scrawl
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677fc84223
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
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scrawl
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7907181c0c
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Fix uninitialized member
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2014-02-05 05:18:11 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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scrawl
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8b8fb931a0
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Feature #50: Don't allow ranged weapon attack when ammunition is empty
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2014-02-05 05:18:10 +01:00 |
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scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5ee105c812
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Fix typo
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2014-02-05 05:18:10 +01:00 |
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scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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2014-02-01 18:42:00 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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da34f8bda1
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Fix LastHitObject
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2014-01-31 04:43:35 +01:00 |
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scrawl
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067c2bc2ec
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Disable combat movements for creatures without weapons
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2014-01-31 04:43:35 +01:00 |
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scrawl
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7820ea5806
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"Always best attack" should only affect the player
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2014-01-31 04:43:35 +01:00 |
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scrawl
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52f89e9a17
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Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
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2014-01-31 04:43:35 +01:00 |
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scrawl
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39d86a9468
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
|
scrawl
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e717694b36
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Reset Run stance in AiWander
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2014-01-29 15:37:27 +01:00 |
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scrawl
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23ffb8a4dc
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Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
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2014-01-29 15:37:27 +01:00 |
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scrawl
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190512156d
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
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scrawl
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ea7e0abdc2
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
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scrawl
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82146e7f8d
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Use GMSTs for levelup
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2014-01-29 15:37:26 +01:00 |
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scrawl
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cc40cec395
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Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
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2014-01-29 15:37:26 +01:00 |
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mrcheko
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3a5da7e6e8
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merged with master
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2014-01-29 00:03:00 +02:00 |
|
Marc Zinnschlag
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a473c3f619
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some cleanup
|
2014-01-28 12:36:10 +01:00 |
|
Marc Zinnschlag
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fd5486864a
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Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2014-01-28 12:33:31 +01:00 |
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mrcheko
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e50e94af0b
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
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mrcheko
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fe0268062d
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merge with master
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2014-01-27 22:38:01 +02:00 |
|
gus
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846276f747
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clean up
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2014-01-27 15:14:24 +01:00 |
|
mrcheko
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45b3aa3d93
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corrected things connected to determining attack type
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2014-01-26 23:32:57 +02:00 |
|
gus
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f5d589388c
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bug fix
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2014-01-26 22:06:54 +01:00 |
|
gus
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764011dd1b
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clean up
|
2014-01-26 21:53:55 +01:00 |
|
gus
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7cb47aa635
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new implementation of pathfinding. Works, but need clean up
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2014-01-26 21:26:19 +01:00 |
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scrawl
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b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-01-26 00:31:44 +01:00 |
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scrawl
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a1fbd1fcc8
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f , reversing
changes made to fec26342cd .
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2014-01-26 00:14:49 +01:00 |
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scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
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2014-01-25 15:54:24 +01:00 |
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gus
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707e579dfe
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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2014-01-24 19:16:50 +01:00 |
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gus
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5ca5946760
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WIP
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2014-01-24 19:13:23 +01:00 |
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scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
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mrcheko
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87e83a92f8
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refactoring of setting an attack type
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2014-01-23 23:14:20 +02:00 |
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scrawl
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ea21d8fec3
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Fix CreatureTargetted function
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2014-01-22 13:30:45 +01:00 |
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scrawl
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f27701cbe8
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
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scrawl
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264226dfe3
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Handle iWereWolfBounty
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2014-01-22 12:33:47 +01:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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c8a9e9f7fa
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Stop AiCombat when the target is dead
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2014-01-20 13:54:10 +01:00 |
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scrawl
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205e8aa4e9
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
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scrawl
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df7c139e2f
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Merge remote-tracking branch 'mrcheko/master'
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2014-01-19 21:23:04 +01:00 |
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scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
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mrcheko
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339399f8b1
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bug fix/logic fix/future suggestion
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2014-01-19 22:09:51 +02:00 |
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scrawl
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05e75e1214
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Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
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2014-01-19 20:54:05 +01:00 |
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