scrawl
cbddb4a0a9
Merge pull request #1638
2018-04-09 20:23:20 +00:00
Capostrophic
77467f17c9
Fix a typo
2018-04-06 00:10:48 +03:00
Andrei Kortunov
27c831959e
Handle OnPCHitMe variable (bug #2703 )
2018-04-03 07:38:19 +04:00
Capostrophic
4f64ba7b7f
Implement sBookSkillMessage GMST
2018-04-02 21:12:38 +03:00
scrawl
c6abec1e51
Merge pull request #1641
2018-04-02 17:53:30 +00:00
scrawl
c610b8acc8
Merge pull request #1649
2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650
2018-04-02 17:32:40 +00:00
scrawl
f36adfec5f
Merge pull request #1657
2018-04-02 17:28:12 +00:00
scrawl
80a8ef6d49
Merge pull request #1661
2018-04-02 17:18:39 +00:00
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
2018-03-31 11:46:23 +03:00
Capostrophic
2dca389a3b
Extend magic resistance/weakness to all effects that can be resisted ( fixes #4309 )
2018-03-30 21:18:29 +03:00
Capostrophic
e6d9bce519
Implement fWerewolfHealth GMST ( fixes #4142 )
2018-03-30 19:27:18 +03:00
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
2018-03-27 14:02:14 +03:00
Capostrophic
42b7846f81
Replace a redundant playerAllies check with a boolean ( Fixes #4229 )
2018-03-23 18:45:39 +03:00
Nelsson Huotari
63e34a5575
Typofix: updateCrimePersuit -> ...Pursuit
2018-03-23 14:10:43 +02:00
scrawl
c02920bcd1
Merge pull request #1634
...
Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
scrawl
f47429d575
Merge pull request #1635
2018-03-20 22:47:36 +00:00
scrawl
ff7f964643
Merge pull request #1636
2018-03-20 22:47:31 +00:00
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
Andrei Kortunov
a0a30cdbf5
AI: hide torches during bad weather (bug #4334 )
2018-03-19 08:03:53 +04:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
Capostrophic
5b49248d6e
Restrict opening doors to bipedal actors ( Fixes #4313 )
2018-03-18 17:24:27 +03:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Capostrophic
d371bebb33
Prevent items in a container owned by a dead actor from being counted as stolen (Bug #4328 )
2018-03-03 15:57:13 +03:00
Capostrophic
cc0c6ddaa6
Account for empty victimRef (Bug #4328 )
2018-03-03 15:57:03 +03:00
Capostrophic
929fc68160
Consider items with dead owner not stolen (fixes bug #4328 )
2018-02-26 23:21:51 +03:00
Andrei Kortunov
f626a7fcc7
Take in account PC rank during disposition calculation (bug #4322 )
2018-02-10 17:58:30 +04:00
Andrei Kortunov
eccb49da18
Do not summon the bound bow if there is no suitable ammo
2018-01-11 21:08:30 +04:00
Andrei Kortunov
b995617559
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
scrawl
bba9a8dd91
Don't update off-screen animations
...
Make flying creatures animate in-place when out of processing range
2018-01-11 01:49:35 +00:00
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
2017-12-31 23:48:51 +00:00
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
2017-12-10 16:10:44 +04:00
Allofich
7e87ce8787
Prevent combat on/off cycling for calmed actors
2017-12-06 01:03:24 +09:00
Allofich
e0c54b3f39
Stop guards trying to arrest player when calm
...
(Fixes #3863 )
2017-12-05 23:53:02 +09:00
scrawl
47a5229eed
Merge pull request #1564
2017-11-29 22:10:36 +00:00
scrawl
59bfd670c0
Merge pull request #1571
2017-11-29 22:04:41 +00:00
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236
Revert condition changes
2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db
Move mana reducing code back
2017-11-28 23:34:05 +01:00
Andrei Kortunov
b9d9660efd
Update music state in the menu mode (bug #3664 )
2017-11-28 20:49:48 +04:00
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
...
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419
2017-11-27 21:13:11 +00:00
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
2017-11-26 13:58:04 +01:00
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
2017-11-26 09:54:12 +04:00
scrawl
cf40d19d7d
Merge pull request #1551 from thegriglat/abs
...
Change abs to std::abs
2017-11-15 17:34:59 +00:00
scrawl
60fba7acd8
Fix reorder warning
2017-11-15 17:20:08 +00:00
Grigorii Latyshev
6e4f6c4bd5
Change abs to std::abs
2017-11-13 21:36:55 +01:00
scrawl
a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
...
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192 )
2017-11-11 22:30:59 +00:00
scrawl
98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
...
Item models reworking
2017-11-11 22:12:07 +00:00
Andrei Kortunov
8c0dcd8b2b
Do not track a nearest actor during combat and pursue (bug #4179 )
2017-11-11 19:46:59 +04:00
rexelion
f0649849b8
changed variable name to be more descriptive
2017-11-11 12:00:23 +00:00
Andrei Kortunov
9943bd4d74
AiWander fast forwarding improvements (bug #3638 )
2017-11-11 15:31:06 +04:00
Andrei Kortunov
99517d83ea
Bound items detection refactoring
2017-11-11 11:58:22 +04:00
Andrei Kortunov
a02124f884
Handle item owners during pickpocketing
2017-11-11 11:58:18 +04:00
rexelion
69a56eaea3
don't initialise rangeAttackOfTarget
2017-11-10 10:44:53 +00:00
rexelion
983c33c4c8
don't use a pointer for ActionWeapon
2017-11-09 14:23:26 +00:00
rexelion
cab0002461
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
2017-11-07 17:57:23 +00:00
rexelion
a1d9f11b04
use fProjectileMaxSpeed for ranged weapons distance
2017-11-07 11:43:21 +00:00
scrawl
801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
...
Check the real distance to target in AIPursue (issue #4184 )
2017-11-05 23:24:59 +00:00
Miloslav Číž
f98a821482
fix possible bug in aipursue
2017-11-05 23:46:15 +01:00
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
...
Wait a few seconds before getting up (fixes #3884 )
2017-11-05 20:27:54 +00:00
Miloslav Číž
430d01a39a
additional animation refactor
2017-11-05 20:19:47 +01:00
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
2017-11-05 18:30:34 +00:00
rexelion
48ec680f23
use game time instead of real time
2017-11-04 19:37:20 +00:00
Miloslav Číž
f34223fce9
check the real distance to target in aipursue
2017-11-04 20:02:21 +01:00
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
2017-11-04 02:15:56 +00:00
rexelion
ee2f3db9a8
fixed randomness
2017-11-04 01:31:15 +00:00
rexelion
de83ad0116
use real time; wait random number of seconds
2017-11-04 00:24:09 +00:00
rexelion
5b8610b34b
knocked out characters wait some time before getting up
2017-11-01 23:44:50 +00:00
Miloslav Číž
ff1265c0e7
refactor jump animation
2017-10-31 14:22:24 +01:00
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
2017-10-30 15:26:38 +01:00
Miloslav Číž
5c8f491441
move animation disabling code to a better place
2017-10-28 18:46:52 +02:00
Miloslav Číž
f9c396e0ea
stop landing animation when turning
2017-10-28 15:48:07 +02:00
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
2017-10-17 23:26:55 +04:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
bbf9b0c0a7
Merge pull request #1503 from akortunov/regressions
...
Handle Trespassing crime differently from Theft
2017-10-15 09:08:52 +00:00
Andrei Kortunov
8f255a6b72
Handle Trespassing crime differently from Theft (bug #4158 )
2017-10-15 11:03:02 +04:00
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
2017-10-14 16:55:00 +04:00
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
Andrei Kortunov
1cb7ed5db1
Use owned tooltips for items in containers correctly
2017-10-04 12:13:45 +04:00
scrawl
b24fd77ea2
Merge pull request #1488 from akortunov/equipfix
...
AI: Autoequip armor when bound armor spell expires
2017-10-01 16:06:26 +00:00
Andrei Kortunov
21b6bd176f
AI: Autoequip armor when bound armor spell expires
2017-10-01 17:11:30 +04:00
Andrei Kortunov
c5fcb9684e
Improve owned crosshair feature behaviour
2017-09-30 21:29:02 +04:00
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
2017-09-30 20:55:42 +04:00
Andrei Kortunov
3ebb18ce18
Make unconscious actors do not report about crimes
2017-09-30 20:35:29 +04:00
Andrei Kortunov
34895157f9
Consider taking items from unconscious NPC as a theft
2017-09-30 20:22:26 +04:00
Andrei Kortunov
668a947210
Inherit owner, if an item is in container (regression #4128 )
2017-09-27 20:00:41 +04:00
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
2017-09-24 16:26:41 +04:00
scrawl
2a14af2e27
Merge pull request #1474 from akortunov/swimanimations
...
Implement missing swim animations
2017-09-23 23:33:37 +00:00
scrawl
22222f07ae
Merge pull request #1475 from akortunov/wanderfix
...
AiWander: reset spawn position, if an actor was moved to another cell
2017-09-23 23:10:35 +00:00
scrawl
2494c22d66
Merge pull request #1470 from MiroslavR/convertmprj
...
ESS-Importer: Convert magic projectiles
2017-09-23 22:55:56 +00:00
Andrei Kortunov
91adfc9fc0
AiWander: reset spawn position, if an actor was moved to another cell (bug #4010 )
2017-09-23 20:59:06 +04:00
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
2017-09-23 08:25:58 +04:00
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
2017-09-22 16:07:00 +04:00
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
2017-09-22 15:49:42 +04:00
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
2017-09-22 15:26:35 +04:00
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
2017-09-22 14:51:06 +04:00