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  • 9ea99a46ee Merge branch 'multi_es' Marc Zinnschlag 2011-04-21 18:07:32 +0200
  • f3fecdc627 quest entries are added to main journal now Marc Zinnschlag 2011-04-21 11:05:49 +0200
  • 792de880cf another constness fix Marc Zinnschlag 2011-04-21 11:00:00 +0200
  • 717b5e1784 fixed a constness problem Marc Zinnschlag 2011-04-21 10:49:45 +0200
  • 23464e4035 added interface and container for main journal Marc Zinnschlag 2011-04-19 11:02:22 +0200
  • 5851e0a28c added journal entry struct Marc Zinnschlag 2011-04-19 10:54:11 +0200
  • 92509d3b70 Trying to animate creatures Jason Hooks 2011-04-13 20:35:44 -0400
  • 2ac1cc8aee Trying to animate creatures Jason Hooks 2011-04-13 20:16:46 -0400
  • 16aa591e3b Merge branch 'master', remote-tracking branch 'upstream/master' Pieter van der Kloet 2011-04-13 23:00:05 +0200
  • d035441876 Reintroducing animation Jason Hooks 2011-04-11 20:56:06 -0400
  • f2faa34bd9 If there is an openmw.cfg in the current path, use it as global config Jan-Peter Nilsson 2011-04-03 19:37:53 +0200
  • 79911b16d0 Fixed enum formatting in components/esm headers Nikolay Kasyanov 2011-04-08 22:26:27 +0400
  • 7c506301b7 Merge remote branch 'corristo/header-refactoring' into header-refactoring Marc Zinnschlag 2011-04-08 19:24:21 +0200
  • 1e5768170f Refactored remaining headers in components/esm except defs.hpp. Removed obsolete *.cpp files. Nikolay Kasyanov 2011-04-08 17:58:21 +0400
  • a2c42ab5a2 components/esm header refactoring in progress. Refactored: esm_reader.hpp loadacti.hpp loadalch.hpp loadappa.hpp loadarmo.hpp loadbody.hpp loadbook.hpp loadbsgn.hpp loadcell.hpp loadclas.hpp loadclot.hpp loadland.hpp Updated code style in defs.hpp Nikolay Kasyanov 2011-04-06 20:11:08 +0400
  • 53e0e38862 added missing TCL instruction Marc Zinnschlag 2011-04-06 09:49:00 +0200
  • 2236f69645 te Jason Hooks 2011-04-05 17:03:17 -0400
  • f321e549a4 added instruction GetPCCell Marc Zinnschlag 2011-04-04 15:10:37 +0200
  • e4a0702bb4 added journal-related script instructions Marc Zinnschlag 2011-04-04 14:49:26 +0200
  • b40117449a added journal script interface Marc Zinnschlag 2011-04-04 11:23:15 +0200
  • 190f77f6c9 added journal class Marc Zinnschlag 2011-04-04 11:16:56 +0200
  • dc4e6216c3 Initialize member variables in the same order they are defined to avoid compiler warning Jan-Peter Nilsson 2011-04-02 13:04:49 +0200
  • a94de76801 Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) Jan-Peter Nilsson 2011-04-01 23:35:56 +0200
  • 2e2d490c78 Remove unused variable (compiler warning) Jan-Peter Nilsson 2011-04-01 23:25:22 +0200
  • 08784470bc Update default version and add libbullet2.77 as a dependency Jan-Peter Nilsson 2011-04-01 23:23:44 +0200
  • 0f7d59b4fb Whitespace changes only (including new mangle with whitespace changes as well) Jan-Peter Nilsson 2011-04-03 13:12:12 +0200
  • f3c9694bf2 Whitespace changes only Jan-Peter Nilsson 2011-04-03 13:06:42 +0200
  • c78e61c96f Initialize member variables in the same order they are defined to avoid compiler warning Jan-Peter Nilsson 2011-04-02 13:06:05 +0200
  • 082902473b Changed the readConfig function to work with the new master/plugin options in openmw.cfg Pieter van der Kloet 2011-03-29 22:15:44 +0200
  • 1d873c56a8 Fixed the "Restore defaults" function. Pieter van der Kloet 2011-03-29 20:15:15 +0200
  • 493018322d Added function to write the list of plugins to openmw.cfg Pieter van der Kloet 2011-03-29 20:12:10 +0200
  • aa54975a2f Removed the directoryLoaded() signal as it's only available in Qt 4.7. Pieter van der Kloet 2011-03-29 17:07:24 +0200
  • beb1422c77 allow multiple --master and --plugin command line arguments Marc Zinnschlag 2011-03-29 13:57:56 +0200
  • 7a03266729 Initial commit of the launcher Pieter van der Kloet 2011-03-29 01:36:26 +0200
  • 91fa147146 Modified CMake to include the launcher directory Pieter van der Kloet 2011-03-29 01:31:42 +0200
  • 74d036a26a getting rid of a cmake warning Marc Zinnschlag 2011-03-29 00:34:35 +0200
  • 6e1e3b797c Fixed a bug in the CMake file that prevented the plugins.cfg from being copied on Linux. Pieter van der Kloet 2011-03-28 20:25:55 +0200
  • 833a61dd82 Fixed Boost errors with 1.46 caused by the deprecated name file_string() Pieter van der Kloet 2011-03-28 17:36:05 +0200
  • 4e7a056e9e Now working mac app bundle generated during build (includes plugins & resources). Still need to copy frameworks before deployment. FindOGRE.cmake finds Ogre plugins dir on OS X. Default OS X data path set to the data subdir near .app. README_Mac updated. Nikolay Kasyanov 2011-03-27 23:28:46 +0400
  • 5845e71dd8 Fixed indentation in README_Mac Nikolay Kasyanov 2011-03-24 14:29:26 +0300
  • db34640d75 Merge remote-tracking branch 'upstream/master' Nikolay Kasyanov 2011-03-24 14:26:49 +0300
  • bac457a232 Updated README_Mac Nikolay Kasyanov 2011-03-24 14:25:38 +0300
  • 53e1d0e7e7 more cleanup openmw-0.10.0 Marc Zinnschlag 2011-03-23 23:05:15 +0100
  • a70e582ae2 removed debugging leftovers from the tab_complition branch Marc Zinnschlag 2011-03-23 23:03:41 +0100
  • c571148bef Merge branch 'collision' Marc Zinnschlag 2011-03-23 22:57:56 +0100
  • 5661dc27c2 removed a leftover from physics debugging Marc Zinnschlag 2011-03-23 22:56:58 +0100
  • 57c3414fcd OpenEngine update (bug-fix) Marc Zinnschlag 2011-03-23 22:56:11 +0100
  • 32b475432f fix the bug when changing cell. gugus 2011-03-23 22:49:23 +0100
  • c99bdcd33b Merge remote branch 'gus/collision' into collision Marc Zinnschlag 2011-03-23 19:26:31 +0100
  • 1cada5032e fix delete actor gugus 2011-03-23 19:17:45 +0100
  • 3ad2b9986e fix actors not beeing deleted. Need the latest OEngine. gugus 2011-03-23 19:16:51 +0100
  • 07c6e9271e Merge branch 'next' Marc Zinnschlag 2011-03-23 17:10:32 +0100
  • d7226fc9c2 Merge branch 'tab_completion' Marc Zinnschlag 2011-03-23 17:08:52 +0100
  • 7144657cfc Merge branch 'script' Marc Zinnschlag 2011-03-23 17:07:05 +0100
  • bd55cfdcf9 Merge remote branch 'gus/collision' into collision Marc Zinnschlag 2011-03-23 14:07:29 +0100
  • b2194398a4 fixed a bug in loading. Every collision mesh is correctly loaded now. gugus 2011-03-23 13:42:28 +0100
  • 615f10b8c0 OpenEngine update Marc Zinnschlag 2011-03-22 21:52:27 +0100
  • 773b7635a4 decrease the range of the raycast, and modifie the gravity/speed of the player. gugus 2011-03-22 21:30:46 +0100
  • 1ce6405e2b fix the raycasting bug gugus 2011-03-22 21:28:18 +0100
  • 0866e4d4fe fix: NPCs were not added to physics system Marc Zinnschlag 2011-03-22 20:31:33 +0100
  • 9946bb36f7 Merge remote branch 'gus/collision' into collision Marc Zinnschlag 2011-03-22 20:20:49 +0100
  • 7a28c9f3aa fix the door bug gugus 2011-03-22 20:15:19 +0100
  • 7653caea27 Merge branch 'master' into collision Marc Zinnschlag 2011-03-22 20:02:03 +0100
  • 0cc94c81d4 Merge remote branch 'upstream/collision' into collision gugus 2011-03-22 14:14:56 +0100
  • bd08e308f8 mangle update Marc Zinnschlag 2011-03-22 14:12:45 +0100
  • 590f9e83d8 Windows-fix for gus Marc Zinnschlag 2011-03-22 14:12:25 +0100
  • 7b5d24c853 fixed a bug in phyiscs update code Marc Zinnschlag 2011-03-22 13:48:31 +0100
  • 3dddcbd958 fix a camera problem and increase player speed gugus 2011-03-22 13:01:23 +0100
  • 91ea36509d gus' fly mode fix; manually applied Marc Zinnschlag 2011-03-21 14:08:56 +0100
  • 68004630e9 OpenEngine update Marc Zinnschlag 2011-03-20 22:42:17 +0100
  • 8788dcebcf Merge remote branch 'gus/collisions' into collision Marc Zinnschlag 2011-03-20 22:38:42 +0100
  • 8aeefd2af8 fix the fall bug when using ToggleCollision. Require lastest change with OEngine. gugus 2011-03-20 21:52:31 +0100
  • 8f9b8749d4 fix the fall bug when using ToggleCollision gugus 2011-03-20 21:51:40 +0100
  • 3012822ea1 Merge branch 'collision' into next Marc Zinnschlag 2011-03-20 15:08:21 +0100
  • 647e88003e build and activation fix Marc Zinnschlag 2011-03-19 19:54:18 +0100
  • 21c224af25 add gravity change to the ToggleCollisionMode function. gugus 2011-03-18 13:32:42 +0100
  • 25b3cf9359 OEngine doesn't rely anymore on OpenMW+ some change for the toggleCollisionMode function. gugus 2011-03-18 13:24:47 +0100
  • 102f1ee5dc filled the toggleCollisionMode function. It needs the lastest change in OEngine gugus 2011-03-18 13:23:26 +0100
  • 2aee958789 Not sure about this commit: the PhysicEngine was initialized twice... gugus 2011-03-18 13:22:51 +0100
  • 9d4cda6510 OEngine doesn't rely on OpenMW anymore gugus 2011-03-18 13:22:09 +0100
  • 72ce493123 non-unique NPC ID workaround Marc Zinnschlag 2011-03-18 10:20:14 +0100
  • d872d09081 add no gravity, no collision and remove debug messages. gugus 2011-03-17 11:00:46 +0100
  • 98b27813b7 change raycasting gugus 2011-03-17 10:54:38 +0100
  • 72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) Marc Zinnschlag 2011-03-16 09:09:45 +0100
  • 8ebdd77772 Merge branch 'collision' into script Marc Zinnschlag 2011-03-16 08:48:13 +0100
  • 0fb2107265 Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-15 13:36:25 +0100
  • b03dec4ad4 Merge branch 'collision' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-15 13:33:43 +0100
  • 4100a72e8d don't do physics calculations while the GUI is up Marc Zinnschlag 2011-03-13 22:39:44 +0100
  • f1bfca7c7c player class cleanup Marc Zinnschlag 2011-03-13 22:37:54 +0100
  • eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class Marc Zinnschlag 2011-03-13 22:33:55 +0100
  • 3d29430b3c Merge branch 'collision' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-03-13 21:42:18 +0100
  • 0f2152903e Get rid of deprecated warning for eventWindowChangeCoord Jan-Peter Nilsson 2011-03-12 13:54:00 +0100
  • 229a91a625 Remove unused code/dependencies Jan-Peter Nilsson 2011-03-05 00:35:56 +0100
  • f83c5327f3 Move eventDone to WindowBase and make it tell which window is done Jan-Peter Nilsson 2011-02-21 22:33:29 +0100
  • 54fc64cb6a Decrease number of classes that need to know about other components Jan-Peter Nilsson 2011-02-21 20:36:35 +0100
  • 67b4243a7f Use one instead of five state variables to keep track of character creation progress Jan-Peter Nilsson 2011-01-03 00:57:40 +0100
  • 183ccad872 Move ClassPoint struct definition from source to header file Jan-Peter Nilsson 2011-01-02 17:42:45 +0100
  • 53b85eaaa9 Stat setValue, use the enum values all the way through instead of converting enum->string->same enum Jan-Peter Nilsson 2011-01-02 17:35:03 +0100
  • 0695e8d8b2 Move HUD implementation out of the header file Jan-Peter Nilsson 2011-01-02 17:24:57 +0100
  • 2a53afc2bf Move StatsWindow class to it's own file. Jan-Peter Nilsson 2011-01-02 17:17:33 +0100