elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final
2020-06-06 23:00:53 +02:00
Capostrophic
e02b66cdf4
Ignore bogus string arguments for Disable/Enable again
2020-06-06 20:04:09 +03:00
Capostrophic
1873da4c91
Don't save to or read automove state from saved games ( #5452 )
2020-06-06 15:58:21 +03:00
Andrei Kortunov
6de97e6bc2
Remove redundant variables from RenderingManager
2020-06-06 14:10:24 +04:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
...
Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
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Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
elsid
d35ccc39c6
Fix build tests with double precision bullet
2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Capostrophic
7aca18f92b
Handle NiLines (feature #5445 )
2020-05-30 19:09:34 +03:00
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
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NIFLoader adjustments
2020-05-29 23:44:55 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
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Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
396afe79f1
Move font loading to the FontLoader
2020-05-28 23:18:31 +04:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
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Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
74a74209ac
Allow junk (data-less) NiParticleColorModifiers
2020-05-26 15:08:10 +03:00
Capostrophic
7a9403aeed
Remove unnecessary casts
2020-05-26 15:01:26 +03:00
Capostrophic
fc9a10ba48
Streamline node controller handling
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Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
2020-05-26 15:00:47 +03:00
Capostrophic
89a2c69a61
Support particle node transformations
2020-05-25 23:51:15 +03:00
Fanael Linithien
e8ec62b298
Use all-lowercase names for windows API headers
...
This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
2020-05-24 16:49:20 +02:00
laikh
d6e4fbe085
Fix mingw Windows build
2020-05-24 08:53:43 +08:00
Capostrophic
e0ecbc08df
Give new opcodes to old functions made custom
2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
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Script reference consistency
2020-05-22 12:48:50 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
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Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
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Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Evil Eye
3875b837bc
make MenuMode, Random, GetSecondsPassed regular functions
2020-05-17 22:34:54 +02:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
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Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
Andrei Kortunov
b5833f3c59
Use real time to update spell effects instead of game timestamps (bug #5165 )
2020-05-16 11:00:28 +04:00
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
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Introduce NiGeometry abstraction
2020-05-15 17:35:39 +02:00
Bret Curtis
7da5558808
Merge pull request #2845 from akortunov/save_cleanup
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Optimize characters data in savegame
2020-05-15 17:34:34 +02:00
Bret Curtis
f9fca8675b
Merge pull request #2846 from Capostrophic/envmap
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CopyRigVisitor fixes (bug #5415 )
2020-05-15 17:32:11 +02:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
Capostrophic
78b1bbe130
Remove unnecessary null check
2020-05-15 10:34:49 +03:00
Bret Curtis
c69c7d0b3b
Merge pull request #2049 from elsid/bullet_double_precision
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Support bullet double precision
2020-05-15 07:41:02 +02:00
Capostrophic
72e5043eda
CopyRigVisitor fixes
...
Make sure it copies all relevant drawable parent nodes (e.g. including the node with the environment map effect)
Make sure it doesn't copy nodes multiple times
2020-05-15 01:12:06 +03:00
Andrei Kortunov
e6ca95174a
Optimize characters data in savegame
2020-05-14 21:07:31 +04:00
Capostrophic
b665fed8f2
Introduce NiGeometry abstraction
2020-05-14 10:52:27 +03:00
Capostrophic
30558c2434
Try to resolve CI concerns
2020-05-14 10:00:33 +03:00
Capostrophic
915ffe2241
Handle non-node roots more gracefully (bug #5416 )
2020-05-14 00:57:00 +03:00
Evil Eye
f0e2ee45fa
reuse ImplicitRef and ExplicitRef for enable, disable, getdisabled, startscript; move scriptrunning and stopscript
2020-05-13 21:17:08 +02:00
Bret Curtis
bb30b44766
Merge pull request #2839 from Capostrophic/nipathcontroller
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Add basic NiPathController support (movement only)
2020-05-13 21:06:54 +02:00
elsid
14d0ca4cd3
Cast float to btScalar
2020-05-13 18:44:11 +02:00
Capostrophic
30fc2e3e5e
Add basic NiPathController support (movement only)
2020-05-13 18:01:22 +03:00
Capostrophic
5377e0491b
Adjust NiPixelData loading
2020-05-13 17:00:41 +03:00
Capostrophic
a08a9518c3
NIF version adjustments
...
Cut down on obscure version numbers
Call generateVersion without using a stream object
2020-05-13 01:06:38 +03:00
Andrei Kortunov
d5806fd0ed
Fix merge conflicts
2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
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Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
2c743b6153
Merge pull request #2828 from Capostrophic/colormode
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Improve color mode handling in shaders
2020-05-12 11:45:45 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
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Log some more things
2020-05-12 11:44:05 +02:00
Bret Curtis
62290182eb
Merge pull request #2648 from Assumeru/start-scripts
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Allow targeting non-unique actors with StartScript. Fixes #2311
2020-05-12 10:39:11 +02:00
Bret Curtis
507adac8cd
Merge pull request #2783 from akortunov/input
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Refactor InputManager
2020-05-12 09:34:22 +02:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
b91d0d889f
Fix warning
...
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
^
( )
2020-05-10 14:38:07 +03:00
Capostrophic
aa5161f99e
Log some more things
2020-05-09 20:27:12 +03:00
Capostrophic
c0b322b264
Improve color mode handling in shaders
2020-05-09 16:15:10 +03:00
Andrei Kortunov
4a1e27ac21
Merge pull request #2824 from Capostrophic/cleanup
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Cleanup
2020-05-09 14:46:17 +04:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
f990150c49
Move video wrapper to the WindowsManager
2020-05-09 11:27:02 +04:00
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
2020-05-08 21:32:16 +00:00
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
2020-05-08 20:48:04 +02:00
Capostrophic
1bf2ddac4d
Cleanup
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Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
b8c467e2e0
Merge pull request #2787 from p4r4digm/screenshot-path
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Added setting to change the directory screenshots are stored in
2020-05-04 17:11:49 +02:00
Bret Curtis
34181b9ae6
Merge pull request #2803 from elsid/disable_crash_catcher_env
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Add env variable to disable crash catcher
2020-05-04 17:09:24 +02:00
elsid
1f3dfaedcc
Add tests for ShaderManager
2020-05-02 17:59:49 +02:00
elsid
edf002aa97
Rename argument shaderTemplate to templateName
2020-05-02 17:56:24 +02:00
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
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CollisionSwitch and Switch/LOD node fixes
2020-05-01 23:49:08 +02:00
elsid
b150d681a9
Update same navmesh tile with limited frequency
2020-05-01 18:05:58 +02:00
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
2020-05-01 00:34:31 +02:00
elsid
10daadefbe
Add missing include
2020-04-30 21:58:00 +02:00
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
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Allow particle emitters to be attached to an arbitrary node
2020-04-30 14:56:49 +02:00
Bret Curtis
1dc21919f6
Merge pull request #2815 from Capostrophic/tga
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Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:50:51 +02:00
Bret Curtis
b7f7aabd8b
Merge pull request #2806 from elsid/detournavigator_tests
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Add detournavigator test for multiple worker threads
2020-04-30 14:48:02 +02:00
Capostrophic
957d2a890f
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-04-30 15:04:58 +03:00
Capostrophic
63fe02b1ba
CollisionSwitch and Switch/LOD node fixes
...
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00
Bret Curtis
7345c89b54
Merge pull request #2813 from Capostrophic/collisionswitch
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Fix collision switch node mask (again)
2020-04-30 13:50:09 +02:00
Capostrophic
16f6c7b27f
Use the new option to treat TGA files as TGA 1.0
2020-04-30 09:57:58 +03:00
psi29a
bb5fe13e13
Make sure it is either one or the other with the default to bounding volumes.
2020-04-29 23:06:44 +00:00
Bret Curtis
d38c3e971c
remove extra line
2020-04-29 17:05:08 +02:00
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
Capostrophic
89282d14aa
Fix collision switch node mask (again)
2020-04-29 17:18:39 +03:00
elsid
899a6b5aa3
Workaround for GCC 5 bug
...
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61636
2020-04-29 13:54:52 +02:00
Capostrophic
6b874e397b
Make particle system cloning map names more sensible
2020-04-29 12:25:52 +03:00
Capostrophic
f516178ec9
Fix particle processor cloning
...
Extend emitter handling comment in NIF loader
2020-04-29 11:14:22 +03:00
Capostrophic
c08f9e13af
Allow emitters to be attached to nodes after particle systems
2020-04-29 11:13:45 +03:00
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
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Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
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Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space
2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09
Use pipe-equal operator
2020-04-28 10:00:46 +03:00
AnyOldName3
a3b032bf2b
Fix chameleon shadows
2020-04-27 23:49:48 +01:00
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during showscenegraph
debug dump.
2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
2020-04-26 22:20:57 +02:00
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
2020-04-26 22:00:55 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
2020-04-26 00:56:11 +02:00
elsid
df6e85b619
Use callback to handle changed tiles
...
Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
elsid
066f0a744f
Add env variable to enable/disable crash catcher
2020-04-25 15:42:06 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00
Capostrophic
688e804548
Fix simple water with radial fog enabled
2020-04-24 13:52:53 +03:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
...
waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
...
terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Capostrophic
9106e3646c
Fix outdated bug tracker links
2020-04-22 01:45:11 +03:00
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
2020-04-21 18:18:55 +01:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
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Particle System shading and lighting (fixing bug#3676 and #4949 )
2020-04-20 21:29:50 +01:00
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
...
and update changelog
2020-04-20 22:15:34 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
p4r4digm
0741fe5b80
removed path configuration and made screenshots just save in a folder
2020-04-20 09:22:50 -07:00
Bret Curtis
63bdc84f91
Merge branch 'remove_evil_const_cast' into 'master'
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clean up code; purge const_cast
See merge request OpenMW/openmw!175
2020-04-20 09:22:34 +00:00
p4r4digm
2b54e6216b
Added setting to change the directory screenshots are stored in
2020-04-19 16:38:57 -07:00
Bret Curtis
7ade0cb2c3
Merge pull request #2784 from Capostrophic/specular
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Disable specular lighting for 4.0.0.2 and earlier files
2020-04-19 22:21:20 +02:00
fredzio
0630cc482c
Compile helpviewer in components only when USE_QT is defined
...
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Bret Curtis
8c2f3ff007
clean up code; purge const_cast
2020-04-19 16:31:54 +02:00
Bret Curtis
4ae0bd1fae
Merge branch 'helplink' into 'master'
...
Link to readthedocs documentation from OpenCS
See merge request OpenMW/openmw!171
2020-04-18 20:54:21 +00:00
Frederic Chardon
513ac8986d
Add link to opencs documentation on readthedocs, available through
...
context menu.
The documentation opens in default browser.
There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page
There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
AnyOldName3
1cf2036386
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 02:38:20 +01:00
Capostrophic
c3cc8ee1e1
Disable specular lighting for 4.0.0.2 and earlier files
2020-04-17 14:08:29 +03:00
Julien Valentin
6e2a651252
fix particle alpha
2020-04-16 02:48:42 +02:00
Capostrophic
bbed9a70c5
Ignore traps of initially unlocked refs with assigned keys
2020-04-14 17:49:03 +03:00
elsid
208a50340d
Specialize DetourNavigator::ObjectId ctor for pointers
...
To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
with
[
T=unsigned long
]
2020-04-13 20:48:34 +02:00
Andrei Kortunov
8d4dde7b56
Merge branch 'master' into autocalc
2020-04-13 13:53:29 +04:00
Andrei Kortunov
3f61022f80
Merge branch 'unused_var' into 'master'
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Remove unused field from QuadTreeBuilder
See merge request OpenMW/openmw!173
2020-04-12 03:29:09 +00:00
Capostrophic
ad333e88fe
Handle enchantment autocalc flag as a flag (bug #5363 )
2020-04-11 00:03:14 +03:00
fredzio
39a55318b0
Remove unused variable
2020-04-10 22:50:28 +02:00
Capostrophic
e1d635cd71
Make extra sure groups with special behavior aren't optimized out
2020-04-10 18:11:21 +03:00
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
...
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-04-10 15:45:37 +01:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
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Reset errorhandler context
2020-04-05 10:03:34 +02:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1
Fix ESM::Land oversights
2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c
Fix issues, found by CoverityScan
2020-04-04 17:45:26 +04:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Andrei Kortunov
02d7b13075
Merge pull request #2529 from akortunov/nodecopy
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Copy transformations data when we clone node
2020-04-04 15:04:49 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
...
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Roman Siromakha
3bd2c114a7
Merge pull request #2741 from akortunov/warnfix
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Fix C5204 warnings by adding default virtual destructors
2020-04-04 00:12:07 +02:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
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Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Capostrophic
80239235d3
Always create NiGeometry nodes as MatrixTransform
2020-03-31 13:04:03 +03:00
Alexei Dobrohotov
4bb41a52bf
Merge pull request #2740 from Assumeru/empty-string
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Ignore unterminated empty strings
2020-03-30 20:22:56 +03:00
Bret Curtis
5df95b95f2
Merge branch 'master' into empty-string
2020-03-30 09:11:18 +02:00
Evil Eye
15a95add08
remove false positive
2020-03-29 22:40:22 +02:00
Evil Eye
e07fa37fa3
ignore final whitespace/comments
2020-03-29 22:29:22 +02:00
Capostrophic
69219c18a7
Make sure blank lines at the end of settings.cfg don't disappear
2020-03-28 19:15:43 +03:00
Capostrophic
bec5746fdd
Improve blank line handling in settings writer (bug #5326 )
2020-03-26 23:41:33 +03:00
Andrei Kortunov
2e7712a390
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
Evil Eye
fea7e68fe9
silence operator precedence warning
2020-03-25 20:34:08 +01:00
Evil Eye
8dc081a60d
ignore unterminated empty strings
2020-03-25 19:52:22 +01:00
Capostrophic
7319eda54e
Correct drawable property apply order (bug #5313 )
2020-03-23 20:47:47 +03:00
James Moore
a37bdfd492
Implement a refresh button on data files page
2020-03-21 19:35:20 +00:00
Andrei Kortunov
e20d156904
Do not write empty trade time
2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
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Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370
Cleanup ownership for items in containers
2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
elsid
5168f2059f
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
Capostrophic
c1f1e367fa
Accept an extra numerical argument in GetItemCount
2020-03-11 20:56:46 +03:00
Bret Curtis
7096ecdcf2
Merge pull request #2719 from Capostrophic/capofixes
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Fixes of my mistakes
2020-03-11 09:05:12 +01:00
Capostrophic
d3244dc777
Don't save space in compressed BSA hash generation
2020-03-10 23:47:39 +03:00
Capostrophic
aef6cd7006
Fix handling of empty strings in NIF string tables
2020-03-10 23:04:20 +03:00
Andrei Kortunov
94df2114c1
Store fog of war as a PNG image instead of TGA (bug #5108 )
2020-03-07 11:05:32 +04:00
Capostrophic
5770227e37
Avoid using auto-detected normal maps that are bump map namesakes
2020-03-05 13:19:34 +03:00
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
2020-03-04 14:06:22 +03:00
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
2020-03-03 21:50:50 +03:00
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
2020-03-03 20:08:59 +03:00
Capostrophic
19a7245251
Add bump mapping support
2020-03-03 13:32:30 +03:00
Andrei Kortunov
8c177f0306
Take in account transformations of NiCollisionSwitch
2020-02-25 11:09:36 +04:00
Bret Curtis
c907cd98c8
Merge pull request #2704 from akortunov/collisionswitch
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Handle NiCollisionSwitch node
2020-02-19 21:24:25 +01:00
Alexei Dobrohotov
e1f0504557
Merge pull request #2703 from akortunov/masks
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Fix a regression in the NiVisController
2020-02-19 11:50:51 +03:00
Andrei Kortunov
77d6fe46ca
Handle NiCollisionSwitch node
2020-02-19 12:14:21 +04:00
Andrei Kortunov
7b5ec76db4
Fix regression in the NiVisController
2020-02-19 11:50:59 +04:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Andrei Kortunov
f4291ea948
Fix intersector usage (bug #5283 )
2020-02-10 22:31:20 +04:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
Capostrophic
0479311c25
Correct declarations of utility methods
2020-02-02 19:01:47 +03:00
Capostrophic
e363d5df21
Some more minor NIF support fixes
2020-02-02 17:28:46 +03:00
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
2020-01-31 15:11:29 +03:00
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
2020-01-31 01:15:58 +03:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
2020-01-29 11:14:07 +01:00