Commit Graph

10431 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
scrawl 64d02f577e Fix missing null check 7 years ago
scrawl 624046c558 Fix unused event handler 7 years ago
scrawl bbf9b0c0a7 Merge pull request #1503 from akortunov/regressions
Handle Trespassing crime differently from Theft
7 years ago
scrawl 97ec38affb Merge pull request #1492 from drummyfish/master
fix rain/snow moving with player (issue #2698)
7 years ago
Andrei Kortunov 8f255a6b72 Handle Trespassing crime differently from Theft (bug #4158) 7 years ago
Miloslav Číž af6eeddbe5 use operator instead of drawcallback 7 years ago
Miloslav Číž 65977b910e wrap weather around in all directions 7 years ago
Miloslav Číž 380a5799dd use bbox as wrap range & apply to all particle systems 7 years ago
Miloslav Číž 38bfa64100 transform weather particles to world space 7 years ago
Miloslav Číž 8114126a62 make use of renderinfo 7 years ago
Miloslav Číž 33a1459b11 search for particle system by class name 7 years ago
Miloslav Číž b95c9ba483 rain independent from camera plus wrap-around 7 years ago
scrawl 548af6dbfb Fix jail screen fading 7 years ago
scrawl f3ca9832b0 Merge pull request #1500 from akortunov/extraspell
Implement ExtraSpell magic effect
7 years ago
Andrei Kortunov 30b05b557b ExtraSpell magic effect: a basic implementation 7 years ago
scrawl 09d7681254 Merge pull request #1499 from lukago/bug4155
Bugfix #4155: NPCs don't equip a second ring in some cases
7 years ago
glbwsk 83a5c7c3d8 removed unnecessary comments, added gitignore for clion cmake 7 years ago
scrawl 548e90a7bc Set cursor active when moving by controller 7 years ago
glbwsk ff9cb22a58 npc swap cheaper ring during auto equip 7 years ago
glbwsk e6e482ea98 added some comments for autoEquip 7 years ago
glbwsk a25903b075 fixed autoequiping rings by npc - now checks if right hand is free 7 years ago
scrawl 479f9535b4 Allow training window exit() 7 years ago
scrawl 9cde3e4408 Merge pull request #1495 from akortunov/regressions
Add showsInInventory() check to the ContainerItemModel
7 years ago
Andrei Kortunov ea3729790f Add showsInInventory() check to the ContainerItemModel 7 years ago
scrawl 7021d354c6 Merge pull request #1493 from akortunov/regressions
Regression fixes
7 years ago
scrawl 2805781542 Fix a crash when exit() already hides the window (Fixes #4148) 7 years ago
Andrei Kortunov ad27e0f945 Fix owned tooltip in the spellwindow 7 years ago
Andrei Kortunov e2afd3690c Remove item by id from InventoryStore 7 years ago
scrawl 842a42ee66 Fix non-top level Windows accepting key focus 7 years ago
scrawl 8c0790580a Add screen fading for exterior cell transitions 7 years ago
scrawl cd437f094d Fix exiting savegamedialog with 'esc' when no game is running 7 years ago
scrawl d94235e3a7 Update the saves list/preview image when character selection changes to make it more convenient to flip through characters with the keyboard 7 years ago
scrawl 12510efab7 Fade screen out during loading screen (when travelling) 7 years ago
scrawl a4737d8417 Use MyGUI frame events for ScreenFader 7 years ago
scrawl e4f0f7157a Fix pinned windows not being updated 7 years ago
scrawl 49a0922f1b Remove 'visibility mask' gui feature which did not end up being useful 7 years ago
scrawl 7c68ed04b2 Don't require modal windows to be removed in the same order they were added 7 years ago
scrawl b5c9977a7b Merge pull request #1489 from akortunov/guifixes
Use an "owned crosshair" feature for items in containers
7 years ago
Andrei Kortunov 1cb7ed5db1 Use owned tooltips for items in containers correctly 7 years ago
scrawl 433028e8d7 Fix GUI regressions 7 years ago
scrawl b24fd77ea2 Merge pull request #1488 from akortunov/equipfix
AI: Autoequip armor when bound armor spell expires
7 years ago
scrawl 302e3c8b3d Merge pull request #1486 from akortunov/pickpocketfix
Fix some issues with pickpocketing (bug #4131)
7 years ago
Andrei Kortunov 21b6bd176f AI: Autoequip armor when bound armor spell expires 7 years ago
Andrei Kortunov c5fcb9684e Improve owned crosshair feature behaviour 7 years ago
Andrei Kortunov b8fd530ee1 Do not speak with unconscious creatures 7 years ago
Andrei Kortunov f26206b630 Make unconscious actors do not speak and do not track targets 7 years ago
Andrei Kortunov 3ebb18ce18 Make unconscious actors do not report about crimes 7 years ago
Andrei Kortunov 34895157f9 Consider taking items from unconscious NPC as a theft 7 years ago
Andrei Kortunov 04452b0949 Use a pickpocket crime instead of theft when pickpocketing was failed 7 years ago
scrawl 3c62a8c5c2 Fix console selected object persisting on a new game 7 years ago
scrawl 097b9d90bc Fix travel service not showing 7 years ago
scrawl 77ddaa869b Merge pull request #1484 from drummyfish/master
fix rain ripple bug
7 years ago
Andrei Kortunov 03daf2b9e3 Fix a failed assert in the getCell() check during a new game start 7 years ago
Miloslav Číž 4999c667b6 fix rain ripple bug 7 years ago
scrawl 5b10e3128e Use first resolution in fullscreen if current is not supported (Fixes #4113) 7 years ago
scrawl 64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
7 years ago
scrawl 05348ab7ed Merge pull request #1483 from drummyfish/master
water shader improvements plus rain ripple effect (#452)
7 years ago
scrawl 7bb0a76df2 Fix tooltips showing when cursor isn't visible 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
scrawl 14c9e858c8 Check to make sure button is enabled 7 years ago
scrawl 6ec66fa95f Restore keyfocus to goodbye when selecting a topic 7 years ago
scrawl e5d1fd022f Merge pull request #1479 from akortunov/physics
Make physics framerate configurable
7 years ago
scrawl 0ae009eb21 Hide message box before deleting it
Fixes a crash when closing the game window during the 'plugin mismatch' dialog. Modal windows have to be hidden before they are deleted to prevent a dangling pointer in WindowManager.
7 years ago
scrawl d53e7f8a3c Remove redundant code
Already worked around in WindowBase::setVisible
7 years ago
scrawl 0deda69a27 Fix wrong skin for levelup attribute values 7 years ago
scrawl e9d81fdf5a Fix being able to escape interactive messageboxes 7 years ago
scrawl db650df416 Fix 'blocking' messageboxes not handling key focus properly 7 years ago
scrawl a0f5e32113 Fix 'new game' from the main menu not removing menu afterwards 7 years ago
scrawl 0240a6c38b Fix controls window regression 7 years ago
Andrei Kortunov 668a947210 Inherit owner, if an item is in container (regression #4128) 7 years ago
scrawl 2d873a13ac Merge pull request #1469 from drummyfish/master
water shader improvements (partially fixes #3365)
7 years ago
scrawl 0ee57effcc Make 'Delete game' button not accept keyfocus, to prevent accidents 7 years ago
scrawl c7a82704c6 Fix key focus resets in SaveGameDialog 7 years ago
scrawl 74e806d974 Additionally use movement keys (default WASD) to navigate GUI buttons 7 years ago
scrawl 3d2ad2d339 Include cleanup 7 years ago
scrawl 87311d86b5 Fix what looks like a copy/paste error 7 years ago
scrawl 7a3fbfb34a Slightly improve journal window keyboard navigation 7 years ago
scrawl 05814c0929 Add key focus handling for WaitDialog
Default is 'until healed'. Up/Down arrows change the hour slider and implicitely change the button to 'Wait'.
7 years ago
scrawl 8964fc93d6 Fix dialogue window not being exited properly 7 years ago
scrawl 7a64098da3 Avoid rebuilding the dialogue topics pane unnecessarily
Also retaining key focus.
7 years ago
scrawl 22929e53fa Don't ignore my own advice
Can't wait until MyGUI 3.2.2 is a build dependency, then we can use key focus events to handle the SDL text input.
7 years ago
scrawl 1714271a76 Improve KeyboardNavigation to better handle modal windows
It's no longer possible to cycle to widgets that aren't part of the current modal window.

The window manager will remember the focused widget of a modal window on a limited basis (it'll be discarded when a different modal window opens).
7 years ago
scrawl 41fe16013b Select first widget if we can't find the current widget 7 years ago
scrawl 475ac46f3e Workaround keyfocus issues in current versions of MyGUI 7 years ago
scrawl 010a7ea5b3 Fix tooltip widgets being set to accept key focus 7 years ago
scrawl 2514cc5cc8 Workaround key focus being reset in BookWindow when next/prev are hidden 7 years ago
scrawl fce9a14986 Hide the mouse cursor until it's used 7 years ago
scrawl 09e93319f5 Restrict the 'fake mouse movement' workaround to where it's actually required (Fixes #3978) 7 years ago
Andrei Kortunov 62177ebb30 Move physics framerate from setting to environment variable 7 years ago
scrawl 9b91ea5d34 Exit drag-and-drop if dragged item is deleted (Fixes #3097) 7 years ago
Andrei Kortunov 6062cd4b9c Make physics framerate configurable 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
scrawl 2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
7 years ago
scrawl 476bec41c5 Remove redundant code 7 years ago
scrawl c5613e384e Remove duplicate disposition code 7 years ago
scrawl e8c6a3b225 Fix crash in dialogue filter if local variables are not configured
This could happen e.g. by 'some_npc_in_remote_cell->forcegreeting'
7 years ago
scrawl 36c192a1dd Undo the console portion of 84657271c7 because it results in the console forgetting its object on opening 7 years ago
scrawl 717e68fab2 Remove redundant resetHistory argument 7 years ago
scrawl e14573fa8c Add missing null check 7 years ago
scrawl 19e07fad30 Remove redundant Services enum 7 years ago
scrawl f8ffd85146 Topic passed to keywordSelected() no longer has to be lower case
Remove redundant mDialogueMap
7 years ago
scrawl b7752ec52d Make TradeWindow not depend on DialogueWindow 7 years ago
scrawl 82a211ba03 Fix duplicate code 7 years ago
scrawl d78e822833 Add 'delay' argument for screen fading operations 7 years ago
scrawl c035548f37 Make Tab work if selected widget is marked as not needing keyfocus 7 years ago
scrawl ad8d0c5302 Use keypad to control the camera 7 years ago
scrawl 94b538ac82 Fix crash due to not calling WindowModal::onClose() 7 years ago
scrawl ca3b08b852 Make Activate key accept GUI buttons 7 years ago
scrawl 67dc4e019a Make Enter on trade window price attempt the trade 7 years ago
scrawl 8ae7e4c958 Make Enter on a name edit accept the dialog 7 years ago
scrawl 843106fc61 Handle the wait progress bar as part of the GUI mode 7 years ago
scrawl 9ed1b16553 Extend code that detects whether a key was consumed by the GUI (Fixes #4016) 7 years ago
scrawl 0e57f1317b Remove redundant setVisible(false) 7 years ago
scrawl 331192f2d6 Improve keyboard navigation of book/scroll windows 7 years ago
scrawl d58ff4a736 Remove obsolete Container GUI keyboard handling 7 years ago
scrawl c0d8bef82f Call changeInputMode() from updateVisible() 7 years ago
scrawl 222defc6d8 Extend HUD::clear() 7 years ago
scrawl f6c227b966 Reset screen faders in clear()
Fixes a black screen when loading a game while waiting/resting.
7 years ago
scrawl d10985e481 Remove unneeded window pointers 7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
scrawl e7d2a8a4dc Call clear() for every window 7 years ago
scrawl c6c01870ec Call onResChange for every window 7 years ago
scrawl 2b03bc0c56 Call WindowBase::onFrame() for every active window 7 years ago
scrawl ba7ae2663f Use a generic container to delete windows 7 years ago
scrawl 32f9c8058a Remove redundant RestBed gui mode 7 years ago
scrawl 9ead331741 Fix pinned windows showing in other GUI modes 7 years ago
scrawl 65a707348c Make Tab select the first widget if none is selected 7 years ago
scrawl 5f440a29bd Remember key focus per GUI mode
Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
7 years ago
scrawl 35110fb2f8 Remove unused and slightly broken custom button titles in ConfirmationDialog 7 years ago
scrawl ad4b91131f toggleGui renamed to toggleHud, remove unused variable 7 years ago
scrawl be19f51013 Adjust some more windows to be keyboard friendlier 7 years ago
scrawl 4fff2e2e34 Refactor exitCurrentGuiMode 7 years ago
scrawl 20766fb508 Associate open/close sounds with the GUI mode 7 years ago
scrawl 531e7ac586 Allow drag-and-drop to be cancelled (Esc or Inventory key) 7 years ago
scrawl 269094ba8d Restore the previous key focus widget when exiting modal dialog 7 years ago
scrawl bbafe1e456 Remove redundant player cell variable 7 years ago
scrawl 84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 7 years ago
scrawl 3820416277 Refactor the unholy mess that is WindowManager::updateVisible
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
7 years ago
scrawl 01391b7eed Rename WindowBase's open/close to onOpen/onClose 7 years ago
scrawl 5482ad0482 Fix tab completion in console to not cycle key focus 7 years ago
scrawl c203a0774a Adjust some layouts to take better advantage of keyboard navigation 7 years ago
scrawl c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
scrawl e7ad012977 Pass repeat key events to the GUI
For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl b22fedf4ae Check 'sYes' in addition to 'sOk' for message box's default keyfocus 7 years ago
Andrei Kortunov 7d703a13a3 Fix a crash in the World::isUnderwater() if the cell is empty 7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
scrawl 2a14af2e27 Merge pull request #1474 from akortunov/swimanimations
Implement missing swim animations
7 years ago
scrawl 22222f07ae Merge pull request #1475 from akortunov/wanderfix
AiWander: reset spawn position, if an actor was moved to another cell
7 years ago
scrawl 2494c22d66 Merge pull request #1470 from MiroslavR/convertmprj
ESS-Importer: Convert magic projectiles
7 years ago
Andrei Kortunov 91adfc9fc0 AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
MiroslavR b5f5268ff3 Clean up faraway projectiles 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 0e648222b8 Merge pull request #1446 from akortunov/takeallfix
Do not allow to equip a replacement, when take all items from a dead corpse
7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Andrei Kortunov 4580024d76 Unequip all items from dead corpse when take all items (bug #4095) 7 years ago
Miloslav Číž 16d9773c6c fix water shader artifacts at shores 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
scrawl f004622530 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
scrawl fa364726b8 Merge pull request #1468 from akortunov/itemsorting
Improve item sorting in inventory and containers
7 years ago
scrawl 7dec773ea9 Fix global map arrow/button not showing for a split second when the window is opened for the first time 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
Andrei Kortunov 771f58ce58 Remove unwanted warnings 7 years ago
Miloslav Číž 566fa6c118 Merge branch 'master' of git://github.com/OpenMW/openmw 7 years ago
Miloslav Číž 2346c5338e increase water fudge to get rid of artifacts 7 years ago
scrawl 5ebb43a422 Merge pull request #1467 from akortunov/guifixes
Restack soulgems when use SoulTrap
7 years ago
Andrei Kortunov 9d826b2deb Improve item sorting in inventory and containers 7 years ago
Andrei Kortunov 9342a0254f Restack soulgems when use SoulTrap 7 years ago
scrawl 26e3de1025 Merge pull request #1464 from akortunov/guifixes
Fixed padding of MessageBox buttons
7 years ago
scrawl 5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
7 years ago
scrawl ed5b6320f3 Merge pull request #1463 from akortunov/getdetected
Allow to use GetDetected without a reference
7 years ago
Andrei Kortunov 2806a35a61 Fixed padding of MessageBox buttons 7 years ago
Andrei Kortunov 65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 7 years ago
Chris Robinson 917a3b5dff Avoid creating temp strings when looking for an animation stop key 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
Chris Robinson 074be7d7c6 Remove a function from the sound manager interface 7 years ago
scrawl d294d7e284 Fix possible fall damage when switching from falling to flying 7 years ago
scrawl 00034192dc Fix player Ptr in RenderingManager not being updated on cell changes
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
scrawl fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
7 years ago
scrawl a560841705 Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
Check death counts are for valid actors before loading them
7 years ago
scrawl 242d085da0 Merge pull request #1455 from kcat/master
Print sound init info and preload sound buffer info
7 years ago
scrawl c39c29722b Merge pull request #1459 from akortunov/cyclingfix
Cycle only through weapons which player can equip
7 years ago
AnyOldName3 0be7e2a5a5 Fix really obvious flaw with ignored records not being skipped that I missed 7 years ago
Andrei Kortunov 10a0136b4a Cycle only through weapons which can be equipped by player (bug #4104) 7 years ago
AnyOldName3 5a5cb1a160 Check death counts are for valid actors before loading them 7 years ago
Andrei Kortunov 3fb3c4c20f Add scrollbar to a birth effect lists (bug #4105) 7 years ago
Chris Robinson 41bb35655b Avoid an extra call to get the buffer size 7 years ago
Chris Robinson 5c53ee42a1 Prepare all Sound_Buffers when retrieving the first one 7 years ago
Chris Robinson 4b448c74d2 Use range-for loops instead of for_each 7 years ago
Chris Robinson 1e729e8da9 Avoid more explicit loops 7 years ago
Chris Robinson 9dbb713b7c Print a bit more information for sound initialization 7 years ago
Chris Robinson acd6d9cd72 Try opening the default device fallback in OpenAL_Output 7 years ago
scrawl f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 7 years ago
scrawl 5dd2e871c8 Merge pull request #1450 from kcat/master
Sound improvements
7 years ago
scrawl a8c287b692 Merge pull request #1447 from akortunov/stancechangefixes
Clear player fields upon reload (bug #2639)
7 years ago
Andrei Kortunov 44738e1141 Clear player fields upon reload (bug #2639) 7 years ago
Chris Robinson d68e1581ee Use an std::array for the OpenAL stream buffers 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson 0c1ad7c74e Replace a few more explicit loops 7 years ago
Chris Robinson 1e123a22e1 Avoid some explicit loops 7 years ago
Chris Robinson 3757571d46 Set HRTF when initializing the device 7 years ago
Chris Robinson c17edfd547 Don't be so throw-happy in the sound manager 7 years ago
Chris Robinson abe80f5868 Move the soundlist when updating a Ptr instead of copying 7 years ago
Chris Robinson 605c937572 Ensure 3D sources are spatialized
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
7 years ago
Chris Robinson 6f57233ba1 Avoid copying the same Ptr with each iteration 7 years ago
Chris Robinson edfba68eb5 Apply reverb and a low-pass filter when underwater
This replaces the pitch-shift effect when available.
7 years ago
Chris Robinson 27eeaf90d0 Use unordered_map for the music playlist and sound buffer caches 7 years ago
Chris Robinson 033303b911 Properly update the near water sound volume 7 years ago
Chris Robinson 0b720cd90c Set the appropriate meter/unit scale for sound 7 years ago
Chris Robinson c790fedd3f Load an effect and filter for underwater 7 years ago
Chris Robinson 3d37cb3cf6 Load EFX functions when available 7 years ago
Chris Robinson c5a3fb7ccd Simplify checking for near water sfx change
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
7 years ago
Chris Robinson 617c05f557 Make Sound and Stream sibling types
To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
7 years ago
Chris Robinson 9e45f6d05f Make a note that stopTrack needs to be called for a stopping track 7 years ago
Chris Robinson 9e7a49f66e Include alext.h to get OpenAL extension definitions 7 years ago
Chris Robinson 1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 7 years ago
Bret Curtis e517ad3f7b add ktx support for splashscreens 7 years ago
Bret Curtis dff0a766a8 adding 3 more extensions 7 years ago
Bret Curtis b26887ef9b add support for png and dds splashscreens to begin with. 7 years ago
scrawl bd667c3847 Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
If CMake supports it, sets the debugger working directory for Visual …
7 years ago
scrawl 00ae9a01a1 Merge pull request #1445 from akortunov/guifixes
Allow to add levelup a description for levels > 20
7 years ago
scrawl 407640322d Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
7 years ago
Andrei Kortunov 7760e4514c Allow to add levelup a description for levels > 20 7 years ago
scrawl 7688696765 Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
7 years ago
Andrei Kortunov c6fd75bf42 Take in account elemental shields for GetResist and SetResist script commands (bug #4093) 7 years ago
scrawl 618ec6dcdd Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
Andrei Kortunov 661232222f Allow guards to attack fighting creatures only in fAlarmRadius range 7 years ago
Capostrophic 9503d61866 Use const nodeMap in creature animation 7 years ago
AnyOldName3 5ce34f1cbf Move new behaviour into macro to reduce code duplication 7 years ago
MiroslavR 1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 7 years ago
AnyOldName3 3c0ec0d6d0 If CMake supports it, sets the debugger working directory for Visual Studio 7 years ago
Andrei Kortunov ac2f20f983 Update a disposition bar when a dialogue widget is disabled, but visible 7 years ago
scrawl 8f1c8759e4 Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
7 years ago
Andrei Kortunov dc0313a36f Use base skill value when calculating rank requirements 7 years ago
Andrei Kortunov 7559d25317 Update alchemy effects after every created potion (#4079) 7 years ago
scrawl 4c5992a0d5 Warn if removing a node fails 7 years ago
scrawl 132ac6001b Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
scrawl 7a79ebb713 Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
7 years ago
Andrei Kortunov 7f5f5458d4 Reset player attack animation when unequip weapon or tool 7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
Andrei Kortunov 0d7279ea2a Fixes a regression with bound weapons equipping (bug #4050) 7 years ago
scrawl a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 7 years ago
Andrei Kortunov 1aaa8a76c5 Allow to play only one copy of given sound at time (bug #3647) 7 years ago
Andrei Kortunov 91dcd5bc6e Do not allow to unequip weapon from inventory during attack 7 years ago
Andrei Kortunov 6f22d819c5 Do not allow to switch weapon to probe or lockpick during attack 7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago