andrei Kortunov
0418e8e7a6 Add an API to get base wind speed (which is from openmw.cfg) 2021-01-13 14:25:25 +04:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
Alexei Dobrohotov
7be7af13d7 Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
Bret Curtis
b3f3b29bbe
Merge pull request #3039 from akortunov/screenshotmanager
Move screenshots handling to the separate class
2021-01-10 12:59:45 +01:00
unknown
564a0d7d55 Don't nuke fog when bounds have changed 2021-01-09 18:25:46 +01:00
Andrei Kortunov
33da0af1d1 Use explicit calls for virtual methods in constructors 2021-01-09 18:25:48 +04:00
Andrei Kortunov
8e5f26c109 Code cleanup 2021-01-09 14:41:10 +04:00
Andrei Kortunov
799bd3379c Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
AnyOldName3
4ed3252001 Check for EXT_gpu_shader4 CPU-side
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
David Cernat
da3316daf8 Add OpenMW commits up to 4 Jan 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
#   components/CMakeLists.txt
2021-01-05 07:25:31 +02:00
AnyOldName3
f2eed5594a Don't use A2C when MSAA is off 2021-01-02 18:27:46 +00:00
AnyOldName3
c75d7ceada Ensure alpha test is off by default 2021-01-02 02:50:19 +00:00
fredzio
5215ffd964 The debug drawer rely on Bullet to determines the vertices of collision
shapes. It doesn't work in the case of spheres (used by projectiles):
resulting shape is malformed. It can also leads to this error which
makes the debug drawer non-working till game restart:
CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(nan nan nan),
    matrix={
       -0.265814 -0.0639702 0.9619 0
       0.964024 -0.0176387 0.265228 0
       -4.29769e-09 0.997796 0.0663574 0
       18178.6 -3550.91 42154.4 1
}

Avoid this issue by using osg::Sphere

While here, remove an unused function. We don't use Bullet's solver so
we never have any contact points (in Bullet parlance).
2021-01-01 17:47:12 +01:00
Alexei Dobrohotov
396667f801 Fix weather particle fading
Update rain particle system setup
2020-12-29 15:46:45 +03:00
AnyOldName3
54853380cd Enable multisampling in RTTs to support A2C 2020-12-28 22:39:09 +00:00
Andrei Kortunov
e80d34268c Fix defines names 2020-12-28 21:11:58 +04:00
AnyOldName3
5e004356a2 Merge remote-tracking branch 'upstream/master' into alpha-meddling 2020-12-27 02:48:42 +00:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Petr Mikheev
51d63a4152 Fix minor bug: mSmoothedSpeed is not updating in first person mode, that leads to an incorrect value after switching to first person mode and back.
Additional refactoring: move `setSideMovementAngle` from camera.cpp to character.cpp as this logic shouldn't belong to Camera.
2020-12-24 03:39:59 +01:00
AnyOldName3
2ecd00b6db Don't accidentally enable alpha testing for all shadow casting 2020-12-18 16:31:21 +00:00
AnyOldName3
a080071588 Set default state sensibly 2020-12-18 00:02:51 +00:00
Nelsson Huotari
8b2bf12e8f Use bip01 for root bone name 2020-12-15 13:51:49 +02:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
David Cernat
4620adc662 Add OpenMW commits up to 30 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwphysics/actor.cpp
2020-12-01 01:15:39 +02:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
David Cernat
676481d061 Add OpenMW commits up to 14 Nov 2020
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/tickableeffects.cpp
2020-11-14 19:59:59 +02:00
AnyOldName3
1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 2020-11-12 00:26:30 +00:00
psi29a
ed8342ebc9 Merge branch 'niffile' into 'master'
Remove NIFFile settings manager dependency

See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9 Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
David Cernat
7f435ceeac Add OpenMW commits up to 1 Nov 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/main.cpp
#   apps/openmw/mwclass/container.hpp
#   apps/openmw/mwclass/creature.hpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#   apps/openmw/mwdialogue/journalimp.hpp
#   apps/openmw/mwgui/container.cpp
#   apps/openmw/mwgui/dialogue.hpp
#   apps/openmw/mwgui/mainmenu.cpp
#   apps/openmw/mwgui/windowmanagerimp.hpp
#   apps/openmw/mwmechanics/aiactivate.hpp
#   apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#   apps/openmw/mwscript/containerextensions.cpp
#   apps/openmw/mwscript/interpretercontext.hpp
#   components/CMakeLists.txt
2020-11-01 23:17:59 +02:00
psi29a
ba3aad31c1 Merge branch 'hitdebug' into 'master'
Visualize hits in the debug overlay

See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Evil Eye
2c4cafa41a Change moon phase to an enum class 2020-10-26 22:16:31 +01:00
fredzio
435b2e37f8 Allow to display collision points in the debug viewer 2020-10-26 13:42:46 +01:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
David Cernat
68837aaf4a Add OpenMW commits up to 15 Oct 2020
# Conflicts:
#   .travis.yml
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/mwgui/containeritemmodel.cpp
#   apps/openmw/mwgui/tradewindow.cpp
#   apps/openmw/mwphysics/actor.cpp
#   apps/openmw/mwworld/actionteleport.cpp
#   apps/openmw/mwworld/containerstore.cpp
2020-10-15 19:51:39 +02:00
Andrei Kortunov
c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
David Cernat
0eedf8fd9f Add OpenMW commits up to 30 Sep 2020
# Conflicts:
#   apps/openmw/mwmechanics/aicombat.cpp
#   apps/openmw/mwmechanics/character.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
tessa
58b5249e8b fix typo in terrainstorage.hpp 2020-09-13 10:46:27 -05:00
AnyOldName3
ffed6acc49 Merge branch 'patch-1' into 'master'
force static data variance for water geometry

See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8 force static data variance for water geometry 2020-09-05 11:52:52 +00:00
Andrei Kortunov
7a4efe3979 Avoid crash when object paging encounters an empty shape 2020-09-01 10:13:32 +04:00
David Cernat
80af0ce6a7 Add OpenMW commits up to 29 Aug 2020
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwmechanics/character.cpp
2020-08-29 16:15:22 +02:00
Andrei Kortunov
47af221f10 Reset ammo when switching view to avoid warnings spam 2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Petr Mikheev
0de6650add Add RayCastingInterface 2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474 Remove camera stuff from RenderingManager 2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906 Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00