Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea
Update reference
2022-12-02 16:39:13 +01:00
Petr Mikheev
02a9069a0e
Lua Profiler
2022-11-30 00:06:14 +01:00
Matjaž Lamut
aed9ae75d1
User documentation on how music and sound effects work in OpenMW. Includes a list of hard-coded stuff and available user-defined options.
2022-11-20 19:41:50 +00:00
Matjaž Lamut
01422463b6
Fix the wrong name of the specular texture in the document that shows how to export a model from Blender to OpenMW
2022-11-12 21:51:53 +00:00
Max Henzerling
897cdc62d8
Add snap to reference
2022-11-04 15:04:42 -07:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
glassmancody.info
137baa4f75
remove deprecated setting
2022-09-07 19:17:47 -07:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2022-08-30 07:54:20 +00:00
psi29a
f36e13444e
Merge branch 'font_loading' into 'master'
...
Cleanup fonts loading
See merge request OpenMW/openmw!2309
2022-08-21 20:11:02 +00:00
Andrei Kortunov
9e1ab590f1
Cleanup fonts loading
2022-08-21 13:19:04 +04:00
psi29a
4078f19c74
Merge branch 'SHADER_HOT_RELOAD' into 'master'
...
Shaders: Hot reload, togglable by lua debug command
See merge request OpenMW/openmw!2238
2022-08-21 09:08:27 +00:00
psi29a
7bb1856b74
Merge branch 'font_fixes' into 'master'
...
Font fixes
See merge request OpenMW/openmw!2297
2022-08-18 12:53:37 +00:00
Andrei Kortunov
3117a99391
Fix documentation
2022-08-18 16:12:52 +04:00
Andrei Kortunov
c3d3f3140b
Allow to change font settings in the launcher
2022-08-18 13:29:12 +04:00
Alexei Kotov
15f4b5515d
Clarify object paging merge factor docs
2022-08-18 05:55:17 +03:00
psi29a
1e4dd46688
Merge branch 'fontconfig' into 'master'
...
Allow users to decide if they need to import bitmap fonts
See merge request OpenMW/openmw!2270
2022-08-17 21:16:31 +00:00
Andrei Kortunov
43f552f48f
Allow users to decide if they need to import bitmap fonts
2022-08-17 22:12:15 +04:00
Matjaž Lamut
d67b1e1320
OpenMW-CS tables doc polish
2022-08-13 08:12:22 +00:00
Matjaž Lamut
fe4001d96b
Better wording and formatting of the Sky Structure doc
2022-08-12 10:03:16 +00:00
Matjaž Lamut
ed0c9c97ab
Update the Animated Creature Docs
2022-08-09 15:47:11 +00:00
Petr Mikheev
540a22b023
An easy way to build OpenMW documentation in docker
2022-08-09 09:29:02 +00:00
florent.teppe
c71f3508df
changed overview.rst of post processing
2022-08-07 00:26:29 +02:00
psi29a
454684bad3
Merge branch 'custom_actor_collision_shape_type' into 'master'
...
Support cylinder and rotating box collision shape types for actors (#6138 )
Closes #6138
See merge request OpenMW/openmw!2043
2022-08-01 11:00:23 +00:00
psi29a
1a7e403dfb
Merge branch 'collada-material-doc-update' into 'master'
...
Collada material doc update
See merge request OpenMW/openmw!2173
2022-08-01 10:58:44 +00:00
Matjaž Lamut
34c7944af8
Collada material doc update
2022-08-01 10:58:43 +00:00
psi29a
9ba3ab2be9
Merge branch 'post_fog' into 'master'
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[Postprocessing] API to work with fog
See merge request OpenMW/openmw!2212
2022-07-31 17:33:08 +00:00
Andrei Kortunov
6251112962
Fix wrong docs
2022-07-31 10:48:30 +04:00
Andrei Kortunov
5bfca57835
Add a way to check if water is enabled in post processing shaders
2022-07-31 10:33:18 +04:00
Andrei Kortunov
888f4d2ac1
Add a post processing API to work with fog
2022-07-30 21:44:18 +04:00
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
...
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
psi29a
c54822acf9
Merge branch 'locale_menu' into 'master'
...
Add a way to configure locale settings in-game
See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
cb64f49ba1
Allow to configure locales via settings menu
2022-07-27 13:03:34 +04:00
psi29a
c540212e0d
Merge branch 'preload_doc_update' into 'master'
...
Remove outdated info from the docs
See merge request OpenMW/openmw!2187
2022-07-27 08:45:54 +00:00
psi29a
26bd907b0b
Merge branch 'hdr_quick' into 'master'
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Fix auto exposure
See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Abdu Sharif
30c99784e8
Update cells.rst
2022-07-26 02:21:37 +00:00
Andrei Kortunov
e0c05a15fb
Post processing shaders localization
2022-07-24 13:18:50 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00
Andrei Kortunov
110812fdaa
Update Active grid paging documentation
2022-07-22 10:35:07 +04:00
Petr Mikheev
aa807c0c3c
Revert controversial changes in luadoc generation ( !2124 , !2130 )
2022-07-19 22:25:46 +00:00
psi29a
40cab76de5
Merge branch 'fonts' into 'master'
...
Enhance a way to setup fonts and layout files
See merge request OpenMW/openmw!2112
2022-07-18 17:36:31 +00:00
Andrei Kortunov
b60d14d434
Updated documentation
2022-07-18 10:38:55 +04:00
elsid
6c0281d145
Remove redundant echo
2022-07-15 14:11:32 +02:00
elsid
0f95a303ef
Use single script to generate Lua doc
2022-07-13 20:22:24 +02:00
elsid
bb7e40bfd8
Support generating Lua API reference from self-built docker container
2022-07-12 01:08:42 +02:00
Abdu Sharif
eddd72be62
Remove this line
2022-07-04 18:08:08 +00:00
Abdu Sharif
ed7e68524e
Update custom-shader-effects.rst
2022-07-04 17:47:50 +00:00
jvoisin
b10937ecd4
Fix links to the wiki
2022-07-01 15:38:38 +02:00
psi29a
56187ad977
Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
...
Allow soft particle effect on any NIF
See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
psi29a
e861491127
Merge branch 'quickfix' into 'master'
...
Fix a couple typos
See merge request OpenMW/openmw!2052
2022-06-29 09:22:15 +00:00
Mick McCuen
cfe6a7d78b
Update docs/source/manuals/installation/install-game-files.rst
2022-06-28 16:42:20 +00:00
glassmancody.info
54e2e74c2a
quickfix
2022-06-25 22:41:03 -07:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
Petr Mikheev
3fb470dcce
Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu.
2022-06-12 00:09:13 +02:00
Petr Mikheev
65efd6f1c2
Remove from settings.cfg camera settings that are controlled from Lua
2022-06-12 00:06:39 +02:00
Petr Mikheev
860d5899c4
Control camera settings in-game
2022-06-12 00:06:39 +02:00
uramer
6d2dcaea50
Lua UI: Enable autoSize for single line text edit
2022-06-11 22:24:20 +02:00
psi29a
9c1970dce4
Merge branch 'lua_esm' into 'master'
...
Advanced Lua scripts configuration in omwaddon
See merge request OpenMW/openmw!1947
2022-06-11 18:48:23 +00:00
uramer
6c9c832927
Lua UI: Support autosized multiline text
2022-06-06 21:52:55 +00:00
Petr Mikheev
a70d5831c5
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
Cody Glassman
bc0eed9843
[Postprocessing] Typos in docs and state attributes
2022-06-04 13:33:35 +00:00
Petr Mikheev
9441d6266d
Update docs/source/generate_luadoc.sh
2022-05-31 12:34:40 +00:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
psi29a
e46fb48a2f
Merge branch 'marshland59-master-patch-64917' into 'master'
...
Update install-openmw.rst with instructions for installing via flatpak.
See merge request OpenMW/openmw!1872
2022-05-29 19:26:40 +00:00
Loop Zoop
ad9fc5a0ea
Update install-openmw.rst
2022-05-29 09:26:32 +00:00
cody glassman
424b828ff8
add ability to use display names
2022-05-25 19:17:31 -07:00
uramer
e591f856fb
Renderers
2022-05-24 19:11:13 +00:00
cody glassman
6093cb5f2c
postprocessing lua api extensions
2022-05-22 18:53:38 -07:00
uramer
70eacbbefc
onObjectActive and onItemActive Lua engine handlers
2022-05-20 19:27:21 +00:00
psi29a
f1fb446108
Merge branch 'typo' into 'master'
...
Typo
See merge request OpenMW/openmw!1887
2022-05-20 06:38:41 +00:00
glassmancody.info
7684d7e660
documentation typo
2022-05-19 17:22:16 -07:00
psi29a
4cea962535
Merge branch 'lua_console_doc' into 'master'
...
Add a couple of words about Lua console to the documentation
See merge request OpenMW/openmw!1885
2022-05-19 14:23:08 +00:00
psi29a
d4e2000d5b
Merge branch 'render_targets' into 'master'
...
Bind custom render targets per pass
See merge request OpenMW/openmw!1884
2022-05-19 11:03:02 +00:00
Petr Mikheev
e326c5bd09
Add a couple of words about Lua console to the documentation
2022-05-19 10:59:31 +02:00
glassmancody.info
3d03052717
dont bind rendertargets unless we use them, otherwise texture limit will be reached quickly
2022-05-18 19:45:09 -07:00
psi29a
b9b4f1c3c2
Merge branch 'console_log' into 'master'
...
In-game log viewer
See merge request OpenMW/openmw!1799
2022-05-18 07:57:59 +00:00
eldercare cognition
f6b21b8160
Update install-openmw.rst with instructions for installing via flatpak.
2022-05-17 04:40:23 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
...
Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
...
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
psi29a
f092d8da9a
Merge branch 'post_malone' into 'master'
...
Post Processing
See merge request OpenMW/openmw!1124
2022-05-16 14:51:13 +00:00
cody glassman
205452b482
updates to omwfx documentation
2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
uramer
be100749f8
Merge branch 'lua_onframe' into 'master'
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[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause (#6745 )
See merge request OpenMW/openmw!1852
2022-05-15 16:48:38 +00:00
uramer
52d05be04b
Styling for Settings
2022-05-14 10:27:30 +00:00
Petr Mikheev
0643685ea5
[Lua] Rename onInputUpdate -> onFrame and call it even when the game is on pause ( #6745 )
2022-05-13 19:14:34 +02:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
uramer
cd3535cd63
Document Settings interface, add scripts to CMakeLists
2022-05-08 11:15:17 +02:00
uramer
38e0f5c0af
Fix a docs typo
2022-05-08 11:15:17 +02:00
uramer
03659bef86
MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594 )
2022-05-03 17:36:49 +00:00
Eris Caffee
de291b0ec4
Issue-6706 Save the size of the Options window
2022-04-29 09:56:08 +00:00
Petr Mikheev
88d09c336c
Lua console
2022-04-21 21:57:07 +02:00
Petr Mikheev
1363292fc9
Merge branch 'l10n_docs' into 'master'
...
L10n docs
See merge request OpenMW/openmw!1785
2022-04-21 19:44:18 +00:00
Benjamin Winger
2f455aa87b
Added fallback details to l10n docs
2022-04-20 20:10:58 -04:00
Benjamin Winger
dac4415699
Moved localisation docs to dedicated page
2022-04-20 20:10:58 -04:00
Matjaž Lamut
4907bcaf41
Document OpenMW-CS tables.
2022-04-18 18:42:47 +00:00
Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
psi29a
f5bc78cac3
Merge branch 'lua_ui_flex' into 'master'
...
Lua UI Flex widget
Closes #6646
See merge request OpenMW/openmw!1743
2022-04-06 23:29:23 +00:00
Alexei Dobrohotov
98b2ddfd4c
Make console and maximized window defaults mimic Morrowind
2022-04-06 16:12:31 +03:00
uramer
3580f8ab43
Add Flex widget documentation
2022-04-05 17:52:23 +02:00
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
...
Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
glassmancody.info
26c7e308ed
mygui bindings for color and alpha
2022-03-21 22:00:32 -07:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
...
Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
Petr Mikheev
9af49cfa68
[Lua] Update documentation
2022-03-15 23:35:36 +01:00
uramer
36c46ada6f
Pass unhandled Lua UI events to the parent
2022-03-14 19:07:23 +00:00
uramer
94cc090f73
PR feedack for documentation
2022-02-25 18:18:27 +01:00
uramer
e092ee2624
Document the Lua Image widget, add UI texture resources
2022-02-25 18:18:26 +01:00
uramer
c0f095a462
Fix typos
2022-02-23 22:02:28 +01:00
Petr Mikheev
ff7ac7192b
Merge branch 'ui_pairs' into 'master'
...
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
See merge request OpenMW/openmw!1643
2022-02-21 20:43:29 +00:00
uramer
a1abc84f59
Implement pairs and ipairs for ui.content and ui.layers. Document all iterable types in a uniform way.
2022-02-21 20:43:27 +00:00
uramer
cc6dce5443
Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639 )
2022-02-21 19:49:00 +00:00
Lamoot
79c3b2e1a3
Cleanup and fix articles connected with the collada asset workflow.
2022-02-19 22:20:26 +01:00
David Nagy
d787317df9
Update overview.rst ( #6598 )
2022-02-14 11:14:41 +00:00
psi29a
e42d3a2000
Merge branch 'anim-creature-docs' into 'master'
...
Documentation how to get an Animated creature in OpenMW
See merge request OpenMW/openmw!1190
2022-02-13 15:30:22 +00:00
Matjaž Lamut
2d4d28fb8e
Documentation how to get an Animated creature in OpenMW
2022-02-13 15:30:21 +00:00
Alexei Dobrohotov
4502569660
Clarify stretch menu background documentation ( #5880 )
2022-02-12 18:33:18 +03:00
psi29a
0ce338bee7
Merge branch 'rain_ripple_default' into 'master'
...
Set rain ripples default to sparse
Closes #6422
See merge request OpenMW/openmw!1631
2022-02-08 13:54:10 +00:00
uramer
643c1d6aeb
Merge branch 'lua_ai' into 'master'
...
Control AI packages from Lua
See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a
Merge branch 'lua_pairs' into 'master'
...
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.
See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
uramer
581c3f4882
Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI
2022-02-06 20:22:38 +00:00
Abdu Sharif
60aa57c8d8
Update water.rst
2022-02-06 18:18:20 +00:00
Petr Mikheev
6c56436809
Control AI packages from Lua
2022-02-06 15:01:51 +01:00
Petr Mikheev
47c37e5849
Lua command object:activateBy(actor)
and handler onActivate
2022-02-01 23:42:56 +00:00
Petr Mikheev
ec4adcc5a2
Add better explanation of the onLoad
engine handler.
2022-01-30 20:27:37 +00:00
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
...
Lua UI templates
See merge request OpenMW/openmw!1475
2022-01-28 09:31:46 +00:00
uramer
960dd1f708
Lua UI templates
2022-01-28 09:31:45 +00:00
uramer
40a2280261
Update documentation regarding gyroscope
2022-01-24 16:26:24 +01:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
psi29a
781b014183
Merge branch 'toggable_daynightswitch' into 'master'
...
Toggable day night switch (#5928 )
Closes #5928
See merge request OpenMW/openmw!1549
2022-01-11 09:34:19 +00:00
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
2022-01-11 09:34:19 +00:00
Petr Mikheev
9fd7630ca0
Add calendar.lua
2022-01-10 21:04:07 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
...
Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
Matjaž Lamut
58697d98b2
Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to.
2021-12-24 18:16:34 +00:00
psi29a
ef60f2d191
Merge branch 'doc-static-models' into 'master'
...
Documentation: how to get a static model from Blender to OpenMW.
See merge request OpenMW/openmw!1496
2021-12-20 23:23:12 +00:00
Matjaž Lamut
c0d0972379
Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs.
2021-12-20 20:20:56 +00:00
Matjaž Lamut
02ef6c858d
Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively.
2021-12-19 21:27:00 +00:00
uramer
c865114b9b
Lua UI Layers
2021-12-14 17:38:06 +00:00
elsid
96eb8d7be9
Write generated navmesh to navmeshdb
...
Perform all request to db in a single thread to avoid blocking navmesh
generator threads due to slow write operations.
Write to db navmesh for all changes except update as it done for memory cache.
Batch multiple db operations into a single transaction to speed up writing by
not executing fsync after each insert/update query. All reads are performed in
the same transaction so they see uncommited data.
2021-12-11 00:22:04 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
...
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
953a4c5550
Add a binary to generate navmesh from content files
...
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00
elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
uramer
e65c946452
Add a data field to Lua UI layouts
2021-12-02 21:52:29 +00:00