scrawl
|
fe7b2732d8
|
Avoid manually updating render targets from within frameRenderingQueued
|
2013-03-05 14:24:29 +01:00 |
|
scrawl
|
f1d35b73b8
|
Cleanup
|
2013-03-03 19:52:20 +01:00 |
|
scrawl
|
c9fefc7f5d
|
Simpler, more lightweight underwater effect, changed colors to match vanilla better
|
2013-03-03 19:28:11 +01:00 |
|
scrawl
|
9b0ac4e299
|
NPCs / creatures can now emit ripples
|
2013-02-27 09:20:42 +01:00 |
|
scrawl
|
d4264353a3
|
Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
|
2013-02-26 14:54:53 +01:00 |
|
scrawl
|
cc9b72b9b1
|
Removing some leftovers of mwRoot node
|
2013-02-26 14:01:10 +01:00 |
|
scrawl
|
cacdb33b42
|
Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
|
2013-02-25 15:12:03 +01:00 |
|
greye
|
6a8c532244
|
fix and unify object cell change update in mwrender
|
2013-02-24 15:04:56 +04:00 |
|
scrawl
|
42883ec64b
|
cleanup
|
2013-02-18 02:33:53 +01:00 |
|
scrawl
|
6a49ea9b4f
|
Cleaning out some old bits
|
2013-02-13 18:39:36 +01:00 |
|
scrawl
|
c4d518132f
|
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
|
2013-02-05 19:22:08 +01:00 |
|
scrawl
|
5334934612
|
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
|
2013-02-03 18:03:09 +01:00 |
|
scrawl
|
15e51b76de
|
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
|
2013-02-03 15:46:23 +01:00 |
|
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
|
Chris Robinson
|
63e685ea39
|
Add a method to get the Animation from a Ptr
|
2013-01-16 09:59:19 -08:00 |
|
scrawl
|
282601d6e9
|
support the allowSkipping extra parameter for playBink command.
|
2013-01-07 13:19:52 +01:00 |
|
scrawl
|
faad64b254
|
Esc cancels the video
|
2012-12-12 01:13:53 +01:00 |
|
scrawl
|
c4facc233e
|
Merge branch 'master' into videoplayback
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-12-01 11:30:51 +01:00 |
|
emoose
|
cadc753216
|
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
|
2012-11-03 19:29:55 +00:00 |
|
scrawl
|
73c69e8eda
|
video playback
|
2012-09-25 02:35:50 +02:00 |
|
scrawl
|
9106e5307c
|
moved global map from RenderingManager to gui and removed world method
|
2012-09-21 14:11:01 +02:00 |
|
scrawl
|
86cfc91ef3
|
global map rendering
|
2012-09-20 13:56:37 +02:00 |
|
scrawl
|
3e794a6087
|
remove useless member and removed a warning
|
2012-09-15 01:02:07 +02:00 |
|
scrawl
|
2793096b50
|
Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
|
2012-09-15 00:57:29 +02:00 |
|
Marc Zinnschlag
|
b7c9285b24
|
added support for out of world rendering
|
2012-09-14 21:12:16 +02:00 |
|
scrawl
|
6ac2a12296
|
item selection working on the preview
|
2012-09-14 14:34:18 +02:00 |
|
scrawl
|
eef750e6b0
|
race selection preview
|
2012-09-13 19:03:31 +02:00 |
|
scrawl
|
4f3eb3c34a
|
character preview WIP
|
2012-09-13 00:54:32 +02:00 |
|
scrawl
|
c27ff546e4
|
shader cache
|
2012-09-02 19:40:26 +02:00 |
|
scrawl
|
5834b4baa5
|
door markers on the local map
|
2012-08-28 17:30:34 +02:00 |
|
greye
|
e6c3e0744e
|
tvm update and fix
|
2012-08-19 10:37:51 +04:00 |
|
greye
|
5b2b378f25
|
tvm script instruction
|
2012-08-18 18:05:10 +04:00 |
|
greye
|
0e6e141fd4
|
camera control related script instructions
|
2012-08-17 15:20:57 +04:00 |
|
greye
|
6961830efb
|
using real player eye direction when moving
|
2012-08-17 15:19:44 +04:00 |
|
greye
|
392e6efcb5
|
initial player rendering
|
2012-08-17 15:19:43 +04:00 |
|
greye
|
6f87c0c36d
|
preview mode, advanced vanity support
|
2012-08-17 15:19:43 +04:00 |
|
greye
|
c46eeaa100
|
initial 3d-person camera support
|
2012-08-17 15:19:43 +04:00 |
|
greye
|
45306e4bc3
|
fixed rotation adjustment
|
2012-08-11 13:23:54 +04:00 |
|
greye
|
5018db3332
|
removed some redundant code, added some comments
|
2012-08-11 12:13:16 +04:00 |
|
greye
|
38b06aee6c
|
resolving conflicts
|
2012-08-09 21:49:00 +04:00 |
|
greye
|
ec9cf4d3c6
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
|
greye
|
ff62770657
|
World::isUnderwater(), World::isSwimming()
|
2012-08-03 14:42:09 +04:00 |
|
greye
|
0e3f70413e
|
a very little comments
|
2012-07-31 16:52:21 +04:00 |
|
scrawl
|
4434fb640e
|
Merge branch 'master' into shadersystem
|
2012-07-17 19:12:02 +02:00 |
|
guidoj
|
0549e949ba
|
Mostly removal of unnecessary #include's and a little clean up
|
2012-07-17 09:27:12 +02:00 |
|
scrawl
|
3537af051d
|
removed the old shader helper
|
2012-07-10 00:17:52 +02:00 |
|
scrawl
|
a1e48b0feb
|
builds now
|
2012-07-03 22:48:16 +02:00 |
|
Marc Zinnschlag
|
87667ab57e
|
Issue #107: Ptr related include cleanup
|
2012-07-03 13:55:53 +02:00 |
|
Marc Zinnschlag
|
76174098c7
|
Issue #107: CellStore moved from ESMS to MWWorld
|
2012-06-29 16:48:50 +02:00 |
|
scrawl
|
63ce143a04
|
fix triangle / batch counts with compositors
|
2012-06-22 12:56:04 +02:00 |
|
scrawl
|
69e6bc6588
|
add water settings to settings window
|
2012-05-29 06:45:44 +02:00 |
|
scrawl
|
f6a6684685
|
when the resolution changes, adjust camera aspect ratio and recreate compositors
|
2012-05-27 21:39:18 +02:00 |
|
scrawl
|
656a8f1be9
|
working menu transparency slider
|
2012-05-23 01:32:36 +02:00 |
|
Marc Zinnschlag
|
7938566004
|
Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-05-21 11:24:36 +02:00 |
|
scrawl
|
933a40de14
|
better floating object label positioning.
|
2012-05-14 21:37:43 +02:00 |
|
scrawl
|
9cf6f27f96
|
small fix
|
2012-04-29 03:38:00 +02:00 |
|
scrawl
|
11ebae3be2
|
toggleCompositors command useful for debugging
|
2012-04-29 03:33:10 +02:00 |
|
scrawl
|
e443455612
|
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
|
2012-04-24 00:54:35 +02:00 |
|
Marc Zinnschlag
|
35f478071e
|
Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
|
scrawl
|
c6da3872b4
|
light improvements
|
2012-04-19 20:59:57 +02:00 |
|
scrawl
|
2a4fcf42a3
|
basic shadows
|
2012-04-11 18:53:13 +02:00 |
|
scrawl
|
622fb568cf
|
removed MRT setting and figure it out automatically
|
2012-04-05 19:27:54 +02:00 |
|
scrawl
|
d393f2dd4b
|
Merge branch 'master' into water
|
2012-04-03 14:06:14 +02:00 |
|
scrawl
|
342464530d
|
rotated map working
|
2012-04-02 19:37:24 +02:00 |
|
scrawl
|
b380e71832
|
fixed underwater wireframe mode
|
2012-04-02 14:32:21 +02:00 |
|
Marc Zinnschlag
|
6022d3ab13
|
Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.
Conflicts:
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/renderingmanager.cpp
components/bsa/bsa_archive.cpp
libs/openengine/bullet/physic.hpp
|
2012-04-02 12:04:47 +02:00 |
|
Nikolay Kasyanov
|
057c2f2e2a
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-31 13:42:13 +04:00 |
|
Marc Zinnschlag
|
2d2af4b28a
|
Merge remote branch 'scrawl/terrain18' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
|
2012-03-30 15:38:14 +02:00 |
|
scrawl
|
30d27fa83f
|
Merge branch 'master' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-30 15:00:04 +02:00 |
|
scrawl
|
4a6d034591
|
Merge branch 'master' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
components/esm_store/cell_store.hpp
|
2012-03-30 14:39:42 +02:00 |
|
Nikolay Kasyanov
|
b21a6291f7
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwscript/miscextensions.cpp
apps/openmw/mwworld/world.hpp
|
2012-03-30 02:50:30 +04:00 |
|
scrawl
|
79c2a2e465
|
implemented toggleWater (twa); formatting again
|
2012-03-29 18:33:08 +02:00 |
|
scrawl
|
f497813043
|
formatting, added Water::setHeight
|
2012-03-29 15:49:24 +02:00 |
|
Nikolay Kasyanov
|
c3357c4396
|
Merge branch 'master' into pgrd-rendering
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwscript/docs/vmformat.txt
|
2012-03-29 13:27:13 +04:00 |
|
scrawl
|
39b3afb98f
|
use camera height instead of player height for underwater check
|
2012-03-29 05:03:34 +02:00 |
|
scrawl
|
47c3e92db1
|
removed the unused ray scene query
|
2012-03-28 21:42:41 +02:00 |
|
scrawl
|
e6303fc3f4
|
Merge branch 'master' into water
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-28 21:37:20 +02:00 |
|
scrawl
|
53d4be5cf6
|
object pickup should work everywhere
|
2012-03-25 20:52:56 +02:00 |
|
scrawl
|
743ea0c9be
|
use hardware occlusion query for sun glare effect
|
2012-03-24 17:59:26 +01:00 |
|
scrawl
|
5fba52c238
|
Merge branch 'terrain18' into occlusionquery
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
|
2012-03-24 15:14:33 +01:00 |
|
scrawl
|
f2a7acb102
|
Merge branch 'next' into terrain
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
|
2012-03-24 13:19:17 +01:00 |
|
scrawl
|
f4898539e9
|
added some code that doesn't do anything yet, waiting for ogre 1.8
|
2012-03-24 13:06:01 +01:00 |
|
Jason Hooks
|
51fb9e67cd
|
Merge
|
2012-03-18 21:31:31 -04:00 |
|
scrawl
|
2edd7e59f4
|
some fixes and facilities for saving the fog of war to disk
|
2012-03-14 20:44:06 +01:00 |
|
Nikolay Kasyanov
|
11f957a64d
|
Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
|
2012-03-10 20:03:00 +04:00 |
|
scrawl
|
5b38b17baf
|
local map rendering (nothing to see yet, as it is not displayed in GUI)
|
2012-03-10 15:28:18 +01:00 |
|
scrawl
|
f2c3616638
|
Merge branch 'next' into terrain_next
Conflicts:
CMakeLists.txt
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
cmake/FindOGRE.cmake
|
2012-02-28 21:49:45 +01:00 |
|
scrawl
|
f79bf1f300
|
fog
|
2012-02-26 13:13:29 +01:00 |
|
scrawl
|
aad8f6605e
|
send a raycast through the physics engine to check if sun is visible
|
2012-02-24 16:12:43 +01:00 |
|
scrawl
|
d9c02ca526
|
- added isCellExterior / isCellQuasiExterior methods to World
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
|
2012-02-23 21:12:06 +01:00 |
|
scrawl
|
90af78e3b8
|
attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
|
2012-02-23 20:33:34 +01:00 |
|
scrawl
|
41a8b22ebd
|
implemented weather transitions (currently only blends the clouds)
|
2012-02-22 19:17:37 +01:00 |
|
Marc Zinnschlag
|
db205cf8aa
|
Merge remote branch 'scrawl/next' into test
Conflicts:
libs/openengine
|
2012-02-20 14:54:08 +01:00 |
|
scrawl
|
f81b615976
|
implemented script functions FadeIn, FadeOut, FadeTo
|
2012-02-18 18:25:28 +01:00 |
|
gugus
|
597e670eef
|
corrected the light problem
|
2012-02-10 14:51:49 +01:00 |
|
Marc Zinnschlag
|
16bc374921
|
animation updates were hooked up to the wrong update function
|
2012-01-23 14:33:06 +01:00 |
|
Jason Hooks
|
ec94ecacaf
|
Zinis branch merge
|
2012-01-22 15:02:38 -05:00 |
|
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
2012-01-21 20:05:08 -05:00 |
|
Jacob Essex
|
18108c02a7
|
Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
|
2012-01-21 16:59:08 +00:00 |
|
Jason Hooks
|
84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
|
ff2bbc9fc5
|
Transparent water
|
2012-01-18 22:42:07 -05:00 |
|
Jason Hooks
|
653d999ac4
|
Animation creatures
|
2011-12-26 19:23:46 -05:00 |
|
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
2011-12-25 22:37:26 -05:00 |
|
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
2011-12-09 00:08:30 -05:00 |
|
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
2011-11-24 01:48:54 -05:00 |
|
Jason Hooks
|
0d3338f867
|
Some naming changes
|
2011-11-22 02:39:28 -05:00 |
|
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
2011-11-21 14:08:44 +01:00 |
|
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
2011-11-21 12:52:28 +01:00 |
|
Jason Hooks
|
7319f7a8c6
|
Many bugs fixed related to changing cells
|
2011-11-19 01:01:19 -05:00 |
|
Jason Hooks
|
9b94074472
|
addObject
|
2011-11-16 16:22:13 -05:00 |
|
Jason Hooks
|
bc58ef28cd
|
Made corrections
|
2011-11-12 15:58:22 -05:00 |
|
Jason Hooks
|
0b3bb2719f
|
Fixing some errors
|
2011-11-12 00:19:22 -05:00 |
|
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
2011-11-11 00:20:53 -05:00 |
|
Jason Hooks
|
469086747e
|
Compile error fix;RenderingInterface separated; buildStaticGeometry argument changed
|
2011-11-07 23:35:39 -05:00 |
|
Jason Hooks
|
e041006063
|
Adding light and fog functions
|
2011-11-03 23:47:15 -04:00 |
|
Jason Hooks
|
c2181d2091
|
Dealing with scenenodes
|
2011-11-02 00:13:33 -04:00 |
|
Jason Hooks
|
3d43a4cd33
|
Made recommended changes
|
2011-11-01 13:46:57 -04:00 |
|
Jason Hooks
|
f1bc5b0ab6
|
Objects started, RenderingInterface
|
2011-10-31 23:59:16 -04:00 |
|
Jason Hooks
|
1083db5582
|
Hiding debugging
|
2011-10-30 00:25:29 -04:00 |
|
Jason Hooks
|
d4f63443e6
|
Hiding the rendering manager; crash eliminated
|
2011-10-24 22:11:36 -04:00 |
|
Jason Hooks
|
6efc61b9df
|
Removal of MWScene; Object listing fixed
|
2011-10-24 13:42:36 -04:00 |
|
Jason Hooks
|
30ba9b74da
|
Simple Debugging class
|
2011-10-22 00:15:15 -04:00 |
|
Jason Hooks
|
fcf404d27b
|
GetFacedHandle in Physics. RenderingManager constructor code added
|
2011-10-20 18:15:30 -04:00 |
|
Jason Hooks
|
3315de8b4a
|
Naming convention change
|
2011-10-20 15:02:19 -04:00 |
|