David Cernat
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ed05125f6a
|
Add OpenMW commits up to 2 Aug 2019
# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
|
2019-08-22 15:38:15 +03:00 |
|
David Cernat
|
b57c0bcafe
|
Add OpenMW commits up to 6 June 2019
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2019-08-22 11:42:02 +03:00 |
|
David Cernat
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5181c601c0
|
Add OpenMW commits up to 2 May 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
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2019-08-22 08:40:32 +03:00 |
|
David Cernat
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f671c0bddc
|
Add OpenMW commits up to 1 Apr 2019
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
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2019-08-21 23:54:39 +03:00 |
|
David Cernat
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8729c3c5e3
|
Add OpenMW commits up to 9 Mar 2019
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
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2019-08-21 19:04:04 +03:00 |
|
David Cernat
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95a5607509
|
Add OpenMW commits up to 22 Feb 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
|
2019-08-21 17:29:24 +03:00 |
|
David Cernat
|
6205ff6b04
|
Add OpenMW commits up to 30 Jan 2019
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
|
2019-08-21 15:48:07 +03:00 |
|
David Cernat
|
6fdef4fd0a
|
Add OpenMW commits up to 1 Jan 2019
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-21 14:37:54 +03:00 |
|
David Cernat
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68886e7539
|
Add OpenMW commits up to 2 Dec 2018
# Conflicts:
# .travis.yml
# README.md
|
2019-08-21 13:08:56 +03:00 |
|
David Cernat
|
cbba81df03
|
Add OpenMW commits up to 14 Nov 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
|
2019-08-21 09:04:36 +03:00 |
|
David Cernat
|
3efffe92e3
|
Add OpenMW commits up to 5 Nov 2018
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
|
2019-08-21 05:08:50 +03:00 |
|
David Cernat
|
fba07194cf
|
Add OpenMW commits up to 29 Oct 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 13:15:00 +03:00 |
|
David Cernat
|
056591b957
|
Add OpenMW commits up to 14 Sep 2018
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 12:14:57 +03:00 |
|
David Cernat
|
889bcec7f8
|
Add OpenMW commits up to 1 Sep 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 11:31:51 +03:00 |
|
David Cernat
|
84cab59057
|
Add OpenMW commits up to 19 Aug 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
|
2019-08-20 10:06:15 +03:00 |
|
David Cernat
|
0339958e21
|
[General] Rename Log class into TimedLog
|
2019-08-19 21:39:33 +03:00 |
|
David Cernat
|
6160293e86
|
[Client] Don't clear placeholder summons in CastSpell::inflict()
|
2019-08-12 15:12:34 +03:00 |
|
capostrophic
|
ff133bd740
|
Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
|
2019-08-02 18:11:48 +03:00 |
|
elsid
|
4ad04a28f9
|
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
|
2019-08-01 15:13:03 +02:00 |
|
Artem Nykolenko
|
610e87cb24
|
Fix Non-swimming enemies entering water if player is water walking (bug #5099)
|
2019-08-01 10:02:35 +00:00 |
|
Alexei Dobrohotov
|
facbb2e0db
|
[Regression] Make sure unloaded objects can be opened
|
2019-07-20 00:12:05 +03:00 |
|
Andrei Kortunov
|
69277b52d0
|
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
|
2019-07-19 08:03:33 +04:00 |
|
Alexei Dobrohotov
|
29ebfe709e
|
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093)
|
2019-07-14 23:56:38 +03:00 |
|
Alexei Dobrohotov
|
65ee420ab9
|
Only play on-strike failure sound on the player (bug #5092)
|
2019-07-14 23:42:42 +03:00 |
|
Alexei Dobrohotov
|
366906ac51
|
Fix paralyzed actors' death animations
|
2019-07-12 12:31:10 +03:00 |
|
David Cernat
|
48ebdb38c7
|
[Client] Set LocalPlayer's killer for damage over time spell effects
Simplify related code that sets LocalActors' killers for damage over time spell effects.
|
2019-07-06 14:44:04 +03:00 |
|
jeremy
|
962462c1c5
|
Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
|
2019-07-04 22:54:39 +02:00 |
|
Alexei Dobrohotov
|
9dfee1dfe2
|
Fix invisibility/chameleon alpha (thanks Hrnchamd)
|
2019-06-30 16:13:11 +03:00 |
|
Capostrophic
|
b8afe14206
|
Disallow paralyzed actors to greet the player (bug #5074)
|
2019-06-29 13:31:36 +03:00 |
|
Andrei Kortunov
|
633b8e26ad
|
Merge pull request #2436 from Capostrophic/enchanting
Correct cast style behavior when there's no item picked (bug #5075)
|
2019-06-29 13:01:13 +04:00 |
|
Capostrophic
|
cbb22f0f63
|
Correct cast style behavior when there's no object (bug #5075)
|
2019-06-28 15:52:37 +03:00 |
|
Capostrophic
|
453068cc7d
|
Disallow actors to start combat with themselves (bug #3550)
Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
|
2019-06-27 19:50:54 +03:00 |
|
Alexei Dobrohotov
|
3cbe4ab85d
|
Fix idlestorm blend mask (bugs #4240, #5071)
|
2019-06-22 23:05:20 +03:00 |
|
Capostrophic
|
df89c6b6ce
|
Make unarmed creature attacks affect shield condition again (bug #5069)
|
2019-06-20 20:45:52 +03:00 |
|
Alexander Perepechko
|
19b0b056e5
|
Remove spell FX and VFX after playing the death animation (bug #5060)
|
2019-06-13 21:42:25 +00:00 |
|
Capostrophic
|
25e52f7dfe
|
Use 2D distance for fight rating of vertically moving actors (bug #4961)
|
2019-06-05 21:41:02 +03:00 |
|
Capostrophic
|
e7208bb80e
|
Improve face shielding behavior in general case (bug #4240)
|
2019-05-30 12:16:25 +03:00 |
|
Capostrophic
|
40c1db32bd
|
Apply analogue speed mult to fatigue loss
|
2019-05-24 12:50:16 +03:00 |
|
David Cernat
|
abc4090a0f
|
[Client] Fix loop in ActiveSpells::getEffectDuration()
|
2019-05-20 23:09:54 +03:00 |
|
Andrei Kortunov
|
e679190f31
|
Introduce a custom format() function to get rid of boost::format() and hackish replace()
|
2019-05-20 09:20:01 +04:00 |
|
Capostrophic
|
3f73766304
|
Make enchanting make more sense (bug #5038)
|
2019-05-15 18:40:52 +03:00 |
|
Andrei Kortunov
|
7023e86d19
|
Merge pull request #2388 from Capostrophic/animation
Hardcode the correct first person sneaking anim speed (bug #4787)
|
2019-05-15 09:02:53 +04:00 |
|
Andrei Kortunov
|
316c79fecd
|
Merge pull request #2387 from Capostrophic/spells
Don't break GetSpellEffects execution if the spell doesn't exist
|
2019-05-15 08:55:54 +04:00 |
|
Capostrophic
|
1de984364a
|
Hardcode the correct first person sneaking anim speed (bug #4787)
|
2019-05-15 01:46:55 +03:00 |
|
Capostrophic
|
5f7343ad7f
|
Don't break GetSpellEffects execution if the spell doesn't exist
|
2019-05-14 21:24:03 +03:00 |
|
Andrei Kortunov
|
f775f7977b
|
Fix RaiseRank/LowerRank script functions (feature #4316)
|
2019-05-14 21:43:19 +04:00 |
|
Alexei Dobrohotov
|
bb0c989f87
|
Clear expelled status when leaving faction
|
2019-05-13 10:22:03 +03:00 |
|
Capostrophic
|
555e43855d
|
Allow scripted faction leaving using PCLowerRank (feature #5036)
|
2019-05-12 20:57:54 +03:00 |
|
Capostrophic
|
c67eb6d9db
|
Drop bogus accounting for armor rating from weapon priority
|
2019-05-11 19:06:45 +03:00 |
|
Alexei Dobrohotov
|
0cea76c684
|
Merge pull request #2375 from akortunov/warnfix
Do not copy pointers during iteration
|
2019-05-11 14:10:01 +03:00 |
|