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11479 commits

Author SHA1 Message Date
bzzt
bcbee08a1b Fix creature model instance preloading 2019-02-27 00:15:39 +03:00
bzzt
5ffb40e8ba Don't preload terrain when loading an interior save 2019-02-27 00:02:57 +03:00
Bret Curtis
735bcf17c2 Merge branch 'boost-gcd-deprecation' into 'master'
Fix boost deprecation warning

See merge request OpenMW/openmw!66
2019-02-26 18:02:01 +00:00
AnyOldName3
cd4303da23 Add preprocessor check to determine which common_factor header to use. 2019-02-26 17:03:07 +00:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
Capostrophic
216e1ab16f Always include <memory> for smart pointers in MWGui 2019-02-25 18:50:51 +03:00
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
Replace Boost format and replace_all where possible
2019-02-24 20:17:31 +01:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Capostrophic
e70cc10305 Some more de-boosting 2019-02-24 03:20:20 +03:00
Capostrophic
8ecd0b82a4 Replace Boost format and replace_all where possible 2019-02-24 03:20:20 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
Remove redundant includes
2019-02-24 01:14:16 +01:00
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
Get rid of Boost.Array
2019-02-23 23:54:30 +01:00
Capostrophic
594ea39f5d Revise AI data handling
Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
2019-02-23 08:38:30 +01:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
58788de7c4 Get rid of Boost.Array 2019-02-22 23:16:34 +03:00
Capostrophic
4138e29ca4 Add option to restore the previous ammo behavior 2019-02-22 17:18:23 +03:00
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
Use the skeleton from the NPC's set model (bug #4747)
2019-02-22 15:12:24 +01:00
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
2019-02-22 15:07:36 +01:00
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
Move idle dialogue playback from AiWander (bug #4594)
2019-02-22 15:06:39 +01:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
2019-02-22 15:04:55 +01:00
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
Make quest status update handling closer to vanilla (bug #4815)
2019-02-22 15:04:14 +01:00
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
2019-02-22 15:03:01 +01:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
Include cleanup
2019-02-22 14:56:20 +01:00
Capostrophic
b738cc0383 Make normal weapon resistance behavior closer to vanilla (bug #4384)
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6 Move werewolf silver damage mult applying into a new function 2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db Refactor normal weapon resistance 2019-02-22 00:01:21 +03:00
Capostrophic
7a7e390099 Make unsuccessful magic teleportation attempts detectable (bug #3765) 2019-02-21 18:38:09 +03:00
Andrei Kortunov
629a6be477 Handle initial actor's transparency (bug #4860) 2019-02-21 14:57:55 +04:00
Andrei Kortunov
097c649885 Use enumerable instead of magic number 2019-02-21 14:57:31 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Bret Curtis
7566370981
Merge pull request #2160 from Capostrophic/topicindex
Fix hiding three-column (Cyrillic) topic index
2019-02-19 21:29:15 +01:00
Bret Curtis
bc71db947a
Merge pull request #2174 from Capostrophic/jumping
[0.45.0 regression] Correct jumping velocity
2019-02-19 21:28:53 +01:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
Don't stack scripted items (bug #2969)
2019-02-18 16:02:55 +01:00
Capostrophic
c20030d8c9 Correct jumping velocity 2019-02-18 16:22:01 +03:00
Andrei Kortunov
ff9afda18d Avoid to keep reference to the local 'encoder' variable outside the Engine::go() 2019-02-17 14:29:39 +04:00
Andrei Kortunov
9de0c9045a Fix API usage errors 2019-02-17 14:29:39 +04:00
Andrei Kortunov
229bd8505e Init missing variables 2019-02-17 14:29:39 +04:00
Andrei Kortunov
dc6ef15571 Simplify loop in the addSkills() 2019-02-17 14:29:39 +04:00
Andrei Kortunov
ad9412a117 Remove some redundant checks 2019-02-17 14:29:36 +04:00
Andrei Kortunov
18a59df050 Throw exceptions by value instead of reference 2019-02-17 10:24:25 +04:00
elsid
9626b6ec42
Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
elsid
1d3668cd22
Add Navigator interface 2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function 2019-02-16 14:41:11 +03:00
Capostrophic
39dcbacf44 Option to disable controller (feature #3980) 2019-02-15 18:40:22 +03:00
AnyOldName3
89d4d3be08 Fix boost deprecation warning 2019-02-13 14:49:36 +00:00
Capostrophic
e9c6c11418 Fix hiding three-tab (Cyrillic) topic index 2019-02-08 10:53:50 +03:00
Capostrophic
0535de6ca0 Make quest status update handling closer to vanilla (bug #4815)
Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
2019-02-08 10:25:31 +03:00
AnyOldName3
b1a5a72665 Restore previous night time directional light path 2019-02-07 00:27:26 +00:00
Capostrophic
796b87fde7 Fix upside-down night-time lighting 2019-02-06 23:53:13 +03:00
Bret Curtis
d40f11bcb6
Merge pull request #2124 from Capostrophic/animation
[0.45.0 regressions] Revert poor animation decisions
2019-02-05 15:36:21 +01:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Bret Curtis
a206f57f75
Merge pull request #2156 from Capostrophic/itemtaken
Fix redundant searchPtr call
2019-02-05 12:29:51 +01:00
Andrei Kortunov
6eb77e215b Remove looping particles from dead actors 2019-02-05 11:02:25 +04:00
Capostrophic
650cd47255 Fix redundant searchPtr call 2019-02-05 01:04:54 +03:00
Capostrophic
a584aa25ab Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
57d8df1a05 Do not check if additional animation sources are supported for every animation object 2019-02-03 11:27:48 +04:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
Bret Curtis
4f938492e5
Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
2019-01-30 10:25:41 +01:00
Andrei Kortunov
dc3a17f1f6 Update magic effects VFX immediately after effects update (bug #4828) 2019-01-29 22:52:40 +04:00
Capostrophic
5c889f7359 Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Capostrophic
b33016d89f Allow creatures to play Attack voiceover 2019-01-26 17:05:33 +03:00
Capostrophic
cec55119ca Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
Bret Curtis
f405b1e247
Merge pull request #2143 from akortunov/optimize
Optimize HUD update
2019-01-25 20:55:19 +01:00
Andrei Kortunov
8580a58ba0 Optimize HUD update (do not do unnecessary work) 2019-01-25 21:15:29 +04:00
Capostrophic
67450a7046 Don't apply effects when spell absorption is successful (bug #4820) 2019-01-25 15:09:22 +03:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
Capostrophic
6660f2f8e6 Use the skeleton from the NPC's set model (bug #4747) 2019-01-25 01:02:27 +03:00
AnyOldName3
9d84853903 Fix nodemask snafu 2019-01-24 18:56:10 +00:00
Frederic Chardon
7ad93c1d3e Gmst typo in MWMechanics::NpcStats::increaseSkill 2019-01-24 13:33:18 +00:00
Capostrophic
f9a711d2fd Revert poor animation decisions
Start force-updated in-air animation from loop start
Make movement animations have higher priority than jump animations
Make jumping animations have higher priority than turning animations
Don't reset idle during landing animation
Don't play default landing sound if the character is not on ground
2019-01-22 23:21:33 +03:00
Bret Curtis
c5a67c2079
Merge pull request #2137 from elsid/navmesh_render
Avoid useless read of navmeshes from navigator
2019-01-20 20:32:24 +01:00
elsid
13e94ab194
Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
elsid
3572edab72
Update navmesh in a separate method 2019-01-20 19:28:23 +03:00
Andrei Kortunov
1e8b7f0f83 Fix -Wstring-plus-int warnings 2019-01-20 15:46:19 +04:00
Capostrophic
05d5d7d57b Account for stances when the player is in air (bug #4797)
Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
2019-01-15 00:25:26 +03:00
Capostrophic
8bb270c2bb Update moved object collisions even if the cell is the same (bug #4800) 2019-01-14 00:56:43 +03:00
Bret Curtis
8834ee95be
Merge pull request #2120 from Capostrophic/macros
Get rid of some remaining instances of C numeric limits
2019-01-10 18:59:34 +01:00
Bret Curtis
9c795195d0
Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
2019-01-10 11:44:41 +01:00
Capostrophic
a71cfca580 Get rid of some remaining instances of C limit macros 2019-01-09 16:06:18 +03:00
Capostrophic
776c6c2fe6 Fix MSVC warning 2019-01-07 20:38:33 +03:00
Andrei Kortunov
0937f02598 Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
Andrei Kortunov
b17702bf1f Do not restore birthsign abilities upon game load (bug #4329) 2019-01-07 20:18:21 +04:00
Bret Curtis
de24682e2f
Merge pull request #2115 from Capostrophic/slowfall
Don't reset player jumping flag unnecessarily (bug #4775)
2019-01-07 17:13:39 +01:00
Capostrophic
a1af1ff487 Fix extra semicolon, redundant getStore calls and random creature spawn loop 2019-01-07 17:48:41 +03:00
Bret Curtis
9d1c0d2b22
Merge pull request #2114 from Capostrophic/cleanup
Remove some redundant code
2019-01-07 14:59:39 +01:00
Capostrophic
403db9afe3 Don't reset player jumping flag unnecessarily (bug #4775) 2019-01-07 16:08:26 +03:00
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
Do not scale player's model in the 1st-person view depending on race
2019-01-07 13:57:21 +01:00
Bret Curtis
93e566a08e
Merge pull request #2117 from Capostrophic/aidata
Make Interiors of Illusion puzzle of Sotha Sil Expanded work (bug #4778)
2019-01-07 13:56:11 +01:00
Andrei Kortunov
ab0841cc3d Split physics update from world update in the profiler 2019-01-07 14:44:43 +04:00
Andrei Kortunov
02a43d0b32 Do not scale player's model in the 1st-person view depending on race (bug #4383) 2019-01-07 12:58:47 +04:00
Capostrophic
92d7f21926 Don't interrupt compilation when spell/effect functions are used for non-actors 2019-01-06 21:45:56 +03:00
Capostrophic
624db99bf2 Remove some redundant code 2019-01-05 01:25:52 +03:00
Capostrophic
27eb64c7f0 Clean up fallback record creation again 2019-01-02 13:49:04 +03:00
Capostrophic
0ab5314755 Make scripted items not stack (bug #2969) 2018-12-30 18:18:33 +03:00
Capostrophic
8a266803eb Simplify some world loops 2018-12-30 15:36:42 +03:00
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
Avoid falling height reset if on-ground state wasn't actually updated (bug #4411)
2018-12-29 08:26:28 +01:00
Bret Curtis
d80d056140
Merge pull request #2098 from xyzz/fix-loading-screen-uaf
loadingscreen: Fix UaF in loading screen.
2018-12-28 18:58:04 +01:00
Bret Curtis
91b962c095
Merge pull request #2099 from xyzz/replace-volatile-atomic
Replace volatile bools with std::atomic<bool>
2018-12-28 16:41:07 +01:00
Capostrophic
7155e787b4 Clean up fallback record creation 2018-12-28 01:22:24 +03:00
Ilya Zhuravlev
1bdec2399f Make sure CopyFramebufferToTextureCallback is only called once and not every frame 2018-12-25 11:56:24 -05:00
Ilya Zhuravlev
07e9ce84b3 Replace volatile bools with std::atomic<bool> 2018-12-24 14:19:35 -05:00
Ilya Zhuravlev
8e7c01b561 loadingscreen: Fix UaF in loading screen.
When the CopyFramebufferToTextureCallback callback is called, in its operator() it resets setInitialDrawCallback by providing a NULL pointer.
However, this causes the callback to get deleted. In turn, the "this" pointer is invalidated.
When execution returns to DrawCallback::run, it accesses a _nestedCallback member of deleted "this" which is UB.
2018-12-24 14:18:26 -05:00
Ilya Zhuravlev
98b2c04404 android: Add a method so that we can send relative mouse movements from java. 2018-12-23 15:14:29 -05:00
Capostrophic
0bbcc0e787 Avoid falling height reset if onGround state didn't change (bug #4411) 2018-12-23 13:39:35 +03:00
Ilya Zhuravlev
09585b7208 android_main.c: Replace nullptr back to NULL since there are no nullptr in C 2018-12-22 22:21:26 -05:00
AnyOldName3
e2515f6db7 Merge branch 'master' into osgshadow-test-vdsm 2018-12-18 19:51:27 +00:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
2018-12-17 10:00:07 +01:00
Bret Curtis
d2c88f0983
Merge pull request #2071 from Capostrophic/sneaking
Don't interrupt sneak and swim idles in attack ready state in first person view (bug #4750)
2018-12-17 09:34:27 +01:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
terrabyte25
c31fa3074e
Sanity check for text input in toggleWalking 2018-12-12 14:40:15 -06:00
Capostrophic
6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 2018-12-10 00:05:06 +03:00
Marc Zinnschlag
d791dcfbf3 Merged pull request #2051 2018-12-06 13:10:48 +01:00
Capostrophic
7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
Capostrophic
5c8c079718 Fix incorrect event argument which messed with hidden light pointers 2018-12-04 17:07:03 +03:00
Bret Curtis
807cab568e
Merge pull request #2050 from Capostrophic/markers
[Regression] Revert unnecessary case changes for fallback records
2018-12-02 11:16:20 +01:00
Bret Curtis
b1ca6c6e95
Merge pull request #2045 from akortunov/animfix
[Testing needed] Fix regressions in the animation system
2018-12-02 11:14:44 +01:00
Capostrophic
7b5932a49d Add Invert X Axis option (feature #3610) 2018-12-01 19:08:02 +03:00
Capostrophic
c59513c30c Revert unnecessary case changes for fallback records 2018-12-01 17:12:27 +03:00
AnyOldName3
642002b302 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-29 01:19:01 +00:00
Andrei Kortunov
880ec3ce7b Fix visible sheaths for invisible actors 2018-11-24 14:57:41 +04:00
Andrei Kortunov
671f2811d5 Fix regressions in the animation system (bug #4729) 2018-11-23 20:22:37 +04:00
Andrei Kortunov
e8b3ae8706 Improve ResetActors command (bug #4723) 2018-11-20 21:53:27 +04:00
Andrei Kortunov
7438e20ee1 Fix shield displaying on inventory avatar (bug #4720) 2018-11-17 22:42:29 +04:00
Bret Curtis
a21792657a
Merge pull request #2034 from akortunov/guifixes
Improve GUI cleanup
2018-11-15 07:31:57 +01:00
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Bret Curtis
8a66dec865
Merge pull request #2031 from akortunov/warnfix
Fix some Clang 7 warnings
2018-11-14 09:43:39 +01:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Andrei Kortunov
5e071e3eb0 Add a missing check if mPtr is empty (bug #4715) 2018-11-13 10:32:23 +04:00
Andrei Kortunov
71f1a53090 Improve tooltips cleanup (bug #4714) 2018-11-13 10:00:12 +04:00
Bret Curtis
0f29a73fc9
Merge pull request #2025 from Capostrophic/actorloops
Use C++11 for close actor-iterating loops and avoid some redundant operations
2018-11-12 10:43:49 +01:00
Andrei Kortunov
d2613e35a2 Fix some Clang 7 warnings 2018-11-09 19:42:59 +04:00
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution 2018-11-08 23:05:07 +00:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker 2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Capostrophic
6d48d9329e Avoid making string copies instead of references 2018-11-08 17:03:29 +03:00
Stanislaw Halik
8fd71fe4ad fix rain delay when exiting water
When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.

v2: Fix off-by-one-frame error following review by @AnyOldName3
2018-11-07 20:55:45 +00:00
Capostrophic
4cb4f82431 Don't use bitwise AND 2018-11-07 19:44:17 +03:00
Capostrophic
39f8637e95 Simplify some actor loops and avoid some redundant calculations 2018-11-06 17:56:53 +03:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
Stanislaw Halik
5e3e01cac0 fix resolution on HiDPI displays under Windows
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.

What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.

Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.

Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Bret Curtis
c114e1278e
Merge pull request #1978 from akortunov/ffmpeg3
Migrate to FFMPEG3
2018-11-05 07:52:43 +01:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack 2018-11-04 18:11:15 +03:00
Andrei Kortunov
f88d5e808c Rewrite media decoder to use FFMpeg 3.2+ API (task #4686) 2018-11-03 22:34:25 +04:00
Andrei Kortunov
829faf7b2c Improve toggleactorspaths console command 2018-11-03 10:42:14 +04:00
AnyOldName3
b178e1868a Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-03 00:27:40 +00:00