1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 09:49:55 +00:00
Commit graph

409 commits

Author SHA1 Message Date
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00
Petr Mikheev
63f828fea8 Bugfix for "turn to movement direction" 2020-06-26 20:04:02 +00:00
Petr Mikheev
63137a3b5a Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
psi29a
abc77075b9 Merge branch 'doc-formattopics' into 'master'
Follow up to MR 126 - make it more obvious for end users how to set colors

See merge request OpenMW/openmw!234
2020-06-24 11:26:22 +00:00
David Cernat
3b2eb6f62c Add OpenMW commits up to 22 Jun 2020
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
2020-06-22 20:50:55 +03:00
Petr Mikheev
e3bae58cb1 Update docs, AUTHORS.md, CHANGELOG.md 2020-06-22 15:24:10 +02:00
fredzio
ae27ad6bcd Follow up to MR 126
Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
2020-06-22 04:31:12 +02:00
psi29a
981184109e Merge branch 'formattopics' into 'master'
Change color of keywords in the dialogue window (#2159)

See merge request OpenMW/openmw!126
2020-06-21 07:58:02 +00:00
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
Get rid of ECLD and dependencies
2020-06-17 15:00:57 +02:00
Andrei Kortunov
d1a3cc98ff Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
psi29a
66b5cf9f1d Merge branch 'master' into 'near_far_mode_in_launcher'
# Conflicts:
#   files/settings-default.cfg
2020-06-16 23:05:07 +00:00
David Cernat
053a5a6258 Add OpenMW commits up to 9 May 2020
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
fredzio
947f3cf13c Optionally change color of keywords in the dialogue window based on the
next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
2020-05-02 01:42:05 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency 2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16 rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
Bret Curtis
aca223f6c8 fix unrelated rst issue; rename to bounds 2020-04-30 17:41:26 +02:00
Bret Curtis
ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 2020-04-29 16:36:48 +02:00
Bret Curtis
3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
David Cernat
25a632c650 Add OpenMW commits up to 13 Apr 2020
# Conflicts:
#	CMakeLists.txt
#	README.md
#	apps/openmw/engine.cpp
#	apps/openmw/mwclass/creaturelevlist.cpp
#	apps/openmw/mwgui/quickkeysmenu.cpp
2020-04-13 19:53:42 +03:00
fredzio
6d0022096d Bump copyright year in documentation 2020-04-12 01:14:07 +02:00
David Cernat
7bc3298ed4 Add OpenMW commits up to 1 Apr 2020
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
Andrei Kortunov
e63325ebff Support for camera rotation via gyroscope on Android (feature #5311) 2020-04-01 19:57:04 +04:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
David Cernat
43e7df6df8 Add OpenMW commits up to 11 Mar 2020 2020-03-11 22:17:17 +02:00
Capostrophic
624a9ac353 Force shaders for objects affected by new envmap option 2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004 Remove broken fixed function pipeline support
Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Capostrophic
29e6c6baae Update documentation 2020-03-03 19:23:51 +03:00
David Cernat
85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Capostrophic
122dffe4c1 Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
David Cernat
60b6f92fa3 Add OpenMW commits up to 13 Jan 2020
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
capostrophic
fc0f813dcb Add and use 'always active' AI package flag
Update documentation
2020-01-10 12:07:57 +03:00
David Cernat
a58f09fd6c Add OpenMW commits up to 2 Jan 2020
# Conflicts:
#	apps/openmw/mwmechanics/enchanting.cpp
#	apps/openmw/mwworld/scene.cpp
2020-01-02 22:09:54 +02:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
David Cernat
9d6f3fdd09 Add OpenMW commits up to 1 Dec 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
elsid
6be103bc54
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
2019-11-30 13:19:27 +01:00
David Cernat
0c98c5d09e Add OpenMW commits up to 19 Nov 2019
# Conflicts:
#	apps/openmw/mwmechanics/aipursue.cpp
#	apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
Capostrophic
ae1f456b0a Default setting value tweaks 2019-11-12 18:38:52 +03:00
David Cernat
5762a36fc2 Add OpenMW commits up to 7 Nov 2019
# Conflicts:
#	apps/openmw/mwmechanics/aifollow.hpp
2019-11-08 06:20:41 +02:00
Capostrophic
7885b8c75e Sheathing-related changes
Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
bzzt
b6ed2f1718 Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
Michael Stopa
e4bec88a68 Implement mouse wheel bindings (bug #2679) 2019-10-30 20:45:51 +04:00
David Cernat
54301f5f89 Add OpenMW commits up to 29 Oct 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
2019-10-22 16:46:12 +02:00
Andrei Kortunov
d3a3b2f1f6 Shields holstering support (feature #5193) 2019-10-22 09:02:59 +04:00
elsid
bfe6005ed4
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
2019-10-07 21:29:46 +02:00
David Cernat
4a34666c59 Add OpenMW commits up to 7 Oct 2019
# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
2019-10-07 08:19:21 +03:00
AnyOldName3
4efdc88f1a Change shadow settings pluralisation so it matches the setting section name
It used to say *Shadow Settings* as they were the settings that controlled the shadow system, but that keeps confusing people and no other section titles use that convention, so they're now *Shadows Settings* as they're the settings that control shadows.
2019-10-02 19:12:06 +00:00
David Cernat
ca67587b89 Add OpenMW commits up to 5 Sep 2019
# Conflicts:
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-09-05 21:41:50 +03:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
David Cernat
353e7d530a Add OpenMW commits up to 18 Aug 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
ed05125f6a Add OpenMW commits up to 2 Aug 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
2019-08-22 15:38:15 +03:00
David Cernat
b57c0bcafe Add OpenMW commits up to 6 June 2019
# Conflicts:
#	apps/openmw/mwgui/hud.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/waitdialog.cpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
5181c601c0 Add OpenMW commits up to 2 May 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
David Cernat
f671c0bddc Add OpenMW commits up to 1 Apr 2019
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/engine.cpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwgui/trainingwindow.cpp
#	apps/openmw/mwgui/travelwindow.cpp
#	apps/openmw/mwgui/waitdialog.cpp
2019-08-21 23:54:39 +03:00
David Cernat
8729c3c5e3 Add OpenMW commits up to 9 Mar 2019
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
#	README.md
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwscript/animationextensions.cpp
#	apps/openmw/mwscript/guiextensions.cpp
#	apps/openmw/mwscript/miscextensions.cpp
#	apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6205ff6b04 Add OpenMW commits up to 30 Jan 2019
# Conflicts:
#	apps/openmw/mwworld/worldimp.cpp
2019-08-21 15:48:07 +03:00
David Cernat
6fdef4fd0a Add OpenMW commits up to 1 Jan 2019
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwphysics/physicssystem.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-21 14:37:54 +03:00
David Cernat
cbba81df03 Add OpenMW commits up to 14 Nov 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	CMakeLists.txt
#	apps/openmw/CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-08-21 09:04:36 +03:00
David Cernat
fba07194cf Add OpenMW commits up to 29 Oct 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
889bcec7f8 Add OpenMW commits up to 1 Sep 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/difficultyscaling.cpp
#	apps/openmw/mwscript/transformationextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
David Cernat
84cab59057 Add OpenMW commits up to 19 Aug 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/main.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/containerextensions.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
Andrei Kortunov
6019f6507d Corrections for extended weapon animations feature 2019-08-10 20:57:37 +04:00
AnyOldName3
d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
2019-07-27 12:54:36 +00:00
wang ryu
d4ec446141 default framelimit 2019-07-27 13:37:00 +00:00
8-j
44a01303ed
Extended.rst: Fix inexistent animation key: open -> start 2019-07-08 23:27:11 +02:00
Justin Ivany
643f259cbf Adding option for cursor speed when using gamepad 2019-07-02 11:19:10 +00:00
Andrei Kortunov
1f42418660 Update fonts documentation 2019-06-01 23:04:01 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Alexei Dobrohotov
41a50d8ff7 Merge branch 'fix-paths.rst' into 'master'
Correct Windows paths in paths.rst to work for all valid configurations

See merge request OpenMW/openmw!107
2019-05-10 19:33:07 +00:00
Andrei Kortunov
31546ef996 Correct documentation about animated containers 2019-05-10 21:54:45 +04:00
AnyOldName3
74a93702df Correct Windows paths in paths.rst to work for all valid configurations 2019-05-09 22:25:43 +00:00
Andrei Kortunov
d1e6d1c6d8 Add a documentation for extended settings 2019-05-05 16:27:46 +04:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Capostrophic
5e9bd743a5 Document some gameplay settings 2019-04-24 16:21:12 +03:00
Andrei Kortunov
4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Andrei Kortunov
14b756a692 Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
Andrei Kortunov
35facc5cde Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
bzzt
ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Alex Kokkinos
6c0837259c Update paths.rst - Windows paths, shell friendly paths
- Adds path expansion based paths for Windows for easier copying and pasting
- Escapes Application Support in Mac to make the paths terminal and Finder Go menu friendly
- Places paths in tables
2019-03-25 21:23:01 -05:00
Andrei Kortunov
bbb1fdd92f Reduce default composite map distance to decrease GPU loading 2019-03-23 14:25:44 +04:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
2019-03-18 08:59:10 +01:00
Andrei Kortunov
c6cb91ce61 Limit maximum FOV value 2019-03-18 10:27:30 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles 2019-03-08 17:39:04 +03:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Bret Curtis
14d342558b
Merge pull request #2198 from elsid/navigator_doc
Fixes for navigator documenation
2019-03-02 11:20:15 +01:00
Bret Curtis
cd70354f34
Merge pull request #2190 from akortunov/terrain
Make Distant Terrain configurable
2019-03-02 11:19:45 +01:00
elsid
298af7f6a6
Fix links 2019-03-01 21:18:34 +03:00
elsid
909d25320e
Remove duplicated option 2019-03-01 21:18:34 +03:00
Andrei Kortunov
56fea4b062 Add setting to control composite geometry size 2019-03-01 18:02:40 +04:00
bzzt
9d44e18af6 Allow to configure terrain vertex LOD 2019-03-01 18:02:38 +04:00
bzzt
fd94d7f7ff Make Distant Terrain more configurable (feature #4890) 2019-03-01 14:51:13 +04:00
elsid
f3c9b34a1a
Add Navigator settings documentation 2019-03-01 01:50:17 +03:00
AnyOldName3
5e95e12027 Switch from a manual label to using the automatic title-based one 2019-02-27 23:51:54 +00:00
AnyOldName3
8efde41a1e Add a line break to make label work 2019-02-27 22:08:42 +00:00
AnyOldName3
b5c92fbb0e Add missing documentation for shadow normal offset distance setting. 2019-02-23 14:25:50 +00:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
Andrei Kortunov
bfafac28f5 Update fonts setup guide 2019-01-29 10:59:14 +04:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
tackeart
7b22d4a25d Instructions on removing tex effect blocks quickly
also includes grammar improvement (as suggested by Capostrophic)
2019-01-06 11:38:28 -07:00
Capostrophic
a9619dbe03 Update Fonts documentation 2018-12-30 17:23:57 +03:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
AnyOldName3
0a409c0ab8 Make shadow map front-face culling configurable 2018-12-01 00:26:43 +00:00
AnyOldName3
dd207d9e54 Make the shadow polygon offset parameters configurable 2018-11-30 00:55:54 +00:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Bret Curtis
fc82e680b4
Merge pull request #1989 from alecnunn/documentation-cleanup
Formatted documentation and corrected spelling errors.
2018-10-28 14:53:22 +01:00
Alec Nunn
8337423e6c Fixed up grammar in the game settings documentation. 2018-10-27 20:16:51 -07:00
Alec Nunn
89f4ad1835 Worked with formatting the documentation source to conform to standards desired. Also corrected numerous spelling errors and inconsistencies. 2018-10-26 21:52:56 -07:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
rhtucker
292f4fcafe Unified settings list and cfg file names. Added brief tutorial. 2018-10-12 21:09:27 -07:00
AnyOldName3
0124be5713 Merge upstream/master 2018-10-10 21:23:19 +01:00
Capostrophic
ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 2018-09-26 21:21:03 +03:00
Andrei Kortunov
62f6f174cf Show attack speed of ranged weapons 2018-09-19 12:23:21 +04:00
Andrei Kortunov
c9c0230d2a Scale journal fonts separately from common ones 2018-09-12 14:31:01 +04:00
Andrei Kortunov
f89393fd62 Validate 'ttf resolution' option value 2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca Improve GUI scaling (bug #3288) 2018-09-12 14:31:01 +04:00
Marc Zinnschlag
918ecfdebc Merged merge request !29 2018-08-22 10:53:36 +02:00
AnyOldName3
25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-08-21 14:00:58 +01:00
Thunderforge
9b10fe0edb Addiong missing "to" word 2018-08-21 07:03:55 -05:00
Thunderforge
e1afa1c2c3 Adding common problems that were previous on the site FAQ
The [OpenMW FAQ](https://openmw.org/faq/) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
2018-08-20 12:49:26 -05:00
David Cernat
a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
2018-08-20 14:08:44 +03:00
Diego Crespo
5d392d3ef5 fixed some spelling mistakes in .rst files 2018-08-14 17:20:19 -04:00
AnyOldName3
3b3721897d Make indoor shadows disableable. 2018-08-08 23:56:11 +01:00
AnyOldName3
1e0f982741 Add missing documentation 2018-08-08 23:55:01 +01:00
AnyOldName3
a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-08-08 23:28:06 +01:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
AnyOldName3
cc23a968d1 Merge upstream/master 2018-08-01 14:13:45 +01:00
Marc Zinnschlag
b1dfb0bc29 stage1: priorities for event music and other minor improvements to the music system 2018-07-24 12:57:09 +02:00
David Cernat
65de028e0d
Merge pull request #462 from OpenMW/master
Add OpenMW commits up to 23 Jul 2018
2018-07-23 23:19:17 +03:00
Ryan Tucker
9f2ef1e68a Added CSS to drop shadow of figure images 2018-07-21 13:33:56 -07:00
Bret Curtis
a54b779672 Revert "Revert "remove breath/doxygen autodoc""
This reverts commit 038d5a5566.
2018-07-19 23:27:39 +02:00
Bret Curtis
038d5a5566 Revert "remove breath/doxygen autodoc"
This reverts commit f2fc8351bb.

small fixes
2018-07-19 15:51:29 +02:00
David Cernat
6cb5ac6e63 Merge pull request #457 from OpenMW/master while resolving conflicts
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/main.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwmechanics/character.cpp
	components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
Bret Curtis
8834396cdd Merge branch 'patch-1' into 'master'
Update documentationHowTo.rst

See merge request OpenMW/openmw!22
2018-07-09 14:05:05 +00:00
Joakim Berg
ba15d0a848
Fixed spelling error 2018-07-09 10:19:32 +00:00
Joakim Berg
efcad5e751
Updates to the texture modding page
There were some errors in the texture modding page about normal maps, so I did a quick change. Please do review if I made some errors, spelling or factual.
2018-07-09 08:58:01 +00:00