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17984 commits

Author SHA1 Message Date
Lamoot
6e6214bc43 In OpenMW-CS, when creating a new object, sort the entries in the drop-down menu alphabetically. Also have the menu be tall enough to show all of them at once (without scroll bars). 2021-09-09 20:46:27 +02:00
elsid
6b7434ca69
Pass std::string_view instead of const std::string&
* Starting with Actor::getBodyPartMesh and ending with
  Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
2021-09-09 18:39:50 +02:00
psi29a
149241daae Merge branch 'dead_animation_code_removal' into 'master'
Dead animation code removal

Closes #6264

See merge request OpenMW/openmw!1198
2021-09-08 10:07:54 +00:00
JanuarySnow
bdbc6c0cba Dead animation code removal 2021-09-08 10:07:54 +00:00
psi29a
4bf22f3ca0 Merge branch 'fix_pathgrid_path' into 'master'
Use pathgrid path when destination is closer to different graph component node

See merge request OpenMW/openmw!1155
2021-09-08 09:55:42 +00:00
elsid
605cb8db7c
Make sync terrain preloading sleep free
This reduces average time spent on in. 5 milliseconds as a base precision is
quite a lot considering that for 60 FPS frame time is 1000/16 = ~16.67 ms
when it's a cell loading frame and there is more important work to do rather
than sleeping.
2021-09-07 14:52:42 +02:00
psi29a
aef6ec464c Merge branch 'optimize_add_item' into 'master'
Optimize ContainerStore::stacks (attempt #2)

See merge request OpenMW/openmw!1200
2021-09-07 08:40:02 +00:00
elsid
403f0a72f0
Do not copy RefId when need to compare
Makes ContainerStore::stacks ~4x times faster when adding 4k different items
in a single frame.
2021-09-06 22:52:09 +02:00
elsid
e910dd7a25
Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
Return value can't be nullptr. Pointer complicates the code because has to be
dereferenced.

Also move function definition to hpp to make it easier for compiler to optimize
calls.
2021-09-06 22:52:08 +02:00
elsid
b0f772af40
Define dependency to OSG plugins in one place
Each binary depending on components library requires OSG plugins to be linked.
Duplicating dependecies for each binary does not give benefits and brings
problems when new binary is added.
2021-09-06 22:44:52 +02:00
Frederic Chardon
7b26058fa5 moveObject() has side effects that might invalidate iterators from mActors. Instead of iterating over mActors, make a copy of needed data and iterate over the copies. 2021-09-06 12:51:25 +02:00
psi29a
6170971ea3 Merge branch 'bettermoveinstance' into 'master'
Set instance movement based on camera zoom

See merge request OpenMW/openmw!1186
2021-09-06 09:48:30 +00:00
elsid
a8c16071dc
Fix -Wreturn-local-addr warning
/home/elsid/dev/openmw/apps/opencs/model/world/actoradapter.cpp: In member function ‘const string& CSMWorld::ActorAdapter::ActorData::getPart(ESM::PartReferenceType) const’:
/home/elsid/dev/openmw/apps/opencs/model/world/actoradapter.cpp:142:20: error: returning reference to temporary [-Werror=return-local-addr]
  142 |             return "";
      |                    ^~
2021-09-04 18:04:45 +02:00
Petr Mikheev
76320aae45 Merge branch 'const_ret_val' into 'master'
Don't use `const` for objects returned by value.

See merge request OpenMW/openmw!1183
2021-09-04 12:41:52 +00:00
psi29a
a57b5674e5 Merge branch 'hash_actors' into 'master'
Replace std::map with std::unordered_map and use constant Ptr.mRef as a key

See merge request OpenMW/openmw!1129
2021-09-03 15:16:14 +00:00
psi29a
a0201feb97 Merge branch 'lua_tostring' into 'master'
Function LuaUtil::toString

See merge request OpenMW/openmw!1187
2021-09-03 13:09:17 +00:00
fredzio
d20730458d Replace std::map with std::unordered_map for mActors and mObjects.
Use Ptr.mRef as a key instead of Ptr: it is constant for the lifetime of
the object.
2021-09-03 13:14:05 +02:00
fredzio
0bce6c09e1 Change projectile behaviour to be like in vanilla wrt. water plane:
- enchanted arrow explode upon hit the water plane
- non enchanted arrow disappear (or more accurately, they hit nothingness)
- enchanted arrow shot underwater explode immediately
- non enchanted arrow disappear immediately

Also, solve a bug that occured previously and could theoritically still happens where we use the last tested collision position for instead of the last registered hit:
Use the hit position as saved inside Projectile::hit() instead of the last position saved inside the callback.
If a projectile collides with several objects (bottom of the sea and water surface for instance), the last collision tested won't necessarily be the impact position as we have no control over the order in which the tests are performed.
2021-09-03 10:24:05 +02:00
jvoisin
d4e3575f1d Don't use const for objects returned by value.
This prevents the usage of std::move semantics,
and makes clang-tidy sad.
2021-09-01 22:23:50 +02:00
unelsson
f876ff2c14 Clear temporary movement data at the end of the drag 2021-09-01 02:04:04 +03:00
unelsson
53d315c862 XYZ-locking, mouse wheel move fix 2021-09-01 02:04:04 +03:00
unelsson
23fe3d74ab Use floats, not doubles 2021-09-01 02:04:04 +03:00
unelsson
840e7615f5 Store object origins and move difference 2021-09-01 02:04:04 +03:00
unelsson
0d511da615 Test of basic mouse-plane use 2021-09-01 02:04:04 +03:00
fredzio
d1a5bc207b Iterate over mInactiveCells when unloading cells in TestCells / TestInteriorCells. Otherwise we dereference an invalid iterator after deactiveCell(). 2021-08-31 16:53:52 +02:00
elsid
0daf6f5d0b Merge branch 'comma' into 'master'
Don't use comma where there is no need to.

See merge request OpenMW/openmw!1179
2021-08-31 12:33:15 +00:00
Petr Mikheev
33d4d88447 Function LuaUtil::toString 2021-08-31 09:41:58 +02:00
Evil Eye
18f51e1026 Merge branch 'nonull' into 'master'
Don't pass a nullptr to a std::string constructor

See merge request OpenMW/openmw!1178
2021-08-30 18:59:06 +00:00
Evil Eye
06e1b17cc1 Merge branch 'unnecessary_copy' into 'master'
Dont copy-construct from a const-ref when used only as a const-ref

See merge request OpenMW/openmw!1184
2021-08-29 19:39:51 +00:00
jvoisin
db4fe11a44 Don't pass a nullptr to a std::string constructor
This is undefined behaviour.
2021-08-29 20:41:15 +02:00
jvoisin
deb2af6acc Dont copy-construct from a const-ref when used only as a const-ref
This also makes clang-tiny a bit happier
2021-08-29 20:22:34 +02:00
jvoisin
a15cca5763 Use reserve on vectors for fixed loops
This is a bit useless, but has the merit of appeasing clang-tiday
2021-08-29 20:18:49 +02:00
jvoisin
a6b1e38eab Don't use comma where there is no need to. 2021-08-29 14:12:14 +02:00
cc9cii
0a5571f19e Disable editing for blocked records in both table and dialogue edit widget. 2021-08-29 15:27:59 +10:00
Evil Eye
b4486992f0 Allow Rieklings and Goblins to attack again 2021-08-28 10:45:00 +02:00
cc9cii
b0d5ca386d Update original cell column and do not modify the refnum when moving a reference to another cell with 3D editing. 2021-08-28 16:12:40 +10:00
cc9cii
2eb210f31a Partially undo commit 71be4cdd20 so that moved references retain the original refnum. This is consistent with vanilla CS's behaviour. 2021-08-28 16:12:40 +10:00
cc9cii
b2bd97f283 A different implementation to MR 1051 to fix Issue #6067.
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.

Issue #4752 is no longer addressed in this MR.
2021-08-28 14:09:55 +10:00
cc9cii
7264a10c07 Partially revert commit dab1a9e7fb 2021-08-28 09:49:45 +10:00
cc9cii
7227a83e60 Preserve "blocked" record flags when saving with OpenCS. This will help outputs of OpenCS to be used with vanilla Morrowind.
Sample use case: users are using the Morrowind Code Patch feature that allows modders to enable this flag to differentiate editor-made potions from player crafted potions for tooltips.
2021-08-28 09:42:54 +10:00
psi29a
66f028c4a1 Merge branch 'correctcommandimplementation' into 'master'
Don't do storage in constructors of the commands

See merge request OpenMW/openmw!1126
2021-08-27 07:30:45 +00:00
psi29a
d852b10227 Merge branch 'Map-door-markers-flicker-in-some-cells' into 'master'
Do not update doors markers at each frame, only when needed

Closes #6214

See merge request OpenMW/openmw!1168
2021-08-26 15:06:38 +00:00
psi29a
fff35dcb03 Merge branch 'Ignore-empty-pgrd' into 'master'
Do not store empty PGRD records.  Should resolve Issue #6209.

See merge request OpenMW/openmw!1121
2021-08-26 14:29:49 +00:00
psi29a
e8057d9fd1 Merge branch 'aipursue_path' into 'master'
Make AiPursue path destination to be as close as possible to target (#6211)

Closes #6211

See merge request OpenMW/openmw!1154
2021-08-26 07:55:12 +00:00
psi29a
b585aad81e Merge branch 'offset-bullet-debug' into 'master'
glPolygonOffset for Bullet debug geometry

See merge request OpenMW/openmw!684
2021-08-25 07:26:21 +00:00
unelsson
de3497d291 Fix undo-redo crash 2021-08-22 23:42:27 +03:00
unelsson
890ce1eefb Reverse action order for redo and undo 2021-08-22 23:42:27 +03:00
unelsson
0cfabd6f3b Move mapToSource back to constructor 2021-08-22 23:42:27 +03:00
unelsson
b2fe591590 Don't do any storing in the constructor 2021-08-22 23:42:27 +03:00
unelsson
45549da0f5 For most commands, set mOld in redo, not in constructor 2021-08-22 23:42:27 +03:00
psi29a
716eebe616 Merge branch 'terrainselectioncrashfix' into 'openmw-47'
Fix terrain selection crash

See merge request OpenMW/openmw!1165

(cherry picked from commit ec4e3b04a7)

b84e41bd Avoid storing ref, dynamic cast worldspacewidget for safety
d62ddc00 Use QPointer to detect object existence, less verbose debug messages
cb42b528 Remove friend, make getEditMode public to allow editmode testing.
4b148180 Restucture code
08f7c73e Fix text
2021-08-22 19:22:54 +00:00
psi29a
855f491196 Merge branch 'splintercell' into 'master'
Clean up text key extraction

See merge request OpenMW/openmw!1163
2021-08-22 14:51:54 +00:00
Alexei Dobrohotov
0922d0b105 Clean up text key extraction 2021-08-22 05:56:30 +03:00
Petr Mikheev
3771e523f1 More object bindings 2021-08-21 17:18:11 +02:00
Alexei Dobrohotov
31e70f2ecc Merge branch 'minor_factorisation' into 'master'
Minor factorisation in apps/openmw/mwmechanics/actors.cpp

See merge request OpenMW/openmw!1143
2021-08-21 06:22:17 +00:00
cc9cii
28ad139464 Check if deleted, just in case. 2021-08-21 07:20:10 +10:00
psi29a
d09c807a40 Merge branch 'fixbadcast' into 'master'
Fix std::bad_cast

Closes #6217

See merge request OpenMW/openmw!1130
2021-08-20 20:36:44 +00:00
unelsson
7801f42005 Don't do mapToSource at executeModify 2021-08-20 22:32:41 +03:00
psi29a
9751717b35 Merge branch 'components_qt' into 'master'
Do no link binaries with Qt where it's not used

See merge request OpenMW/openmw!1157
2021-08-20 19:29:42 +00:00
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
2021-08-20 19:02:09 +02:00
psi29a
77e58abf0d Merge branch 'lua_input' into 'master'
Lua package 'openmw.input'

See merge request OpenMW/openmw!1073
2021-08-20 11:44:42 +00:00
elsid
193be0d5d1 Merge branch 'some_small_changes' into 'master'
Fix coverity warning and build on some osg

See merge request OpenMW/openmw!1153
2021-08-19 23:40:14 +00:00
cc9cii
bd3ef506cd Empty Pathgrid record is considered as the modder's intention to delete any existing record. 2021-08-19 19:30:01 +10:00
cc9cii
802a202455 Remove warning log messages as they are more suitable for OpenCS. 2021-08-19 12:45:09 +10:00
cc9cii
8244ba8957 Erase old record instead (i.e. assume an empty Pathgrid record was placed in purpose) 2021-08-19 12:31:49 +10:00
cc9cii
1d925154f2 Do not store (or worse, overwrite) empty PGRD records. Should resolve Issue #6209. 2021-08-19 12:31:49 +10:00
glassmancody.info
a6c7fcd436 don't pingpong depth function on character preview update 2021-08-18 15:46:25 -07:00
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
elsid
9112c65afc
Use pathgrid path when destination is closer to different graph component node
Partially revert d863267d5c to restore 0.46
behaviour for pathgrid based pathfinding.
2021-08-18 19:52:10 +02:00
glassmancody.info
d63eb3325f fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
psi29a
6595c731f7 Merge branch 'fix_rc_poly_mesh_flags_length' into 'master'
Fix flags length for rcPolyMesh

See merge request OpenMW/openmw!1134
2021-08-17 09:19:32 +00:00
psi29a
faa3e04494 Merge branch 'const_reff' into 'master'
Sprinkle some const-ref

See merge request OpenMW/openmw!1145
2021-08-17 08:20:13 +00:00
cc9cii
b1fb3e2313 Add missing includes. 2021-08-17 13:53:14 +10:00
cc9cii
47a841d3b7 Fix/workaround for Issue #3246
OpenMW save file assumes the presence of NPC/Creature data but the vanilla save file provides only the delta changes in most situations.  The base data are not available without loading all the relevant dependency content files.  Duplicating that code in the ESSImporter is not desirable.

Ideally a flag should be set but that will mean a change in the save file format.  For a minor change such as this doing so seems like an overkill.  So a temporary workaround is introduced where the gold carried by the NPC/Creature is used as an indicator as the lack of ACDT data.
2021-08-17 12:29:28 +10:00
jvoisin
39cd679ca9 Minor factorisation in apps/openmw/mwmechanics/actors.cpp 2021-08-16 13:13:44 +02:00
Alexei Dobrohotov
6c1ac9ed9f Merge branch 'init_sky' into 'master'
Use an initialization list in WrapAroundOperator's constructor

See merge request OpenMW/openmw!1146
2021-08-16 01:19:28 +00:00
Alexei Dobrohotov
7665ebfa67 Merge branch 'another_fix' into 'master'
Fix #6219

Closes #6219

See merge request OpenMW/openmw!1137
2021-08-16 01:15:52 +00:00
Alexei Dobrohotov
873e16ae93 Merge branch 'emp' into 'master'
Use an emplace instead of an insert

See merge request OpenMW/openmw!1144
2021-08-16 01:14:36 +00:00
elsid
f966fdb65e Merge branch 'noweak' into 'master'
use shared_ptr inside the physics simulation to simplify the code

See merge request OpenMW/openmw!1141
2021-08-15 21:59:47 +00:00
jvoisin
ff2a51a484 Use an initialization list in WrapAroundOperator's constructor 2021-08-15 19:57:20 +02:00
jvoisin
7a015d24c6 Sprinkle some const-ref 2021-08-15 19:50:28 +02:00
jvoisin
0792bb212a Use an emplace instead of an insert 2021-08-15 18:57:33 +02:00
glassmancody.info
ed72f3335b silence compiler warning 2021-08-15 08:02:00 -07:00
fredzio
ec871e6bf7 Use shared_ptr instead of weak_ptr for actors handle inside the
simulation

The purpose of weak_ptr is to avoid performing the simulation on deleted
Actor by promoting it to a shared_ptr via a lock() call. This clutter
the code with a lot of branches, whereas the overwhelmingly common case is for the call to succeed.
Since the simulation is decoupled from the engine state, we can use a shared_ptr instead of a weak_ptr.
This allow us to ignore (ie not handle) the rarer case where the actor is delete from the scene. This means that the simulation
will run for one frame more than before for each actor, whereas the rest of the engine
will be ignorant of this.
2021-08-15 16:21:16 +02:00
AnyOldName3
7400050b38 Merge branch 'character_preview_alpha_fix' into 'master'
Fix transparent objects being invisible in character doll

See merge request OpenMW/openmw!1140
2021-08-15 00:01:23 +00:00
glassmancody.info
6cc71745ac ensure character preview is using standard depth 2021-08-14 14:50:33 -07:00
Mads Buvik Sandvei
d40c18234a Double buffering the water's node position uniform 2021-08-14 17:41:58 +00:00
fredzio
713f612bdb Partially revert !1046: the player is added before the scene exists, so we need to check again the grounded state, as it correctly was. 2021-08-13 18:01:16 +02:00
jvoisin
b01ef2629c Fix two Wreorder clang warnings 2021-08-13 13:59:57 +02:00
Alexei Dobrohotov
839cf36bdd Merge branch 'hidden_markers' into 'master'
Use common implementation to filter hidden markers

See merge request OpenMW/openmw!1132
2021-08-12 22:29:20 +00:00
elsid
54a676f2e3
Add functions to get length of recast type arrays
To avoid duplicating same formulas in multiple places.
2021-08-12 22:43:01 +02:00
elsid
05258ed644
Remove redundant TileCachedRecastMeshManager::hasTile function
It's used only for tests. getMesh is a valid replacement.
2021-08-12 22:40:06 +02:00
elsid
3caf45807f
Use common implementation to filter hidden markers 2021-08-12 22:35:16 +02:00
Cédric Mocquillon
b0b60b05b8 Do not update doors markers at each frame, only when needed 2021-08-12 22:10:45 +02:00
unelsson
298db2ef76 Initialize and check pointer. 2021-08-12 22:31:37 +03:00
unelsson
f1d05a93bf Get index and model from proxy 2021-08-12 22:28:16 +03:00
jvoisin
bcdd0f55da Merge branch 'bc_refnum' into 'master'
Always print object refnum

See merge request OpenMW/openmw!1123
2021-08-12 10:18:55 +00:00
elsid
e84a177a91
Always print object refnum
Also print content file index even when it's negative. To be able to identify
the object unambiguously.
2021-08-12 02:02:25 +02:00
fredzio
de9ee2f196 Revert "Calls directly MovementSolver::traceDown instead of"
This reverts commit c1e50f530b.
2021-08-11 21:53:04 +02:00
Petr Mikheev
0e6fbbc126 Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
psi29a
45b45b3560 Merge branch 'fix_op_bzzt_whoopsie' into 'master'
resolve issue of OP meshes that cross boundaries

See merge request OpenMW/openmw!1117
2021-08-10 15:50:33 +00:00
Bret Curtis
c99bddc8dc Revert "Move reference to the right cell according to its geographical position"
This reverts commit d0677c3f07.
2021-08-09 22:11:00 +02:00
Bret Curtis
7dfaef7644 resolve issue of meshes that cross boundaries; should only be calculating the maxBound, not the minBound of y; also fix it in groundcover as it was copied blindly over; 2021-08-09 22:05:12 +02:00
Cédric Mocquillon
bfc9ea9e32 Fix warning on MSVC convertion from double to float 2021-08-09 19:43:35 +02:00
Cédric Mocquillon
b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 2021-08-09 19:43:34 +02:00
Cédric Mocquillon
b27de8f188 Disable zooming when setting is off 2021-08-09 19:43:34 +02:00
Alexei Dobrohotov
73e83fd3d8 Merge branch 'dontcrash' into 'master'
Fix #6208 (hopefully)

Closes #6208

See merge request OpenMW/openmw!1113
2021-08-09 17:10:11 +00:00
fredzio
8e3984ae5a Clear mActors when reseting the simulation. Otherwise during next run we can try to read past the end of mActorsFrameData. 2021-08-09 14:46:41 +02:00
jvoisin
586d8684d0 Fix two coverity issues about uninitialised variables 2021-08-09 12:43:30 +02:00
psi29a
cb7a4d20dd Merge branch 'killmutex' into 'master'
Remove mutex from PtrHolder

See merge request OpenMW/openmw!1110
2021-08-08 19:45:16 +00:00
psi29a
3afa9829b3 Merge branch 'tracedown' into 'master'
Correct calls to traceDown in addActor

See merge request OpenMW/openmw!1109
2021-08-08 19:41:53 +00:00
fredzio
c1e50f530b Calls directly MovementSolver::traceDown instead of
PhysicsSystem::traceDown before inserting into mActors.

The latter does nothing until the actor is inserted into mActors.
We can't move the call after the insertion either because then
the actor is part of the simulation, and we'd have a race.
2021-08-08 18:26:35 +02:00
AnyOldName3
8d93748f87 Fix rebase issue 2021-08-08 17:25:57 +01:00
AnyOldName3
cf15803e67 Disable triangle detection workaround when Bullet actually uses triangles 2021-08-08 16:53:14 +01:00
AnyOldName3
8b4c2d205d WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
fredzio
b4dd9e6b4d Avoid division by zero in movementsolver when an actor is immobile and
in a storm
2021-08-08 17:19:18 +02:00
fredzio
ee09f3095f At last kill PtrHolder mutex 2021-08-08 15:05:07 +02:00
fredzio
07fa1803f7 Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
collision handling and castRay() to avoid calling getPtr(). It is a step forward
removing the mutex inside of PtrHolder.

Do the same for DeepestNotMeContactTestResultCallback. It is used
only for not-ranged combat for now, but do it anyway for parity with all
other callback. This way, once the PtrHolder mutex is gone one will not
have to worry about wether it is safe to use the callback in a specific
context.

To avoid use-after-free with projectile / projectile collision, defer deletion of projectile.
Since instead of storing a copy of target Ptr we have a pointer to its collision object,
we can't delete projectiles until after we finished iterating over the loops.
2021-08-08 15:05:07 +02:00
fredzio
e88b94d0b0 Move btCollisionObject* into PtrHolder
Remove unused function
2021-08-08 15:05:07 +02:00
psi29a
8ad3d3d792 Merge branch 'freezeandcool' into 'master'
Don't use FreezeOnCull for any particle system (#4744)

Closes #4744

See merge request OpenMW/openmw!1103
2021-08-08 12:35:26 +00:00
psi29a
8c81191d09 Merge branch 'schneller' into 'master'
Optimize actors physics simulation

See merge request OpenMW/openmw!1048
2021-08-08 12:27:53 +00:00
Alexei Dobrohotov
1fc7cb8191 Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
fredzio
5fc3b80406 Don't query actor halfextent in a tight loop, use the already existing
variable. These repeated calls become costly with > 150 actors.
2021-08-07 13:38:24 +02:00
fredzio
7dd5e715d7 Compute and store actor half extents. This is faster for 2 reasons:
- half extents changes when actor scale is modified, which is very rare
- we don't need to protect them by the actor mutex.
2021-08-07 13:38:24 +02:00
fredzio
bcd6541d3e Reorganize ActorFrameData members:
- constify all read-only variables
- order them so that all variables modified as aprt of the simulation
  fits in one cache line
2021-08-07 13:38:24 +02:00
fredzio
0c5cf6ec19 Store the btCollisionObject* of the object we're standing on instead of
MWWorld::Ptr:
- they are equivalent
- btCollisionObject* is readily available from the simulation, it saves
  a call to a mutex
- btCollisionObject* is smaller
2021-08-07 13:38:24 +02:00
fredzio
26d9052b8c Move the weak_ptr<Actor> outside of ActorFrameData. 2021-08-07 13:38:24 +02:00
fredzio
f68273c3c0 Remove Actor* from ActorFrameData 2021-08-07 13:38:24 +02:00
fredzio
9e911cc8b5 Introduce helper function to write back updated values inside parent Actor class 2021-08-07 13:38:24 +02:00
fredzio
b04c958410 Modify the way swimming is handled:
- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway.
- store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation
2021-08-07 13:38:24 +02:00
fredzio
6e51a9a512 Simplify a bit the solver 2021-08-07 13:38:24 +02:00
fredzio
51514e44cc Handle jump as part of the simulation preparation (inside of
PhysicsSystem) instead of inside the simulaiton.
For mechanics, we don't care how the jump is handled, just that it will be.
2021-08-07 13:38:24 +02:00
fredzio
1bfaf353be Explicitely store all the potential states an Actor can have into the
ActActorFrameData structure. It makes it easier to reason about the
simulation (and hopefully simplify it).
Remove atomics from Actor class as a side effect.

Rename mFloatToSurface to mInert to make is explicit what it represent, not what it is used for
Store the Actor rotation (1 Vec2) instead of the whole ESM::Position (2 Vec3)
2021-08-07 13:38:24 +02:00
fredzio
9472728fa4 Do not generate data for immobile actors instead of early out from the solver 2021-08-07 13:38:24 +02:00
Evil Eye
29921bf9fa Don't stack cast packages 2021-08-07 10:06:56 +02:00
psi29a
b770373491 Merge branch 'OpenCS-enforce-str-length' into 'master'
OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066)

See merge request OpenMW/openmw!1088
2021-08-06 21:08:09 +00:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689 add framebuffer extension check and fix issues with manual screenshots 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
Petr Mikheev
a94072243b Lua command core.quit 2021-08-04 19:14:24 +03:00
cc9cii
8aee84c46e Disallow entry of strings longer than the lengths allowed by the file format.
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension.  Such changes should be a separate MR.

(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066)
2021-08-04 09:39:18 +10:00
psi29a
9fa7521fc5 Merge branch 'OpenCS-no-charconv' into 'master'
OpenCS - Avoid the inclusion of charconv header

See merge request OpenMW/openmw!1087
2021-08-03 23:32:40 +00:00
psi29a
9b7e14ec00 Merge branch 'OpenCS-moved-reference' into 'master'
OpenCS - Fix moved reference - Issues #3514 and #4752

See merge request OpenMW/openmw!1051

(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)

36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
2021-08-03 23:29:05 +00:00
psi29a
e10e9c0005 Merge branch 'navmesh_reduce_lock_wait' into 'master'
Reduce waiting duration on locks when updating navmesh object in the main thread (#6193)

Closes #6193

See merge request OpenMW/openmw!1079
2021-08-03 23:05:39 +00:00
psi29a
16d04cf76c Merge branch 'fixtexindex' into 'master'
Fix texture index search bug

See merge request OpenMW/openmw!1080
2021-08-03 23:00:33 +00:00
cc9cii
bf06898a79 Retain the use of std::string_view in the function signature. 2021-08-04 08:23:22 +10:00
cc9cii
99e691fbe3 Avoid the inclusion of <charconv> header due to Ubuntu Bionic (18.04) which as gcc version less than 8.1
Partially reverts commit fd67ebde25
2021-08-04 06:47:14 +10:00
Petr Mikheev
3ce5e9e680 Improve error messages in components/lua/serialization.cpp 2021-08-03 16:42:26 +03:00
Petr Mikheev
0f7f5ce140 Remove Lua command "self:setDirectControl" 2021-08-03 14:36:51 +03:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
elsid
4574e5f565
Remove redundant Navigator API functions 2021-08-03 12:21:55 +02:00
psi29a
bd1bf4ec73 Merge branch 'donoteraseme' into 'master'
#6192: Stop crashing in moveActors()

See merge request OpenMW/openmw!1085
2021-08-03 07:53:13 +00:00
fredzio
bc738c5640 Use extract/insert instead of erase/emplace
When we call moveObject(), we might trigger a change of cell for the
actor, which in turn triggers updatePtr(). The erase/emplace
construct invalidate references, whereas extract/insert do not.

The reason is was working before !1075 is because we were always
"refreshing" the reference by a call to getActor().
2021-08-03 07:00:42 +02:00
unelsson
09ee2a0a36 fix texture brush index search 2021-08-01 19:42:41 +03:00
psi29a
4b48e62b64 Merge branch 'fixandclean' into 'master'
Fix opencs build and remove some clang warnings

See merge request OpenMW/openmw!1078
2021-08-01 12:11:17 +00:00
fredzio
1391194152 Remove unneeded return statement 2021-08-01 13:14:32 +02:00
fredzio
9ba459662d Remove unneeded std::move
[19/199] Building CXX object apps/opencs/CMakeFiles/openmw-cs.dir/model/world/commands.cpp.o
../../../apps/opencs/model/world/commands.cpp:298:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    mOld = std::move(model.getRecord (id).clone());
           ^
../../../apps/opencs/model/world/commands.cpp:298:12: note: remove std::move call here
    mOld = std::move(model.getRecord (id).clone());
           ^~~~~~~~~~                            ~
../../../apps/opencs/model/world/commands.cpp:333:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    mOld = std::move(model.getRecord (id).clone());
           ^
../../../apps/opencs/model/world/commands.cpp:333:12: note: remove std::move call here
    mOld = std::move(model.getRecord (id).clone());
           ^~~~~~~~~~                            ~
2 warnings generated.
2021-08-01 13:14:32 +02:00
fredzio
36e33b0cf2 Add missing override 2021-08-01 13:14:32 +02:00
fredzio
bede1ea1ec Fix build 2021-08-01 13:14:32 +02:00
psi29a
15d278de55 Merge branch 'opt-out-compose' into 'master'
Make it possible to opt out of composing variables

Closes #6186

See merge request OpenMW/openmw!1076
2021-08-01 08:53:52 +00:00
cc9cii
67cad2c515 Fix CSMWorld::InfoCollection::getTopicRange() returning one too many. 2021-08-01 15:53:00 +10:00
AnyOldName3
04e9b6d242 Abort on duplicate content file 2021-08-01 03:04:12 +01:00
AnyOldName3
4727ae4b3b Make it possible to opt out of composing variables 2021-08-01 02:47:10 +01:00
psi29a
547bc4a252 Merge branch 'notonlyactors' into 'master'
Refactor the physics simulation to make it not actor centric.

See merge request OpenMW/openmw!1075
2021-07-31 23:39:22 +00:00
psi29a
a3a079acc1 Merge branch 'projstats' into 'master'
Add projectiles number to the resources stats

See merge request OpenMW/openmw!1074
2021-07-31 23:12:14 +00:00
psi29a
4c5e6beb75 Merge branch 'canyouseeme' into 'master'
Solve actor awareness check without async physics

See merge request OpenMW/openmw!1071
2021-07-31 22:18:35 +00:00
fredzio
35928cf4d3 Refactor a bit the physics simulation to make it not actor centric:
- inline PhysicsSystem::applyQueuedMovements() into PhysicsSystem::stepSimulation()
- rename PhysicsTaskScheduler::moveActors() to PhysicsTaskScheduler::applyQueuedMovements()
- move the actor movement code from World::doPhysics() to
  PhysicsSystem::moveActors() (analogically to the projectile manager)
2021-07-31 23:39:04 +02:00
psi29a
141095b850 Merge branch 'OpenCS-loading-opt' into 'master'
OpenCS loading time improvements

See merge request OpenMW/openmw!1044
2021-07-31 21:27:29 +00:00
fredzio
c76387162b Add projectiles number to the resources stats 2021-07-31 23:08:50 +02:00
psi29a
ca011927f3 Merge branch 'ObjectPagingDisappearingTexture' into 'master'
Move reference to the right cell according to its geographical position

See merge request OpenMW/openmw!1065
2021-07-31 10:58:20 +00:00
Evil Eye
5cdf1e7e6b Merge branch 'vec3_vs_xyz' into 'master'
Use Vec3f instead of x,y,z in World API

See merge request OpenMW/openmw!730
2021-07-31 10:36:11 +00:00
fredzio
a7b190ad29 Change rotateObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
2021-07-30 23:24:53 +02:00
fredzio
88a5ca440b Change moveObject() to take a osg::Vec3f argument instead of 3 floats
for readability.
2021-07-30 23:24:49 +02:00
fredzio
4e7c128d25 The LOS cache is now unconditionally used without async physics as well
with a TTL of 0 frame. It helps performance when several subsystems
request the same LOS in the same frame (combat, headtracking, etc).
Except it doesn't work if the cache is never trimmed.
2021-07-30 22:23:42 +02:00
Cédric Mocquillon
d0677c3f07 Move reference to the right cell according to its geographical position 2021-07-30 18:28:29 +02:00
psi29a
8c36eb56cf Merge branch 'stereo_friendly_water' into 'master'
Stereo friendly water and statesetupdater

See merge request OpenMW/openmw!563
2021-07-30 11:00:49 +00:00
psi29a
c5d49b44ba Merge branch 'lua_settings' into 'master'
Add Lua package 'openmw.settings'

See merge request OpenMW/openmw!1017
2021-07-30 10:47:15 +00:00
Evil Eye
779795734f Remove calm/rally/demoralize and turn undead from the wrong targets 2021-07-29 18:23:45 +02:00
Evil Eye
a366a85c4e Merge branch 'noalloc_dance_for_npcanimation' into 'master'
Don't do an unnecessarily complex memory allocation dance in npcanimation.cpp

See merge request OpenMW/openmw!1042
2021-07-28 17:25:28 +00:00
Evil Eye
88d207b0cd Merge branch 'land' into 'master'
Correct creature landing sound type (bug #6118)

Closes #6118

See merge request OpenMW/openmw!1054
2021-07-28 16:18:44 +00:00
psi29a
ea05b958b8 Merge branch 'FixIssueWithTRData' into 'master'
Fix issue with Tamriel Data landscapes

See merge request OpenMW/openmw!1064
2021-07-28 10:16:55 +00:00
psi29a
292e6f1a9e Merge branch 'seducer_ice_queen' into 'master'
Prevent a missing weapon animation from partially freezing actors

See merge request OpenMW/openmw!1060
2021-07-28 09:06:13 +00:00
Cédric Mocquillon
c98b0f713d If same area is defined in multiple plugin the last must wins 2021-07-28 10:29:16 +02:00
elsid
6adf7b10ae
Fix removing heightfield from navigator
It's added not as object so it shouldn't be removed as it.
2021-07-27 20:11:22 +02:00
Petr Mikheev
2938aaf05c Rename API_VERSION -> API_REVISION in Lua API. 2021-07-27 20:06:04 +02:00
Petr Mikheev
3e4c0b775d Add Lua package 'openmw.settings' 2021-07-27 20:06:04 +02:00
Petr Mikheev
68b8a148d7 Initialize Lua packages in LuaManager::init rather than in constructor. 2021-07-27 19:52:17 +02:00
Evil Eye
977f717f8b Prevent a missing weapon animation from partially freezing actors 2021-07-27 16:33:07 +02:00
Alexei Dobrohotov
536dc6a0c6 Correct creature landing sound type (bug #6118) 2021-07-27 07:39:21 +03:00
psi29a
5a434aebe0 Merge branch 'SortedStaticLands' into 'master'
Replace land static container from vector to flat_set

See merge request OpenMW/openmw!853
2021-07-26 18:29:07 +00:00
Cédric Mocquillon
7772f5111b std::set version 2021-07-26 18:30:06 +02:00
madsbuvi
41c08b1c3b Stereo friendly StateSetUpdater
(cherry picked from commit 496b3aef88b8fd867dcdd23a6ca43144573b1b2f)

Stereo friendly water

(cherry picked from commit 0e22c55e48a7f965367d3d430c1bef5357b22748)

Option to disable per view mapping.

Include memory header

De-hardcode settings and buffers.

formatting error

Update water.cpp (whitespace)

Update water.cpp (more whitespace)

include render order

c array -> c++ array
2021-07-26 14:01:02 +02:00
psi29a
44ceb9572a Merge branch 'recast_mesh_heightfield' into 'master'
Reduce navmesh cache size by special handling for heightfields

See merge request OpenMW/openmw!1032
2021-07-26 11:49:30 +00:00
glassmancody.info
166e23a6d9 fix CI artifacts, missing header 2021-07-25 20:49:17 -07:00
elsid
9a5ec5fd03
Store heightfields as array of heights instead of triangles
To reduce size of RecastMesh and therefore cache size.
2021-07-26 00:22:21 +02:00
elsid
28b2f769c2
Update navmeshtilescache benchmark generators 2021-07-26 00:22:21 +02:00
elsid
fdee9db20c
Consider RecastMeshManager not empty when there is water 2021-07-26 00:22:21 +02:00
elsid
5d6c93566d
Rename DetourNavigator::Water -> Cell 2021-07-26 00:22:21 +02:00
elsid
753767d6d9
Store only water shift
Rotation is not used.
2021-07-26 00:22:20 +02:00
elsid
a1549321d7
Move Water struct out of RecastMesh class 2021-07-26 00:22:20 +02:00
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
2021-07-26 00:22:20 +02:00
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
2021-07-26 00:22:20 +02:00
elsid
100cba6260
Use navigator field in Scene 2021-07-26 00:22:03 +02:00
psi29a
6949dd89c2 Merge branch 'gui_shaders' into 'master'
Add shader path for mygui (#6162)

See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
psi29a
b92c6985cd Merge branch 'auto_in_most_apps' into 'master'
Using auto keyword in most apps

See merge request OpenMW/openmw!885
2021-07-25 21:23:26 +00:00
psi29a
7d7427015e Merge branch 'removing_unused_launcher_imports' into 'master'
Removing unused imports in the Launcher

See merge request OpenMW/openmw!884
2021-07-25 21:18:25 +00:00
Petr Mikheev
200ccfab69 Merge branch 'Allow-Zoom-levels-on-the-World-Map' into 'master'
Allow Zoom levels on the World Map

See merge request OpenMW/openmw!275
2021-07-25 20:19:11 +00:00
fredzio
7145ef4ce0 Update AABB also in sync cases 2021-07-25 18:00:48 +02:00
Petr Mikheev
e371831086 Merge branch 'esmstore_infix' into 'master'
Use prefix increment for iterators in esmstore.cpp

See merge request OpenMW/openmw!1041
2021-07-25 13:28:18 +00:00
jvoisin
ce8c30bf07 Minor code simplification in npcanimation.cpp 2021-07-25 14:20:37 +02:00
Cédric Mocquillon
1051745f29 [Launcher] Add new setting 'allow zooming' to advanced tab in the launcher 2021-07-25 14:17:10 +02:00
CedricMocquillon
9fee9dbc9c [Global map] Regroup markers when the zoom out 2021-07-25 14:17:10 +02:00
CedricMocquillon
18f5853279 [Global <-> Local] Auto switch between local and global map when zoom in/out 2021-07-25 14:17:09 +02:00
CedricMocquillon
8c87defddf [Local map] Use the distance view in the local map 2021-07-25 14:17:08 +02:00
CedricMocquillon
ed04ebe9ff [Local map] Allow zoom on local map 2021-07-25 14:17:08 +02:00
CedricMocquillon
9fadbd5b7a [Global map] Allow zoom on global map 2021-07-25 14:17:07 +02:00
CedricMocquillon
99cd4b6742 [Refactoring] Several refactorings:
[Refactoring] Add marker size method instead of using magic constant

[Refactoring] Simplify worldPosToImageSpace and cellTopLeftCornerToImageSpace usage

[Refactoring] Add a missing 'f' to specify the float type

[Refactoring] Make cellTopLeftCornerToImageSpace more homogenous with worldPosToImageSpace

[Refactoring] Extract createmakrercoords method

[Refactoring] Use worldPosToImageSpace instead of cellTopLeftCornerToImageSpace
Remove cellTopLeftCornerToImageSpace as it is not used anymore
Remove getCellSize as it is not used anymore

[Refactoring] Extract new method createMarker

[Refactoring] Extract new method getMarkerCoordinates

[Refactoring] Extract new method getPosition

[Refactoring] Extract new method centerView

[Refactoring] Extract new method createDoorMarker

[Refactoring] Simplify for loop

[Refactoring] Make the test before the loop
2021-07-25 14:17:06 +02:00
cc9cii
33dcd7585a OpenCS - Jump To Modified 2021-07-24 20:00:25 +00:00
psi29a
2eea590762 Merge branch 'spawn_fix' into 'master'
Fix #6173

Closes #6173

See merge request OpenMW/openmw!1046
2021-07-24 12:04:20 +00:00
cc9cii
3e466699c8 A better way to plug a potential memory leak in the event of an exception during push_back(). 2021-07-24 21:23:03 +10:00
cc9cii
fd67ebde25 Changes based on review comments, including:
* replace murmurhash with std::unordered_map
* plug potential leak from unique_ptr release
* replacing some sections with cleaner code
2021-07-24 09:17:48 +10:00
fredzio
f348b70733 Set mCanWaterWalk and mOnGround when adding Actor to the scene.
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
2021-07-23 18:04:58 +02:00
cc9cii
ee3361a118 Fix table being sorted twice (at least it appeared that way according to the sample profiler)
- Quoting Qt-4.8: "Note: . Setting the property to true with setSortingEnabled() immediately triggers a call to sortByColumn() with the current sort section and order."

(copied the changes from commit SHA-1: 77394fce99)
2021-07-23 23:18:11 +10:00
cc9cii
725d689e8a Call push_back() if inserting to the end of the vector. It seems MSVC may be generating different code compared to insert().
(copied the changes from commit SHA-1: 257126ed69)
2021-07-23 23:17:16 +10:00
cc9cii
44a333b6db Don't attempt to open files yet to be created. 2021-07-23 21:25:35 +10:00
Petr Mikheev
ec79f26320 Merge branch 'minor' into 'master'
Minor code cleanup

See merge request OpenMW/openmw!1038
2021-07-23 11:20:37 +00:00
cc9cii
5c504e4d22 Convert the CellRef record index lookup maps to use integer keys rather than strings.
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector

(copied the changes from commit SHA-1: 86945d1912)
2021-07-23 19:07:56 +10:00
cc9cii
10c6304a1f Fix typo from commit cfdbd0d471. 2021-07-23 18:12:09 +10:00
cc9cii
fc2f68a465 Change the loader's top progress bar to show total number of records processed rather than the number of files.
(copied the changes from commit SHA-1: ff072441fd)
2021-07-23 17:34:27 +10:00
cc9cii
5fffcab94f Performance improvements for loading Info records.
- The order of info records with the same topic are maintained in Collection::mRecords
- The index lookup data structure are not ordered.  The topic string is hashed.  The infos for the topic are simply placed in a vector.
- The index values for appending or inserting a record takes prev/next values (if exist)
- FIXME: prev/next values are not adjusted for adding or removing records
- FIXME: undo after reordering does not reset the modified flag

(copied the changes from commit SHA-1: 06f9922822)
2021-07-23 16:05:58 +10:00
cc9cii
66bda84240 Convert RefNum index map to use find().
(copied the changes from commits 68e16b6cee and 0de223c637)

NOTE: it is unclear how this change affects commit 61a4a0807b
2021-07-23 15:30:33 +10:00
cc9cii
be45092e55 Use std::unique_ptr to store records in collections, RefidCollection and RefIdData.
(copied the changes from commit 23e7e3c165)
2021-07-23 14:21:21 +10:00
glassmancody.info
e8c6f31e0c add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
jvoisin
73c20be29a Use prefix increment for iterators in esmstore.cpp
See https://pvs-studio.com/en/docs/warnings/v803/
for the rationale.
2021-07-22 22:03:59 +02:00
jvoisin
74fab99b89 Use a const-ref for an osg::Quat
Since an osg::Quat contains at least 4 floats,
it should be worth it to use a const-ref instead
of passing it by value.
2021-07-22 21:33:18 +02:00
jvoisin
f86ddef4db Minor code cleanup 2021-07-22 15:15:41 +02:00
psi29a
469cc44ef7 Merge branch 'tweaks' into 'master'
Change settings for async physics

See merge request OpenMW/openmw!778
2021-07-22 07:18:41 +00:00
jvoisin
5e3f000b66 Add a std::noboolalpha to a std::boolalpha 2021-07-21 14:40:54 +02:00
Nuri
36657698fb Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165 2021-07-21 07:46:02 +00:00
psi29a
cc642b5335 Merge branch 'slimfast' into 'master'
Reduce size of physics objects by 1/3

See merge request OpenMW/openmw!1024
2021-07-20 19:03:14 +00:00
Alexei Dobrohotov
e5f96ab4ae Merge branch 'lol_so_random' into 'master'
Set the ptr's custom data before filling the store so leveled lists have access to the level

See merge request OpenMW/openmw!1028
2021-07-18 14:02:06 +00:00
Evil Eye
b95cf4fd00 Set the ptr's custom data before filling the store so leveled lists have access to the level 2021-07-18 15:04:25 +02:00
elsid
f92843e3d2
Fix UB: reference binding to misaligned address in Lua tests
/home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:166:34: runtime error: reference binding to misaligned address 0x562ea892076c for type 'const struct TestStruct1', which requires 8 byte alignment
0x562ea892076c: note: pointer points here
  00 74 73 31 00 00 00 00  00 00 f8 3f 00 00 00 00  00 00 04 40 21 79 4b 08  00 00 00 74 65 73 74 5f
              ^
    #0 0x562ea6462b8e in deserialize /home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:166
    #1 0x562ea68b7402 in deserializeImpl /home/elsid/dev/openmw/components/lua/serialization.cpp:172
    #2 0x562ea68b7bf6 in deserializeImpl /home/elsid/dev/openmw/components/lua/serialization.cpp:204
    #3 0x562ea68b86ea in LuaUtil::deserialize(sol::state&, std::basic_string_view<char, std::char_traits<char> >, LuaUtil::UserdataSerializer const*) /home/elsid/dev/openmw/components/lua/serialization.cpp:251
    #4 0x562ea6464d96 in TestBody /home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:197
    #5 0x562ea6d9dac6 in void testing::internal::HandleSehExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2607
    #6 0x562ea6d9dac6 in void testing::internal::HandleExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2643
    #7 0x562ea6d92e25 in testing::Test::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2682
    #8 0x562ea6d92e25 in testing::Test::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2672
    #9 0x562ea6d93024 in testing::TestInfo::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2861
    #10 0x562ea6d93728 in testing::TestInfo::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2834
    #11 0x562ea6d93728 in testing::TestSuite::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:3015
    #12 0x562ea6d94142 in testing::TestSuite::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2994
    #13 0x562ea6d94142 in testing::internal::UnitTestImpl::RunAllTests() /home/elsid/dev/googletest/googletest/src/gtest.cc:5855
    #14 0x562ea6d9e096 in bool testing::internal::HandleSehExceptionsInMethodIfSupported<testing::internal::UnitTestImpl, bool>(testing::internal::UnitTestImpl*, bool (testing::internal::UnitTestImpl::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2607
    #15 0x562ea6d9e096 in bool testing::internal::HandleExceptionsInMethodIfSupported<testing::internal::UnitTestImpl, bool>(testing::internal::UnitTestImpl*, bool (testing::internal::UnitTestImpl::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2643
    #16 0x562ea6d93140 in testing::UnitTest::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:5438
    #17 0x562ea5d3fdc6 in RUN_ALL_TESTS() /home/elsid/dev/googletest/build/gcc/release/install/include/gtest/gtest.h:2490
    #18 0x562ea5d3fc6f in main /home/elsid/dev/openmw/apps/openmw_test_suite/openmw_test_suite.cpp:11
    #19 0x7fe3938d0b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #20 0x562ea5d3fb7d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw_test_suite+0x173eb7d)

/home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:176:34: runtime error: reference binding to misaligned address 0x562ea892078f for type 'const struct TestStruct2', which requires 4 byte alignment
0x562ea892078f: note: pointer points here
 75 63 74 32 04  00 00 00 03 00 00 00 04  00 6e 64 69 74 69 6f 6e  73 00 73 68 61 70 65 00  51 00 00
             ^
    #0 0x562ea6462df9 in deserialize /home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:176
    #1 0x562ea68b7402 in deserializeImpl /home/elsid/dev/openmw/components/lua/serialization.cpp:172
    #2 0x562ea68b7bf6 in deserializeImpl /home/elsid/dev/openmw/components/lua/serialization.cpp:204
    #3 0x562ea68b86ea in LuaUtil::deserialize(sol::state&, std::basic_string_view<char, std::char_traits<char> >, LuaUtil::UserdataSerializer const*) /home/elsid/dev/openmw/components/lua/serialization.cpp:251
    #4 0x562ea6464d96 in TestBody /home/elsid/dev/openmw/apps/openmw_test_suite/lua/test_serialization.cpp:197
    #5 0x562ea6d9dac6 in void testing::internal::HandleSehExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2607
    #6 0x562ea6d9dac6 in void testing::internal::HandleExceptionsInMethodIfSupported<testing::Test, void>(testing::Test*, void (testing::Test::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2643
    #7 0x562ea6d92e25 in testing::Test::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2682
    #8 0x562ea6d92e25 in testing::Test::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2672
    #9 0x562ea6d93024 in testing::TestInfo::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2861
    #10 0x562ea6d93728 in testing::TestInfo::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2834
    #11 0x562ea6d93728 in testing::TestSuite::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:3015
    #12 0x562ea6d94142 in testing::TestSuite::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:2994
    #13 0x562ea6d94142 in testing::internal::UnitTestImpl::RunAllTests() /home/elsid/dev/googletest/googletest/src/gtest.cc:5855
    #14 0x562ea6d9e096 in bool testing::internal::HandleSehExceptionsInMethodIfSupported<testing::internal::UnitTestImpl, bool>(testing::internal::UnitTestImpl*, bool (testing::internal::UnitTestImpl::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2607
    #15 0x562ea6d9e096 in bool testing::internal::HandleExceptionsInMethodIfSupported<testing::internal::UnitTestImpl, bool>(testing::internal::UnitTestImpl*, bool (testing::internal::UnitTestImpl::*)(), char const*) /home/elsid/dev/googletest/googletest/src/gtest.cc:2643
    #16 0x562ea6d93140 in testing::UnitTest::Run() /home/elsid/dev/googletest/googletest/src/gtest.cc:5438
    #17 0x562ea5d3fdc6 in RUN_ALL_TESTS() /home/elsid/dev/googletest/build/gcc/release/install/include/gtest/gtest.h:2490
    #18 0x562ea5d3fc6f in main /home/elsid/dev/openmw/apps/openmw_test_suite/openmw_test_suite.cpp:11
    #19 0x7fe3938d0b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)
    #20 0x562ea5d3fb7d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw_test_suite+0x173eb7d)
2021-07-17 17:41:41 +02:00
fredzio
44f822da56 Do not store a btTransform into Projectile class: reduce its size by 112 bytes 2021-07-17 13:11:41 +02:00
fredzio
f02d01ef0c Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-17 13:11:41 +02:00
fredzio
62ef708910 Do not store a btTransform into Actor class: reduce its size by 128 bytes 2021-07-17 13:11:39 +02:00
psi29a
42e50e487a Merge branch 'cleaning' into 'master'
Improve save cleaning

See merge request OpenMW/openmw!1015
2021-07-16 08:53:06 +00:00
psi29a
22068eed6b Merge branch 'navmesh_cache_without_off_mesh' into 'master'
Do not use off mesh connections as a part of navmesh cache key

See merge request OpenMW/openmw!1016
2021-07-16 08:40:56 +00:00
psi29a
6d08a1d731 Merge branch 'skip_async' into 'master'
Don't put player in the air after going out of tcl

See merge request OpenMW/openmw!1009
2021-07-16 07:50:26 +00:00