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Commit graph

  • ca4de0606e Some planning Jason Hooks 2012-04-04 23:23:24 -0400
  • 3f05aba76d got MRT working, some minor quirks to solve (black viewport background) scrawl 2012-04-05 01:21:36 +0200
  • f7bfea5861 typo 2 -.- Sebastian Wick 2012-04-05 00:16:44 +0200
  • 56c9992b29 typo Sebastian Wick 2012-04-04 23:52:42 +0200
  • 8c84f68dab fix for older boost versions; unsigned warning Sebastian Wick 2012-04-04 23:51:22 +0200
  • 6fd3d5c776 Merge remote branch 'lgro/master' Marc Zinnschlag 2012-04-04 23:19:30 +0200
  • aaa5368fe9 added script instruction pcraiserank. Does not work yet. gugus 2012-04-04 22:14:38 +0200
  • 2c7c945208 check playerfaction during dialogue gugus 2012-04-04 22:13:57 +0200
  • ea8e5cb6f8 Issue #225: Land struct is not copyable. Lukasz Gromanowski 2012-04-04 21:39:21 +0200
  • cd2789b15a Revert "Issue #225: Correction to commit ae98904." Lukasz Gromanowski 2012-04-04 21:05:19 +0200
  • 5dd65c11ee forgot to save the file Sebastian Wick 2012-04-04 21:04:52 +0200
  • 57ae1bdc43 Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg Sebastian Wick 2012-04-04 20:58:02 +0200
  • eb67afe552 added MRT output to terrain material scrawl 2012-04-04 20:18:08 +0200
  • 6ccb32d26c import nosound option Sebastian Wick 2012-04-04 20:06:31 +0200
  • d3a6484bbc set the default value for --fallback the right way Sebastian Wick 2012-04-04 19:59:46 +0200
  • a974d88cf1 Revert "set a default value for --fallback" Sebastian Wick 2012-04-04 19:58:04 +0200
  • 006970fd79 add MRT code to shaders scrawl 2012-04-04 19:53:41 +0200
  • 94a220dcdd set a default value for --fallback Sebastian Wick 2012-04-04 19:52:07 +0200
  • 6442d49e16 render queue groups, sky fix scrawl 2012-04-04 18:53:40 +0200
  • 48b7b03453 typo; World::getFallback(std::string key, std::string def) Sebastian Wick 2012-04-04 16:15:15 +0200
  • 16e7bf353a remove debug message Sebastian Wick 2012-04-04 16:08:46 +0200
  • de510d445b throw an error if the --fallback syntax is wrong Sebastian Wick 2012-04-04 15:23:14 +0200
  • 329ba24eab streamlined command line options Sebastian Wick 2012-04-04 15:11:30 +0200
  • 328bdaafb6 fixed a problem with the underwater compositor scrawl 2012-04-03 22:53:08 +0200
  • 2fa9bac517 added fog scrawl 2012-04-03 22:04:37 +0200
  • cc4076d42a basic noise scrawl 2012-04-03 21:16:43 +0200
  • fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) scrawl 2012-04-03 19:10:02 +0200
  • e403c7158a Merge remote branch 'gus/DialogueSystem' Marc Zinnschlag 2012-04-03 18:27:36 +0200
  • cc9696cc2c Merge remote branch 'scrawl/minimap' Marc Zinnschlag 2012-04-03 18:26:20 +0200
  • a268b89239 changed the way NPC faction is checked. Should be the same way for the player. gugus 2012-04-03 17:31:41 +0200
  • be4af711af NPC rank was not loaded. Not sure if it's the right way, but it seems to work. gugus 2012-04-03 17:30:19 +0200
  • 07ea63c10c Merge branch 'master' of https://github.com/zinnschlag/openmw.git into Factions2 gugus 2012-04-03 17:29:00 +0200
  • 6481cf87fc cleanup resources scrawl 2012-04-03 17:07:16 +0200
  • 052cc47ee9 fixed waterAdded scrawl 2012-04-03 16:53:33 +0200
  • b3a186e729 simple water without shaders that uses original MW textures scrawl 2012-04-03 16:37:54 +0200
  • c1693a0c63 Merge branch 'minimap' into water scrawl 2012-04-03 15:37:11 +0200
  • 51e33cc090 fixed map of some interiors scrawl 2012-04-03 15:34:13 +0200
  • 8aea311797 added visibility flags for everything scrawl 2012-04-03 15:13:47 +0200
  • fd45208196 re-added code for reflection & refraction rendering scrawl 2012-04-03 14:23:23 +0200
  • d393f2dd4b Merge branch 'master' into water scrawl 2012-04-03 14:06:14 +0200
  • 57299571d5 Preparing for clothes/armor Jason Hooks 2012-04-02 22:08:46 -0400
  • 329d59e52b typo Sebastian Wick 2012-04-03 02:17:15 +0200
  • 73705dadf6 parse fallback with boost program option custom validators Sebastian Wick 2012-04-03 02:14:39 +0200
  • d87dffa948 should work... but does not even compile Sebastian Wick 2012-04-03 01:47:43 +0200
  • 2d23d79fd5 allways merge fallback; better syntax Sebastian Wick 2012-04-03 00:44:26 +0200
  • 26371a82a5 Merge remote branch 'scrawl/crashfix' Marc Zinnschlag 2012-04-02 23:53:07 +0200
  • 0e5c90d3e7 Issue #225: Correction to commit ae98904. Lukasz Gromanowski 2012-04-02 23:50:53 +0200
  • ab9c430632 fallback in apps/openmw; fix for apps/mwiniimporter Sebastian Wick 2012-04-02 20:47:09 +0200
  • d4a2bdfa3d fix crash when hardware occlusion queries unsupporetd scrawl 2012-04-02 20:46:42 +0200
  • c0af3c7241 Merge branch 'master' into terraincollision scrawl 2012-04-02 19:57:58 +0200
  • bd9e165e3f Merge branch 'master' into water scrawl 2012-04-02 19:44:25 +0200
  • 16481b0594 Merge branch 'master' into minimap scrawl 2012-04-02 19:38:36 +0200
  • 342464530d rotated map working scrawl 2012-04-02 19:37:24 +0200
  • ff15f28787 options for texture filtering and mipmaps scrawl 2012-04-02 18:01:49 +0200
  • 39ee9e9ab8 setting for field of view scrawl 2012-04-02 17:51:51 +0200
  • 6e19076dc5 fallback for ini importer Sebastian Wick 2012-04-02 17:07:18 +0200
  • 5f2a674d93 fixed a typo scrawl 2012-04-02 16:14:39 +0200
  • 00cc45c537 FPS is now a setting instead of commandline option scrawl 2012-04-02 16:10:54 +0200
  • fd662f937a add settings for viewing distance and fog scrawl 2012-04-02 15:51:48 +0200
  • e5cc9adbb0 added settings for rendering distance of small objects scrawl 2012-04-02 15:30:29 +0200
  • 2b4b941192 Merge branch 'master' into gamesettings scrawl 2012-04-02 15:21:10 +0200
  • 16674ad141 open file for writing AFTER reading it :) Sebastian Wick 2012-04-02 14:42:01 +0200
  • e0631dd9be Merge branch 'master' into minimap scrawl 2012-04-02 14:38:02 +0200
  • 89565bacd1 since the default method is not available in older boost we should check by ourselfs if the options are given and dont use notify Sebastian Wick 2012-04-02 14:34:21 +0200
  • b380e71832 fixed underwater wireframe mode scrawl 2012-04-02 14:32:21 +0200
  • 1445ae992d adding a setting to disable static geometry scrawl 2012-04-02 14:24:16 +0200
  • 5accca385c fix crash on exit when no user settings exist scrawl 2012-04-02 13:47:25 +0200
  • 6022d3ab13 Merge remote branch 'corristo/pgrd-rendering' Marc Zinnschlag 2012-04-02 12:04:47 +0200
  • fb44a5da10 Merge remote branch 'ace/win-fix' Marc Zinnschlag 2012-04-02 11:46:09 +0200
  • eccb983c44 Merge remote branch 'chris/sound' Marc Zinnschlag 2012-04-02 11:34:48 +0200
  • cdd0182912 Merge remote branch 'scrawl/occlusionquery' Marc Zinnschlag 2012-04-02 11:33:16 +0200
  • 07d0203a3c Merge remote-tracking branch 'upstream/master' Jason Hooks 2012-04-02 00:08:12 -0400
  • 63e0e82049 Implement an Audiere-based decoder Chris Robinson 2012-04-01 15:02:07 -0700
  • 91a377df86 Fix behaviour of the MapWindow Roman Melnik 2012-04-01 23:51:49 +0300
  • 2147210ad7 Don't set an underwater environment when there's no water Chris Robinson 2012-04-01 12:46:49 -0700
  • ae989040e5 Issue #225: Fix for memleak when loading terrain. Lukasz Gromanowski 2012-04-01 21:29:49 +0200
  • cec9562282 Fixing an ambigous symbol Alexander "Ace" Olofsson 2012-04-01 20:29:00 +0200
  • 0a5757791c Merge branch 'master' into minimap scrawl 2012-04-01 20:17:07 +0200
  • c2a82c3d89 Merge branch 'master' into gamesettings scrawl 2012-04-01 20:06:18 +0200
  • 911ca4be89 Move MapWindow to separate files Roman Melnik 2012-04-01 20:39:53 +0300
  • d09f0610ea Add basic windows pinning Roman Melnik 2012-04-01 20:36:57 +0300
  • 7b3adb27a3 backend changes, terrain num lights setting scrawl 2012-04-01 18:48:37 +0200
  • 54ce95cfaf Make sure it doesn't find the wrong file Alexander "Ace" Olofsson 2012-04-01 17:25:03 +0200
  • da5207f8e3 Merge remote branch 'kromgart/master' Marc Zinnschlag 2012-04-01 17:17:51 +0200
  • f4bbcb48a6 settings-default.cfg scrawl 2012-04-01 17:14:49 +0200
  • de41e1118a Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-04-01 17:10:30 +0200
  • 6091a0504d first settings test (config file has to be created manually) scrawl 2012-04-01 16:59:35 +0200
  • ed58e9e553 Merge remote-tracking branch 'upstream/master' Roman Melnik 2012-04-01 17:53:12 +0300
  • 308df7caa8 add method for keeping track of settings that changed scrawl 2012-04-01 16:26:42 +0200
  • 30d6c880ff Feature #37 (In Progress) Render Path Grid tuned sized a bit Nikolay Kasyanov 2012-04-01 17:51:37 +0400
  • cab412c225 Feature #37 (In Progress) Render Path Grid optimisation, now it takes only two batches per cell. Nikolay Kasyanov 2012-04-01 17:27:18 +0400
  • 9a261a02aa changed the cloud movement direction like suggested on the forum scrawl 2012-04-01 15:14:43 +0200
  • ee754eda6c don't create sky until entering an exterior cell scrawl 2012-04-01 15:07:41 +0200
  • df8e0bbff2 player check scrawl 2012-04-01 14:53:41 +0200
  • 80456778be fix for pickup up transparent objects, workaround for doors scrawl 2012-04-01 14:22:04 +0200
  • 30407d3a2c Merge branch 'master' into occlusionquery scrawl 2012-04-01 14:16:25 +0200
  • 4e63f89829 silence an error regarding faced handle scrawl 2012-04-01 13:09:30 +0200
  • 8aa4001937 compile fix Marc Zinnschlag 2012-04-01 10:34:51 +0200
  • 38066d9ecb Merge remote branch 'swick/initocfg' Marc Zinnschlag 2012-04-01 10:26:26 +0200
  • 0021ccf862 Merge remote-tracking branch 'upstream/master' Jason Hooks 2012-03-31 20:48:42 -0400