scrawl
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732212070d
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crashcatcher: complain when launching gdb fails
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2017-02-23 23:28:49 +01:00 |
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scrawl
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d163228199
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Fix updatePtr
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2017-02-22 21:02:34 +01:00 |
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scrawl
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00d4fea91c
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Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
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2017-02-22 15:27:20 +01:00 |
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scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
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scrawl
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8f79fa3d72
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
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scrawl
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b40ca9b60a
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Set the window rectangle on the Viewer's EventQueue
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2017-02-22 01:49:54 +01:00 |
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scrawl
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0fbd29ccb8
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Use additive alpha blending on the character preview
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2017-02-21 18:29:18 +01:00 |
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scrawl
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e38221edc9
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Set character preview's simulationTime to 0 to avoid flickering lights
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2017-02-21 18:25:25 +01:00 |
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scrawl
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a45335ffc3
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Do not reduce magicka in god mode
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2017-02-21 16:33:18 +01:00 |
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scrawl
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eefe1ed1a8
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Fix being affected by Silence in god mode
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2017-02-21 15:48:45 +01:00 |
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scrawl
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b9740fd2a1
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Fix btHeightFieldTerrainShape triangle layout to match rendering
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2017-02-21 04:47:11 +01:00 |
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scrawl
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3f27c8cc97
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Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
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2017-02-21 04:32:59 +01:00 |
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scrawl
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9728a6967e
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Reset fall height when teleporting (Fixes #2629)
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2017-02-20 20:27:05 +01:00 |
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scrawl
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05ad0dca34
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Use ActionTeleport in COE/COC commands
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2017-02-20 20:26:45 +01:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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scrawl
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22482b7eec
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Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
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2017-02-20 19:04:02 +01:00 |
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scrawl
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481c440698
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Print OSG version on startup
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2017-02-19 13:26:45 +01:00 |
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Allofich
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bc60421615
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Change NPC equip logic to be more like original
(Bug #3754)
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2017-02-18 21:59:09 +09:00 |
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scrawl
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f2174ee9f4
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Merge pull request #1217 from Allofich/follow
Fix loading 0-duration Follow and Escort packages
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2017-02-17 21:10:15 +01:00 |
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Allofich
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3897c49e30
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Fix loading 0-duration Follow and Escort packages
(Fixes #3755)
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2017-02-18 01:55:50 +09:00 |
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MiroslavR
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f883951d75
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Fix incorrect calculation of armor rating (Bug #3754)
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2017-02-17 03:11:37 +01:00 |
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Allofich
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621d3e56cf
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Fix Clang and OS X Travis CI warnings
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2017-02-17 02:08:39 +09:00 |
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scrawl
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f10edb71cc
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Add environment variable for disabling IncrementalCompileOperation
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2017-02-15 21:01:25 +01:00 |
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scrawl
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c4a89065a2
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Preload VFX of spells selected by AI actors
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2017-02-15 21:01:25 +01:00 |
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scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
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scrawl
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183c46b0ef
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Fix summoning effects
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2017-02-14 07:58:16 +01:00 |
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scrawl
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a495b9b884
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Fix wasteful allocations in Store<Land>::search
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2017-02-14 07:58:16 +01:00 |
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scrawl
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72c6b11cf8
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
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scrawl
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026a05718f
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Construct the WorkQueue in Engine
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2017-02-14 07:58:16 +01:00 |
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scrawl
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ddd6605608
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Move WNAM out of LandData to avoid redundant (de)allocations on startup
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2017-02-14 07:58:16 +01:00 |
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scrawl
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325bf66653
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Return const Land in ESMStore
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2017-02-14 07:58:16 +01:00 |
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Marc Zinnschlag
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93c5630e02
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Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
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2017-02-13 10:06:08 +01:00 |
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scrawl
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051b4038d9
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Merge pull request #1203 from Allofich/magic
Make AI not go hostile when absorbing/reflecting
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2017-02-12 17:18:10 +01:00 |
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MAtahualpa
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c46eadae90
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Update actionread.cpp
*grrr* Forgot to change the latter "mSkillID" in line 47...
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2017-02-12 17:17:33 +01:00 |
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scrawl
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cdf65ef681
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Merge pull request #1201 from Allofich/hit
Prevent AI actors from hitting unintended targets
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2017-02-12 16:25:52 +01:00 |
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scrawl
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342c25dffa
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Fix weather sounds playing at full volume before fading in
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2017-02-12 15:44:33 +01:00 |
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Allofich
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72c3ee0a3d
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Make AI not go hostile when absorbing/reflecting
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2017-02-12 23:14:09 +09:00 |
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MAtahualpa
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7bc65ce05b
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Update actionread.cpp
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
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2017-02-12 13:52:11 +01:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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scrawl
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9fa8e88366
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Revert "Don't create a CharacterController for objects with no animations"
This reverts commit cce42b6e9d .
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2017-02-12 10:22:11 +01:00 |
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scrawl
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03a10f217a
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Catch exceptions in AiSequence::execute
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2017-02-11 17:53:11 +01:00 |
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scrawl
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5a12407436
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Revert "Rearranged check for better performance"
This reverts commit 332ceb51a2 .
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2017-02-11 17:53:11 +01:00 |
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scrawl
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f2d4f290cc
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traceDown fix
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2017-02-11 17:53:11 +01:00 |
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Allofich
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e047679595
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Fix trying to access stats on non-actors
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2017-02-11 19:59:42 +09:00 |
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scrawl
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332ceb51a2
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Rearranged check for better performance
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2017-02-10 06:48:03 +01:00 |
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scrawl
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8752ae9c6a
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Fix include
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2017-02-10 06:28:23 +01:00 |
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scrawl
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bbcba57495
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
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scrawl
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2ea0db1d1a
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Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
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2017-02-10 06:20:04 +01:00 |
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scrawl
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dd54887783
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Fix node mask of CharacterPreview being reset
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2017-02-10 03:31:37 +01:00 |
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scrawl
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6ecc008813
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Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
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2017-02-10 02:43:49 +01:00 |
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