scrawl
|
47c3e92db1
|
removed the unused ray scene query
|
2012-03-28 21:42:41 +02:00 |
|
scrawl
|
e6303fc3f4
|
Merge branch 'master' into water
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-28 21:37:20 +02:00 |
|
scrawl
|
cc7d3af701
|
Merge branch 'terrain18' into occlusionquery
|
2012-03-28 21:03:55 +02:00 |
|
Jacob Essex
|
b76b62e5e4
|
Fixed a crash when there were cells with no data, refactored to remove non mutable data from CellStore
|
2012-03-27 09:20:22 +01:00 |
|
scrawl
|
4ee03cd61f
|
handle timeout
|
2012-03-26 00:31:03 +02:00 |
|
scrawl
|
743ea0c9be
|
use hardware occlusion query for sun glare effect
|
2012-03-24 17:59:26 +01:00 |
|
scrawl
|
5fba52c238
|
Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-24 15:14:33 +01:00 |
|
scrawl
|
f2a7acb102
|
Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-24 13:19:17 +01:00 |
|
scrawl
|
f4898539e9
|
added some code that doesn't do anything yet, waiting for ogre 1.8
|
2012-03-24 13:06:01 +01:00 |
|
scrawl
|
06fa310e29
|
player arrow rotated correctly
|
2012-03-23 15:00:48 +01:00 |
|
scrawl
|
9076401892
|
Merge branch 'next' into terrain
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
|
2012-03-22 22:31:49 +01:00 |
|
scrawl
|
ab9aa1ba74
|
Merge branch 'next' into minimap
Conflicts:
files/mygui/openmw_map_window_layout.xml
|
2012-03-22 19:36:37 +01:00 |
|
Jason Hooks
|
51fb9e67cd
|
Merge
|
2012-03-18 21:31:31 -04:00 |
|
scrawl
|
5e939e4818
|
map window now works for interiors
|
2012-03-17 13:59:51 +01:00 |
|
scrawl
|
a67cc8e73b
|
more fixes
|
2012-03-16 19:02:33 +01:00 |
|
scrawl
|
c885ec1bd1
|
Merge branch 'master' into minimap
|
2012-03-16 17:10:27 +01:00 |
|
Nikolay Kasyanov
|
65fc141b62
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-15 20:38:21 +04:00 |
|
scrawl
|
2edd7e59f4
|
some fixes and facilities for saving the fog of war to disk
|
2012-03-14 20:44:06 +01:00 |
|
scrawl
|
583a25f634
|
fog of war rendering (incomplete)
|
2012-03-14 14:51:58 +01:00 |
|
scrawl
|
e8267c7363
|
adjusted fog distance, prevents objects suddenly popping up on cell load
|
2012-03-13 22:14:35 +01:00 |
|
Nikolay Kasyanov
|
f292a5a7ca
|
Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
|
2012-03-12 02:37:07 +04:00 |
|
Nikolay Kasyanov
|
4659076129
|
Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
|
2012-03-10 20:45:55 +04:00 |
|
Nikolay Kasyanov
|
11f957a64d
|
Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
|
2012-03-10 20:03:00 +04:00 |
|
scrawl
|
5b38b17baf
|
local map rendering (nothing to see yet, as it is not displayed in GUI)
|
2012-03-10 15:28:18 +01:00 |
|
Jacob Essex
|
3c934e3e44
|
Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
|
2012-03-02 22:31:17 +00:00 |
|
scrawl
|
e04ef38a5c
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
|
2012-02-29 11:01:03 +01:00 |
|
scrawl
|
be5555956c
|
improved composite map, now adapts to the ambient/diffuse light
|
2012-02-28 22:04:44 +01:00 |
|
scrawl
|
f2c3616638
|
Merge branch 'next' into terrain_next
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
|
2012-02-28 21:49:45 +01:00 |
|
scrawl
|
c8aab3a562
|
fix sun angle
|
2012-02-28 20:28:46 +01:00 |
|
scrawl
|
f79bf1f300
|
fog
|
2012-02-26 13:13:29 +01:00 |
|
scrawl
|
0ebdce543a
|
- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
- changed WeatherGlobals members to static
|
2012-02-24 23:26:38 +01:00 |
|
scrawl
|
67c7b965f0
|
calculate a sun position depending on time of day
|
2012-02-24 18:30:16 +01:00 |
|
scrawl
|
aad8f6605e
|
send a raycast through the physics engine to check if sun is visible
|
2012-02-24 16:12:43 +01:00 |
|
scrawl
|
d9c02ca526
|
- added isCellExterior / isCellQuasiExterior methods to World
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
|
2012-02-23 21:12:06 +01:00 |
|
scrawl
|
90af78e3b8
|
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
|
2012-02-23 20:33:34 +01:00 |
|
scrawl
|
41a8b22ebd
|
implemented weather transitions (currently only blends the clouds)
|
2012-02-22 19:17:37 +01:00 |
|
scrawl
|
10ca67c0a5
|
fixed the sky elements positioning delay (nodes are now children of the camera node)
|
2012-02-21 16:49:28 +01:00 |
|
scrawl
|
2d8b0a4ac0
|
merged the sky manager implementation with its interface
|
2012-02-21 16:15:38 +01:00 |
|
scrawl
|
8b5da06fce
|
Merge branch 'next' into weather
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-02-20 18:33:13 +01:00 |
|
Marc Zinnschlag
|
db205cf8aa
|
Merge remote branch 'scrawl/next' into test
Conflicts:
libs/openengine
|
2012-02-20 14:54:08 +01:00 |
|
Marc Zinnschlag
|
e02cba58b1
|
Merge branch 'master' into next
Conflicts:
apps/openmw/mwclass/light.cpp
|
2012-02-20 14:34:27 +01:00 |
|
scrawl
|
705d85e7d1
|
Merge branch 'next' into weather
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-02-19 23:27:26 +01:00 |
|
scrawl
|
60856b46e6
|
moved the renderer update call from OMW::Engine to RenderingManager
|
2012-02-19 23:22:29 +01:00 |
|
scrawl
|
1d9f0f4813
|
added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
|
2012-02-19 23:09:14 +01:00 |
|
Jason Hooks
|
38a0d1d1c5
|
Merging in master
|
2012-02-19 15:39:12 -05:00 |
|
scrawl
|
f81b615976
|
implemented script functions FadeIn, FadeOut, FadeTo
|
2012-02-18 18:25:28 +01:00 |
|
scrawl
|
40e23fe26f
|
added twf console command
|
2012-02-18 16:06:03 +01:00 |
|
gugus
|
597e670eef
|
corrected the light problem
|
2012-02-10 14:51:49 +01:00 |
|
Cris Mihalache
|
daa8fb15ce
|
Removed all physics-related code from Engine
|
2012-01-29 20:51:20 +02:00 |
|
Jason Hooks
|
6de0847b86
|
Slightly better performance on animation
|
2012-01-25 01:21:30 -05:00 |
|
Marc Zinnschlag
|
16bc374921
|
animation updates were hooked up to the wrong update function
|
2012-01-23 14:33:06 +01:00 |
|
Jason Hooks
|
e1aba44da6
|
Switching cells in exterior works
|
2012-01-22 16:38:10 -05:00 |
|
Jason Hooks
|
ec94ecacaf
|
Zinis branch merge
|
2012-01-22 15:02:38 -05:00 |
|
Nikolay Kasyanov
|
1b1ce48502
|
Now terrain manager donesn't try to load terrain for interiors
|
2012-01-22 20:20:12 +04:00 |
|
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
2012-01-21 20:05:08 -05:00 |
|
Jacob Essex
|
18108c02a7
|
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
|
2012-01-21 16:59:08 +00:00 |
|
Jason Hooks
|
84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
|
ff2bbc9fc5
|
Transparent water
|
2012-01-18 22:42:07 -05:00 |
|
Marc Zinnschlag
|
9b910dda94
|
clean up
|
2012-01-17 15:10:53 +01:00 |
|
Jason Hooks
|
e35aee0f89
|
Disjointed free part fix
|
2012-01-13 02:19:28 -05:00 |
|
Jason Hooks
|
42e7ff9b13
|
Introducing loops; SkipAnim; Skeleton reset bug fixed
|
2011-12-28 21:52:05 -05:00 |
|
Jason Hooks
|
653d999ac4
|
Animation creatures
|
2011-12-26 19:23:46 -05:00 |
|
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
2011-12-25 22:37:26 -05:00 |
|
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
2011-12-09 00:08:30 -05:00 |
|
Jason Hooks
|
7bd911b401
|
Problems with handles
|
2011-11-24 23:13:34 -05:00 |
|
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
2011-11-24 01:48:54 -05:00 |
|
Jason Hooks
|
0d3338f867
|
Some naming changes
|
2011-11-22 02:39:28 -05:00 |
|
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
2011-11-21 14:08:44 +01:00 |
|
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
2011-11-21 12:52:28 +01:00 |
|
Jason Hooks
|
7319f7a8c6
|
Many bugs fixed related to changing cells
|
2011-11-19 01:01:19 -05:00 |
|
Jason Hooks
|
4dc59dfbdd
|
Scenenode flip
|
2011-11-17 17:10:27 -05:00 |
|
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
|
Jason Hooks
|
9b94074472
|
addObject
|
2011-11-16 16:22:13 -05:00 |
|
Jason Hooks
|
db57f0a1a5
|
more corrections
|
2011-11-13 18:19:29 -05:00 |
|
Jason Hooks
|
bc58ef28cd
|
Made corrections
|
2011-11-12 15:58:22 -05:00 |
|
Jason Hooks
|
0b3bb2719f
|
Fixing some errors
|
2011-11-12 00:19:22 -05:00 |
|
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
2011-11-11 00:20:53 -05:00 |
|
Jason Hooks
|
469086747e
|
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
|
2011-11-07 23:35:39 -05:00 |
|
Jason Hooks
|
e041006063
|
Adding light and fog functions
|
2011-11-03 23:47:15 -04:00 |
|
Jason Hooks
|
c2181d2091
|
Dealing with scenenodes
|
2011-11-02 00:13:33 -04:00 |
|
Jason Hooks
|
3d43a4cd33
|
Made recommended changes
|
2011-11-01 13:46:57 -04:00 |
|
Jason Hooks
|
f1bc5b0ab6
|
Objects started, RenderingInterface
|
2011-10-31 23:59:16 -04:00 |
|
Jason Hooks
|
1083db5582
|
Hiding debugging
|
2011-10-30 00:25:29 -04:00 |
|
Jason Hooks
|
d4f63443e6
|
Hiding the rendering manager; crash eliminated
|
2011-10-24 22:11:36 -04:00 |
|
Jason Hooks
|
6efc61b9df
|
Removal of MWScene; Object listing fixed
|
2011-10-24 13:42:36 -04:00 |
|
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
2011-10-20 18:15:30 -04:00 |
|
Jason Hooks
|
3315de8b4a
|
Naming convention change
|
2011-10-20 15:02:19 -04:00 |
|