Commit Graph

2629 Commits (0.7.1-build-fixes)

Author SHA1 Message Date
Capostrophic 7ef6fa9f61 Remove deprecated GMST get* functions 6 years ago
Andrei Kortunov 60698e6f8a Optimize new magic effects update system 6 years ago
Andrei Kortunov 3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 6 years ago
AnyOldName3 25e92481f4 Merge remote-tracking branch 'refs/remotes/upstream/master' 6 years ago
David Cernat a083439139 Merge pull request #469 from davidcernat/master while resolving conflicts
# Conflicts:
#	apps/openmw/main.cpp
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/worldimp.hpp
6 years ago
AnyOldName3 80082308f0 Merge upstream (shadermanager log system revamp) 6 years ago
Andrei Kortunov 31f8bea1dd Rework spell effects management 6 years ago
Andrei Kortunov 8516aee6e0 Implement getHalfExtents() for non-actor objects 6 years ago
Andrei Kortunov 5a4d0cec3a Use new logging system for game itself 6 years ago
AnyOldName3 1e48114492 Use JDGBOLT's indoor 'sun' direction. 6 years ago
AnyOldName3 a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 6 years ago
AnyOldName3 586ac2d12d Revert "Prevent accidental culling of first person meshes"
This reverts commit c38bf6757a.
6 years ago
Andrei Kortunov b7859b3fa9 Cap underwater view distance (bug #4565) 6 years ago
AnyOldName3 c38bf6757a Prevent accidental culling of first person meshes 7 years ago
Andrei Kortunov 12144de8ed Initialize missing variables 7 years ago
Andrei Kortunov 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 7 years ago
AnyOldName3 cc23a968d1 Merge upstream/master 7 years ago
David Cernat 0f0e8b7c08 [Client] Adjust log levels used for weather and global map 7 years ago
David Cernat c23fc3446f [Client] Avoid sending map tiles for Wilderness cells 7 years ago
David Cernat a236ffc4be Merge pull request #456 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	README.md
#	apps/openmw/mwgui/quickkeysmenu.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/combat.cpp
7 years ago
Andrei Kortunov 3c7ab976c3 Ignore movement from scripted animations (bug #4475) 7 years ago
David Cernat 7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 7 years ago
David Cernat deda6ec071 [Client] Don't send WorldMap packets for already explored map tiles 7 years ago
Capostrophic ecafcefae9
Fall back to regular head when getVampireHead fails 7 years ago
AnyOldName3 f8e4f3fca5 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
Andrei Kortunov c195144b17 Take transformation from first node with given name in file (bug #4469) 7 years ago
AnyOldName3 553094669b Merge upstream/master (& fix merge conflicts) 7 years ago
Marc Zinnschlag a8ad530db9 Merged pull request #1749 7 years ago
Miloslav Číž 477e1437d2 Resolve conflicts 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Miloslav Číž c3d7ee5a9e Resolve merge conflicts 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
Andrei Kortunov f299be8158 Play scripted animations even if SkipAnim is used 7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
David Cernat 2942bf6455
Merge pull request #445 from OpenMW/master
Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat 72862dc255 [General] Turn PlayerMap into WorldMap, now a Worldstate packet 7 years ago
David Cernat 04a2025340 Fix crash when adding items to certain disabled creatures (bug #4441) 7 years ago
David Cernat 669d4d3d7e
Merge pull request #440 from OpenMW/master
Add OpenMW commits up to 27 May 2018
7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
David Cernat 74c2a0b311
Merge pull request #438 from OpenMW/master
Add OpenMW commits up to 24 May 2018
7 years ago
Marc Zinnschlag 7324bd368f Merged pull request #1573 7 years ago
AnyOldName3 9ff31cc80d Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
AnyOldName3 9093ab59f6 Restore water object refractions and reflections. 7 years ago
David Cernat dc9a3bf73f
Merge pull request #429 from OpenMW/master
Add OpenMW commits up to 16 May 2018
7 years ago
Andrei Kortunov df459199dd Avoid left shift of negative value 7 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
David Cernat 715012f087 [General] Implement sending of image data for map tiles in PlayerMap 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
scrawl b995584ad2
Merge pull request #1688 7 years ago
Capostrophic 6b47f72959
Set character preview scene ambient to 0, 0, 0 7 years ago
scrawl bdf1070852
Merge pull request #1688 7 years ago
Capostrophic bfcdf660f2 Utilize inventory character preview lighting rotation fallback settings 7 years ago
Capostrophic b69e812a52 Utilize inventory character preview lighting color fallback settings 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
bret curtis 4890ecd357 remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb 7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
7 years ago
Chris Robinson 6d557fec8e Increase the far clip plane when distant terrain is enabled 7 years ago
AnyOldName3 6d29375d5e Turning on shadows will now force shaders on 7 years ago
AnyOldName3 e46bf28e5f Add object shadows setting 7 years ago
AnyOldName3 d4b37ad6b1 Apply Scrawl's fix for the local map 7 years ago
AnyOldName3 d6a7aec971 Make RenderingManager::configureAmbient do what it was intended to. 7 years ago
scrawl 839196e4fa
Force normal polygon mode for the map camera (Fixes #4235) 7 years ago
AnyOldName3 cfad38b869 Make masks consecutive and ordered. 7 years ago
AnyOldName3 6f582f5411 Make indoor shadows do something meaningful. 7 years ago
AnyOldName3 3fe8dc6309 Remove leftover import 7 years ago
AnyOldName3 d1a2955fa1 Merge upstream 7 years ago
AnyOldName3 f9cf1ac94b Separate indoor and outdoor shadow casting masks. 7 years ago
AnyOldName3 e233dae1cd Hook up the new shadow technique 7 years ago
AnyOldName3 02d0ee3485 Rename old shadow class to shadow manager 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
scrawl 899d464b0d
Cap the rain emitter's frame time (Fixes #4314) 7 years ago
AnyOldName3 c3d7c7de21 Prevent first-person meshes disappearing. 7 years ago
AnyOldName3 6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
7 years ago
Miloslav Číž 3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
7 years ago
AnyOldName3 8d4b32166c Remove outdated comments 7 years ago
AnyOldName3 c3e0398d1c Add settings 7 years ago
AnyOldName3 f56a117bde Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
AnyOldName3 4de3a361fb Make shadow maps only cover regions where shadow receivers might be. 7 years ago
scrawl b8c25e6bff
Use the correct priority of animation sources in getStartTime (Fixes #4263) 7 years ago
AnyOldName3 b08938485f Make suspending viewer threads the responsibility of the caller, not the shader manager. 7 years ago
AnyOldName3 229cc9696f Make updating global shader defines update shaders. 7 years ago
AnyOldName3 617473c7da Force near plane out further for LiSpSM projection 7 years ago
Miloslav Číž ee40b41285 Add slider for refraction size in settings window 7 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
Miloslav Číž 37aa761283 Change spherical screenshot filtering to nearest 7 years ago
AnyOldName3 4612597877 Switch to insert_or_assign semantics when adding shadow defines to the global shader defines. 7 years ago
AnyOldName3 98cd9fc144 Add preliminary support for global shader defines. 7 years ago
AnyOldName3 0f6f097cf2 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
Miloslav Číž df61a30259 preincrement 7 years ago
Miloslav Číž ddbf6c162f use linear filtering for the cubemap 7 years ago
Miloslav Číž fc507c66f7 remove no longer needed stuff 7 years ago
Miloslav Číž 3ae5310567 use loading screen to freeze the screen 7 years ago
Miloslav Číž 2b5f147545 allow non-power-of-2 sized cubemaps 7 years ago
Miloslav Číž bccff768ff select closest power of 2 resolution for the cubemap 7 years ago
Miloslav Číž 56c74fb96f add scene switch node 7 years ago
Miloslav Číž 1a4f351e3d move camera freeze code 7 years ago
Miloslav Číž af38d3a47d get rid of sphericalscreenshot class 7 years ago
Miloslav Číž 226fb9c26b render cubemaps in OGL coordinates 7 years ago
Miloslav Číž 1c3d45f641 dirty 360 screenshot GPU setup 7 years ago
Miloslav Číž 823218bb61 freeze screen during screenshot taking 7 years ago
Miloslav Číž 511a5686da planet mapping adjustment 7 years ago
Miloslav Číž 4fc532d873 reference screenshot settings only from one place 7 years ago
Miloslav Číž d71d984cfa more unused stuff cleanup 7 years ago
Miloslav Číž 525f8b4d8e get rid of special key for 360 screenshot 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
Miloslav Číž 1f49612ca3 enable water effects for 360 screenshots 7 years ago
Miloslav Číž 319ed2f9b8 disable 360 screenshots in vanity/preview mode 7 years ago
Miloslav Číž 497b33e403 small corrections 7 years ago
Miloslav Číž 9ab3a0c44b set cubemap width differently 7 years ago
Miloslav Číž 5baff05bac add cubemap mapping 7 years ago
Miloslav Číž 5a07d135ae add settings for cubemap size 7 years ago
Miloslav Číž 1b184d8716 correct player mask 7 years ago
Miloslav Číž e54c0a90fa fix mirrored spherical screenshots 7 years ago
Miloslav Číž d763e9fe46 add settings for spherical screenshots 7 years ago
Miloslav Číž 8f32114025 segfault fix 7 years ago
Miloslav Číž d4fd08a63f save 360 screenshots in the configured directory 7 years ago
Miloslav Číž f60840754f disable water effects for spherical screenshots 7 years ago
AnyOldName3 548c42b5fd Disable over-zealous shadows in the character preview. 7 years ago
AnyOldName3 64d5d0fd66 Prevent the local map from being considered to be shadowed. 7 years ago
Miloslav Číž 5698d70806 small planet mapping 7 years ago
Miloslav Číž 5f36518181 spherical mapping 7 years ago
AnyOldName3 e201e359a9 Move Shadow to Components 7 years ago
AnyOldName3 1a30a917af Merge upstream/master 7 years ago
AnyOldName3 2e7951c83f Remove unused mask 7 years ago
AnyOldName3 aa31cbba4f Attempt (and fail) to make the local map show without unwanted shadow 7 years ago
AnyOldName3 c3616ca78b Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
Miloslav Číž 4761a3d98b dirty cylindrical projection 7 years ago
AnyOldName3 3403205231 Use three shadow maps per light 7 years ago
Miloslav Číž 3be9e2ee95 make spherical screenshot class 7 years ago
AnyOldName3 3106159721 Turn off all shadow texture units for the sky now it is possible for there to be more than one 7 years ago
AnyOldName3 09b02c307a Merge from base branch 7 years ago
Miloslav Číž 5afe02505b hide player in first person 360 screenshot 7 years ago
Miloslav Číž ce55d7c2f5 basic cubemap rendering 7 years ago
Miloslav Číž 7feba7e498 basic setup for 360 screenshots 7 years ago
AnyOldName3 56fa33af66 Enable parallel split shadow maps 7 years ago
AnyOldName3 7a03ad6558 Switch to a tidier way of disabling the correct texture unit 7 years ago
AnyOldName3 26fe47b9a2 Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two 7 years ago
AnyOldName3 3f63ebce77 Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) 7 years ago
AnyOldName3 d0587a3ad5 Clean up the debug hud now it's working. 7 years ago
AnyOldName3 b0c0c88201 Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two 7 years ago
AnyOldName3 ce0e937e8d Attempt to force the sky to not accept the default shadow shader or shadow texture. 7 years ago
scrawl ceaf0ee409 Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
7 years ago
scrawl 8141ee47d5 Fix shader compile error 7 years ago
scrawl d0866d1b3c Revert change to node mask that appears to not serve any purpose 7 years ago
AnyOldName3 ab669a434e Update the shadow frustrum bounds properly 7 years ago
AnyOldName3 ef8a7d1cb9 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
AnyOldName3 cf54b4a130 Prevent debug HUD geometry from being culled erroneously. 7 years ago
Miloslav Číž 3731e20228 fix rain ripple regression 7 years ago
AnyOldName3 2a90dff388 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
Miloslav Číž a7cad65aab fix water shader switching bug 7 years ago
Miloslav Číž 8a1e0e74fd update uniform from one place 7 years ago
Miloslav Číž 797e407269 make snow create water ripples 7 years ago
Miloslav Číž da47653625 move rain intensity uniform to water node 7 years ago
Miloslav Číž af6eeddbe5 use operator instead of drawcallback 7 years ago
Miloslav Číž 65977b910e wrap weather around in all directions 7 years ago
Miloslav Číž 380a5799dd use bbox as wrap range & apply to all particle systems 7 years ago
Miloslav Číž 38bfa64100 transform weather particles to world space 7 years ago
Miloslav Číž 8114126a62 make use of renderinfo 7 years ago
Miloslav Číž 33a1459b11 search for particle system by class name 7 years ago
Miloslav Číž b95c9ba483 rain independent from camera plus wrap-around 7 years ago
AnyOldName3 737563875a Remove superfluous - sign and switch to other debug shader 7 years ago
AnyOldName3 be50ed7387 Use a test image guaranteed to exist. 7 years ago
AnyOldName3 26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 7 years ago
AnyOldName3 0568c93b39 Add specific shadow source files to MWRender 7 years ago
AnyOldName3 ba1e2cab2f Merge remote-tracking branch 'upstream/master' into osgshadow-test 7 years ago
Miloslav Číž 4999c667b6 fix rain ripple bug 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
Miloslav Číž 566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 7 years ago
Miloslav Číž 2346c5338e increase water fudge to get rid of artifacts 7 years ago
AnyOldName3 99f6a1b8e1 Switch to LispSM 7 years ago
Chris Robinson 917a3b5dff Avoid creating temp strings when looking for an animation stop key 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
scrawl 00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
AnyOldName3 a5397e5f2d Merge master 7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
AnyOldName3 e2623d21ab Merge remote-tracking branch 'upstream/master' into osgshadow-test 7 years ago
MiroslavR d24286273b Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 8 years ago
scrawl 9bc24ab629 Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 8 years ago
scrawl 5c11266a46 Fix character preview item selection 8 years ago
scrawl 7f634514a8 Fix the viewport of the character preview being set a frame ahead due to a threading issue 8 years ago
scrawl ac78d01b2b Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
8 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago