scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
8 years ago
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
...
Fix loading 0-duration Follow and Escort packages
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
...
(Fixes #3755 )
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
8 years ago
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
...
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
...
*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
...
Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
...
This reverts commit cce42b6e9d
.
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
...
This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
...
Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
...
The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago