psi29a
6f7a067e0c
Merge branch 'esmrename' into 'master'
...
esm refactor work
See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
psi29a
21ef9d4058
Merge branch 'nif_multi_parents' into 'master'
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Support multiple parents for NIF nodes (#6552 )
Closes #6552
See merge request OpenMW/openmw!1577
2022-01-25 19:17:19 +00:00
elsid
9069e97dce
Filter out triangles with NaN coordinates
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Sorting a vector with such values gives invalid result because comparison with
NaN is always false.
2022-01-25 17:08:52 +01:00
elsid
b0ef20c303
Cull navmesh objects by scene bounds
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If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.
2022-01-25 17:08:45 +01:00
elsid
bba7beb0c5
Split tiles position range creation and iteration over
2022-01-25 16:34:03 +01:00
elsid
12ce82980c
Revert "Limit and filter navmesh input ( #5858 )"
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This reverts commit ecc654a369
.
2022-01-25 16:33:53 +01:00
Evil Eye
903ef60f9d
Merge branch 'navmesh_scene_bounds' into 'master'
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Limit and filter navmesh input (#5858 )
Closes #5858
See merge request OpenMW/openmw!1583
2022-01-25 14:06:53 +00:00
elsid
ecc654a369
Limit and filter navmesh input ( #5858 )
2022-01-25 14:06:53 +00:00
Petr Mikheev
067d71f7eb
Fix heap use after free in components/lua/storage.cpp
2022-01-23 22:37:04 +01:00
Bret Curtis
74e7cfc023
remove unused includes: part1
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remove unused imports: part2
revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
cdbab2325f
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
Bret Curtis
a126e29a19
relative to absolute path
2022-01-23 17:04:48 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
elsid
3f14011087
Support multiple parents for NIF nodes
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Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
\ /
c
Will be handled as:
p1 p2
| |
c c
If c has children they will be handled X times c is handled.
2022-01-22 01:02:31 +01:00
psi29a
6eb36c6b76
Merge branch 'ripple_fix' into 'master'
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Restore ripples with soft particles
See merge request OpenMW/openmw!1566
2022-01-19 11:32:38 +00:00
Cody Glassman
9cafc31c0d
Restore ripples with soft particles
2022-01-19 11:32:38 +00:00
elsid
a2002bc983
Support frequency of ProgressReporter calls lower than interval
2022-01-19 01:10:58 +01:00
Petr Mikheev
9d0e427ec1
Merge branch 'dispose_lua_ui_correctly' into 'master'
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Dispose Lua UI elements correctly
See merge request OpenMW/openmw!1561
2022-01-18 08:12:56 +00:00
uramer
cc528d2e08
Dispose Lua UI elements correctly
2022-01-18 08:12:56 +00:00
uramer
d1d8f058ac
Lua bindings for Colours
2022-01-17 22:35:06 +00:00
uramer
c07fb75bf7
Merge branch 'lua_settings' into 'master'
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Permanent storage for Lua
See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
Petr Mikheev
97d56e198f
Use double precision for vectors serialization in Lua
2022-01-15 11:25:30 +01:00
ζeh Matt
ba30b37bb4
Add missing include to unordered_map
2022-01-13 22:46:00 +02:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00
Josquin Frei
d9672f7d46
Add serialization for TransformM and TransformQ
2022-01-10 12:42:03 +00:00
Alexei Dobrohotov
b5a7ad6d62
Fix multilayer parallax parameter reading
2022-01-08 01:58:52 +03:00
psi29a
d8d7a3b372
Merge branch 'softparticles_patch' into 'master'
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Shadervisitor adjustments and Mac OS fix for soft particles
See merge request OpenMW/openmw!1380
2022-01-06 13:13:52 +00:00
psi29a
1d4de71d35
Merge branch 'fix2' into 'master'
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Fixes in components/lua
Closes #6535
See merge request OpenMW/openmw!1538
2022-01-06 08:49:17 +00:00
psi29a
555e0b1f53
Merge branch 'brainfreeze' into 'master'
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Attempt to catch freezes on Windows
See merge request OpenMW/openmw!1493
2022-01-06 08:47:23 +00:00
Petr Mikheev
6a19a66ae5
Fix #6535
2022-01-05 20:08:03 +01:00
Petr Mikheev
5eca122f04
Avoid creating multiple i18n contexts with the same name.
2022-01-05 19:50:52 +01:00
psi29a
bafde5c9c4
Merge branch 'cleanup' into 'master'
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Remove constant conditions
See merge request OpenMW/openmw!1527
2022-01-05 10:48:13 +00:00
psi29a
8355153047
Merge branch 'const_looop' into 'master'
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Fix "warning: loop variable is copied but only used as const reference;...
See merge request OpenMW/openmw!1530
2022-01-05 10:44:44 +00:00
jvoisin
1a6be08149
Fix "warning: loop variable is copied but only used as const reference;...
2022-01-05 10:44:44 +00:00
psi29a
24b9c91ef8
Merge branch 'fix_copy_init' into 'master'
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Fix unnecessary-copy-initialization
See merge request OpenMW/openmw!1531
2022-01-05 09:05:57 +00:00
glassmancody.info
2c52695361
fix regression where LEQUAL was used instead of LESS for depth function
2022-01-04 12:23:37 -08:00
jvoisin
421e6629ad
Fix unnecessary-copy-initialization
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> warning: the variable 'key' is copy-constructed from a const reference but is
only used as const reference; consider making it a const reference
[performance-unnecessary-copy-initialization]
Found by clang-tidy.
2022-01-04 20:42:09 +01:00
Evil Eye
5a7a3a0d2d
Silence a signed/unsigned mismatch warning
2022-01-04 17:11:55 +01:00
Evil Eye
bdfad27e05
Remove constant conditions
2022-01-04 16:50:04 +01:00
psi29a
0766e1310b
Merge branch 'lunacy' into 'master'
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Don't touch base stats when turning into a werewolf
Closes #6333
See merge request OpenMW/openmw!1511
2022-01-04 10:27:48 +00:00
Petr Mikheev
0f246e7365
Use a separate instance of Lua i18n for every context
2022-01-02 09:58:51 +01:00
AnyOldName3
14a330609f
ShaderVisitor improvements
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* Adds comments explaining the less-than-obvious aspects.
* Adds comments explaining what to do when adding new stuff.
* Some fixes caused by those comments not historically existing.
* Add a TODO comment to something which may catch fire in the future.
2021-12-29 13:45:42 -08:00
Evil Eye
6f870a464b
Replace magic numbers with enums
2021-12-29 12:34:12 +00:00
Evil Eye
debdcf2953
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
Evil Eye
93e355801d
Merge branch 'fix' into 'master'
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Fix compilation error on windows: cannot convert from 'std::filesystem::path'...
See merge request OpenMW/openmw!1510
2021-12-26 18:04:21 +00:00
Petr Mikheev
7fe5351f55
Fix compilation error on windows: cannot convert from 'std::filesystem::path'...
2021-12-26 18:04:20 +00:00
Evil Eye
ea5bd822c2
Merge branch 'rehashrehashing' into 'master'
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Rehash morph loading rehashing
See merge request OpenMW/openmw!1509
2021-12-26 17:09:44 +00:00
Evil Eye
ac747f02f3
Don't teleport NPCs to unknown cells
2021-12-26 15:27:25 +00:00
Alexei Dobrohotov
9b2978f143
Rehash morph loading rehashing
2021-12-26 17:56:19 +03:00