Commit Graph

22792 Commits (356c530d8c12316b840dda05d9570c7e02032936)

Author SHA1 Message Date
elsid 054d5ec1d6
Reduce precision for random point position comparison 2 weeks ago
jvoisin 95764a9e0a Merge branch 'rollingredienteffect' into 'master'
Fix non-player ingredient casting

See merge request OpenMW/openmw!4480
2 weeks ago
Alexei Kotov 81f2402e66 Lua: Expose capacity for creatures as well 2 weeks ago
Alexei Kotov 14c6ecd889 Fix non-player ingredient casting
Always use the first effect
Don't show a message
2 weeks ago
psi29a 51579a8c5d Merge branch 'dependenceday' into 'master'
Fix validating ESM3 file dependencies (#8252)

Closes #8252

See merge request OpenMW/openmw!4476
3 weeks ago
elsid cb654a0149
Use navigator in world destructor only when initialized
If world initialization fails, mNavigator may be nullptr.
3 weeks ago
Alexei Kotov 11761c5a1d Fix validating ESM3 file dependencies (#8252) 3 weeks ago
Evil Eye fb02ba174d Remove period and slash from keyboard navigation and inject tabs when using a controller 3 weeks ago
Alexei Kotov b285e2f85f Merge branch 'fix_findpath_use_after_free' into 'master'
Fix findPath returning a raw vector

Closes #8238

See merge request OpenMW/openmw!4470
4 weeks ago
uramer 1675c74036 Fix findPath returning a raw vector 4 weeks ago
Alexei Kotov 23a46a1bf9 Merge branch 'vfs_normalized_path_22' into 'master'
Use normalized path for KeyframeManager::get (#8138)

See merge request OpenMW/openmw!4463
4 weeks ago
Dave Corley 82d68ec9cf FIX: Correct data directory iteration order in CS 1 month ago
psi29a 064e3c7c2e Merge branch 'useniftestinstead' into 'master'
Remove write nif debug log setting

See merge request OpenMW/openmw!4468
1 month ago
psi29a 7b992f98e7 Merge branch 'poisoncrank' into 'master'
Save interior fog bounds center to preserve rotation when expanding them

Closes #7013

See merge request OpenMW/openmw!4466
1 month ago
Alexei Kotov 95c38bacc7 Remove write nif debug log setting 1 month ago
Evil Eye 4b93278045 Pad the interior grid 1 month ago
jvoisin b555c980da Merge branch 'deepasapuddle' into 'master'
Change the default depth test mode from less-than to less-than-or-equal-to (#7040)

Closes #7040

See merge request OpenMW/openmw!4464
1 month ago
Evil Eye 0469ecd3c6 Reserve mFogTextures 1 month ago
Evil Eye d57d5d9247 Save interior fog bounds center to preserve rotation when expanding them 1 month ago
Alexei Kotov 9351a0e542 Merge branch 'callbackhell' into 'master'
Use the actual callback function instead of mocking it

Closes #8183

See merge request OpenMW/openmw!4452
1 month ago
psi29a 97522c22ae Merge branch 'attackanimationsareforfalsegods' into 'master'
Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237)

Closes #8237 and #8223

See merge request OpenMW/openmw!4462
1 month ago
psi29a cb8e2809ac Merge branch 'help-i-dropped-it-into-oblivion' into 'master'
Task #8141: Merge instance drop modes

See merge request OpenMW/openmw!4350
1 month ago
psi29a fe15803239 Merge branch 'coc' into 'master'
Use a grid based on computed bounds for interiors

See merge request OpenMW/openmw!4459
1 month ago
Alexei Kotov 5433ecf861 Change default depth test mode to <= (#7040) 1 month ago
Dave Corley 1e6ed3eb70 CLEANUP: Define the tooltip text as constexpr 1 month ago
Dave Corley 44d5939572 FEAT(InstanceMode): Add a tooltip for InstanceMode in the same style as that of PathgridMode 1 month ago
Dave Corley fb9b191027 CLEANUP(instancemode): Always drop everything the same way 1 month ago
Dave Corley 0fea0868ed CLEANUP(values.hpp): Unbind camera speed mode (later rebind to wheel?) 1 month ago
psi29a cf3badb8a4 Merge branch 'data_files_menu' into 'master'
Implement a context menu for data directories page

Closes #8130

See merge request OpenMW/openmw!4458
1 month ago
elsid a550a8af36
Use normalized path for KeyframeManager::get 1 month ago
Andrei Kortunov bd59247270 Avoid trailing line breaks 1 month ago
Alexei Kotov 17203c5071 Merge branch 'forceunequip' into 'master'
Force stop weapon animation before unequipping

Closes #8230

See merge request OpenMW/openmw!4460
1 month ago
Andrei Kortunov f0543c5500 Implement a context menu for data directories page (feature 8130) 1 month ago
Alexei Kotov b57f4881a9 Improve vanilla consistency of weapon animations for non-bipeds (#8223, #8237)
Disable spellcast equip/unequip
Prioritize movement animations over weapon animations
1 month ago
elsid 6cd76fb8a7
Use normalized path for Class::getCorrectedModel 1 month ago
elsid 630e815f66
Forbid to use toNormalized for normalized path 1 month ago
Evil Eye d3db436c2e Force stop weapon animation before unequipping 1 month ago
Evil Eye c31c43bed5 Adjust canvas size when switching cells 1 month ago
AnyOldName3 4a911a647d Merge branch 'activewetshoes' into 'master'
Preserve node level data variance when merging objects in the active grid

Closes #8231

See merge request OpenMW/openmw!4456
1 month ago
Evil Eye fc3a1833ee Use a grid based on computed bounds for interiors
Combine the cell radius (mCellDistance) and diameter (mNumCells)
members into an offset IntRect (mGrid.) The grid is centered on the
player's current cell in exteriors (with each grid square mapping to a
cell.) In interiors, the grid is centered on the cell's computed bounds.
The number of squares remains based on view distance in exteriors, but
can now stretch to encompass arbitrarily large interiors, mostly preventing
the player from walking off the map grid (interiors exceeding their
computed bounds during gameplay still cause issues.)
1 month ago
Evil Eye 326544ade5 Pack LocalMapBase members 1 month ago
psi29a 79dbbceb10 Merge branch 'vfs_normalized_path_20' into 'master'
Use normalized path for correctMeshPath and getLODMeshName (#8138)

See merge request OpenMW/openmw!4455
1 month ago
elsid 22817dd6a1
Use normalized path for correctMeshPath 1 month ago
Evil Eye 0a07b1eb3a Preserve node level data variance when merging objects in the active grid 1 month ago
elsid 36198e9413
Use normalized path for getLODMeshName 1 month ago
Andrei Kortunov 2522fe9517 Remove dead code 1 month ago
Evil Eye d6e300ba25 Make GetHealthGetRatio return 1 for actors with a max health of 0 2 months ago
Evil Eye 5dbe86e9ee Use the actual callback function instead of mocking it 2 months ago
Pi03k 306982cdd1 Move from qt_wrap_ui to AUTOUIC for opencs
Set opencs target properties in appropriate section
Use forward declaration for Ui::FileDialog

(#7348)
2 months ago
pi03k 18080a83d6 Move from qt_wrap_ui to AUTOUIC for launcher and wizard
(#7348)
2 months ago