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1149 commits

Author SHA1 Message Date
Bret Curtis
c99bddc8dc Revert "Move reference to the right cell according to its geographical position"
This reverts commit d0677c3f07.
2021-08-09 22:11:00 +02:00
psi29a
9b7e14ec00 Merge branch 'OpenCS-moved-reference' into 'master'
OpenCS - Fix moved reference - Issues #3514 and #4752

See merge request OpenMW/openmw!1051

(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)

36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
2021-08-03 23:29:05 +00:00
Cédric Mocquillon
d0677c3f07 Move reference to the right cell according to its geographical position 2021-07-30 18:28:29 +02:00
Evil Eye
5f84494046 Fail on invalid water levels 2021-07-21 16:00:25 +00:00
jvoisin
7b32458aec Improve a bit two esmreader logging call 2021-07-21 15:38:41 +02:00
elsid
aec4e02417
Ignore only CellRefs with preceding MVRF subrecord
MVRF subrecord means that only single following FRMR subrecord is moved not the
rest of subrecords.
2021-07-12 18:56:45 +02:00
elsid
cfdbd0d471
Indicate moved cell refs explicitly
This is less error prone approach than use of MovedCellRef fields.

Also make separate functions for skipping and reading moved cell refs to avoid
passing special flags  logic and null pointers for unused arguments.
2021-07-12 18:56:42 +02:00
jvoisin
5aaac8e47e Reduce a bit the size of getHT
Factoring common code parts outside of a template
is apparently a good practise to reduce code duplication
(and the size of openmw by around 0.5%),
and should improve a bit the performances,
since the whole `std::to_string` * 2 + string concatenation
dance results in quite a lot of code, preventing inlining on my machine.
2021-07-11 21:43:40 +02:00
Petr Mikheev
702eb19271 Fixes and refactoring 2021-07-09 20:48:54 +02:00
Petr Mikheev
8c6d303730 Saving/loading for Lua scripts (saves format is changed) 2021-07-09 20:24:56 +02:00
Petr Mikheev
6db2450c90 Initial support of generated RefNums with negative mContentFile. 2021-07-09 20:03:27 +02:00
Petr Mikheev
479856f812 Add components/lua/scriptscontainer and components/esm/luascripts 2021-07-09 20:03:27 +02:00
psi29a
c372c239a6 Merge branch 'master' into 'OpenCS_Bug6017'
# Conflicts:
#   CHANGELOG.md
2021-07-06 07:52:49 +00:00
cc9cii
a47ebf5c9e For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte). 2021-07-06 14:57:58 +10:00
cc9cii
fea1ac2c0f Remove dead code from commit 024ad3276b. 2021-07-06 14:21:17 +10:00
cc9cii
f68c81e631 Merge branch 'master' into 'OpenCS_Bug6017' 2021-07-06 03:10:46 +00:00
cc9cii
4b3de46bfa Use enums in place of magic numbers. Ensure Creature and NPC cell references are always saved as persistent. 2021-07-06 12:37:02 +10:00
elsid
91cece5cc4
Define ESM::Land static constants as constexpr
To avoid linking issues.
2021-07-04 22:17:44 +02:00
cc9cii
f2a301653c Remove redundant mPersistent member from ESM::NPC and ESM::Creature, replaced by mRecordFlags. Fixed the editing of the persistence flag value. 2021-06-30 08:20:29 +10:00
jvoisin
8561245fda Minor refactor making use of std::clamp 2021-06-29 18:43:47 +02:00
cc9cii
2a76634f5f Moved persistence flag from references to the header flags of referenceables (e.g. Static, Weapon, etc). Editing widget is not fully working. 2021-06-29 23:25:26 +10:00
cc9cii
024ad3276b Partial fix for #6017. The persistence flag of the references are saved but it is not yet possible to modify it via OpenCS. 2021-06-29 19:20:01 +10:00
jvoisin
2c8f328ac2 Use make_unique instead of unique_ptr+new 2021-06-25 20:55:38 +02:00
Evil Eye
080106e802 Merge branch 'inline' into 'master'
Inline a couple of methods in esmreader.cpp

See merge request OpenMW/openmw!945
2021-06-24 19:56:18 +00:00
Evil Eye
0998929608 Merge branch 'noreturn' into 'master'
Sprinkle some [[noreturn]] where possible

See merge request OpenMW/openmw!793
2021-06-24 19:21:29 +00:00
Evil Eye
1a421c3b2e Merge branch 'multicast' into 'master'
Fix two excessive type casting instances

See merge request OpenMW/openmw!953
2021-06-24 17:32:25 +00:00
Evil Eye
7e9785941c Merge branch 'default' into 'master'
Use `default` instead of empty constructors/destructors

See merge request OpenMW/openmw!957
2021-06-24 17:19:02 +00:00
jvoisin
5840279f16 Use default instead of empty constructors/destructors
See https://pvs-studio.com/en/docs/warnings/v832/ for details
2021-06-24 00:26:15 +02:00
jvoisin
b2c170efa0 Use initialization lists where possible 2021-06-23 23:36:43 +02:00
jvoisin
33e035cc95 Fix two excessive type casting instances
No need to to a string -> char* -> string dance.
2021-06-23 22:19:08 +02:00
jvoisin
aec3c74fa5 Sprinkle some [[noreturn]] where possible 2021-06-22 12:51:08 +02:00
jvoisin
17e0c75d30 Some more constexpr in esm/variant.cpp 2021-06-22 12:49:09 +02:00
jvoisin
6140c9c3fd Don't catch exceptions in EsmReader::getExact 2021-06-21 20:06:45 +00:00
jvoisin
cff11fbca9 Inline a couple of methods in esmreader.cpp 2021-06-21 14:22:26 +02:00
psi29a
afda721d4b Merge branch 'race_floats' into 'master'
Display Race record height/weight as a float

See merge request OpenMW/openmw!880
2021-06-19 00:29:21 +00:00
psi29a
a6b695e15b Merge branch 'esmcleanup' into 'master'
More ESM cleanup

See merge request OpenMW/openmw!903
2021-06-19 00:23:52 +00:00
jvoisin
22153cca7b Reduce a bit the code bloat in hot paths/small functions
There is no need to bloat hot/small functions with
a ton of function calls and involving locales
for simple error messages.
2021-06-15 17:57:14 +02:00
Dobrohotov Alexei
e68a454fd8 More ESM cleanup 2021-05-23 16:02:05 +03:00
Benjamin Winger
21f04f0d0f
Fixed data subrecord name for Armour record used in error 2021-05-17 18:36:59 -04:00
Benjamin Winger
41cfcfdc0f
Display Race record height/weight as a float 2021-05-17 18:33:02 -04:00
Bret Curtis
66a527c3de
Merge pull request #3075 from akortunov/warnfix
Fix MSVC's C4244 and C4267 warnings
2021-05-14 21:28:56 +02:00
Petr Mikheev
4a7147e222 Merge branch 'constexpr_esm' into 'master'
Use a constexpr for esm cc

See merge request OpenMW/openmw!849
2021-05-13 13:30:01 +00:00
jvoisin
bcd8190516 Fix a crash in aipackage.cpp 2021-05-13 14:19:12 +02:00
jvoisin
89f721fad3 Use a constexpr for esm cc 2021-05-12 22:35:00 +02:00
Andrei Kortunov
963e1b8b3f Fix MSVC's C4244 warnings 2021-05-12 10:34:40 +04:00
Andrei Kortunov
f9d42ed396 Fix MSVC's C4267 warnings 2021-05-12 10:34:39 +04:00
elsid
b806445a36
Use existing min implementation 2021-05-09 13:58:05 +02:00
psi29a
08e1a8e0fb Merge branch 'esm_opti' into 'master'
Teensy optimisation for esmtool

See merge request OpenMW/openmw!826
2021-05-07 14:21:37 +00:00
jvoisin
8a56ba6aaa Fix compilation 2021-05-07 13:58:30 +02:00
elsid
fbeccc2908 Apply 1 suggestion(s) to 1 file(s) 2021-05-07 09:28:47 +00:00
jvoisin
e97e4d07dd Teensy optimisation for esmtool
- Use an unordered_set instead of a list to
  keep track of skipped records.
- Reduce the number of conditions when parsing 4-letters
  records by using a switch-case instead of cascading conditions.
- Add a const
2021-05-06 22:41:20 +02:00
Dobrohotov Alexei
57c372a50e ESM code cleanup 2021-05-05 22:23:06 +03:00
psi29a
e94181b2b2 Merge branch 'constexpr' into 'master'
Sprinkle a couple of constexpr found by VS

See merge request OpenMW/openmw!800

(cherry picked from commit 5e8ea624bc85acebf457592dd10b790124ecf6ef)

5704b2ac Sprinkle a couple of constexpr found by VS
2021-05-04 21:09:20 +00:00
jvoisin
5f65583a3a Fix a heap overflow in loadpgrd.cpp 2021-04-30 12:04:41 +00:00
Evil Eye
abb120b439 Don't log a warning for reading to the end of the subrecord 2021-04-27 14:57:07 +02:00
Alexei Dobrohotov
add04a4ea0 Merge branch 'fix_esm' into 'master'
Fix a read head-buffer-overflow in esm

See merge request OpenMW/openmw!751
2021-04-25 21:56:52 +00:00
jvoisin
032ba1e9a0 Fix the compilation 2021-04-18 13:26:26 +02:00
jvoisin
c0f7e0d585 Use isnan 2021-04-17 20:58:37 +02:00
jvoisin
38316cdaf8 Fix various warnings found by clang
- unused alias
- inefficient use of push_back
- exceptions not inheriting from std::exception
- weird use of a comma
- value compared against itself
2021-04-17 19:06:33 +02:00
jvoisin
a35eae3dd1 Fix a read head-buffer-overflow in esm
The check forgot to account for the terminal zero.
2021-04-17 15:36:38 +02:00
Evil Eye
80266d435c Merge branch 'fix_crash' into 'master'
Fix an off-by-one in loadscpt

See merge request OpenMW/openmw!728
2021-04-16 18:02:47 +00:00
Andrei Kortunov
016a1d45df Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
jvoisin
54adb9cbed Fix an off-by-one in loadscpt 2021-04-12 12:03:20 +02:00
psi29a
301411c5c5 Merge branch 'esm_variant' into 'master'
Use std::variant for ESM::Variant implementation

See merge request OpenMW/openmw!719
2021-04-10 12:53:11 +00:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation 2021-04-08 19:39:31 +02:00
elsid
03fc3ec803
Do not allow write variant of string as local variable
To be consitent with read where it's not allowed.
2021-04-04 23:09:27 +02:00
Gleb Mazovetskiy
b9c2f6ea1a Minor cleanup: Remove using namespace std
I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889

In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
Andrei Kortunov
4d48c81998 Add move assignment operator and move constructor for the ESM::Variant 2021-03-13 22:28:13 +04:00
Andrei Kortunov
f40e227686 Remove redundant formatting changes 2021-01-26 22:29:41 +04:00
Andrei Kortunov
d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
Andrei Kortunov
89f3f860ed Allow to get a rotation vector from ESM::Position 2021-01-13 14:25:25 +04:00
elsid
7b54415c40
Fix reference binding to null
/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
    #0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
    #1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
    #2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
    #3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
    #4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
    #5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
    #6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
    #7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
    #8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
    #9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
    #10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
    #11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
2021-01-09 22:59:24 +01:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Assumeru
72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Andrei Kortunov
822764d0fa Rework fixed strings handling 2020-10-05 21:52:22 +04:00
Andrei Kortunov
9f1fbd56a3 Fix SummonKey comparison function 2020-09-04 13:45:38 +04:00
Andrei Kortunov
67eace1028 Use struct instead of tuple 2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
Evil Eye
6ad20ec9c7 Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
Andrei Kortunov
d0fe15b095 Use meaningful names instead of mSkill1 and mSkill2 2020-06-26 11:47:59 +04:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
Andrei Kortunov
d997842f8d Use FourCC to declare all ESM record names 2020-06-09 10:07:37 +04:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
Do not store object position, if it is the same as in CellRef
2020-06-08 01:12:47 +02:00
Andrei Kortunov
75e7a3e8b1 Do not store object position, if it is the same as in CellRef 2020-06-07 09:25:46 +04:00
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final 2020-06-06 23:00:53 +02:00
Capostrophic
1873da4c91 Don't save to or read automove state from saved games (#5452) 2020-06-06 15:58:21 +03:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Andrei Kortunov
81805b7263 Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Andrei Kortunov
b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
Andrei Kortunov
e6ca95174a Optimize characters data in savegame 2020-05-14 21:07:31 +04:00
Andrei Kortunov
d5806fd0ed Fix merge conflicts 2020-05-12 14:33:00 +04:00
Bret Curtis
42cba092b7
Merge pull request #2716 from akortunov/png
Store fog of war as a PNG image instead of TGA
2020-05-12 11:52:23 +02:00
Bret Curtis
4b30bf5699
Merge pull request #2829 from Capostrophic/logging
Log some more things
2020-05-12 11:44:05 +02:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Capostrophic
aa5161f99e Log some more things 2020-05-09 20:27:12 +03:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
2020-04-24 08:46:24 +02:00
Bret Curtis
8c2f3ff007 clean up code; purge const_cast 2020-04-19 16:31:54 +02:00
Capostrophic
bbed9a70c5 Ignore traps of initially unlocked refs with assigned keys 2020-04-14 17:49:03 +03:00
Capostrophic
ad333e88fe Handle enchantment autocalc flag as a flag (bug #5363) 2020-04-11 00:03:14 +03:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Capostrophic
5732b8e026 Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00
Capostrophic
27d4fe9ee1 Fix ESM::Land oversights 2020-04-04 16:48:38 +03:00
Andrei Kortunov
a68d9aed4c Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
elsid
ef4a7089e4
Use template specialization for writeHNT to write raw arrays
To avoid passing explicit size argument where it's possible.
2020-04-04 01:12:49 +02:00
Andrei Kortunov
e20d156904 Do not write empty trade time 2020-03-18 13:31:26 +04:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
Andrei Kortunov
94df2114c1 Store fog of war as a PNG image instead of TGA (bug #5108) 2020-03-07 11:05:32 +04:00
Capostrophic
216a5d27c6 Avoid working with AMBI subrecord in tools unnecessarily (bug #5269) 2020-02-04 20:57:04 +03:00
capostrophic
89055f1c6c Generate WNAM upon saving terrain 2020-01-11 02:42:04 +03:00
capostrophic
0467e8ee15 Avoid heap corruption while reading SCVR (bug #4680) 2020-01-04 01:34:41 +03:00
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
Add safety checks for door state
2019-12-23 21:22:56 +03:00
Andrei Kortunov
24044b08e0 Do not store gold-specific value for everything 2019-12-23 19:34:57 +04:00
Andrei Kortunov
88a695f251 Add safety checks for door state 2019-12-23 19:29:12 +04:00
Assumeru
737aa1e4e8 Remove FactionID editing from OpenCS (#2636)
* Remove FactionID editing

* remove useless comments

* rename FactionID to Unknown
2019-12-18 20:42:54 +03:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Capostrophic
4b38bab0d9 Make sure empty cell name subrecords are saved (bug #5222) 2019-12-03 18:47:02 +03:00
Andrei Kortunov
6eb8e0cf4d Display magic effects according to research page 2019-11-07 11:05:18 +04:00
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
Store raw data about fog of war instead of RGBA images
2019-10-30 13:45:55 +01:00
Andrei Kortunov
b2e12f0a73 Attempt to fix a regression - crash on ARM 2019-10-28 18:58:16 +04:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
Nelsson Huotari
2fdaacf23c remove for array, just std::swap 2019-10-06 23:50:16 +03:00
Nelsson Huotari
e35ed960ee for -> std::copy 2019-10-06 21:57:10 +03:00
Nelsson Huotari
7f030fc3ee copy mWnam record in copy constructor and custom assignment operator 2019-10-06 21:50:40 +03:00
Andrei Kortunov
b360deaec3 Store raw data about fog of war instead of RGBA images (bug #5108) 2019-09-22 19:59:12 +04:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
Signedness fixes
2019-06-21 10:01:10 +04:00
Capostrophic
3aa65273c5 Signedness fixes 2019-06-18 14:47:10 +03:00
Evil Eye
698c90b3ee fix builds against MyGUI master 2019-06-16 14:41:34 +02:00
Alexei Dobrohotov
2c956398c1
Actually fix bug 4938 2019-05-15 21:41:49 +03:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Capostrophic
4b6fc5f720 Make sure the record hasn't ended in getHString hack (bug #4938) 2019-03-30 20:11:22 +03:00
elsid
c91deaf7af
Use std::vector::data method to avoid reference binding to null pointer 2019-03-16 00:46:00 +03:00
Andrei Kortunov
943279abbb Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736) 2019-03-11 20:19:19 +04:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
Remove redundant includes
2019-02-24 01:14:16 +01:00
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
Get rid of Boost.Array
2019-02-23 23:54:30 +01:00
Capostrophic
594ea39f5d Revise AI data handling
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
4a69d96483 Merge branch 'esm_name_template_fix' into 'master'
Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument

See merge request OpenMW/openmw!63
2019-02-23 13:39:15 +00:00
Adam Fandrejewski
75c204cdd8 Fix #4835 - undefined behavior - uninitialized mCtx 2019-02-23 13:35:25 +00:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
58788de7c4 Get rid of Boost.Array 2019-02-22 23:16:34 +03:00
Andrei Kortunov
573b3f4f1d Init target for AI packages from old saves 2019-02-05 08:03:31 +04:00
Azdul
7940317e42 Make sure that proper operator function is used for char[N] argument 2019-02-03 09:32:32 +01:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Capostrophic
a71cfca580 Get rid of some remaining instances of C limit macros 2019-01-09 16:06:18 +03:00
Andrei Kortunov
0937f02598 Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
Capostrophic
d1e0a10136 Make sure AI data is initialized when loading actor records 2019-01-06 21:03:19 +03:00
Capostrophic
7155e787b4 Clean up fallback record creation 2018-12-28 01:22:24 +03:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
jvoisin
ca8744af56 Fix crash in the ESM reader, when SCVR has no variable names
Fixes bug [#4678](https://gitlab.com/OpenMW/openmw/issues/4678)
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Andrei Kortunov
f9271fd7f0 Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Andrei Kortunov
0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 2018-09-25 21:40:26 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
d5bcc49079 Initialize missing struct fields 2018-09-11 11:11:24 +04:00
Capostrophic
65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type 2018-09-03 16:45:38 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
b0ac0b0b22 Do not initialize map every call 2018-08-29 16:47:12 +04:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
Andrei Kortunov
359e748c28 Initialize some missing fields in constructors 2018-06-25 09:35:42 +04:00
Andrei Kortunov
5fd3ec1035 Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
Andrei Kortunov
acd3cba5fa Store previous items in the savegame 2018-06-10 16:21:19 +04:00
Marc Zinnschlag
7d9de93fd3 Merged pull request #1477 2018-06-09 10:52:35 +02:00
Andrei Kortunov
3d0631cfcc Store last AI package in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Capostrophic
eecde340cf Make weapon health short unsigned (fixes #4435) 2018-06-02 15:44:59 +03:00
Marc Zinnschlag
d92d754834 Merged pull request #1697 2018-05-23 16:01:11 +02:00
Marc Zinnschlag
b7cce1a665 Merged pull request #1702 2018-05-11 10:11:17 +02:00
Alf Henrik Sauge
d4f278a113 Replacing tab with spaces 2018-05-09 18:02:02 +02:00
Alf Henrik Sauge
feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
Andrei Kortunov
1dd36329a3 Load default markers definitions (bug #4410) 2018-05-05 17:14:33 +04:00
tri4ng1e
f5b7a230fc
ESMReader::close now clears mHeader 2018-05-05 14:40:58 +03:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
Ilya Zhuravlev
9e9f6f3132 loadtes3: don't pack() non-POD structs 2018-01-26 21:35:51 -05:00
Marc Zinnschlag
bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 2017-10-19 14:24:58 +02:00
Kyle Cooley
11eae16645 Get rid of duplicate function, fix flag checking 2017-10-14 15:09:12 -04:00
Andrei Kortunov
30b05b557b ExtraSpell magic effect: a basic implementation 2017-10-14 16:55:00 +04:00
Marc Zinnschlag
dd17f70068 Merge remote-tracking branch 'aesylwinn/landrecords' 2017-10-03 13:32:02 +02:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
19e07fad30 Remove redundant Services enum 2017-09-25 19:52:20 +02:00
scrawl
82a211ba03 Fix duplicate code 2017-09-25 17:47:30 +02:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
Kyle Cooley
50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 2017-09-17 20:29:51 -04:00
Kyle Cooley
09e645a0e0 Fix careless mistake. 2017-09-09 23:18:09 -04:00
Kyle Cooley
25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 2017-09-09 15:37:52 -04:00
Kyle Cooley
d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 2017-09-09 11:48:13 -04:00
Kyle Cooley
72cb405de2 Some bug fixes, changes to land load code. 2017-09-08 21:03:52 -04:00
Kyle Cooley
ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 2017-09-08 00:51:46 -04:00
Kyle Cooley
d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 2017-09-04 15:13:45 -04:00
Kyle Cooley
7cc95a11a4 Add more land table columns 2017-09-03 20:00:19 -04:00
Kyle Cooley
9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 2017-08-31 22:09:49 -04:00
Andrei Kortunov
2bd105f5e2 Change mValue type for clothes to unsigned short (fixes #3960) 2017-07-18 11:51:19 +04:00
Bret Curtis
d48b829b45 replace and purge boost::lexical_cast 2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
Allofich
2a505b427d Remove second LAND_SIZE definition 2017-03-27 03:45:53 +09:00
MiroslavR
06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 2017-03-18 15:42:24 +01:00
scrawl
b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 2017-03-14 19:27:55 +01:00
scrawl
20d30bb8d7 Move mDataLoaded into LandData 2017-03-14 19:27:55 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
e00b420f68 Move saving of LandData into Land::save 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
MAtahualpa
b4ef9e2314 Update loadbook.cpp 2017-02-12 13:53:10 +01:00
MAtahualpa
5a58ab1837 Update loadbook.hpp 2017-02-12 13:52:36 +01:00
scrawl
bbcba57495 Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
d3e1dbe920 Fix race conditions in terrain loader caused by static variables 2017-02-09 00:53:48 +01:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
mrohrlach
f0f78c9d64 Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
scrawl
505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
Assumeru
f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 2016-10-25 15:42:37 +02:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
Allofich
f6f16b68de Don't let Weakness to Magicka affect paralysis 2016-10-08 17:56:12 +09:00
Allofich
498976775a Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
197e81206a Assume mDeathAnimationFinished is true for older save files 2016-06-12 19:46:00 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Marc Zinnschlag
b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 2016-06-07 08:35:16 +02:00
Aesylwinn
564d0db68c Move pathgrid abstraction handling to save code. 2016-05-26 22:11:27 -04:00