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847 commits

Author SHA1 Message Date
David Cernat
4d40df3ea8 [Server] Don't automatically send kill count packets to other players
This should be handled in server scripts instead so that servers with respawning NPCs can be have kills shared across parties and witnesses instead of shared across all players on the server.
2019-05-22 22:13:42 +03:00
David Cernat
023ead937f [Server] Fix stack overflows by preventing infinite growth in Lua stack 2019-05-12 01:58:18 +03:00
David Cernat
6322ae081d [Server] Add extern to folders used to search for include files 2019-05-12 01:54:28 +03:00
David Cernat
3805edaf78 [Server] Don't crash when adding a requiredDataFile w/ no checksum twice 2019-05-05 17:39:49 +03:00
David Cernat
7523a73346 [Server] Fix return values for server functions providing system info 2019-04-23 23:40:41 +03:00
David Cernat
d8919dcec6 [Server] Refer to data files instead of plugins in var & function names 2019-04-23 22:45:25 +03:00
David Cernat
3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
David Cernat
91f82d845c [Server] Add GetMillisecondsSinceServerStart() server function 2019-03-20 20:02:31 +02:00
David Cernat
bd677726bf [Server] Add StatsFunctions that get/set damage to attributes/skills 2019-03-20 18:54:35 +02:00
David Cernat
ece39748de [Server] Fix typo causing recursion in deprecated actor list function 2019-03-20 17:01:21 +02:00
David Cernat
5c4d3df551 [Server] Deprecate DoesFileExist(), add DoesFilePathExist() 2019-03-19 04:52:58 +02:00
David Cernat
2cdabddc0e [Server] Move most MiscellaneousFunctions to ServerFunctions 2019-03-19 04:25:33 +02:00
David Cernat
b46767de6e [Server] Clean up recent additions to ServerFunctions 2019-03-19 03:57:16 +02:00
David Cernat
331fa86844 [Server] Call OnServerPostInit after OnRequestDataFileList
This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
2019-03-12 05:36:33 +02:00
David Cernat
a0ec9dfd2e [Server] Rename OnRequestPluginList into OnRequestDataFileList 2019-03-12 03:18:57 +02:00
David Cernat
986528c67d [Server] Add error message as argument to OnServerScriptCrash 2019-03-12 02:15:20 +02:00
David Cernat
552a94a0ca [Server] Add OnServerScriptCrash script event 2019-03-10 00:46:40 +02:00
David Cernat
a508a0faf8 [Server] Turn GetArguments() from ScriptFunctions into Utils function 2019-02-24 01:43:04 +02:00
David Cernat
f3b8a5b909 [General] Check integrity of credits only on Windows clients
This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
2019-02-14 00:29:55 +02:00
David Cernat
222837976c [Server] Fix type name warning for Player
The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
2019-02-13 21:56:47 +02:00
Koncord
0df32accca [Server] Fix ARM build 2019-01-21 12:02:02 +08:00
David Cernat
2e1d4a9449 [Server] Fix non-Windows builds 2019-01-05 22:11:58 +02:00
David Cernat
e70fd2cf3a [Server] Accept clients with wrong password on servers with no password 2018-12-31 03:52:25 +02:00
David Cernat
eb52babf29 [Server] Print IP instead of name or PID for players unable to connect
The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
2018-12-30 18:02:26 +02:00
David Cernat
e96091fd6b [General] Use more consistent variable names for password, address, etc. 2018-12-30 17:23:12 +02:00
David Cernat
6e1504f0a1 [Server] Use clearer variable & function names in TimerAPI 2018-12-30 04:15:53 +02:00
David Cernat
42b5a8054f [Server] Remove unusable position functions for players 2018-12-30 03:17:37 +02:00
Koncord
4ce0331f1b [Server] Fix GCC build 2018-12-29 15:54:08 +08:00
Koncord
9343b8af2f [Server] Remove unused function 2018-12-29 14:02:08 +08:00
Koncord
c2230a8a21 [Server] Add MP flag to the server if enabled 2018-12-29 12:03:01 +08:00
Koncord
55cea491ca [Server] Introduce MS VC++ 2017 support 2018-12-29 11:57:26 +08:00
Koncord
6af2400752 [Server] Remove usages of get/set env. Add GetModDir function 2018-12-29 11:40:31 +08:00
Koncord
b3456a8841 [Server] Fix invalidation of iterators 2018-12-29 11:10:20 +08:00
David Cernat
5e38e8abdb [Server] Add GetArchitectureType() script function
Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
2018-12-17 11:55:50 +02:00
David Cernat
fa1700e2ab [Server] Add GetOperatingSystemType() script function 2018-12-17 11:32:31 +02:00
David Cernat
b7090b2550 [Server] Add experimental option for not crashing from Lua script errors
Additionally, fix return type of GetPluginEnforcementState()
2018-12-01 03:03:39 +02:00
David Cernat
d8ca268067 [Server] Move plugin enforcement functions to ServerFunctions 2018-11-30 22:43:10 +02:00
David Cernat
2933526995 [Server] Include errors related to Lua calls in server logs 2018-11-30 22:01:02 +02:00
Koncord
e162af0003 [Server] Disallow non void callbacks 2018-10-30 15:32:52 +08:00
Koncord
07a5f5296c [Server] Rework OnRequestPluginList callback. Add AddPluginHash function 2018-10-30 14:56:54 +08:00
Koncord
20a7619a4a [Server] Remove result from the OnPlayerConnect callback
Now it's recommended to use tes3mp.Kick() function
2018-10-30 13:18:32 +08:00
Koncord
f1e8569291 [Server] Remove result from the OnPlayerSendMessage callback 2018-10-30 13:13:07 +08:00
Koncord
efa362031e [Server] Remove unused Main callback 2018-10-30 13:03:37 +08:00
Koncord
b83e4056a8 [Server] Remove CallFF dependency as it not fully supported by Windows and MacOS 2018-10-30 12:59:47 +08:00
Koncord
585557ad8a [Server] Remove argument cast in the Call with va_args 2018-10-30 12:58:15 +08:00
Koncord
3101de5f02 [Server] Add kicked load status 2018-10-30 12:56:50 +08:00
David Cernat
99f8ef88a5 [Server] Add SetObjectActivatingPid() script function 2018-10-22 16:25:50 +03:00
David Cernat
bb834748c5 [Server] Log player kicks 2018-10-13 09:34:29 +03:00
David Cernat
a3111fbcc1 [Server] Use clearer error message when failing to bind port 2018-10-13 08:35:07 +03:00
David Cernat
292536439e [Server] Rename script functions for clearing packet vectors for players 2018-10-03 02:26:47 +03:00
David Cernat
c79660f721 [Server] Make inventory script functions consistent with others
Functions that add elements to a vector should not change the action. This fixes the last remaining oddity in Koncord's original implementation of inventory sync.
2018-10-01 18:29:50 +03:00
David Cernat
b76e00c66e [Server] Call OnPlayerCellChange script event near start of cell change
This makes it possible to send custom records used by players for their equipment before the hardcoded exchange of equipment packets takes place.

Additionally, remove the check for dead players because it has no real use and can potentially cause problems.
2018-09-26 02:40:21 +03:00
Koncord
48f4792bc1 [Server] Add GetMaxPlayers, GetPort and HasPassword functions to API 2018-09-05 18:19:34 +08:00
David Cernat
9e58cc82bd [Server] Set minimum updateRate when communicating with master server 2018-08-23 00:10:49 +03:00
David Cernat
d1fa57ac14 [General] Switch to new official master server port when using old one 2018-08-22 13:49:17 +03:00
David Cernat
75a64a69c7 [Server] Add GetInventoryChangesAction() script function
Additionally, fix a typo in the description of GetSpellBookChangesAction()
2018-08-21 10:06:40 +03:00
David Cernat
5fd4113978 [General] Implement sending of ActorSpeech packets from server scripts 2018-08-13 20:39:03 +03:00
David Cernat
aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions 2018-08-11 18:57:36 +03:00
David Cernat
8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
David Cernat
888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets
Additionally, allow the setting of the Autocalc flag for an NPC record based on an existing record.
2018-08-05 11:00:25 +03:00
David Cernat
6498bcb22b [Server] Add script functions for getting player draw & sneak states 2018-08-03 18:26:44 +03:00
David Cernat
b57807407a [General] Implement RecordDynamic packet, part 1
Spell, potion, enchantment, creature, NPC, armor, book, clothing, miscellaneous and weapon record data can now be sent in a RecordDynamic packet. Additionally, the packets include data related to associated magical effects (for spells, potions and enchantments), data related to default inventory contents (for creatures and NPCs) and data related to body parts affected (for armor and clothing).

The server now has associated script functions for setting most of the details of the above, with the main exception being individual creature and NPC stats.

Records can either be created entirely from scratch or can use an existing record (set via the baseId variable) as a starting point for their values. In the latter case, only the values that are specifically set override the starting values. Creature and NPC records also have an inventoryBaseId that can be used on top of the baseId to base their inventories on another existing record.

The client's RecordHelper class has been heavily expanded to allow for the above mentioned functionality.

When players create spells, potions and enchantments as part of regular gameplay, they send RecordDynamic packets that provide the server with the complete details of the records that should be created. When they create enchantments, they also provide the server with armor, book, clothing and weapon records corresponding to the items they've enchanted.

This functionality added by this packet was originally supposed to be exclusive to the rewrite, but I've gone ahead and tried to provide it for the pre-rewrite in a way that can mostly be reused for the rewrite.
2018-07-30 10:56:26 +03:00
David Cernat
d93b67ef21 [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
David Cernat
d778bc3b8a [Server] Turn readWorldstate and writeWorldstate into static variables 2018-07-26 20:03:42 +03:00
David Cernat
b4802e4201 [General] Use Time struct for time in BaseWorldstate 2018-07-26 19:01:27 +03:00
David Cernat
a4b588d1b5 [General] Add optional timestamps to journal entries in PlayerJournal 2018-07-26 04:36:12 +03:00
David Cernat
b79221efcc [Server] Rename variable i into index in ActorFunctions 2018-07-24 21:29:40 +03:00
David Cernat
8fbed1f808 [General] Remove custom data from PlayerSpellbook packet
It has never made sense to have custom spell data in PlayerSpellbook packets, so it has been removed.
2018-07-24 20:58:55 +03:00
David Cernat
2e0b6e4e3e [Server] Rename variable i into index in script function arguments
Additionally, rename i into index in LangLua.
2018-07-24 20:14:51 +03:00
David Cernat
d4a84ac34a [Server] Update script function descriptions for ObjectList origin 2018-07-22 23:08:32 +03:00
David Cernat
3dc2d1b214 [General] Add packetOrigin and originClientScript to ObjectList packets
Additionally, add script functions for getting the packetOrigin and originClientScript of received ObjectList packets.
2018-07-22 18:38:05 +03:00
David Cernat
826e64b40e [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
David Cernat
6c50d4199b Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0 2018-07-21 05:21:44 +03:00
David Cernat
892d71ce71 [General] Reimplement weather synchronization to allow soft transitions
Although weather sync was added by Koncord to the rewrite in fd721143e2 in a way that used surprisingly few lines of code, it relied on the server requesting weather states every second from authority players and sending them to non-authority players, while also allowing only very sudden weather transitions across regions, i.e. if there was one player in the Ascadian Isles who had stormy weather, and another player with clear weather in the Bitter Coast Region walked across to the Ascadian Isles, that player was instantly made to have stormy weather with no kind of transition at all.

My approach solves both of those problems. It solves the packet spam by only sending weather updates to the server when weather changes happen or when there are new arrivals to a weather authority's region, and it allows for both sudden weather transitions when players teleport to a region and for soft, gradual transitions when players walk across to a region. It is inspired by my previous actor sync, and uses a WorldRegionAuthority packet to set players as region authorities in a similar way to how ActorAuthority sets players as cell AI authorities. Weather changes are created only by the region authority for a given region, and weather packets are also only sent by that authority.

However, it should be noted that gradual weather transitions are used by default in this implementation. To use sudden weather transitions, the serverside Lua scripts need to forward WorldWeather packets with the forceWeather boolean set to true. That is, however, already handled by our default Lua scripts in situations where it makes sense.
2018-07-21 05:20:26 +03:00
Koncord
2e227c7af5 [Server] Do not allow to connect with an empty plugin list 2018-07-17 01:08:23 +08:00
Koncord
b5c957c473 [Server] Move PreInit code to preInit method 2018-07-17 00:58:37 +08:00
Koncord
1a9bf253f6 [Server] Simplify getPlayer methods, add isPlayerExists method 2018-07-17 00:29:45 +08:00
David Cernat
72d286473b [General] Move credits integrity error message to new ErrorMessages file
Additionally, use correct log level for credit integrity message on server.
2018-07-16 03:21:14 +03:00
David Cernat
0b5cb15f71 [General] Turn GameWeather into WorldWeather, now a WorldstatePacket 2018-07-16 02:20:43 +03:00
David Cernat
646111d998 [General] Use correct credits checksum and move it to Version.hpp 2018-07-16 01:05:56 +03:00
David Cernat
0f36c3ea24 [Server] Verify integrity of credits file 2018-07-15 22:50:16 +03:00
David Cernat
4ac371d292 [Server] Delete duplicate WorldKillCount processor with old filename 2018-07-15 05:49:19 +03:00
David Cernat
3649cf553f [General] Rename PlayerKillCount into WorldKillCount
This should clarify the real meaning of the packet and its associated event.

The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
6ebe09375f [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
David Cernat
81b160cae8 [General] Add placeholder for ObjectActivate packet 2018-07-15 01:08:31 +03:00
David Cernat
61da0d2475 [General] Turn PlayerInteraction into PlayerInput 2018-07-15 00:36:07 +03:00
David Cernat
528bd26a3b [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
David Cernat
ab5fd0aef8 [Server] Clean up descriptions for Object script functions 2018-07-13 04:55:05 +03:00
David Cernat
09da24f1ea [General] Rename all instances of refNumIndex into refNum
This creates symmetry with mpNum and should cause less confusion in the future.
2018-07-13 04:12:03 +03:00
David Cernat
20296859ee [Server] Clarify functions used for getting data in Networking 2018-07-13 02:40:24 +03:00
David Cernat
04dd59e638 [Server] Use clearer names for functions used to get last received data
Additionally, rename GetObjectChangesSize() into the less confusing GetObjectListSize()
2018-07-13 02:33:50 +03:00
David Cernat
aeb2e57444 [Server] Bring Actor functions in line with Object functions, part 2
The ActorPacket-sending functions now have sendToOtherVisitors and skipAttachedPlayer arguments, except for the ones for ActorList and ActorAuthority (because such arguments don't make sense for those).
2018-07-13 01:25:43 +03:00
David Cernat
837c5369c0 [Server] Add OnActorAI event and remove autosync for ActorAI packets 2018-07-13 01:05:27 +03:00
David Cernat
8f745df055 [Server] Bring Actor functions in line with Object functions, part 1
The last received ActorList can now be copied into the write-only ActorList that can be sent in packets. Changing the pid of the write-only ActorList can now be done separately from clearing its contents.
2018-07-13 01:04:41 +03:00
David Cernat
bdf2f03c4f [General] Remove unnecessary MapChanges struct from BaseWorldstate 2018-07-12 05:06:31 +03:00
David Cernat
5bb442bbd3 [Server] Add sendToOtherVisitors boolean to SendActorAI()
Additionally, avoid repetition in functions that send Actor packets.
2018-07-11 22:17:00 +03:00
David Cernat
bff6e9e235 [General] Implement ActorAI packet, part 5
Allow repetition for AiWander package to be turned on and off.
2018-07-10 23:18:32 +03:00
David Cernat
00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
David Cernat
0e13207afe [General] Implement ActorAI packet, part 3
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
2018-07-10 05:07:58 +03:00
David Cernat
cbb9817913 [Server] Add missing descriptions for PlayAnimation() and PlaySpeech() 2018-07-08 02:03:33 +03:00