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2612 commits

Author SHA1 Message Date
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220 Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
scrawl
2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac Fix activation distance in third person mode 2016-07-10 17:10:19 +02:00
Allofich
d4e656ceaf Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
scrawl
6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989 Clean up, remove unnecessary code changes 2016-07-09 02:24:08 +09:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
Allofich
0e5c3f781f Only allow trap distance check to apply to player 2016-07-07 22:10:38 +09:00
Allofich
7de3afaa7d Cleanups 2016-07-07 21:57:00 +09:00
Allofich
cb621939fd Streamline trap code 2016-07-07 21:56:54 +09:00
Allofich
35a23c3b49 Implement and use new method allowTelekinesis() 2016-07-07 21:54:31 +09:00
Allofich
8014f37879 Avoid duplicate code 2016-07-07 21:54:30 +09:00
Allofich
538209b0a2 Change variable to mRatio and initialize it 2016-07-07 21:54:29 +09:00
Allofich
e25e698978 Fix telekinesis check for activators 2016-07-07 21:54:29 +09:00
MiroslavR
d4e29e3e0c Clear projectiles on non-incremental time advances 2016-07-06 00:11:58 +02:00
Allofich
c1236f4113 Simplified code 2016-07-04 20:25:25 +09:00
Allofich
c02695e56d Cleanups and fixes 2016-07-04 16:06:16 +09:00
Allofich
64d298d2b5 Use raycast distance when player activates trapped object 2016-07-04 16:06:15 +09:00
Allofich
64d53a2314 Avoid double raycasts when using getFacedObject 2016-07-04 16:06:04 +09:00
Allofich
574e40db5e Don't allow telekinesis on activators 2016-07-04 01:50:47 +09:00
scrawl
d96e49c04a Do not set change flag when running forEach on an empty cell 2016-07-02 20:44:14 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
scrawl
96757a3b7c Fix non-predefined cells not being saved correctly 2016-07-02 19:43:08 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
Allofich
b29e9e9c77 Don't allow telekinesis on actors or teleport doors 2016-07-01 02:27:20 +09:00
MiroslavR
72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 2016-06-29 22:54:11 +02:00
scrawl
f549b5fb7a Add missing include 2016-06-17 04:34:31 +02:00
scrawl
c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 2016-06-17 02:27:49 +02:00
scrawl
844cbc5a14 Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
scrawl
a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 2016-06-10 23:47:01 +02:00
scrawl
12eea9ed69 Remove magic number in getMaxActivationDistance 2016-06-07 15:18:36 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 2016-06-02 21:24:19 +02:00
scrawl
a2153a6213 Remove outdated comment 2016-05-25 21:41:05 +02:00
scrawl
5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
2016-05-25 21:37:56 +02:00
scrawl
3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 2016-05-24 13:21:43 +02:00
scrawl
b0180cb6b4 Fix current region check (Bug #3391) 2016-05-16 02:05:02 +02:00
scrawl
fcbcc004a3 Don't use unordered_map 2016-05-11 02:35:17 +02:00
scrawl
59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 2016-05-10 17:39:57 +02:00
scrawl
3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 2016-05-08 18:59:41 +02:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
scrawl
c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
2016-04-17 18:10:47 +02:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
scrawl
d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 2016-04-15 00:49:36 +02:00
Bret Curtis
2c90b0b78d fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
scrawl
cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00
scrawl
004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 2016-03-05 15:56:54 +01:00
scrawl
76b47c6d5d PlaceAt: don't correct spawn points for non-actors 2016-03-04 12:25:22 +01:00
scrawl
16dca126dd PlaceAt: don't use actor's X/Y rotation 2016-03-04 12:22:13 +01:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
scrawl
36bb255bc0 Use safePlaceObject in spawnRandomCreature 2016-02-29 17:30:38 +01:00
scrawl
be62ae758a Fall back to sides first 2016-02-29 17:26:52 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e Create a collision shape for the default terrain 2016-02-28 16:47:41 +01:00
scrawl
f2f601b958 Implement corpse clearing (Fixes #2363) 2016-02-27 13:20:50 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
6bfeb118d7 Fix cleanup issue 2016-02-10 19:08:17 +01:00
scrawl
9f729667fb Remove debug output 2016-02-09 21:16:11 +01:00
scrawl
0865cea211 Preload terrain 2016-02-09 21:16:11 +01:00
scrawl
1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 2016-02-09 19:04:59 +01:00
scrawl
246566cef4 Preload instances in BulletShapeManager 2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
f6f9eff9a6 Preload levelled creatures 2016-02-09 03:06:00 +01:00
scrawl
6806741d9b Add settings for disabling the individual preloading types 2016-02-09 01:58:33 +01:00
scrawl
10a3e270a3 Preload fast travel destinations 2016-02-09 01:52:02 +01:00
scrawl
1cda2bf796 Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
scrawl
f9082502f8 Move construction of WorkQueue to RenderingManager 2016-02-09 01:02:40 +01:00
scrawl
d16450bff2 Fix correctActorModelPath in preloader not being used 2016-02-09 00:28:27 +01:00
scrawl
effe022bb2 Move preload model list to MWClass, preload NPC head/hair 2016-02-08 20:52:32 +01:00
scrawl
fc0be77e4c Preload keyframes 2016-02-08 15:51:31 +01:00
scrawl
ef5de94548 Fix correctActorModelPath 2016-02-08 15:31:09 +01:00
scrawl
e4e313fe12 Remove outdated comment 2016-02-08 14:41:21 +01:00
scrawl
c8054424c9 Preload items equipped by NPCs 2016-02-07 22:37:52 +01:00
scrawl
a81b10b415 Make the cache expiryDelay configurable 2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c Add preloading settings 2016-02-07 18:01:14 +01:00
scrawl
610257cd3a Preload the exterior cell grid 2016-02-07 07:37:56 -08:00
scrawl
8592166eeb Preload surrounding cells when preloading an exterior cell destination 2016-02-07 05:27:19 -08:00
scrawl
023c87b215 Preload cell when the player goes near a teleport door. It works! 2016-02-07 05:13:46 -08:00
scrawl
d855a13b44 Clear the resource cache from the worker thread 2016-02-07 00:36:31 +01:00
scrawl
6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
a72af4a1a3 cout that should be cerr 2016-02-05 23:25:01 +01:00
scrawl
6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00