scrawl
3cd835e61a
Fix bsa file loading not being case insensitive ( Fixes #1178 )
2014-05-26 17:34:36 +02:00
scrawl
0fe0dc33a6
Fixes #1338 : Bring back a label that got lost
2014-05-19 05:35:16 +02:00
scrawl
15368188dc
Fix sliders in effect editor not being precisely movable
2014-05-17 02:54:51 +02:00
scrawl
f01c3e0eac
Fixes #1037 : Change default footstep volume to match vanilla
2014-05-13 19:38:28 +02:00
scrawl
3ad28ec5aa
Set a proper Page size for all scrollbars. Fixes scrollbars only moving very slowly when interacting with them (as opposed to using mousewheel on the content)
2014-05-11 00:09:02 +02:00
scrawl
6e9458c076
Small fix for dropping items from inventory
...
Some widgets prevented clicking through
2014-05-08 21:04:11 +02:00
graffy76
a17cb1f389
Fixed opencs.ini formatting
2014-05-06 07:37:52 -05:00
graffy76
475214ab62
Implmented QSettings for loading / saving file definitions. Also
...
renamed opencs.cfg to opencs.ini to follow Ini format standards
2014-05-05 05:56:03 -05:00
scrawl
58d868d56a
Change default water setting (current fps is low enough as it is without this setting enabled)
2014-05-02 19:16:10 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
Lars Söderberg
d530bbe5cd
Implemented Scrawls alternative workaround.
2014-04-28 18:52:53 +02:00
scrawl
a35f7c73ae
Fixes #1286 (Dialogue topic list clips with window frame)
...
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
Lars Söderberg
0513d0837c
Alignment tweaks and autosized buttons workaround
2014-04-28 17:54:55 +02:00
Lars Söderberg
04e5b9c72c
Right aligned version/revision
...
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.
Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.
Comments?
2014-04-28 16:23:07 +02:00
Lars Söderberg
b0bdd233ee
Center, switch and change text for confirmation buttons
...
The confirmation buttons for quitting or starting a new game were
driving me crazy by not being ok left and cancel right, as e.g. vanilla
is.
Then I noticed the text isn't the same as in vanilla either. It should
be yes/no, not ok/cancel.
To make it even more authentic I also centered the buttons. Had to
remove autosized buttons for this. I think it looks fine still.
Comments?
2014-04-28 16:05:27 +02:00
scrawl
138fb4e29a
Bug #1265 : Fixed confirmation buttons align
2014-04-28 12:51:46 +02:00
scrawl
4555f6ddf6
Add text shadow to progress bar labels
2014-04-28 11:19:12 +02:00
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
...
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
14757a856b
Tweak settings window size and encumbrance bar text align
2014-04-27 08:17:14 +02:00
scrawl
dd14dec8dc
Tweak loading screen progress bar positioning to match vanilla
2014-04-27 08:16:35 +02:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00
scrawl
f5810b8e1c
Consider aspect ratio for loading screen background
...
More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
f2cd37edd0
Play company logo movie
2014-03-27 19:51:48 +01:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28
Add proper main menu (background image, logo animation, title music)
2014-03-27 15:25:01 +01:00
scrawl
0e78ffe8c0
Add option to disable SDL's "minimize on focus loss" in fullscreen
2014-03-27 00:10:46 +01:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
Marek Kochanowicz
5c34823bb0
added some placeholder icons
2014-03-20 13:59:00 +01:00
Marek Kochanowicz
f3475f7ef5
Merge branch 'master' of https://github.com/zinnschlag/openmw into Editor-Dialog
2014-03-18 19:24:10 +01:00
Marek Kochanowicz
09ba547630
use tool buttons with icons
2014-03-17 15:35:36 +01:00
scrawl
cd0c283795
Add text shadow to version text for better readability
2014-03-15 15:14:59 +01:00
Gašper Sedej
06e02ed77f
Added version and revision number to mainmenu
2014-03-12 10:53:56 +01:00
Marek Kochanowicz
2afe3f3e57
Introduced multitype icon.
2014-02-13 19:00:35 +01:00
scrawl
975f0e05b4
Fixes #1157 (attribute layout issue)
2014-02-05 05:18:10 +01:00
scrawl
f608ceeffc
Fixes #1158 (Armor rating label issues)
2014-02-05 05:18:10 +01:00
pvdk
f263acdac6
Merge remote-tracking branch 'upstream/master' into versioninfo
2014-02-03 02:27:24 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
292d692b40
Loosen window size restrictions
2014-01-29 15:37:26 +01:00
scrawl
82146e7f8d
Use GMSTs for levelup
2014-01-29 15:37:26 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
pvdk
fa186f5ec1
Added version information to the launcher
2014-01-22 17:51:10 +01:00
Marc Zinnschlag
671d0e46e2
Merge remote-tracking branch 'nobrakal/patch-1'
2014-01-16 12:18:54 +01:00
nobrakal
e638b8b8cb
Update openmw.desktop
...
Fix bad output of desktop-file-validate for openmw.dektop
2014-01-16 08:44:56 +01:00
nobrakal
278876d6fb
Update opencs.desktop
...
Fix bad output of desktop-file-validate for opencs.dektop
2014-01-16 08:41:29 +01:00
scrawl
c64dc2c831
Terrain specular mapping: use a "_diffusespec" postfix to indicate specular information is present in the alpha channel. Use alpha directly instead of 1-alpha.
2014-01-11 00:51:03 +01:00
scrawl
2744cde40f
Use a few additional GMSTs
2014-01-10 22:27:31 +01:00
scrawl
d7f69205f6
Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes
2014-01-09 00:06:24 +01:00
scrawl
d97615d5d8
Support separate specular maps
2014-01-07 18:05:44 +01:00
scrawl
780bf5a2cd
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
af3569665c
Remove unused font
2014-01-04 05:19:08 +01:00
scrawl
1b96c5d266
Console improvements: Show scrollbar, allow copying text from the history
2014-01-04 05:13:53 +01:00
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
2013-12-29 00:58:48 +01:00
scrawl
27b45dd3cd
Remove unused input
2013-12-28 16:34:32 +01:00
scrawl
e68e2f82a2
Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty.
2013-12-26 20:53:51 +01:00
scrawl
0050e6e67b
Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture.
2013-12-26 20:53:51 +01:00
scrawl
74e902330f
Fix a terrain shader issue
2013-12-26 20:53:51 +01:00
scrawl
6a3eb3b355
Better way of reversing layer UV.
2013-12-19 01:31:12 +01:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
scrawl
742e0e014d
Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline.
2013-12-07 14:15:51 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
062ea627b3
Add parallax mapping for objects
2013-12-05 15:51:07 +01:00
scrawl
69c0bb1723
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
scrawl
5f1878eb54
Add specular mapping (uses alpha channel of diffuse texture)
2013-12-03 18:41:45 +01:00
scrawl
147bc447a5
Add specular lighting for directional light to objects shader
2013-12-03 16:07:07 +01:00
Marc Zinnschlag
04b1657d98
Merge branch 'openmw-27'
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
2013-11-30 09:45:41 +01:00
Marc Zinnschlag
eea433f141
restore last played character selection across sessions
2013-11-26 10:37:58 +01:00
scrawl
bda28e2ed0
Increase size of item selection dialog
2013-11-26 06:42:37 +01:00
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
2013-11-21 20:34:34 +01:00
Bret Curtis
862f2f0883
added keywords for debian and switch to dyn libs in travis
2013-11-20 10:16:51 +01:00
scrawl
3452bd2e0b
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
scrawl
cab535dd69
Implement magic item recharging via soulgem use
2013-11-19 06:48:47 +01:00
Lars Söderberg
35434dc053
German fixes
...
Fixes for German language.
2013-11-16 23:15:51 +01:00
Nikolay Kasyanov
df5b52b45b
OpenCS.app icon & bundle properties
2013-11-10 20:11:53 +04:00
Marc Zinnschlag
fb417f9880
Merge remote-tracking branch 'scrawl/openmw-27' into openmw-27
2013-11-07 09:19:55 +01:00
Marc Zinnschlag
d85360e7fd
Merge remote-tracking branch 'scrawl/ui'
2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
bf5529819d
Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog.
2013-11-05 19:50:24 +01:00
scrawl
3a827d9c12
Deleted Obliviontt.zip
2013-11-05 00:32:06 +01:00
Marc Zinnschlag
dec1483fa4
Merge branch 'saving' into openmw-27
2013-11-04 08:57:32 +01:00
Alex "rainChu" Haddad
23eaf90846
Breath meter flashes when drowning
2013-10-27 04:05:01 -04:00
graffy76
9b483c3ae3
Fix for file path issues
2013-10-26 22:55:44 -05:00
graffy76
9ce4a04a2d
merge from saving
...
Merge branch 'saving' of https://github.com/zinnschlag/openmw into esxSelector
Conflicts:
apps/launcher/datafilespage.cpp
apps/opencs/editor.cpp
apps/opencs/view/doc/filedialog.cpp
apps/opencs/view/doc/filedialog.hpp
2013-10-25 14:44:22 -05:00
graffy76
16d87ea1d1
Merge branch 'master' into esxSelector
2013-10-25 08:11:24 -05:00
graffy76
f9591ddda6
Reimplemented constentselector view class
2013-10-22 21:52:35 -05:00
Marc Zinnschlag
fdba029566
Merge remote-tracking branch 'sirherrbatka/filters' into saving
2013-10-21 18:59:12 +02:00
Marek Kochanowicz
ce2c558257
Missed a file.
2013-10-21 18:40:20 +02:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
...
Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marek Kochanowicz
b138533bf3
renamed defaultfilter.omwaddon.project to defaultfilters.
2013-10-20 17:21:09 +02:00
Marek Kochanowicz
96b6787255
Getting rid of extension. Correcting tiny mistake in filters file.
2013-10-20 10:56:27 +02:00
Marek Kochanowicz
cafea438bd
Added missing light filter.
2013-10-20 09:44:10 +02:00
Marek Kochanowicz
762cbf6278
Changed gauntlets filter. It showes now both gauntlets and bracers.
2013-10-19 18:51:36 +02:00
scrawl
3a3f2a37c8
Add cut, copy & paste of text
2013-10-17 12:47:49 +02:00
graffy76
17950210fa
Merge branch 'master' into esxSelector
2013-10-07 06:52:20 -05:00
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
2013-10-06 21:13:47 -05:00
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
2013-10-01 21:29:45 -05:00
Marek Kochanowicz
ae5e8b95ff
Solving Issue912
2013-09-23 20:12:04 +02:00
graffy76
513f0c4b3e
Implemented file/adjuster widgets into new addon creation dialog
2013-09-22 23:52:53 -05:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
2013-09-19 16:24:28 -05:00
graffy76
244e581952
Finished implementing drag / drop
...
refactored datafilesmodel (now contentmodel)
refactored esmfil
2013-09-19 06:53:09 -05:00
Marc Zinnschlag
2dc3c0ae4f
integrated startup icons
2013-09-09 09:41:43 +02:00
sirherrbatka
7ecf020fcb
Merge pull request #1 from zinnschlag/master
...
Icons for startup window.
2013-09-08 11:14:41 -07:00
Marek Kochanowicz
294bf6c194
Icons for startup window (check raster/startup).
2013-09-08 12:09:36 +02:00
graffy76
a6e7cf9a8c
Implementing drag and drop
2013-09-07 15:57:40 -05:00
Marc Zinnschlag
5a792b10b9
fixed local openmw.cfg file
2013-09-07 09:30:40 +02:00
Lars Söderberg
f4e9199f78
Various chargen tweaks
2013-08-29 16:21:11 +02:00
scrawl
e5ce94c336
Fix the water being affected by fog on the map
2013-08-27 16:45:51 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marek Kochanowicz
3e174df856
Adding nomadic1 icons. Wooho!
2013-08-27 14:49:29 +02:00
Marc Zinnschlag
fb7273e14a
Merge remote-tracking branch 'sirherrbatka/icons-svg'
...
Conflicts:
.gitignore
2013-08-26 14:52:26 +02:00
Marek Kochanowicz
8cd2d89e4e
Merge branch 'icons-svg' of https://github.com/sirherrbatka/openmw into icons-svg
2013-08-26 10:14:35 +02:00
Marek Kochanowicz
44b4c642b7
Added alternative book icon in scalable folder. No raster just yet. I'm not sure if it will replace old icon.
2013-08-26 10:12:43 +02:00
Lars Söderberg
45083fc89e
Chargen updates
2013-08-25 23:15:29 +02:00
Lars Söderberg
e33239eae5
Various fixes
2013-08-25 23:15:20 +02:00
sirherrbatka
c57fb4fc4f
Delete .directory
2013-08-24 19:20:12 +02:00
Marek Kochanowicz
717e04cac5
More icons. At last!
2013-08-23 12:48:34 +02:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
graffy76
e614ec3353
Fixing profile code in progress...
2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
2013-08-18 15:11:29 -05:00
graffy76
45277c0082
Minor changes
...
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
graffy76
66e50343ad
Fixed row-selection/check feature
2013-08-18 08:54:51 -05:00
graffy76
a9db983233
Fixing row-click selection
2013-08-18 07:29:48 -05:00
graffy76
2878f51cd3
Reimplemented dependency selection feature
...
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
graffy76
49c4e1bf9e
Removed master table widget
2013-08-16 18:23:02 -05:00
graffy76
84e5c2610a
Implemented combobox for game file selection
2013-08-16 18:00:23 -05:00
Lars Söderberg
317d565133
Larger area for window corner diagonal arrows
2013-08-10 08:15:58 +02:00
Lars Söderberg
5b060ffe8d
Varios standardizations, fixes and optimizations
2013-08-09 23:21:25 +02:00
Lars Söderberg
73fb682718
Made the alchemy window resizable
2013-08-09 23:20:51 +02:00
Lars Söderberg
0fabf1fe2e
Updated Alchemy Window
2013-08-08 01:47:19 +02:00
Lars Söderberg
f7ed2ef55f
Standardize align values
...
Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
2013-08-07 21:43:19 +02:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
Emanuel Guevel
add3bb9904
Add sneaking indicator UI widget
2013-08-03 02:40:01 +02:00
Lars Söderberg
f6f5867256
Fixes the FPS bar
2013-07-31 19:28:11 +02:00
Marc Zinnschlag
0923306404
fixed data-local path
2013-07-31 13:55:56 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
scrawl
91e95e1404
Use the correct slash, chop or thrust animation
2013-07-16 23:32:41 +02:00
scrawl
8407e2b3aa
Fixes the console sometimes receiving text after it was closed
2013-07-14 23:54:28 +02:00
Marc Zinnschlag
b57042cac3
Merge remote-tracking branch 'scrawl/master'
2013-07-13 20:52:30 +02:00
scrawl
d6faad3dd2
Same fix for the book window
2013-07-13 20:26:35 +02:00