Armand Golpaygani
7c310d5fc5
Add rebalance soul gem values doc
2024-08-01 23:01:49 +02:00
Sam Hellawell
9beb380c7d
Remove M_PI, documenation cleanup
2024-07-19 00:05:16 +01:00
Sam Hellawell
28c8e6b1fe
Cleanup loadRules method, smooth animation transitions game.rst docuemntation
2024-07-19 00:04:16 +01:00
Alexei Kotov
888abc0097
Remove time played setting
2024-07-05 07:13:45 +03:00
Alexei Kotov
ccd36e9413
Support light fade settings in legacy lighting method
...
This doesn't change launcher descriptions because the launcher settings are going to be omitted
2024-06-12 22:44:12 +03:00
Alexei Kotov
93d1c6d7e0
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
Alexei Kotov
5aa67abe47
Remove some more remnants of 'allow shadow map overlap'
2024-05-09 00:31:11 +03:00
Alexei Kotov
f0e4793321
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
elsid
910c88325a
Add a setting to wait for all navmesh jobs on exit
2024-04-13 19:51:16 +02:00
Alexei Kotov
76105cc2d1
Make sunlight scattering and wobbly shores optional
2024-03-29 10:41:04 +03:00
psi29a
097fad352f
Merge branch 'wtf-even-is-force-shaders' into 'master'
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Clarify shaders documentation
See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
AnyOldName3
9c959d9698
Make a long sentence more concise
...
Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
2024-02-16 01:33:52 +00:00
AnyOldName3
91e7eebefb
Clarify interaction between clamp lighting and terrain
2024-02-14 13:32:39 +00:00
psi29a
5271241ea6
Merge branch 'clean_docs_lua' into 'master'
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Various Documentation Fixes
See merge request OpenMW/openmw!3864
2024-02-14 09:13:32 +00:00
Epoch
6486f3f2cf
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00
Zackhasacat
a95a4c19fc
Added fixes for several doc files
2024-02-12 20:06:07 -06:00
AnyOldName3
567d36240e
Clarify shaders documentation
...
We know people get confused by it. Hopefully this should help.
2024-02-12 15:02:21 +00:00
Andrei Kortunov
6cefe2c118
Rework launcher tabs
2024-01-14 14:05:14 +04:00
Alexei Kotov
99024d3826
Revamp NIF debug logging
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Disabled by default
Extend it to supported files
Log more version info
Reduce noise
2023-11-28 21:46:29 +03:00
jvoisin
d8cd465d61
Merge branch 'navmesh_doc' into 'master'
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Reword navigation mesh related docs and tooltips
See merge request OpenMW/openmw!3569
2023-11-08 22:48:52 +00:00
elsid
392218dde3
Reword navigation mesh related docs and tooltips
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To explain the effect of the setting in a more user friendly language.
2023-11-06 10:52:52 +01:00
elsid
d0294019ce
Remove doc for removed setting
2023-11-06 02:05:35 +01:00
Mads Buvik Sandvei
e86a4ebafe
Fixes based on comments by capo
2023-11-04 21:01:06 +01:00
Mads Buvik Sandvei
fdba857464
Document the "player movement ignores animation" setting.
2023-11-03 01:24:31 +01:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Abdu Sharif
ee80f889b7
Make Per-Pixel Lighting option description a bit more neutral
2023-10-23 12:35:57 +00:00
Andrei Kortunov
2647484325
Fix a warning about incorrect underscore
2023-08-13 20:01:56 +04:00
elsid
bdb4808588
Remove unused local map hud widget size setting
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Unused since d1a3cc98ff
2023-07-27 22:53:51 +02:00
Alexei Dobrohotov
39c84c84da
Cap global map cell size (bug #6222 )
2023-07-13 14:53:08 +03:00
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2023-06-13 10:06:59 +02:00
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
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There is wider support than just specific powers of two. The supported level
will be detected anyway.
2023-06-06 00:05:11 +02:00
Elias Howell
bf8fafa79a
fixed some typos and spelling errors
2023-05-09 20:07:08 -04:00
AnyOldName3
d42f3abde0
Add stereo settings to table of contents
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Otherwise they're unreachable
2023-04-01 15:22:54 +01:00
AnyOldName3
fc75fffc52
Okay, maybe some thinking was actually necessary
2023-03-28 00:17:00 +01:00
AnyOldName3
cfbf68f717
The most labour-intensive commit ever to grace this repository
2023-03-28 00:12:37 +01:00
elsid
883a449e19
Add missing documentation for stereo settings
2023-03-27 22:39:51 +02:00
elsid
89639553b4
Fix tooltip delay setting range
2023-03-27 22:09:22 +02:00
elsid
ed0411f2e0
Use more specific type description for Lua settings
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To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
2023-03-27 22:09:20 +02:00
Andrei Kortunov
340790c71c
Update settings documentation
2023-03-03 09:32:42 +04:00
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2023-02-26 15:19:19 +04:00
psi29a
b385f27f86
Merge branch 'console_history' into 'master'
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Remembering console commands between sessions
Closes #7125
See merge request OpenMW/openmw!2603
2023-02-10 11:54:45 +00:00
Kindi
044d82a842
Remembering console commands between sessions
2023-02-10 11:54:45 +00:00
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
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It becomes quite extensive and not very useful when loading oblivion content
files.
2023-02-08 22:59:29 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
1879c70d1e
Return back old settings description and mention that they are moved to the in-game menu
2022-12-28 22:04:19 +01:00
Petr Mikheev
1869aeae5c
Move some of player controls logic from C++ to Lua
2022-12-28 22:04:19 +01:00
AnyOldName3
66b8d4fb29
Add a setting to control coverage adjustment
...
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.
With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.
It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
psi29a
1d55be8214
Merge branch 'lua_profiler' into 'master'
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Lua profiler
See merge request OpenMW/openmw!2523
2022-12-07 10:53:47 +00:00
Petr Mikheev
7c36a7eb49
Run Lua GC in every frame
2022-12-03 17:09:11 +01:00
Evil Eye
e37befebea
Update reference
2022-12-02 16:39:13 +01:00