David Cernat
|
260b3411c3
|
Merge pull request #317 from OpenMW/master
Add OpenMW commits up to 18 Oct 2017
|
2017-10-18 15:13:48 +03:00 |
|
Andrei Kortunov
|
4d4d247565
|
Use SwimTurnLeft/Right animations correctly
|
2017-10-17 23:26:55 +04:00 |
|
David Cernat
|
e164e6305e
|
Merge pull request #313 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
|
2017-10-16 07:37:29 +03:00 |
|
scrawl
|
03554b2f4b
|
Fix some style issues flagged by cppcheck
|
2017-10-15 17:06:58 +02:00 |
|
scrawl
|
bbf9b0c0a7
|
Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
|
2017-10-15 09:08:52 +00:00 |
|
Andrei Kortunov
|
8f255a6b72
|
Handle Trespassing crime differently from Theft (bug #4158)
|
2017-10-15 11:03:02 +04:00 |
|
Andrei Kortunov
|
30b05b557b
|
ExtraSpell magic effect: a basic implementation
|
2017-10-14 16:55:00 +04:00 |
|
David Cernat
|
3e8d7c8416
|
Merge pull request #306 from OpenMW/master
Add OpenMW commits up to 7 Oct 2017
|
2017-10-07 21:54:21 +03:00 |
|
Andrei Kortunov
|
e2afd3690c
|
Remove item by id from InventoryStore
|
2017-10-06 10:54:25 +04:00 |
|
David Cernat
|
38247ff086
|
Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
|
2017-10-06 04:10:04 +03:00 |
|
Andrei Kortunov
|
1cb7ed5db1
|
Use owned tooltips for items in containers correctly
|
2017-10-04 12:13:45 +04:00 |
|
scrawl
|
b24fd77ea2
|
Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
|
2017-10-01 16:06:26 +00:00 |
|
Andrei Kortunov
|
21b6bd176f
|
AI: Autoequip armor when bound armor spell expires
|
2017-10-01 17:11:30 +04:00 |
|
Andrei Kortunov
|
c5fcb9684e
|
Improve owned crosshair feature behaviour
|
2017-09-30 21:29:02 +04:00 |
|
Andrei Kortunov
|
f26206b630
|
Make unconscious actors do not speak and do not track targets
|
2017-09-30 20:55:42 +04:00 |
|
Andrei Kortunov
|
3ebb18ce18
|
Make unconscious actors do not report about crimes
|
2017-09-30 20:35:29 +04:00 |
|
Andrei Kortunov
|
34895157f9
|
Consider taking items from unconscious NPC as a theft
|
2017-09-30 20:22:26 +04:00 |
|
David Cernat
|
44fb7518ee
|
Merge pull request #300 from OpenMW/master
Add OpenMW commits up to 28 Sep 2017
|
2017-09-28 11:09:14 +03:00 |
|
Andrei Kortunov
|
668a947210
|
Inherit owner, if an item is in container (regression #4128)
|
2017-09-27 20:00:41 +04:00 |
|
David Cernat
|
ddf0dfed55
|
Merge pull request #298 from OpenMW/master
Add OpenMW commits up to 26 Sep 2017
|
2017-09-26 21:54:55 +03:00 |
|
Andrei Kortunov
|
9b04a7c1e6
|
Fix idle animations playing
|
2017-09-24 16:26:41 +04:00 |
|
scrawl
|
2a14af2e27
|
Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
|
2017-09-23 23:33:37 +00:00 |
|
scrawl
|
22222f07ae
|
Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
|
2017-09-23 23:10:35 +00:00 |
|
scrawl
|
2494c22d66
|
Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
|
2017-09-23 22:55:56 +00:00 |
|
Andrei Kortunov
|
91adfc9fc0
|
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
|
2017-09-23 20:59:06 +04:00 |
|
Andrei Kortunov
|
a57f6ac2af
|
Fix a typo in attack animation name
|
2017-09-23 08:25:58 +04:00 |
|
David Cernat
|
73e7aa838d
|
Merge pull request #296 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwgui/container.cpp
|
2017-09-22 19:12:41 +03:00 |
|
Andrei Kortunov
|
bcad431cc5
|
Implement SwimTurnLeft/Right animations
|
2017-09-22 16:07:00 +04:00 |
|
Andrei Kortunov
|
1c6cfad3cc
|
Implement SwimHit animation
|
2017-09-22 15:49:42 +04:00 |
|
Andrei Kortunov
|
3eb1308c0d
|
Implement SwimKnockdown/out animations
|
2017-09-22 15:26:35 +04:00 |
|
Andrei Kortunov
|
6260bb1366
|
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
|
2017-09-22 14:51:06 +04:00 |
|
scrawl
|
75c047a6e0
|
Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
|
2017-09-21 13:05:14 +00:00 |
|
Andrei Kortunov
|
5da532a36c
|
Do not play draw weapon animation when equip a new weapon (bug #4056)
|
2017-09-21 10:48:52 +04:00 |
|
MiroslavR
|
f15de6d3ca
|
ESS-Importer: Convert magic projectiles (Closes #2320)
|
2017-09-20 18:58:56 +02:00 |
|
scrawl
|
5ebb43a422
|
Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
|
2017-09-20 14:15:49 +00:00 |
|
David Cernat
|
7f0ea7d01f
|
Merge pull request #294 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/character.cpp
|
2017-09-20 16:52:44 +03:00 |
|
Andrei Kortunov
|
9342a0254f
|
Restack soulgems when use SoulTrap
|
2017-09-20 10:44:24 +04:00 |
|
scrawl
|
5688257837
|
Merge pull request #1462 from kcat/master
Minor animation fixes
|
2017-09-19 20:15:47 +00:00 |
|
scrawl
|
ed5b6320f3
|
Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
|
2017-09-19 20:15:16 +00:00 |
|
David Cernat
|
4d4eb1bb9f
|
Merge pull request #292 from OpenMW/master
Add OpenMW commits up to 18 Sep 2017
|
2017-09-19 09:40:45 +03:00 |
|
Andrei Kortunov
|
65d8e2ff5d
|
Allow to use GetDetected without a reference (bug #3110)
|
2017-09-18 21:46:57 +04:00 |
|
Chris Robinson
|
b770c1493f
|
Don't spam about missing animations
|
2017-09-18 01:28:40 -07:00 |
|
scrawl
|
d294d7e284
|
Fix possible fall damage when switching from falling to flying
|
2017-09-17 23:16:49 +00:00 |
|
scrawl
|
fcb815f2c7
|
Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
|
2017-09-17 23:06:51 +00:00 |
|
scrawl
|
a560841705
|
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
|
2017-09-17 14:42:56 +00:00 |
|
AnyOldName3
|
0be7e2a5a5
|
Fix really obvious flaw with ignored records not being skipped that I missed
|
2017-09-17 14:16:17 +01:00 |
|
AnyOldName3
|
5a5cb1a160
|
Check death counts are for valid actors before loading them
|
2017-09-17 14:09:29 +01:00 |
|
David Cernat
|
960b91a53c
|
Merge pull request #290 from OpenMW/master
Add OpenMW commits up to 17 Sep 2017
|
2017-09-17 10:53:33 +03:00 |
|
scrawl
|
f594eda574
|
Reset attackStrength when starting a new attack (Fixes #3935)
|
2017-09-16 23:04:54 +00:00 |
|
Chris Robinson
|
780e82480d
|
Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
|
2017-09-15 02:36:59 -07:00 |
|
David Cernat
|
bd541b1e5b
|
Merge pull request #287 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
|
2017-09-12 07:38:49 +03:00 |
|
Andrei Kortunov
|
661232222f
|
Allow guards to attack fighting creatures only in fAlarmRadius range
|
2017-09-10 15:26:48 +04:00 |
|
scrawl
|
8f1c8759e4
|
Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
|
2017-09-07 20:51:42 +00:00 |
|
Andrei Kortunov
|
dc0313a36f
|
Use base skill value when calculating rank requirements
|
2017-09-07 21:06:10 +04:00 |
|
Andrei Kortunov
|
7559d25317
|
Update alchemy effects after every created potion (#4079)
|
2017-09-06 15:11:47 +04:00 |
|
David Cernat
|
b64f379949
|
Merge pull request #286 from OpenMW/master while resolving conflicts
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
|
2017-09-04 18:05:24 +03:00 |
|
David Cernat
|
ccb15cc09e
|
[Client] When players die, make guards willing to arrest them again
|
2017-09-04 15:13:05 +03:00 |
|
Andrei Kortunov
|
a5b01fefec
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
|
David Cernat
|
4468e6ec4a
|
Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
|
2017-08-31 15:14:13 +03:00 |
|
scrawl
|
dc53573de4
|
Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
|
2017-08-29 23:11:23 +00:00 |
|
Andrei Kortunov
|
8003dbee12
|
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 16:40:55 +04:00 |
|
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
2017-08-29 15:53:23 +04:00 |
|
Andrei Kortunov
|
e799cbdb51
|
Combat AI: allow only one summoned creature at time
|
2017-08-22 09:18:49 +04:00 |
|
scrawl
|
2611377081
|
Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
|
2017-08-18 22:04:12 +00:00 |
|
scrawl
|
f277007b49
|
Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
|
2017-08-18 20:21:23 +00:00 |
|
Andrei Kortunov
|
7c80ddc9de
|
Owned crosshair improvements (bug #2789)
|
2017-08-18 17:08:15 +04:00 |
|
Andrei Kortunov
|
641a6cd842
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
|
Capostrophic
|
6c8c883dc0
|
Making knownEffect aware that there can be more than 4 potion effects
|
2017-08-18 00:47:28 +03:00 |
|
scrawl
|
b73ed5ccac
|
Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
|
2017-08-17 20:17:11 +00:00 |
|
Andrei Kortunov
|
d8d47f081b
|
AiFollow: add a threshold when turning to target
|
2017-08-17 22:52:34 +04:00 |
|
scrawl
|
c231d20413
|
Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
|
2017-08-16 21:23:57 +00:00 |
|
scrawl
|
306b58349e
|
Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
|
2017-08-16 20:50:49 +00:00 |
|
scrawl
|
d1161819bf
|
Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
|
2017-08-16 20:49:40 +00:00 |
|
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
|
Andrei Kortunov
|
1e983604db
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
|
scrawl
|
8acf0ba633
|
Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
|
2017-08-14 22:19:46 +00:00 |
|
Andrei Kortunov
|
7a5645b35d
|
Prevent followers from attacking player if crime was reported
|
2017-08-14 18:42:19 +04:00 |
|
Andrei Kortunov
|
f84eb68b3d
|
Confiscate an item when you try to sell it to its owner (bug #3944)
|
2017-08-14 11:31:17 +04:00 |
|
Andrei Kortunov
|
ab391f17db
|
Fixes regression in spell school detection (bug #4007)
|
2017-08-07 12:12:57 +04:00 |
|
scrawl
|
ba72eb77f4
|
Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
|
2017-08-06 21:11:08 +00:00 |
|
David Cernat
|
77ce05b7d6
|
[Client] Fix spell casting probability synchronization
|
2017-08-06 00:11:54 +03:00 |
|
Andrei Kortunov
|
72ce118d02
|
Disable AiPursue package for player's followers
|
2017-08-05 12:38:26 +04:00 |
|
Andrei Kortunov
|
cf7a6232d0
|
Combat AI: use WhenUsed enchantments
|
2017-08-05 12:18:38 +04:00 |
|
David Cernat
|
721b218cc2
|
Merge pull request #258 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# README.md
|
2017-08-05 00:09:34 +03:00 |
|
scrawl
|
a63b9e33fd
|
Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
|
2017-08-03 21:01:03 +00:00 |
|
Andrei Kortunov
|
d1489f5b42
|
Take in account a temporary disposition in isAggressive check (bug #3987)
|
2017-08-03 19:18:31 +04:00 |
|
elsid
|
748f5225a9
|
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
|
2017-08-02 11:35:53 +03:00 |
|
Andrei Kortunov
|
604f9ee323
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
|
Andrei Kortunov
|
b7cfb1aaf4
|
Fixed DamageHealth and AbsorbHealth effects applying
|
2017-07-31 23:05:19 +04:00 |
|
scrawl
|
eac2e52841
|
Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
|
2017-07-31 18:21:47 +00:00 |
|
scrawl
|
fde6e29628
|
Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
|
2017-07-31 17:51:51 +00:00 |
|
scrawl
|
333648c975
|
Merge pull request #1324 from akortunov/doorfix
Improved doors detection
|
2017-07-31 17:42:53 +00:00 |
|
Andrei Kortunov
|
10eb6ec75f
|
AI: Check angle between actor and door
|
2017-07-31 19:28:02 +04:00 |
|
Allofich
|
dae19412f2
|
Fix problem with animations not looping
Fixes #3804
|
2017-07-29 20:54:11 +09:00 |
|
scrawl
|
631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
2017-07-28 20:50:04 +00:00 |
|
scrawl
|
4c2487d55f
|
Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
|
2017-07-28 20:46:14 +00:00 |
|
David Cernat
|
4db64e1721
|
[Client] Synchronize spellcasting for non-bipedal creatures
|
2017-07-28 20:49:26 +03:00 |
|
Andrei Kortunov
|
920021c61b
|
Update effects during rest (bug #3679)
|
2017-07-28 16:50:52 +04:00 |
|
David Cernat
|
e6e5d406b8
|
Merge pull request #248 from OpenMW/master
Add OpenMW commits up to 26 Jul 2017, part 2
|
2017-07-26 20:31:39 +03:00 |
|
David Cernat
|
796118c266
|
[Client] Send StatsDynamic packets more often
|
2017-07-26 20:15:35 +03:00 |
|
scrawl
|
d3be4769ea
|
Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
|
2017-07-26 16:20:16 +00:00 |
|
David Cernat
|
84662ed3fe
|
[Client] Add temporary warnings when creating custom spells and items
|
2017-07-26 05:36:12 +03:00 |
|
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
|
2017-07-25 10:58:04 +04:00 |
|
Andrei Kortunov
|
325ea10594
|
Fixed encumberance check (bug #3963)
|
2017-07-25 10:28:33 +04:00 |
|
Andrei Kortunov
|
3ba0a336b7
|
Move spell magicka cost calculation to standalone function
|
2017-07-24 21:11:59 +04:00 |
|
David Cernat
|
fd046e42ef
|
Merge pull request #242 from OpenMW/master
Add OpenMW commits up to 16 Jul 2017
|
2017-07-17 21:34:44 +03:00 |
|
Andrei Kortunov
|
98f161c7fd
|
Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
|
2017-07-16 22:38:23 +04:00 |
|
David Cernat
|
e3929df38a
|
Merge pull request #239 from OpenMW/master
Add OpenMW commits up to 14 Jul 2017
|
2017-07-15 09:13:04 +03:00 |
|
Andrei Kortunov
|
54b4d93f79
|
Added a special function for GUI sounds playing
|
2017-07-10 15:48:00 +04:00 |
|
David Cernat
|
1d504a665f
|
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
|
2017-07-05 07:06:33 +03:00 |
|
Andrei Kortunov
|
37952c9a79
|
Added door detection based by ray casting
|
2017-07-03 22:08:29 +04:00 |
|
David Cernat
|
0b68e59060
|
[Client] Send ObjectLock packets when using lock spells
|
2017-06-29 22:29:49 +03:00 |
|
Andrei Kortunov
|
143fdae6fe
|
Make spell priority calculation close to vanilla (bug #3937).
|
2017-06-28 14:02:51 +04:00 |
|
Koncord
|
6222c20e82
|
[Client] Convert MechanicsHelper to namespace
|
2017-06-27 16:43:53 +08:00 |
|
David Cernat
|
9a519b5cc2
|
[Client] Avoid incrementing actor death count if we aren't its authority
|
2017-06-23 09:22:48 +03:00 |
|
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
2017-06-20 05:28:45 +03:00 |
|
David Cernat
|
df67ae4689
|
Merge pull request #229 from OpenMW/master
Add OpenMW commits up to 20 Jun 2017
|
2017-06-20 04:16:51 +03:00 |
|
David Cernat
|
fa3baac0f3
|
Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
|
2017-06-18 18:16:10 +03:00 |
|
Andrei Kortunov
|
1a8f2bfc11
|
Combat AI: select target by priority
|
2017-06-16 16:11:12 +04:00 |
|
Andrei Kortunov
|
a2be73295b
|
Combat AI: take in account enemy weapon resistance
|
2017-06-16 13:33:42 +04:00 |
|
Andrei Kortunov
|
62b24eb078
|
Combat AI: do not use range weapons under water
|
2017-06-16 12:20:31 +04:00 |
|
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
2017-06-15 18:33:50 +09:00 |
|
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
2017-06-15 01:47:10 +09:00 |
|
scrawl
|
53264f34b3
|
Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
2017-06-13 17:06:47 +02:00 |
|
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
2017-06-13 11:02:40 +04:00 |
|
scrawl
|
dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
2017-06-12 23:34:40 +02:00 |
|
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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David Cernat
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1ae5bd19e1
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[Client] Don't set difficulty based on client settings
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2017-06-10 15:29:09 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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David Cernat
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89f6c6df96
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Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
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2017-06-05 03:38:58 +03:00 |
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Andrei Kortunov
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00402b7154
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Removed unused variable
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2017-06-04 14:09:23 +04:00 |
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Andrei Kortunov
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42f3c73c75
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Spell priority: dispel usage improvements
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2017-06-03 13:16:44 +04:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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41de1876a3
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Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
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2017-06-01 08:11:46 +03:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
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Andrei Kortunov
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6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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0cce9908be
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Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
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2017-05-29 04:53:23 +03:00 |
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