Commit Graph

10815 Commits (3aedc2e5bc3c8fb637ced73b033fb3df765b9bad)

Author SHA1 Message Date
Koncord aa12b35d03 [Client] Update LocalActor to C++11 8 years ago
Koncord 689050e1d0 [Client] Long expression to lambda 8 years ago
Koncord 58a6a8c3bc [Client] Update LocalPlayer to C++11 8 years ago
Andrei Kortunov 7fcb22b867 Do not show empty journal entries (fixes #3891) 8 years ago
Koncord 6222c20e82 [Client] Convert MechanicsHelper to namespace 8 years ago
Koncord 7d3e08f031 [Client] Simplify loops 8 years ago
Koncord f7341c021f [Client] Modernize loops in WorldEvent to C++11 8 years ago
Koncord 61cc3ced5d [Client] Remove boost from processors 8 years ago
Koncord fcccd7b665 [General] Remove creatureStats.mDead from packets 8 years ago
David Cernat 813a3c89c4 [General] Implement PlayerBook packet to track skill books read 8 years ago
David Cernat b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 8 years ago
David Cernat a358dc6af8 [Client] Revert 0020132 now that 534c819 provides a better fix 8 years ago
David Cernat 7d81b84dd8 [Client] Write list of loaded plugins to log 8 years ago
David Cernat 77758596a1 Merge pull request #230 from OpenMW/master
Add OpenMW commits up to 25 Jun 2017
8 years ago
scrawl 8d17565efd Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900) 8 years ago
scrawl 903e59f495 Don't reset idle time when there is no camera movement (Fixes #3902) 8 years ago
scrawl 44e2089098 Don't play 'menu click' sound for right clicks (Fixes #3919) 8 years ago
scrawl 534c81976c Add missing cell update for physics system (Fixes #3917) 8 years ago
David Cernat 9a519b5cc2 [Client] Avoid incrementing actor death count if we aren't its authority 8 years ago
David Cernat 78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
8 years ago
David Cernat 48c63dbce9 [General] Fix ObjectLock packets by making hasCellData true for them 8 years ago
David Cernat ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 8 years ago
David Cernat df67ae4689 Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
8 years ago
scrawl 62f0ba6045 Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
8 years ago
David Cernat c6aee3b780 [Client] Fix build by changing boost::shared_ptr into std::shared_ptr 8 years ago
David Cernat fa3baac0f3 Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/main.cpp
8 years ago
Andrei Kortunov 1a8f2bfc11 Combat AI: select target by priority 8 years ago
Andrei Kortunov a2be73295b Combat AI: take in account enemy weapon resistance 8 years ago
Andrei Kortunov 62b24eb078 Combat AI: do not use range weapons under water 8 years ago
Jordan Ayers b277bd782e Adjust restock calculations to ignore filled soul gems.
Bug #3684
8 years ago
Allofich 4f08084e79 Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.

(Fixes #3656)
8 years ago
Allofich 028762a7dc Make guards that are attacked try to arrest player
(Fixes #3706)
8 years ago
scrawl 53264f34b3 Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
8 years ago
Allofich 42402976e3 Fixes for building in MSVC 8 years ago
Andrei Kortunov 87939bf3b1 Use mRange to check spell range instead of mArea. 8 years ago
scrawl dd3f612e88 Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
8 years ago
scrawl 80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
8 years ago
scrawl 6d90f5a9a5 Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
8 years ago
Koncord 3803535bd5 [General] Implement CleanChat() 8 years ago
Andrei Kortunov e9d0bf7c12 Added missed return statement 8 years ago
Andrei Kortunov 9fdfb2a83f Spell priority: make AI do not cast target spells when enemy is under water 8 years ago
Andrei Kortunov cab51d26cc Doors: small key search optimizations 8 years ago
Andrei Kortunov 188424d5d3 Allow AI to use keys to open doors 8 years ago
David Cernat bea3afaec8 [Client] Ensure uninitialization of DedicatedActors for late packets 8 years ago
David Cernat 1ae5bd19e1 [Client] Don't set difficulty based on client settings 8 years ago
David Cernat 70d9374a6a [General] Implement PlayerKillCount packets 8 years ago
David Cernat ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 8 years ago
David Cernat e5f5b047bc [Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures 8 years ago
David Cernat 79351c737e [Client] Disable back button in chargen race window 8 years ago
David Cernat 002013294a [Client] Add temporary fix for OpenMW crash caused by using default head 8 years ago
David Cernat 312fc84a6f [Client] Use update timer in mwmp::Cell instead of LocalActor 8 years ago
Bret Curtis dbf149f9b2 gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now 8 years ago
Andrei Kortunov 4600f24e27 Playing sound when AI is opening a door 8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis d799954ca0 replace and purge boost::math::gcd and other non-used headers 8 years ago
Bret Curtis 154d7cffa2 replace and purge boost::function 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis 98752a9702 replace boost::bind 8 years ago
Bret Curtis b7c27e5e96 remove boost/tuple 8 years ago
Bret Curtis d97aa9152b remove more unused imports, including boost headers 8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Bret Curtis c8b67221d7 use nullptr instead of NULL 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
David Cernat 18bf79e08b [Client] Correctly set mpNum for placed gold 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
David Cernat 6ac7ee8fcd [Client] Fix problems with NPC equipment sync 8 years ago
Andrei Kortunov 4bb9622c21 Handle greetings differently from responses 8 years ago
David Cernat abaa26e32a Merge pull request #226 from OpenMW/master
Add OpenMW commits up to 8 Jun 2017
8 years ago
scrawl 59eb0aba7d Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
8 years ago
Koncord 587b53bfed [Client] Reorder files 8 years ago
Koncord b84f97ec2b [Client] Implement PasswordDialog 8 years ago
David Cernat 89f6c6df96 Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
8 years ago
Andrei Kortunov c2962ced90 Removed empty space before dialogue entry (bug #3892) 8 years ago
scrawl 172cc65be9 Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
8 years ago
Andrei Kortunov 00402b7154 Removed unused variable 8 years ago
scrawl 70e02f4c28 Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
8 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 8 years ago
David Cernat 315ec46ff6 Merge pull request #224 from OpenMW/master
Add OpenMW commits up to 3 Jun 2017
8 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 8 years ago
Andrei Kortunov 42f3c73c75 Spell priority: dispel usage improvements 8 years ago
Nicholas f6f07f5497 clear mGoToJail flag on load 8 years ago
Koncord ad873e16b8 [Client] Limiting updates to ~64 per second 8 years ago
Koncord 9742b0a801 [Client] Reset statTimer every timeout 8 years ago
Koncord 80631ae8bd [Client] Reset positionTimer on time expired 8 years ago
Koncord a847d46984 [Client] Get rid Z axis in direction.pos 8 years ago
Koncord d67db1a9bd [Client] Play rotation animation on dedicated players 8 years ago
Koncord 2ef1e26233 [Client] Fix ID_PLAYER_POSITION spam 8 years ago
Koncord 5f30dfd5db [Client] Get rid direction.rot 8 years ago
David Cernat 8c785fb22c [Client] Send ObjectDelete packets when summoned creatures despawn 8 years ago
David Cernat 0bed33e39e [Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
8 years ago
David Cernat 75a60a4700 [Client] Update debug in CellStore 8 years ago
David Cernat e042673779 [Client] Fix error when trying to delete player markers that don't exist 8 years ago
David Cernat cf41956cad [Client] Prevent framerate drops caused by invalid rotation values 8 years ago
David Cernat 41de1876a3 Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
8 years ago
scrawl 9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
8 years ago
Andrei Kortunov f6c3d4935e Spell priority: feather and burden 8 years ago
Andrei Kortunov 10d4cb15ad Improved repair widget 8 years ago
Andrei Kortunov 1164c3f16e Improved recharge widget 8 years ago
Andrei Kortunov 6c21e4ed31 Spell priority: ignore some effects useless in battle 8 years ago
scrawl 2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
8 years ago
David Cernat d8cd57a8be [Client] Make topic sync work with localized versions of the game 8 years ago
David Cernat 34a452d775 [Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
8 years ago
David Cernat a353a21280 [General] Fix code style inconsistencies 8 years ago
David Cernat 97bf0252a4 [Client] Disable collision for actors loaded as dead from server 8 years ago
David Cernat 906b263a2d [Client] Update topics in current dialogue screen when receiving PlayerTopic packets 8 years ago
David Cernat 461ab790e2 [Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors 8 years ago
David Cernat 068a45be87 [General] Synchronize player & NPC rotation animations 8 years ago
David Cernat f4cdedd8cb [General] Synchronize summoned creatures 8 years ago
David Cernat 1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
8 years ago
David Cernat 4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 8 years ago
David Cernat 0cce9908be Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
8 years ago
David Cernat 27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
8 years ago
scrawl a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
8 years ago
Koncord 565889ccbc [Client] Add commit hash to password 8 years ago
David Cernat b0c1aafc5a [Client] Use a 10 times higher maximum distance for linear interpolation 8 years ago
David Cernat ea2a060c67 [Client] Sync actor movements from interiors to exteriors & vice versa 8 years ago
David Cernat 7f6c5e2f48 [Client] Only send PlayerJournal packets for new journal entries 8 years ago
David Cernat 6918ae7bc7 [Client] Don't crash when receiving certain packets from NULL players 8 years ago
David Cernat 2e45203bbb [Client] Clean up mapIndexes in CellController 8 years ago
David Cernat 619982b085 [Client] Only try to send actor data to other players when authorized 8 years ago
David Cernat 73b9683182 [General] Make most ActorPackets smaller by not including refIds in them 8 years ago
David Cernat 7177d56cfb [Client] Only require refNumIndex & mpNum for CellStore::searchExact() 8 years ago
David Cernat 7c87ac80ee [Client] Ensure correct drawState when receiving an ActorAttack packet 8 years ago
David Cernat 9d9581a1c2 [Client] Prevent DedicatedActors from automatically equipping torches 8 years ago
David Cernat 311ce4119d [General] Fix logic issues related to ActorEquipment 8 years ago
Andrei Kortunov 46c8842808 Fixed enchant points calculations formula 8 years ago
David Cernat cdfc2db2d1 Merge pull request #220 from OpenMW/master
Add OpenMW commits up to 26 May 2017
8 years ago
David Cernat 4f273932af [General] Implement sending and reading of ActorEquipment packets 8 years ago
David Cernat ec921eefc8 [Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted 8 years ago
David Cernat 20a72ec807 [Client] Send ObjectTrap packets when disarming traps with keys & probes 8 years ago
David Cernat 32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 8 years ago
David Cernat 7ac115b359 [Client] Implement sending and reading of ObjectTrap packets 8 years ago
Koncord 24d4e1c222 [General] Remove useless PacketSendMyID 8 years ago
Koncord 056ec2d434 [General] Fix CMake errors 8 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 8 years ago
David Cernat 97768be14b [Client] Send ObjectPlace packet for random creatures interrupting rest 8 years ago
David Cernat 11369f6513 [General] Implement sending and reading of PlayerTopic packets 8 years ago
David Cernat 08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 8 years ago
David Cernat b1264cca92 [Client] Send ObjectLock whenever using spells or keys to unlock objects 8 years ago
David Cernat 870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 8 years ago
David Cernat 48ee8fd536 [Client] Send PlayerFaction packets when getting expelled from factions 8 years ago
David Cernat d0ec5c61e2 Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
8 years ago
scrawl f9cdc2da94 Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
8 years ago
MiroslavR 98daf4f043 Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
8 years ago
David Cernat d307876199 Merge pull request #218 from OpenMW/master
Add OpenMW commits up to 21 May 2017
8 years ago
scrawl 8cd8eab9dd Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
8 years ago
Andrei Kortunov 4f41c44cd6 Swap enchant type when clean selected soulgem widget (fixes #3878) 8 years ago
David Cernat e6983993c2 [General] Implement sending and reading of PlayerFaction packets 8 years ago
David Cernat 04c9c5ed48 [General] Forward PlayerJournal packets to other players 8 years ago
David Cernat 0189dbf916 [General] Make JournalItem consistent with other packet structs 8 years ago
David Cernat 1d0167c3c9 [Client] Add missing include for PlayerFaction processor 8 years ago
David Cernat ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
8 years ago
David Cernat f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
8 years ago
David Cernat 05564bd123 [General] Add basic integrity check to reading of Container packets 8 years ago
David Cernat 46501909ff [Client] Comment out spammy debug about Container packets 8 years ago
David Cernat 8f5e6531db [Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
8 years ago
David Cernat 271594f0ee [Client] Don't play death animations for NPCs saved as dead on server 8 years ago
David Cernat 2eb5221472 Merge pull request #215 from OpenMW/master
Add OpenMW commits up to 9 May 2017
8 years ago
David Cernat 5a786e6c56 [Client] Make all LocalActors get initialized correctly again 8 years ago
David Cernat d7d4dec200 [Client] Don't spam AnimFlags packets when a Player or Actor is flying 8 years ago
David Cernat 1f747d4375 [Client] Only apply interpolation when positions don't change too much 8 years ago
David Cernat cc559cf8e2 [General] Don't send packets for dead LocalActors, to fix Position spam 8 years ago
Allofich 315ad54b29 Don't make NPCs or player speak while underwater
(Fixes #3851)
8 years ago
David Cernat 5bd95628ce [Client] Send an ObjectDelete packet when disposing of corpses 8 years ago
David Cernat 26087a182d Merge pull request #213 from OpenMW/master
Add OpenMW commits up to 8 May 2017
8 years ago
scrawl 109bc3cb59 Merge pull request #1281 from akortunov/purgefix
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
8 years ago
Koncord d82ed7d0ad [Client] Register ProcessorGameTime 8 years ago
Koncord 6c45b6dc5b [Client] Fix ProcessorGameTime ID 8 years ago
David Cernat 3fb0bbb58c [Client] Make it possible to turn off console again 8 years ago
David Cernat 34f0a5e076 [Client] Disable leveled creatures from their class instead of scene.cpp 8 years ago
David Cernat aaaed8ab8b [Client] Fix potential object duplication in WorldEvent::placeObjects()
Also clean up the debug messages in WorldEvent so they don't take up multiple lines.
8 years ago
David Cernat de49f5f175 [General] Add and use isActor bool for WorldObject 8 years ago
David Cernat 9d2c5c3502 [General] Simplify structure of BaseEvent 8 years ago
David Cernat dcc61a095a [Client] Allow multiple WorldObjects to be added to a WorldEvent 8 years ago
David Cernat bdc8b7f863 [Client] Send level creatures in ObjectPlace reply to ActorList request 8 years ago
David Cernat 9eef867928 [Client] Disable regular spawning of leveled creatures 8 years ago
David Cernat 3def111ca1 [Client] Fix graphical glitches related to DedicatedActor initialization 8 years ago
David Cernat 62aa6ed7ea [Client] Send PlayerPosition packets based on a timeout 8 years ago
David Cernat ef12a37d59 [Client] Send ActorPosition packets based on a timeout 8 years ago
David Cernat db3859565b [Client] Send ActorStatsDynamic packets only when stats change enough 8 years ago
David Cernat 4d81455020 [General] Rework and simplify death reasons so they work with NPCs 8 years ago
David Cernat b745a33f18 [Client] Resurrect DedicatedActors that aren't supposed to be dead 8 years ago
David Cernat 8b4e167efe [Client] Prevent NPC subtitles from being added to open Dialogue window 8 years ago
David Cernat bcdbecf608 [Client] Initialize Cell before moving DedicatedActor to it 8 years ago
David Cernat 60cf623455 [Client] Make DedicatedActors transition into LocalActors when eligible 8 years ago
David Cernat 206c9cc357 [Client] Use CellController pointers to make code easier to read 8 years ago
David Cernat e05adbfe65 [Client] Add better debug for Actor cell changes 8 years ago
David Cernat 950a8eae3d [Client] Move Actors to Cells rather than reinitialize them from scratch 8 years ago
David Cernat 8b8d55e8d3 [Client] Set a very high processing range for AI for the time being 8 years ago
David Cernat 8d41a0c53b [Client] Make LocalActor initialization include newly spawned Actors 8 years ago
Andrei Kortunov 4d927439ca Spell priority: item wearing check when disintegrate weapon/armor 8 years ago
Koncord 93edd67681 [Client] Use boolean var instead requestQuit or throwing runtime_error 8 years ago
Koncord e0139c33b3 [Client] Remove destructor in Cell 8 years ago
Koncord 4eb02af8fb [Client] Use __WINDOWS define 8 years ago
Koncord 47e6820f97 [General] Move printWithWidth and intToHexStr to components 8 years ago
Andrei Kortunov d598809ac6 Spell priority: check spell resistance, check if actor is already has a non-magnitude effect 8 years ago
David Cernat 34e77c5dae [Client] Initialize Actors based on the guid of an ActorAuthority packet 8 years ago
David Cernat 0b40cb8919 [Client] When there are more client than server plugins, print them all 8 years ago
David Cernat 92e277d75d [Client] Prevent application hang on Windows when plugins don't match 8 years ago
David Cernat 0284f18876 [Client] Replace plugin load order message with a clearer one at the top 8 years ago
David Cernat 1dbe9f0eaa [Client] Print plugin comparison in a better-looking way on Windows 8 years ago
David Cernat f80a16b897 [Client] Don't use try/catch when printing missing plugins
Also move load order note to bottom where it fits better.
8 years ago
David Cernat 4294508082 [Client] Don't print null for missing plugins when comparing with server 8 years ago
David Cernat c3c04bbfc3 [General] Make coding style consistent 8 years ago
Koncord afcf5a7fc8 [Client] Fix segmentation fault 8 years ago
Koncord ccae9590cc [Client] Fix comparison between signed and unsigned integer expressions 8 years ago
Koncord 01bdbfecfb [Client] Fix wrong checksum collection 8 years ago
Koncord 7bee82cedb [Client] Add notification about strict order 8 years ago
Koncord f6bea7a114 [Client] Read answer about ID_GAME_PREINIT from server 8 years ago
David Cernat cad3eb8968 [Client] Iterate through CellStore's mergedRefs when initializing Actors 8 years ago
David Cernat ebf9df3fe2 [Client] Add getMergedRefs() method to CellStore 8 years ago
David Cernat f59609fcd7 [Client] Fix actor memory leaks, part 2 8 years ago
David Cernat 9b58973929 [Client] Remove variable added by tes3mp to CellStore that is not used 8 years ago
David Cernat a77bd6652f [Client] Read ActorPosition packets sent from Lua script cell loads 8 years ago
Andrei Kortunov 1520a4d7db Levelup menu layout fixes 8 years ago
David Cernat 730df061b3 [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 8 years ago
David Cernat 48b773bfcb [Client] Use float scale for WorldEvent::sendObjectScale() 8 years ago
Koncord 60f4a1d9e5 [Client] Fix issues when changing npc model to creature 8 years ago
Andrei Kortunov 26ec467df0 Tooltips: faction, magic effects layout fixes 8 years ago
Andrei Kortunov 987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 8 years ago
MiroslavR d24bcbac15 Do not apply underwater effects to player's voice (Fixes #3850) 8 years ago
Andrei Kortunov 6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 8 years ago
David Cernat e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 8 years ago
David Cernat 809b4d78ba [Client] Split off DedicatedPlayer and PlayerList into different files 8 years ago
David Cernat f2ec6ce02c Merge pull request #209 from OpenMW/master
Add OpenMW commits up to 30 Apr 2017
8 years ago
scrawl 9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
8 years ago
Koncord eda74ddf44 [Client] Fix memory leaks 8 years ago
Koncord 3372f27f3a [Client] Notify player about current chat mode 8 years ago
David Cernat f6a218025a [Client] Fix actor memory leaks, part 1 8 years ago
Koncord 805c346bd7 [Client] Fix copy-paste mistake 8 years ago
Koncord 465a05bad0 [Client] Add ability to look like a creature for the DedicatedPlayers 8 years ago
Koncord 7af73782f3 [OpenMW] Implement MWWorld::createRecord for Creatures 8 years ago
David Cernat d333c0b484 [Client] Read ActorStatsDynamic packets sent from Lua script cell loads 8 years ago
Koncord fbd8e8b3a1 [Client] Use CreatureStats instead NpcStats 8 years ago
Koncord 26c00c3141 [Client] Change chat font to RussoOne for better visibility 8 years ago
Koncord db0e25cb6c [Client] Allow colors in the chat window 8 years ago
David Cernat e419e25e72 [Client] Don't initialize actors without unique indexes 8 years ago
Andrei Kortunov f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 8 years ago
Andrei Kortunov bba822c014 Purge all effects with same ID instead only first (fixes #3839) 8 years ago
David Cernat 6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 8 years ago
David Cernat 7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 8 years ago
David Cernat 6658531713 [General] Fix names for two PlayerProcessors 8 years ago
David Cernat 7dbcfbd3b1 [Client] Use better check for empty CreatureStats in DedicatedActor 8 years ago
David Cernat 11605bd19a [Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
8 years ago
David Cernat a4165325fa [Client] Improve synchronization of Actor swings 8 years ago
David Cernat ce9605957a [Client] Use different way of preventing attacks on players in dialogue 8 years ago
David Cernat ea7c3f2dc7 [Client] Make tes3mp combat code work with Creatures, not just NPCs 8 years ago
David Cernat a82646a130 [Client] Delineate tes3mp-only code more clearly, part 2 8 years ago