scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
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Last missing fix for Bug #1134 .
2014-05-16 08:32:00 +02:00
scrawl
940a434479
Use ItemModel for moving items from a container to the world
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Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
d70306382e
Don't create the player object until the game starts
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Fixes a crash introduced in e591d23
when using --skip-menu=0.
2014-05-16 00:58:12 +02:00
mrcheko
5be37f04ef
Feature 1314: make npc fight creatures
2014-05-16 00:03:48 +04:00
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
2014-05-15 14:25:36 +02:00
scrawl
0bc33fa86a
Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
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Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6
.
2014-05-15 10:14:47 +02:00
scrawl
b16d444f0f
Fix never clearing graveyard. Oops
2014-05-15 10:05:35 +02:00
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
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Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
b6a7aee42e
Fix player not being allowed to use his own items
2014-05-15 09:54:10 +02:00
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
2014-05-15 09:54:10 +02:00
scrawl
bac4d875df
Fix a potential exploit that made it possible to reset the owner of any item
2014-05-15 09:54:10 +02:00
scrawl
a6e1d7ffd6
AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
2014-05-15 09:54:10 +02:00
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
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More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
scrawl
2f13a17a39
Add some more safety checks to spellcasting
2014-05-15 09:54:10 +02:00
scrawl
f2c193ce3d
Fix searching the player's actorId
2014-05-15 09:54:10 +02:00
scrawl
a609dc5674
Fix exception when getting hit by a trap
2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
37b9d2fb0c
Fix a wrong use of reference that causes potential crash
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
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Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
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Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
2014-05-14 14:11:34 -04:00
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
2014-05-14 13:38:10 -04:00
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2
Change projectiles to use actorIds
2014-05-14 09:48:16 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
scrawl
7697ab37e0
Fixes #1129 : Change summoned creatures to use ActorId
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Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
7cd4c93fa4
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
scrawl
99b4bc721b
Don't attempt to inflict spells on dead actors
2014-05-14 05:37:53 +02:00
scrawl
6c7b3074f5
Fix self-defense for creatures when attacked with a spell
2014-05-14 05:31:19 +02:00
Thomas
58bf7624be
Made code a bit more efficient
2014-05-13 21:52:05 -04:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
203ef580cf
Fixed moving activatable object being incorrectly activated.
2014-05-13 20:32:29 -04:00
scrawl
365ca6c7e1
Fixes #1331 : Manually disable movement state for dead actors.
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For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
2014-05-13 21:47:45 +02:00
Thomas
6d540c4e07
Removed merging error
2014-05-13 14:24:48 -04:00
Thomas
680890c846
Clarification on some documentation points
2014-05-13 14:21:59 -04:00
Thomas
d6d4d9f75d
Removed destructor documentation
2014-05-13 14:08:08 -04:00
Thomas
ee36ace00b
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
Thomas
598221a8e7
Forgot some files
2014-05-13 13:07:27 -04:00
scrawl
e591d23880
Fixes #894 : Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
2014-05-13 19:01:02 +02:00
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
2014-05-13 04:11:07 -04:00
Thomas
2db3c89a9e
Ensures destination is far enough to care about getting stuck
2014-05-13 04:09:21 -04:00
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
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When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
mrcheko
725f6cac5e
AiPursue infinite package updating bug resolved
2014-05-13 00:05:30 +04:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
Thomas
645d174a96
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwmechanics/aisequence.hpp
2014-05-12 14:49:08 -04:00
mrcheko
e4fe78937a
Merge remote-tracking branch 'upstream/master'
2014-05-12 22:06:26 +04:00
scrawl
117b812fb1
Fix invisibility not breaking on certain actions
2014-05-12 02:20:56 +02:00
scrawl
b0fbea9d57
Removed a wrong assertion. Max drowning time is defined by GMST.
2014-05-11 21:03:27 +02:00
scrawl
2bc2684a66
Fixes #275 : force updating exterior cell maps even if already in cache
2014-05-11 18:01:47 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
7428511ea0
Bug #772 : Do not show door markers for disabled doors
2014-05-11 18:01:47 +02:00
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
2014-05-11 18:01:47 +02:00
scrawl
ac8abd3398
assert -> exception to gracefully handle corrupted savegames
2014-05-11 18:01:47 +02:00
Marc Zinnschlag
368c868623
Merge remote-tracking branch 'scrawl/master'
2014-05-11 11:10:51 +02:00
Marc Zinnschlag
a85c73cf35
Merge remote-tracking branch 'filkry/bug1047dialoglinks'
2014-05-11 11:07:23 +02:00
scrawl
c39a0368cf
Bug #618 : Make local map textures static in an attempt to fix the disappearing maps with D3D.
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Also removed problematic DISCARDABLE flag for fog of war textures.
2014-05-11 02:40:15 +02:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
7b46e9f914
Get rid of no longer needed widget names
2014-05-11 01:05:49 +02:00
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
scrawl
07d9845aa0
Fix a bug in ESMStore code that checks for duplicate record insertions
2014-05-11 00:10:28 +02:00
Fil Krynicki
eb5ef270ba
Bug 1047 update - defaults and edge case
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Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.
Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
2014-05-10 17:47:21 -04:00
scrawl
dab4db87ff
Fix a bug in marker placement for interior maps
2014-05-10 23:47:00 +02:00
Fil Krynicki
9095a45ba7
Bug 1047 Fix
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Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
2014-05-10 17:05:15 -04:00
scrawl
b358cf2423
Fix a potential crash when loading script locals from savegame
2014-05-10 21:31:49 +02:00
scrawl
9fb5cef287
Oops, committed debug code
2014-05-10 21:31:49 +02:00
Marc Zinnschlag
2009cf9ad7
Merge remote-tracking branch 'scrawl/master' into openmw-30
2014-05-10 10:48:40 +02:00
scrawl
242e19a136
Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
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(Fixes #1300 )
2014-05-10 01:37:34 +02:00
scrawl
5163358478
Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker
2014-05-10 01:14:12 +02:00
scrawl
d86585b153
Fix clearing of local map markers
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destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
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Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
scrawl
e7a004824c
Fix a search that should have been find
2014-05-09 23:58:24 +02:00
scrawl
872d9be1b4
Fix potential issue with dialogue globals
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Make sure they are updated throughout the conversation
2014-05-09 19:19:21 +02:00
scrawl
731bc9c275
Fix broken isClass check and renamed variable for clarity
2014-05-09 18:45:49 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
cc9cii
cf23721f1b
Windows debug build crash fix.
2014-05-09 20:43:24 +10:00
scrawl
312dc84fa4
Fix a bug where the player's inventory could be opened as a container
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If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
mrcheko
01810f24b0
A* misses 1st closest node fix
2014-05-06 23:29:39 +04:00
Marc Zinnschlag
729e079b0b
Merge remote-tracking branch 'scrawl/master'
2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d
Crime and self defense fixes
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- NPCs should still shout messages such as "thief" even if they did not report the crime
- Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
- Fixed self defense for creatures (Fixes #1203 )
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7
Remove superfluous attack phrases (already done by startCombat)
2014-05-06 18:05:53 +02:00
scrawl
dd9117809d
Say an attack phrase when combat starts
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Move combat start to a helper method
Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
d4492b56db
Added header file missing from CMakeLists
2014-05-05 23:52:09 +02:00
scrawl
536fc5e192
Fix autosaves
2014-05-05 22:38:08 +02:00
Jeffrey Haines
d4812c3af9
fixed placement of else statement
2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6
Added else statement
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Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
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Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb
Merged files
2014-05-04 11:33:27 -04:00
mrcheko
f596b698d9
fixes to slow-down at jump startup and infinite air intertia growth
2014-05-04 18:15:07 +04:00
Jeffrey Haines
a469444e53
Player can't detect self
2014-05-04 08:05:32 -04:00