Commit graph

11552 commits

Author SHA1 Message Date
Marc Zinnschlag
b7cce1a665 Merged pull request #1702 2018-05-11 10:11:17 +02:00
David Cernat
57b791ea2a [Client] Show selected object's refNum & mpNum in console window title
This allows for much easier debugging of all objects and actors.
2018-05-11 00:46:24 +03:00
David Cernat
7f00005f04 [Client] Fix GCC build
Based on 71040659ac39dc1236af654b5c3177d015e749e5
2018-05-10 07:16:33 +03:00
David Cernat
32d71de2f5 Update MapWindow every frame, not just when it's open (bug #4279) 2018-05-09 07:33:45 +03:00
Alf Henrik Sauge
feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
Marc Zinnschlag
3197ebd8e7 Merged pull request #1694 2018-05-08 12:19:14 +02:00
David Cernat
715012f087 [General] Implement sending of image data for map tiles in PlayerMap 2018-05-08 05:57:04 +03:00
Andrei Kortunov
b15bed8e22 Avoid excessive loadSound calls 2018-05-07 20:40:53 +04:00
Marc Zinnschlag
53b6ef6f8c minor code cleanup 2018-05-07 09:54:42 +02:00
Andrei Kortunov
17222eb821 Get rid of unnecessary find 2018-05-06 16:42:05 +04:00
Andrei Kortunov
3636cf2015 Do not apply queue movement for standing actors 2018-05-05 22:41:26 +04:00
Andrei Kortunov
1dd36329a3 Load default markers definitions (bug #4410) 2018-05-05 17:14:33 +04:00
David Cernat
df0f9b0f5e [Client] Require a certain Skill progress amount before sending packet 2018-05-01 19:34:21 +03:00
David Cernat
1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
2018-05-01 18:19:52 +03:00
Andrei Kortunov
4872edc5ed Prevent PlaySound overlapping 2018-05-01 16:24:32 +04:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
David Cernat
099f85be0a [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
David Cernat
273179fd5a
Merge pull request #414 from OpenMW/master
Add OpenMW commits up to 29 Apr 2018
2018-04-29 22:35:05 +03:00
David Cernat
4b501a39f4 [General] Implement DoorDestination packet & associated script functions 2018-04-29 22:32:22 +03:00
scrawl
b995584ad2
Merge pull request #1688 2018-04-29 14:27:55 +00:00
David Cernat
3b07dc4b42 [Client] Send equipment packets whenever an item charge or count changes
Since the beginnings of TES3MP, equipment packets have only been sent whenever an item has been replaced by an item with a different refId, with changes in an item's charge or count not sending a packet (but being included in the next packet sent as a result of a refId change). The reason for this was ostensibly the fact that every single equipment packet always included the details for all 19 equipment items (as per Koncord's original design decision), which would have led to massive packet spam if such a packet was sent every time you shot an arrow or lost a little bit of your armor's condition.

With minimalist equipment packets, it is now viable to send equipment packets whenever any item changes in some way, by having the equipment packet contain only that one item.
2018-04-29 05:40:42 +03:00
David Cernat
399e049d87 [Client] Fix logic for minimal size packets in LocalPlayer
Previously, the index changes were not cleared at the start of their corresponding update functions, which in turn meant that an Attribute/Skill/StatsDynamic/Equipment packet received by a player from the server made that player send back the same packet, as the index changes from it were retained.

Additionally, exchangeFullInfo was not set to false, thus sometimes leading to constant full exchanges of information.
2018-04-27 03:45:17 +03:00
David Cernat
7db74509e0 Merge pull request #412 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwscript/transformationextensions.cpp
2018-04-25 21:55:32 +03:00
Capostrophic
6b47f72959
Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
scrawl
bdf1070852
Merge pull request #1688 2018-04-25 11:54:26 +00:00
scrawl
f0507e6b46
Merge pull request #1686 2018-04-25 10:27:38 +00:00
Capostrophic
bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 2018-04-23 22:48:15 +03:00
Capostrophic
9073e4d4ba Initialize playlist file list in playPlaylist (fixes #4134) 2018-04-22 23:21:29 +03:00
Capostrophic
b69e812a52 Utilize inventory character preview lighting color fallback settings 2018-04-22 22:37:27 +03:00
scrawl
d8d26f1de8
Merge pull request #1685 2018-04-22 15:34:31 +00:00
scrawl
ec4e2f0064
Merge pull request #1684 2018-04-22 15:27:31 +00:00
David Cernat
608dcbafe6 [Client] Fix skill updates for LocalPlayer partially broken by 78441c769a 2018-04-22 11:22:36 +03:00
Evgeny Kurnevsky
c025b8f8f3
Remove useless comparison. 2018-04-21 17:10:49 +03:00
David Cernat
02eef933fd
Merge pull request #411 from OpenMW/master
Add OpenMW commits up to 19 Apr 2018
2018-04-21 17:00:55 +03:00
David Cernat
a541d7df3c [General] Rework PlayerStatsDynamic packets so they are of minimal size
(cherry picked from commit fc5e883160)
2018-04-21 00:43:49 +03:00
David Cernat
b9520c11da [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.

(cherry picked from commit d1ad0c91f8)
2018-04-20 22:46:16 +03:00
Capostrophic
37dc3200d1 Inherit the calling object scale in PlaceAt (fixes #4308) 2018-04-20 00:15:26 +03:00
David Cernat
c5b08d6109 [General] Simplify storing of attribute and skill index changes
(cherry picked from commit bd9e8bd10f)
2018-04-19 23:28:03 +03:00
David Cernat
2c77d5f498 [General] Set enforcedLogLevel to -1 when initializing BasePlayer 2018-04-19 20:42:27 +03:00
David Cernat
b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
2018-04-19 17:26:20 +03:00
David Cernat
78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
2018-04-19 15:18:38 +03:00
scrawl
5d1b40c5ea
Merge pull request #1678 2018-04-19 12:18:24 +00:00
David Cernat
af4fcb7261 [Client] Don't force skill update on cell change
Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:

1) The server sending the cell packet first and the skill packet afterwards

2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update

3) The player receiving the skill packet from the server

4) The server receiving the skill packet from the player

The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.

This is the first step in a solution to that situation and similar ones.

(cherry picked from commit cac4684986)

Note: In 0.6.x, this was only a problem if a player's cell was set by the server first and their skills were set next, i.e. this was not a problem in the default CoreScripts because the opposite order used there masked the problem. It was a more significant problem in 0.7 because all packets were queued for a player and sent in a specific hardcoded order.
2018-04-19 14:22:14 +03:00
David Cernat
57070b7f5c [Client] Disable automatic transition to other chargen menus from OpenMW
Previously, after finishing the TES3MP chargen once, mCreationStage was set to 4 in OpenMW, which in turn made it impossible to go through only specific chargen menus again as the result of the relevant TES3MP script function (tes3mp.SetCharGenStage(pid, startStage, endStage) in 0.6.3, player:setCharGenStages(startStage, endStage) in 0.7). In other words, trying to allow a player to just choose their class again made it so the player started at that menu and went through all the other subsequent menus as well, i.e. the player went through the class, birthsign and review menus.
2018-04-19 13:47:42 +03:00
David Cernat
28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
2018-04-19 13:25:29 +03:00
David Cernat
9d46de88e0 [Client] Send cell states correctly after inputting name
Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.

(cherry picked from commit b4e8560698)

# Conflicts:
#	apps/openmw/mwmp/LocalPlayer.cpp
2018-04-18 20:30:48 +03:00
Capostrophic
8617d0603b Display a message if a spell the player tries to use via a quick key is missing (fixes #4391) 2018-04-18 19:10:46 +03:00
David Cernat
9e5ddeac50
Merge pull request #408 from OpenMW/master
Add OpenMW commits up to 18 Apr 2018
2018-04-18 18:05:09 +03:00
tri4ng1e
d310d36ea3
[Fix] Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
Add OpenMW commits up to 17 Apr 2018
2018-04-17 15:25:28 +03:00
David Cernat
50fe54af5d [Client] Update DedicatedPlayer creature if displayCreatureName changes 2018-04-17 15:23:10 +03:00
David Cernat
a01fc577f1 [Client] Add setAttributes() and setSkills() methods to DedicatedPlayer 2018-04-13 16:59:48 +03:00
David Cernat
716809f2db [Client] Prevent errors from NPC-only packets for DedicatedPlayers 2018-04-13 16:23:42 +03:00
David Cernat
68ee64902d [Client] Track & use previous race & creatureRefId for DedicatedPlayers 2018-04-13 16:16:43 +03:00
David Cernat
acb1335d78 [Client] Make creature disguises update correctly 2018-04-13 11:30:38 +03:00
David Cernat
70f9cb535e [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
Andrei Kortunov
174b3d2249 Reset an inventory filter after reload or a new game start (bug #4392) 2018-04-13 09:19:49 +04:00
David Cernat
49e94725aa [Client] Prevent MechanicsManager::playerLoaded() from enabling AI 2018-04-12 17:18:06 +03:00
David Cernat
9d27f5f154 [Client] Create RecordHelper class with initial NPC and creature methods 2018-04-12 14:18:19 +03:00
David Cernat
9697595857 [Client] Don't equip already equipped items in local setEquipment()
This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"

Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
2018-04-10 19:02:55 +03:00
David Cernat
72463cfdb6 [Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
2018-04-10 19:02:55 +03:00
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
Add OpenMW commits up to 9 Apr 2018
2018-04-10 06:43:24 +03:00
scrawl
0982d2175a
Merge pull request #1473 2018-04-09 20:23:43 +00:00
scrawl
92d0fb2981
Merge pull request #1667 2018-04-09 20:23:38 +00:00
scrawl
35300c04cd
Merge pull request #1671 2018-04-09 20:23:35 +00:00
scrawl
308551ad49
Merge pull request #1644 2018-04-09 20:23:24 +00:00
scrawl
cbddb4a0a9
Merge pull request #1638 2018-04-09 20:23:20 +00:00
David Cernat
73dea494c4 [General] Allow changes from PlayerBaseInfo without player stat reset 2018-04-09 19:21:19 +03:00
Capostrophic
cddc0914c8 Option to charge for all companions travelling (fixes #4064) 2018-04-09 19:19:50 +03:00
David Cernat
c132dc70d2 [Client] Make PlayerShapeshift turn DedicatedPlayers into creatures 2018-04-09 15:23:05 +03:00
David Cernat
141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
David Cernat
14f90e773d [Client] Split up creation of DedicatedPlayers into multiple methods
Additionally, print player guids using their string representations for consistency.

The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
2018-04-08 10:56:33 +03:00
Capostrophic
77467f17c9
Fix a typo 2018-04-06 00:10:48 +03:00
David Cernat
c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
34be9383e5 [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00
David Cernat
0eed05610b [Client] Fix autoequipping for creatures in WorldEvent::editContainers() 2018-04-03 15:22:51 +03:00
David Cernat
a86c68c5a1 [General] Add sync for ranged weapon & projectile strike enchantments 2018-04-03 14:12:27 +03:00
David Cernat
3f8d94b030 [General] Synchronize strike enchantments in combat 2018-04-03 10:27:02 +03:00
Andrei Kortunov
27c831959e Handle OnPCHitMe variable (bug #2703) 2018-04-03 07:38:19 +04:00
David Cernat
e3c43c6af7 Merge pull request #400 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
2018-04-03 01:25:17 +03:00
Capostrophic
4f64ba7b7f Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
scrawl
c6abec1e51
Merge pull request #1641 2018-04-02 17:53:30 +00:00
scrawl
d935e78f93
Merge pull request #1645 2018-04-02 17:39:23 +00:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650 2018-04-02 17:32:40 +00:00
scrawl
8e37f6bf3e
Merge pull request #1656 2018-04-02 17:28:46 +00:00
scrawl
f36adfec5f
Merge pull request #1657 2018-04-02 17:28:12 +00:00
scrawl
80a8ef6d49
Merge pull request #1661 2018-04-02 17:18:39 +00:00
elsid
14daadded7
Add virtual destructors
To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^

/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^
2018-04-01 21:51:59 +03:00
David Cernat
26a56d6a02 [Client] Include NPC/creature containers when adding all cell containers 2018-04-01 14:58:04 +03:00
David Cernat
1e3c4fd488 [Client] Fix ProcessorContainer typos caused by careless copy-pasting 2018-04-01 10:47:57 +03:00
David Cernat
7b97e8671d
Merge pull request #398 from OpenMW/master
Add OpenMW commits up to 30 March 2018
2018-04-01 10:04:04 +03:00
David Cernat
f80f3bd484 [Client] Make it possible to reply to requests about specific containers
Previously, a Container packet with a REQUEST action always made the client respond with the contents of all the containers in that cell.

The previous behavior now only happens for requests that have no WorldObjects attached, while requests that have WorldObjects attached get a reply with the contents of those specific containers.
2018-04-01 10:00:39 +03:00
David Cernat
ec1311fcb7 [Client] Make it possible to check whether a class has a ContainerStore 2018-04-01 09:33:07 +03:00
David Cernat
258e319acb [Client] Require InventoryStore for autoequipping actors 2018-04-01 09:02:26 +03:00
David Cernat
afe8c97cb9 [Client] Require InventoryStore for unequipping actors in editContainers 2018-04-01 08:41:57 +03:00
David Cernat
d8b48f6cf4 [Client] Remove redundant container methods from CellController 2018-04-01 07:11:43 +03:00
Capostrophic
baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 2018-03-31 11:46:23 +03:00
Ilya Zhuravlev
fdcfbdbdd1 android: Update for sdl 2.0.8 2018-03-30 12:44:38 -04:00