Zackhasacat
35da9578ca
Merge gitlab.com:openmw/openmw into lua_class_data
2023-11-16 11:33:44 -06:00
Zackhasacat
bc63737488
Update Formatting
2023-11-16 11:20:08 -06:00
uramer
6484e2e411
Merge branch 'serices_are_readonly' into 'master'
...
Make actor.providedServices read only
See merge request OpenMW/openmw!3570
2023-11-16 15:23:09 +00:00
Zackhasacat
cbfcd21d98
Make actor.providedServices read only
2023-11-16 15:23:09 +00:00
Andrei Kortunov
ba71eefbae
Fix GCC warnings
2023-11-16 18:53:46 +04:00
Zackhasacat
16f178b80e
Remove character
2023-11-16 07:43:45 -06:00
Zackhasacat
10030a55e0
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-11-16 07:37:03 -06:00
Zackhasacat
a2b47f44d2
Fix misspelling
2023-11-16 07:36:40 -06:00
Alexei Kotov
d495e5af62
Merge branch 'missing_settings_values' into 'master'
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Use settings values for missed cases (#6876 )
See merge request OpenMW/openmw!3589
2023-11-16 11:54:04 +00:00
jvoisin
edd69885ce
Merge branch 'fixpartialequipagain' into 'master'
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Properly reset variable for partial equipping
See merge request OpenMW/openmw!3586
2023-11-15 22:39:34 +00:00
jvoisin
9b1cb99b1a
Merge branch 'ncroot' into 'master'
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Improve BulletNifLoader handling of extra data
See merge request OpenMW/openmw!3590
2023-11-15 22:37:57 +00:00
jvoisin
710b560f91
Merge branch 'dont_reset_luminance' into 'master'
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consistent average scene luminance (#7679 )
See merge request OpenMW/openmw!3579
2023-11-14 10:56:26 +00:00
Alexei Kotov
c7d5ea9fbf
Improve BulletNifLoader handling of extra data
...
Only handle extra data for the root node(s)
Properly handle MRK flag editor marker filtering
Fix BSXFlags test
2023-11-14 01:30:36 +03:00
elsid
1fa5d2ca98
Use settings values for GUI tags
2023-11-12 16:33:48 +01:00
elsid
8f27178a0b
Use settings values for navigator in the launcher
2023-11-12 16:33:44 +01:00
elsid
01316f15b8
Avoid redundant conversion to string
2023-11-12 16:33:38 +01:00
Andrei Kortunov
155b07f341
Do not update WindowManager by world data when there is no game
2023-11-12 12:23:29 +04:00
kuyondo
a2de470804
minor partial equipping fix
2023-11-12 12:22:35 +08:00
uramer
fe68ff7807
Merge branch 'controller_can_tab' into 'master'
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Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus
Closes #7554
See merge request OpenMW/openmw!3397
2023-11-11 16:30:16 +00:00
Zackhasacat
96178a2605
Allow Shoulder Buttons on Controller to act as Tab and Shift Tab in menus
2023-11-11 16:30:16 +00:00
Cody Glassman
85fcfbafda
apply same logic to render targets, remove UB
2023-11-10 21:22:11 -08:00
Cody Glassman
dec120f38c
consistent average scene luminance
2023-11-10 21:00:47 -08:00
Alexei Kotov
49f13c53c0
Merge branch 'makeunlocksoundwhenlocking' into 'master'
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Play a sound when lock spell succeeds
See merge request OpenMW/openmw!3578
2023-11-09 20:00:55 +00:00
jvoisin
9fb5fe26e6
Merge branch 'render_target_fixes' into 'master'
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[Postprocessing] Fix dirty flag and share luminance calculator between frames
See merge request OpenMW/openmw!3566
2023-11-08 22:50:51 +00:00
Cody Glassman
cdaa44f24c
[Postprocessing] Fix dirty flag and share luminance calculator between frames
2023-11-08 22:50:50 +00:00
jvoisin
32a9581394
Merge branch 'deepdepths' into 'master'
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Depth flag handling fixes (bug #7380 )
See merge request OpenMW/openmw!3568
2023-11-08 22:47:29 +00:00
AnyOldName3
9b6d82566f
Merge branch 'unbound' into 'master'
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Don't use Bounding Box node bounds as the original collision shape
See merge request OpenMW/openmw!3562
2023-11-08 16:33:16 +00:00
Kindi
a7a48aaa91
make successful lockspell play unlock sound
2023-11-09 00:27:07 +08:00
Zackhasacat
ec81bd7f1b
rename specilizationIndexToLuaId
2023-11-07 12:01:54 -06:00
Zackhasacat
cb705ff02a
Revert redundant changes
2023-11-07 11:52:53 -06:00
Zackhasacat
ae4eafdfd4
Move classes to types.NPC
2023-11-07 11:50:09 -06:00
Zackhasacat
81da58478d
Remove test use
2023-11-07 11:41:14 -06:00
Zackhasacat
76f872aaa2
use std:;array
2023-11-07 11:40:43 -06:00
Evil Eye
76843aff19
Merge branch 'getcellnametes4' into 'master'
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Use the display name instead of the editor ID for World::getCellName
See merge request OpenMW/openmw!3564
2023-11-07 16:45:55 +00:00
Evil Eye
5356f54526
Merge branch 'savedgamehealth' into 'master'
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Cast displayed health to int in saved game dialog (#7656 )
Closes #7656
See merge request OpenMW/openmw!3563
2023-11-07 16:45:42 +00:00
Alexei Kotov
48c1c2cf08
Merge branch 'partialequippingp2' into 'master'
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Fix partial ammo equipping
See merge request OpenMW/openmw!3434
2023-11-07 03:55:58 +00:00
Zackhasacat
5a0de322a3
Merge branch 'fix_use_item' into 'master'
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Fix #7674
Closes #7674
See merge request OpenMW/openmw!3567
2023-11-07 03:07:43 +00:00
Alexei Kotov
bdc019647a
Merge branch 'figure-skaters' into 'master'
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Use accumulated movement when possible
Closes #5062
See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
Alexei Kotov
d5dbbfb570
Merge branch '75_chameleon' into 'master'
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Make "isTargetMagicallyHidden" include 75% Chameleon
See merge request OpenMW/openmw!3565
2023-11-07 02:59:37 +00:00
Abdu Sharif
0f3dba28a7
Consider 75% Chameleon magical invisibility as well
2023-11-07 02:59:37 +00:00
Alexei Kotov
116ef1c62b
Depth flag handling fixes (bug #7380 )
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Properly disable depth test while allowing depth writes to happen
Remove NiStencilProperty interaction
Don't set up depth flags for BSShaderPPLightingProperty
2023-11-06 02:19:56 +03:00
Petr Mikheev
a60726ce35
Fix #7674
2023-11-05 21:32:18 +01:00
Zackhasacat
231803c6ea
Merge branch 'sunvisibility' into 'master'
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Make sun specularity behavior more intuitive (bug #6190 )
Closes #6190
See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
jvoisin
e88f8e09c3
Merge branch 'fixed' into 'master'
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Replace more variable width integers in ESM code
See merge request OpenMW/openmw!3518
2023-11-05 16:36:13 +00:00
jvoisin
e4c5c1bc43
Merge branch 'govna' into 'master'
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Expose governing attributes to Lua
See merge request OpenMW/openmw!3556
2023-11-05 16:35:27 +00:00
jvoisin
44dc29e675
Merge branch 'forurm' into 'master'
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Add types.Actor.isDead
See merge request OpenMW/openmw!3557
2023-11-05 16:35:09 +00:00
Mads Buvik Sandvei
acf6178ea5
movement = movementFromAnimation;
also when speed is 0.
2023-11-05 16:46:11 +01:00
Evil Eye
9fe0e4c035
Merge branch 'bsshaderdepth' into 'master'
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Support BSShader/BSLightingShader depth flags
See merge request OpenMW/openmw!3560
2023-11-05 09:03:31 +00:00
Evil Eye
776677fd70
Merge branch 'enchantmenttooltips' into 'master'
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Validate enchantment records (bug #7654 )
Closes #7654
See merge request OpenMW/openmw!3531
2023-11-05 09:02:14 +00:00
Alexei Kotov
88749b03d4
Use display name instead of editor ID for World::getCellName
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Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
2023-11-05 05:07:04 +03:00
Mads Buvik Sandvei
e86a4ebafe
Fixes based on comments by capo
2023-11-04 21:01:06 +01:00
Alexei Kotov
255d509c84
Merge branch 'fix_esmtool_output' into 'master'
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Print uint8_t as unsigned in esmtool
See merge request OpenMW/openmw!3561
2023-11-04 18:51:06 +00:00
Mads Buvik Sandvei
9ebec27daf
use const.
2023-11-04 16:18:36 +01:00
Mads Buvik Sandvei
c7c3a52e6a
Clang
2023-11-04 14:41:08 +01:00
Mads Buvik Sandvei
475bb1af65
Move calculating the animation direction into its own function to help simplify update(). Eliminate a pointless epsilon.
2023-11-04 14:34:41 +01:00
Mads Buvik Sandvei
1edc82062d
Account for strafing when draw state is not nothing, and "turn to movement direction" is true
2023-11-04 14:13:02 +01:00
Mads Buvik Sandvei
68fe1361f1
Attempt at clarifying the code
2023-11-04 14:00:13 +01:00
Alexei Kotov
515a90e9e0
Cast displayed health to int in saved game dialog ( #7656 )
2023-11-04 04:30:40 +03:00
Zackhasacat
c311caef9a
Redo specialization field
2023-11-03 17:19:53 -05:00
Alexei Kotov
2c1db92d04
Don't use Bounding Box node bounds as the original collision shape
...
Bounding Box node bounds are not used for non-actor collision in Morrowind and the generated box isn't actually used for actor collision in OpenMW
Preserving btBoxShape cloning code because it might get used in the future
2023-11-04 00:56:14 +03:00
elsid
7a0d1a0868
Print uint8_t as unsigned
2023-11-03 21:23:37 +01:00
Cody Glassman
9a5fa9b8d6
fix persistent buffers and glsl_version
2023-11-03 12:59:23 -07:00
AnyOldName3
e67135a517
Merge branch 'expiredborders' into 'master'
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Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
2023-11-03 18:13:02 +00:00
Evil Eye
eb0ddf72d8
Merge branch 'fix_my_errors' into 'master'
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Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
See merge request OpenMW/openmw!3548
2023-11-03 16:31:23 +00:00
Zackhasacat
dd87d01f06
Fix minor doc error, throw error when attempting to assign a value to a non-existing global variable in lua
2023-11-03 16:31:23 +00:00
Alexei Kotov
af08205f19
Support BSShader/BSLightingShader depth flags
2023-11-03 18:38:01 +03:00
Alexei Kotov
876f6ea2da
Validate enchantment records (bug #7654 )
...
Clean up spell validation
Fix a flaw in spell effect tooltip code
2023-11-03 15:08:16 +03:00
AnyOldName3
07594037ca
Merge branch 'settings_values_shadows' into 'master'
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Use settings values for Shadows settings (#6876 )
See merge request OpenMW/openmw!3550
2023-11-03 11:35:58 +00:00
Alexei Kotov
410fc17159
Merge branch 'fo4_abc' into 'master'
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Use correct template flags for FO4 NPCs
See merge request OpenMW/openmw!3544
2023-11-03 01:30:08 +00:00
Evil Eye
1e06d74f82
Fix #7621
2023-11-02 21:53:22 +01:00
Mads Buvik Sandvei
9c93d907dc
Settings page entry for the "player movement ignores animation" setting.
2023-11-02 19:30:51 +01:00
Evil Eye
2d90176fe9
Add types.Actor.isDead
2023-11-02 19:29:26 +01:00
Zackhasacat
ea3eeb6bad
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-11-02 13:00:20 -05:00
Zackhasacat
859b6c823f
Fix includes
2023-11-02 12:21:59 -05:00
Zackhasacat
25fe42de10
Spacing
2023-11-02 12:17:55 -05:00
Zackhasacat
3c0c699e42
Do not use const
2023-11-02 12:15:48 -05:00
Zackhasacat
685c02bd73
Re-add missing line
2023-11-02 12:10:52 -05:00
Zackhasacat
e54eba7043
Formatting fixes
2023-11-02 12:08:07 -05:00
Evil Eye
a88f0ecc95
Expose governing attributes to Lua
2023-11-02 17:43:09 +01:00
Evil Eye
3baefdf29e
Merge branch 'invisibilityagain' into 'master'
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Improve invisibility breaking consistency (bug #7660 )
Closes #7660
See merge request OpenMW/openmw!3539
2023-11-02 16:00:41 +00:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Alexei Kotov
4445a55084
Merge branch 'font_fix' into 'master'
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Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
2023-11-02 13:09:17 +00:00
Mads Buvik Sandvei
452f7a470e
fabsf -> abs
2023-11-01 23:19:13 +01:00
Mads Buvik Sandvei
a0f8bbc621
Bad merge
2023-11-01 20:34:39 +01:00
Mads Buvik Sandvei
f41de6b02d
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066
Apply legs yaw to accumulated movement.
2023-11-01 20:30:26 +01:00
Zackhasacat
67e74936ff
Make classes Read Only
2023-11-01 13:23:32 -05:00
Zackhasacat
482d174ef2
Read only, add skill spec to docs
2023-11-01 13:21:14 -05:00
jvoisin
d3ccc246c5
Apply 1 suggestion(s) to 1 file(s)
2023-11-01 12:03:49 +00:00
Petr Mikheev
4c6e081da3
Skip zero links to ArmorAddons
2023-11-01 10:30:19 +01:00
Zackhasacat
371eeddf85
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-31 22:23:45 -05:00
Petr Mikheev
6c01ce2672
Use correct template flags for FONV and FO4 NPCs
2023-10-31 23:48:29 +01:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b
Merge branch 'dont_save_esm4' into 'master'
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Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81
Merge branch 'we-all-know-actors-cant-read' into 'master'
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Some cleanup of scripted animation handling.
Closes #4742 , #7637 , and #7636
See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4
Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
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Sort repair and recharge menu list alphabetically
See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad
Sort repair and recharge menu list alphabetically (bug #7642 )
2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
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Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441
Merge branch 'settings_values_stereo' into 'master'
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Use settings values for Stereo settings (#6876 )
See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Andrei Kortunov
377d8c905c
Fix TrueType fonts scaling
2023-10-31 10:59:57 +04:00
Alexei Kotov
03c3818229
Place ESM4::ItemMod into the scene
2023-10-31 00:54:44 +03:00
Alexei Kotov
3d5b06a78e
Sort inactive shader list ( #7652 )
2023-10-30 23:46:25 +03:00
Alexei Kotov
2d38ca4c35
Improve invisibility breaking consistency (bug #7660 )
...
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
2023-10-30 15:30:01 +03:00
Kindi
3761797467
reimplement partial equipping
2023-10-30 11:20:34 +08:00
Petr Mikheev
e51dfca488
Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs.
2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214
Merge branch 'ltexmstt' into 'master'
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Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects
See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Alexei Kotov
a891965d20
Merge branch 'uimodechanged' into 'master'
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Queue Lua handler `uiModeChanged`
See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36
Clang format
2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe
Comments from Capo
2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7
clang format
2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
70f41b22b6
Based on the reason for closing !1845 , we *should* let a scripted animation get stuck forever if the animation was already playing.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76
More persist -> script language.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5
Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8
mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407
rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
24890a729b
clang'd
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
8792e76f5d
explicitly prevent movement whenever playing scripted animations
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cdb325f19a
Rewrite CharacterController::updateAnimQueue() to properly maintain the animation queue and clean up finished animations.
2023-10-29 14:53:03 +01:00
Alexei Kotov
50f3b81096
Merge branch 'settings_values_terrain' into 'master'
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Use settings values for Terrain settings (#6876 )
See merge request OpenMW/openmw!3529
2023-10-29 13:15:54 +00:00
Alexei Kotov
e6137cff73
Merge branch 'tapdancers' into 'master'
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AiWander must update wandering manually flag when resuming existing path.
Closes #7647
See merge request OpenMW/openmw!3526
2023-10-29 13:10:01 +00:00
uramer
1ec4681e40
Merge branch 'areyouthere' into 'master'
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Add record presence early-outs for various script instructions (feature #7625 )
Closes #7625
See merge request OpenMW/openmw!3501
2023-10-29 12:15:48 +00:00
Alexei Kotov
12abd30e9f
Make sun specularity behavior more intuitive (bug #6190 )
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Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
Mads Buvik Sandvei
24bac3ebd4
AiWander must update mIsWanderingManually when resuming wander.
2023-10-29 01:07:46 +02:00
Evil Eye
6cd5734fb3
Rate weapons as useless if the actor's skill is 0
2023-10-28 10:49:18 +02:00
elsid
bb7ac64f19
Use settings values for Stereo and Stereo View settings
2023-10-27 23:30:17 +02:00
elsid
561a6bf854
Avoid using camera settings from stereo manager
2023-10-27 23:29:07 +02:00
elsid
7e5a1cec04
Use settings values for Terrain settings
2023-10-27 22:32:20 +02:00
Alexei Kotov
84cad3de01
Don't show tooltips for unnamed ESM4Named
2023-10-27 22:53:40 +03:00
Alexei Kotov
3f4591eb3b
Add movable static and ESM4 land texture stores
2023-10-27 22:53:40 +03:00
psi29a
f724b05c57
Merge branch 'teleport_block' into 'master'
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Lua: Add isTeleportingEnabled and setTeleportingEnabled to types.Player
See merge request OpenMW/openmw!3519
2023-10-27 17:37:04 +00:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Zackhasacat
6a671186ee
Removed unused var
2023-10-26 11:50:50 -05:00
psi29a
8380da2e1d
Merge branch 'missmewiththatscript' into 'master'
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Remove missing scripts from actors much like is done for items
Closes #7204
See merge request OpenMW/openmw!3502
2023-10-26 16:24:35 +00:00
psi29a
664caa2fc1
Merge branch 'iseeyou' into 'master'
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Prevent fleeing in inappropriate situations (bug #6932 )
Closes #6932
See merge request OpenMW/openmw!3508
2023-10-26 16:24:10 +00:00
psi29a
bdd0299fe7
Merge branch 'flyyouscamps' into 'master'
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Allow talking with fleeing creatures (bug #7631 )
Closes #7631
See merge request OpenMW/openmw!3510
2023-10-26 16:23:57 +00:00
psi29a
035004170c
Merge branch 'datadirs' into 'master'
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Launcher: Improve directory appending UX and heuristics (bug #7502 )
Closes #7502
See merge request OpenMW/openmw!3490
2023-10-26 16:23:28 +00:00
Zackhasacat
c2943e2fd0
Use int32_t
2023-10-25 21:47:00 -05:00
Zackhasacat
2f16a104dc
Revise record store, add specialization function
2023-10-25 21:38:42 -05:00
Zackhasacat
909be9cf35
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-25 21:05:35 -05:00
Zackhasacat
f0640da21e
Add character to core
2023-10-25 21:05:14 -05:00
Zackhasacat
3e31142c0b
Remove lua action
2023-10-25 17:24:18 -05:00
Kindi
1bff02e3b0
add docs
2023-10-26 03:32:15 +08:00
psi29a
6a87ba8f33
Merge branch 'mygui343_fix' into 'master'
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Fix MyGUI 3.4.3 issues [#7528 ]
See merge request OpenMW/openmw!3319
2023-10-25 12:35:13 +00:00
psi29a
f3931c8321
Merge branch 'lua_hud_hide' into 'master'
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Add functions to lua ui library to toggle HUD visibility, and check current status.
See merge request OpenMW/openmw!3450
2023-10-25 12:34:56 +00:00
Zackhasacat
ac9cfc782a
Add functions to lua ui library to toggle HUD visibility, and check current status.
2023-10-25 12:34:56 +00:00
Alexei Kotov
e6c02efbb7
Add record presence early-outs for various script instructions (feature #7625 )
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AddItem, RemoveItem, StartScript, StopScript, AddTopic
2023-10-24 23:19:53 +03:00
Evil Eye
23bf6ed878
Remove missing scripts from actors much like is done for items
2023-10-24 20:59:45 +02:00
Zackhasacat
f4d349070c
Add isTeleportingEnabled and setTeleportingEnabled
2023-10-24 13:51:12 -05:00
Evil Eye
dc781bad5d
Use fixed size unsigned ints for inventory offsets
2023-10-24 17:51:12 +02:00
Zackhasacat
15bee21286
Fix caps
2023-10-24 09:30:00 -05:00