scrawl
|
4c5992a0d5
|
Warn if removing a node fails
|
7 years ago |
scrawl
|
132ac6001b
|
Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
|
7 years ago |
scrawl
|
7a79ebb713
|
Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
|
7 years ago |
Andrei Kortunov
|
7f5f5458d4
|
Reset player attack animation when unequip weapon or tool
|
7 years ago |
Andrei Kortunov
|
a5b01fefec
|
Allow to interrupt an attack, if attack button is held
|
7 years ago |
Andrei Kortunov
|
0d7279ea2a
|
Fixes a regression with bound weapons equipping (bug #4050)
|
7 years ago |
Kyle Cooley
|
1d480015b4
|
Add ability to touch records, LAND records in particular
|
7 years ago |
Kyle Cooley
|
9e41f1340a
|
Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
|
7 years ago |
Kyle Cooley
|
5d14a2afcc
|
Initial LTEX/LAND tables
|
7 years ago |
scrawl
|
a8005c33d9
|
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
|
7 years ago |
Andrei Kortunov
|
1aaa8a76c5
|
Allow to play only one copy of given sound at time (bug #3647)
|
7 years ago |
Andrei Kortunov
|
91dcd5bc6e
|
Do not allow to unequip weapon from inventory during attack
|
7 years ago |
Andrei Kortunov
|
6f22d819c5
|
Do not allow to switch weapon to probe or lockpick during attack
|
7 years ago |
scrawl
|
8c6a8ca48d
|
Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
|
7 years ago |
scrawl
|
dc53573de4
|
Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
|
7 years ago |
scrawl
|
43fda6cf07
|
Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
|
7 years ago |
Andrei Kortunov
|
73d5efabee
|
Display negative values on fatigue progress bar
|
7 years ago |
Andrei Kortunov
|
8003dbee12
|
Combat AI: use effective cast cost when rate enchanted weapon
|
7 years ago |
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
7 years ago |
scrawl
|
4fba157d3b
|
Implement releaseGLObjects for cached resources
|
7 years ago |
Harry
|
86ae2ae395
|
Improved shuffle (#1412)
|
7 years ago |
AnyOldName3
|
1578fcbec7
|
Escape content file names before sending them to the GUI
|
7 years ago |
Marc Zinnschlag
|
91f674bb6f
|
Merge remote-tracking branch 'aesylwinn/master'
|
7 years ago |
Kyle Cooley
|
a8576d78ad
|
Change default topic info values
|
7 years ago |
Kyle Cooley
|
42b948dffe
|
Fix pathgrid segfault
|
7 years ago |
Marc Zinnschlag
|
f4110a72cc
|
Merge remote-tracking branch 'aesylwinn/fixvideotable'
|
7 years ago |
Kyle Cooley
|
157ecb166c
|
Fix wrong folder name
|
7 years ago |
scrawl
|
30665b743d
|
Merge pull request #1416 from akortunov/guifixes
Display large journal entries correctly
|
7 years ago |
scrawl
|
aa95cb3d91
|
Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
|
7 years ago |
Andrei Kortunov
|
0177fe6602
|
Display large entries in journal correctly
|
7 years ago |
Kyle Cooley
|
d3d04171f9
|
Fix seg fault, undo changes BsaArchive
|
7 years ago |
Andrei Kortunov
|
e799cbdb51
|
Combat AI: allow only one summoned creature at time
|
7 years ago |
Kyle Cooley
|
8c4b12a603
|
VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
|
7 years ago |
Kyle Cooley
|
979b0d7211
|
Code cleanup and more cache clearing
|
7 years ago |
Kyle Cooley
|
3b9326d238
|
Clear terrain cache and reload terrain
|
7 years ago |
Kyle Cooley
|
d4a722067d
|
Reload water
|
7 years ago |
Kyle Cooley
|
d7744e8b16
|
A bit of cleanup
|
7 years ago |
scrawl
|
f0dea8b8e6
|
Revert "Implement a Fisher-Yates shuffle on background music"
|
7 years ago |
Kyle Cooley
|
5950b26912
|
Update scene assets
|
7 years ago |
scrawl
|
dbb8a5c959
|
Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
|
7 years ago |
Kyle Cooley
|
742bd00ec6
|
Clear cached resources
|
7 years ago |
Harry
|
2a85c5f011
|
Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
|
7 years ago |
Andrei Kortunov
|
65d05ee1cd
|
Get only text from clipboard (bug #4025)
|
7 years ago |
Andrei Kortunov
|
e0bb9c089b
|
Revert commit 67d59bead5 (a better
implementation found)
|
7 years ago |
Kyle Cooley
|
d31ed83b54
|
Preliminary asset reloading
|
7 years ago |
scrawl
|
2611377081
|
Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
|
7 years ago |
scrawl
|
f277007b49
|
Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
|
7 years ago |
Andrei Kortunov
|
7c80ddc9de
|
Owned crosshair improvements (bug #2789)
|
7 years ago |
Andrei Kortunov
|
641a6cd842
|
Added a delay before summoned creature corpse despawning
|
7 years ago |
Capostrophic
|
6c8c883dc0
|
Making knownEffect aware that there can be more than 4 potion effects
|
7 years ago |
scrawl
|
b73ed5ccac
|
Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
|
7 years ago |
Andrei Kortunov
|
d8d47f081b
|
AiFollow: add a threshold when turning to target
|
7 years ago |
scrawl
|
c231d20413
|
Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
|
7 years ago |
scrawl
|
306b58349e
|
Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
|
7 years ago |
scrawl
|
d1161819bf
|
Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
|
7 years ago |
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
7 years ago |
Andrei Kortunov
|
67d59bead5
|
Get only text from input fields (bug #4025)
|
7 years ago |
Andrei Kortunov
|
1e983604db
|
Dispel only effects from spells (bug #3995)
|
7 years ago |
scrawl
|
8acf0ba633
|
Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
|
7 years ago |
scrawl
|
24eaced7d2
|
Merge pull request #1395 from akortunov/tradeconfiscatefix
Confiscate an item when you try to sell it to its owner
|
7 years ago |
Andrei Kortunov
|
ec64034160
|
Confiscate stolen item/gem when enchanting
|
7 years ago |
Andrei Kortunov
|
7a5645b35d
|
Prevent followers from attacking player if crime was reported
|
7 years ago |
Andrei Kortunov
|
f84eb68b3d
|
Confiscate an item when you try to sell it to its owner (bug #3944)
|
7 years ago |
Kyle Cooley
|
249c1ae95a
|
Fix orbit camera jumping back to old position
|
7 years ago |
scrawl
|
1bdcecc32e
|
Merge pull request #1390 from akortunov/referencecheck
Do not make target reference unavailable on cell change
|
7 years ago |
Andrei Kortunov
|
3f159960b7
|
Restored pickpocket and werewolf check
|
7 years ago |
scrawl
|
b6aaa2f2be
|
Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
|
7 years ago |
Andrei Kortunov
|
b3b7d6aa9f
|
Do not make target reference unavailable on cell change (bug #3898)
|
7 years ago |
Andrei Kortunov
|
c542ae6875
|
Create autosave when waiting (bug #1452)
|
7 years ago |
scrawl
|
0f983144a4
|
Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
|
8 years ago |
Thunderforge
|
f41a4bb937
|
Changing "New Installation" to "Retail CD/DVD" for clarity
|
8 years ago |
Andrei Kortunov
|
56f5a5dee3
|
Added transparency to 'owned' tooltip
|
8 years ago |
scrawl
|
af9db74010
|
Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
|
8 years ago |
Andrei Kortunov
|
4cc8afd25d
|
Add transparency for tooltips in game mode
|
8 years ago |
Andrei Kortunov
|
6cb3c83248
|
Add transparency for interactive messageboxes in game mode
|
8 years ago |
Lennart Bernhardt
|
546352dbe3
|
avoid starting sound updates more than necessary
|
8 years ago |
Lennart Bernhardt
|
7b8278ae45
|
remove redundant mMusicFader variable
|
8 years ago |
scrawl
|
551045e4cc
|
Merge pull request #1370 from Siimacore/data_files_loc_fix
Correcting https://bugs.openmw.org/issues/3906.
|
8 years ago |
scrawl
|
cd4525cf25
|
Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
|
8 years ago |
Andrei Kortunov
|
ab391f17db
|
Fixes regression in spell school detection (bug #4007)
|
8 years ago |
Andrei Kortunov
|
dd919b9f2c
|
Do not allow to loot fighting actors during death animation (bug #3528)
|
8 years ago |
scrawl
|
ba72eb77f4
|
Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
|
8 years ago |
scrawl
|
7f5b615295
|
Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
|
8 years ago |
spycrab
|
632d39ca76
|
Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
|
8 years ago |
Lennart Bernhardt
|
60a7d3d6e0
|
Fade out music before change occurs
|
8 years ago |
MiroslavR
|
393f4ab758
|
Add missing include for isatty function (Fixes #4002)
|
8 years ago |
Andrei Kortunov
|
72ce118d02
|
Disable AiPursue package for player's followers
|
8 years ago |
Andrei Kortunov
|
cf7a6232d0
|
Combat AI: use WhenUsed enchantments
|
8 years ago |
scrawl
|
fe8437ae10
|
Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
|
8 years ago |
Jake Westrip
|
63343b6241
|
Ensure jail does not decrease a skill past zero
|
8 years ago |
Andrei Kortunov
|
23bda7613b
|
Do not allow to use journal in a main menu (bug #3991)
|
8 years ago |
Siimacore
|
c920d083e4
|
Correcting https://bugs.openmw.org/issues/3906.
|
8 years ago |
scrawl
|
a78f254883
|
Merge pull request #1368 from akortunov/tradefix
Trade window improvements
|
8 years ago |
scrawl
|
a63b9e33fd
|
Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
|
8 years ago |
Andrei Kortunov
|
56a30d7aec
|
Journalbook layout fixes
|
8 years ago |
Andrei Kortunov
|
d1489f5b42
|
Take in account a temporary disposition in isAggressive check (bug #3987)
|
8 years ago |
Andrei Kortunov
|
35beede065
|
Restock items after trade deal instead of trade window opening
|
8 years ago |
Andrei Kortunov
|
487e72fd23
|
Play Up sounds instead of Down ones in trade window (bug #3982)
|
8 years ago |
elsid
|
748f5225a9
|
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
|
8 years ago |
scrawl
|
0d58a77f86
|
Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
|
8 years ago |
Andrei Kortunov
|
604f9ee323
|
Split weapons and spells rating code from combat actions
|
8 years ago |
MiroslavR
|
d24286273b
|
Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
|
8 years ago |
Andrei Kortunov
|
b7cfb1aaf4
|
Fixed DamageHealth and AbsorbHealth effects applying
|
8 years ago |
scrawl
|
eac2e52841
|
Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
|
8 years ago |
scrawl
|
fde6e29628
|
Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
|
8 years ago |
scrawl
|
333648c975
|
Merge pull request #1324 from akortunov/doorfix
Improved doors detection
|
8 years ago |
Andrei Kortunov
|
10eb6ec75f
|
AI: Check angle between actor and door
|
8 years ago |
scrawl
|
9ac409e61c
|
Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
|
8 years ago |
scrawl
|
43279c49b5
|
Go back to index when selecting 'cancel' on topics list
|
8 years ago |
scrawl
|
4b51fd23e0
|
Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
|
8 years ago |
Andrei Kortunov
|
99b5f21a46
|
Add missing journal sounds (bug #3974)
|
8 years ago |
Allofich
|
dae19412f2
|
Fix problem with animations not looping
Fixes #3804
|
8 years ago |
scrawl
|
631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
8 years ago |
scrawl
|
4c2487d55f
|
Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
|
8 years ago |
Andrei Kortunov
|
920021c61b
|
Update effects during rest (bug #3679)
|
8 years ago |
Marc Zinnschlag
|
6001e04e51
|
Merge remote-tracking branch 'rcutmore/bug-3148'
|
8 years ago |
Andrei Kortunov
|
6ab36c0539
|
Spellbuying menu improvements
|
8 years ago |
Rob Cutmore
|
3f2cd9b669
|
Editor: Do color to int conversion in ColorEditor
|
8 years ago |
Rob Cutmore
|
c7241c692f
|
Editor: Do int to color conversion in ColorEditor
|
8 years ago |
scrawl
|
1792886f1e
|
Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
|
8 years ago |
Julian
|
d7aa2a882d
|
improve dialogue window performance
|
8 years ago |
scrawl
|
d3be4769ea
|
Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
|
8 years ago |
Rob Cutmore
|
3fb7c42845
|
Editor: Use colour field for cell map colour
|
8 years ago |
Rob Cutmore
|
0082f5a2dc
|
Editor: fix handling of colour columns
Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
|
8 years ago |
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
|
8 years ago |
Andrei Kortunov
|
325ea10594
|
Fixed encumberance check (bug #3963)
|
8 years ago |
Andrei Kortunov
|
3ba0a336b7
|
Move spell magicka cost calculation to standalone function
|
8 years ago |
Marc Zinnschlag
|
cfc5cdd309
|
Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
|
8 years ago |
PlutonicOverkill
|
16be1e1a84
|
Fix occurrence highlighting preferences panel
|
8 years ago |
Andrei Kortunov
|
337f0f876d
|
Fade screen in on a new game start
|
8 years ago |
scrawl
|
9bc24ab629
|
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
|
8 years ago |
scrawl
|
5c11266a46
|
Fix character preview item selection
|
8 years ago |
scrawl
|
c9f8a220dc
|
Update the tooltip when the focusObject is set
|
8 years ago |
scrawl
|
0e2e23e9f8
|
Remove tooltip object as part of WindowManager::clear
|
8 years ago |
scrawl
|
7f634514a8
|
Fix the viewport of the character preview being set a frame ahead due to a threading issue
|
8 years ago |
scrawl
|
20606a2aff
|
Add 'prediction time' setting for cell/terrain pre-loading
|
8 years ago |
scrawl
|
ac78d01b2b
|
Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
|
8 years ago |
scrawl
|
a629d48df6
|
Update the facedObject after the camera is updated
|
8 years ago |
scrawl
|
2c7ce26fb7
|
Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
|
8 years ago |
Andrei Kortunov
|
98f161c7fd
|
Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
|
8 years ago |
scrawl
|
2c95f40640
|
Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
|
8 years ago |
Andrei Kortunov
|
2b22d10ebc
|
Spellview fixes
|
8 years ago |
Andrei Kortunov
|
9179a019df
|
Quick keys menu fixes
|
8 years ago |
Andrei Kortunov
|
5be1c81913
|
Fixed Close button handler in EditEffectDialog (fixes #3956)
|
8 years ago |
Andrei Kortunov
|
dca8317083
|
Disable sound distortion for player actions in GUI mode
|
8 years ago |
Andrei Kortunov
|
3b163ce6ce
|
Disable sound distortion for PlaySound script command
|
8 years ago |
scrawl
|
ada85aa1ee
|
Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
|
8 years ago |
Andrei Kortunov
|
54b4d93f79
|
Added a special function for GUI sounds playing
|
8 years ago |
Andrei Kortunov
|
37952c9a79
|
Added door detection based by ray casting
|
8 years ago |
scrawl
|
951c4e12e0
|
Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
|
8 years ago |
Andrei Kortunov
|
143fdae6fe
|
Make spell priority calculation close to vanilla (bug #3937).
|
8 years ago |
Andrei Kortunov
|
7fcb22b867
|
Do not show empty journal entries (fixes #3891)
|
8 years ago |
scrawl
|
8d17565efd
|
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
|
8 years ago |
scrawl
|
903e59f495
|
Don't reset idle time when there is no camera movement (Fixes #3902)
|
8 years ago |
scrawl
|
44e2089098
|
Don't play 'menu click' sound for right clicks (Fixes #3919)
|
8 years ago |
scrawl
|
534c81976c
|
Add missing cell update for physics system (Fixes #3917)
|
8 years ago |
scrawl
|
62f0ba6045
|
Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
|
8 years ago |
scrawl
|
73fbaae97f
|
Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
|
8 years ago |
scrawl
|
41fb17f39b
|
Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5 .
|
8 years ago |
Andrei Kortunov
|
1a8f2bfc11
|
Combat AI: select target by priority
|
8 years ago |
Andrei Kortunov
|
a2be73295b
|
Combat AI: take in account enemy weapon resistance
|
8 years ago |
Andrei Kortunov
|
62b24eb078
|
Combat AI: do not use range weapons under water
|
8 years ago |
Jordan Ayers
|
b277bd782e
|
Adjust restock calculations to ignore filled soul gems.
Bug #3684
|
8 years ago |
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
8 years ago |
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
8 years ago |
scrawl
|
cd1821c464
|
Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
|
8 years ago |
scrawl
|
53264f34b3
|
Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
8 years ago |
Allofich
|
42402976e3
|
Fixes for building in MSVC
|
8 years ago |
Siimacore
|
6af470ff03
|
Stopping the thread in the wizard that prevented it to stop correctly
|
8 years ago |
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
8 years ago |
scrawl
|
f7969fb178
|
Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
|
8 years ago |
scrawl
|
dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
8 years ago |
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
8 years ago |
scrawl
|
6d90f5a9a5
|
Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
|
8 years ago |
Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
|
8 years ago |
Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
|
8 years ago |
Siimacore
|
b0abed00e5
|
Correcting https://bugs.openmw.org/issues/3906
|
8 years ago |
Andrei Kortunov
|
cab51d26cc
|
Doors: small key search optimizations
|
8 years ago |
Andrei Kortunov
|
188424d5d3
|
Allow AI to use keys to open doors
|
8 years ago |
Bret Curtis
|
dbf149f9b2
|
gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
|
8 years ago |
Andrei Kortunov
|
4600f24e27
|
Playing sound when AI is opening a door
|
8 years ago |
Bret Curtis
|
c781d1f8ed
|
purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
|
8 years ago |
Bret Curtis
|
d799954ca0
|
replace and purge boost::math::gcd and other non-used headers
|
8 years ago |
Bret Curtis
|
154d7cffa2
|
replace and purge boost::function
|
8 years ago |
Bret Curtis
|
d48b829b45
|
replace and purge boost::lexical_cast
|
8 years ago |
Bret Curtis
|
98752a9702
|
replace boost::bind
|
8 years ago |
Bret Curtis
|
b7c27e5e96
|
remove boost/tuple
|
8 years ago |
Bret Curtis
|
d97aa9152b
|
remove more unused imports, including boost headers
|
8 years ago |
Bret Curtis
|
39185e6f8c
|
purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
|
8 years ago |
Bret Curtis
|
d785344fad
|
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
|
8 years ago |
Bret Curtis
|
07f75e1104
|
replace boost::shared_ptr in extern and components
|
8 years ago |
Bret Curtis
|
c8b67221d7
|
use nullptr instead of NULL
|
8 years ago |
Ewan Higgs
|
38a2de3c51
|
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
|
8 years ago |
Andrei Kortunov
|
3190f28710
|
Spell priority: make AI do not cast target spells under water
|
8 years ago |
Andrei Kortunov
|
4bb9622c21
|
Handle greetings differently from responses
|
8 years ago |
scrawl
|
59eb0aba7d
|
Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
|
8 years ago |
Andrei Kortunov
|
c2962ced90
|
Removed empty space before dialogue entry (bug #3892)
|
8 years ago |
scrawl
|
172cc65be9
|
Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
|
8 years ago |
Andrei Kortunov
|
00402b7154
|
Removed unused variable
|
8 years ago |
scrawl
|
70e02f4c28
|
Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
|
8 years ago |
Andrei Kortunov
|
f4a187a9c2
|
Move a setting to show enchanting success chance from GUI to Game section
|
8 years ago |
Andrei Kortunov
|
9a1ba1e559
|
Show success chance when self-enchanting (Feature #3492)
|
8 years ago |
Andrei Kortunov
|
42f3c73c75
|
Spell priority: dispel usage improvements
|
8 years ago |
Nicholas
|
f6f07f5497
|
clear mGoToJail flag on load
|
8 years ago |
scrawl
|
9fd0d54a35
|
Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
|
8 years ago |
Andrei Kortunov
|
f6c3d4935e
|
Spell priority: feather and burden
|
8 years ago |
Andrei Kortunov
|
10d4cb15ad
|
Improved repair widget
|
8 years ago |
Andrei Kortunov
|
1164c3f16e
|
Improved recharge widget
|
8 years ago |
Andrei Kortunov
|
6c21e4ed31
|
Spell priority: ignore some effects useless in battle
|
8 years ago |
scrawl
|
2638327593
|
Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
|
8 years ago |
scrawl
|
a1661af864
|
Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
|
8 years ago |
Andrei Kortunov
|
46c8842808
|
Fixed enchant points calculations formula
|
8 years ago |
Andrei Kortunov
|
f17badb3cd
|
Makes cells cache size configurable
|
8 years ago |
scrawl
|
f9cdc2da94
|
Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
|
8 years ago |
MiroslavR
|
98daf4f043
|
Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
|
8 years ago |
scrawl
|
8cd8eab9dd
|
Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
|
8 years ago |
Andrei Kortunov
|
4f41c44cd6
|
Swap enchant type when clean selected soulgem widget (fixes #3878)
|
8 years ago |
Marc Zinnschlag
|
6906e35ac0
|
Merge remote-tracking branch 'origin/master'
|
8 years ago |
PlutonicOverkill
|
5ec97811d8
|
Don't switch pages when right-clicking on list
|
8 years ago |
PlutonicOverkill
|
7281e8b888
|
Remove C++11 features
|
8 years ago |
PlutonicOverkill
|
cd75c5618c
|
Move context menu code to PageBase
|
8 years ago |
PlutonicOverkill
|
16f8341de3
|
Prevent context menu appearing for modifier settings
|
8 years ago |
PlutonicOverkill
|
c2f427f48d
|
Prevent context menu appearing when right-clicking shortcut setting
|
8 years ago |
PlutonicOverkill
|
646ff72cdc
|
Add a more elegant way of showing the context menu
|
8 years ago |
PlutonicOverkill
|
bd9f657603
|
Show context menu when user clicks on empty space
|
8 years ago |
PlutonicOverkill
|
30af92f575
|
Fix pointer initialisation bug
|
8 years ago |
PlutonicOverkill
|
4879405097
|
Add reset context menu for key binding pages
|
8 years ago |
PlutonicOverkill
|
3545cfa00a
|
Rewrite feature to reset options to default
|
8 years ago |
Allofich
|
315ad54b29
|
Don't make NPCs or player speak while underwater
(Fixes #3851)
|
8 years ago |
Andrei Kortunov
|
de14e9811d
|
Fixed Travis CI build
|
8 years ago |
PlutonicOverkill
|
f30d1a3075
|
Revert everything
|
8 years ago |
scrawl
|
48c764a580
|
Update test
|
8 years ago |
scrawl
|
813af876f6
|
Use a partial binary search in isReservedName (Fixes #3835)
|
8 years ago |
scrawl
|
109bc3cb59
|
Merge pull request #1281 from akortunov/purgefix
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
|
8 years ago |
scrawl
|
796d2c59ca
|
Merge pull request #1282 from MiroslavR/noenv_player_vo
Do not apply underwater effects to player's voice
|
8 years ago |
PlutonicOverkill
|
a9760ec805
|
Fix indenting
|
8 years ago |
PlutonicOverkill
|
d8a711f89f
|
Fix tabs
|
8 years ago |
PlutonicOverkill
|
477af73ad6
|
Missed another one
|
8 years ago |
PlutonicOverkill
|
418aeb65f1
|
Remove unneeded dependencies
|
8 years ago |
PlutonicOverkill
|
5fca37d0c8
|
Forgot to remove debugging code
|
8 years ago |
PlutonicOverkill
|
dff3828710
|
Keep the settings page in sync with the real settings
|
8 years ago |
PlutonicOverkill
|
64879c03e4
|
Add option to reset settings to default
|
8 years ago |
Marc Zinnschlag
|
a2e863e7dd
|
Merge remote-tracking branch 'origin/master'
|
8 years ago |
Andrei Kortunov
|
4d927439ca
|
Spell priority: item wearing check when disintegrate weapon/armor
|
8 years ago |
Andrei Kortunov
|
d598809ac6
|
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
|
8 years ago |
PlutonicOverkill
|
829560719e
|
Make name highlighting more consistent and only for variable names
|
8 years ago |
Andrei Kortunov
|
1520a4d7db
|
Levelup menu layout fixes
|
8 years ago |
Andrei Kortunov
|
26ec467df0
|
Tooltips: faction, magic effects layout fixes
|
8 years ago |
Andrei Kortunov
|
987677db75
|
Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes
|
8 years ago |
MiroslavR
|
d24bcbac15
|
Do not apply underwater effects to player's voice (Fixes #3850)
|
8 years ago |
Andrei Kortunov
|
6331cc6ab9
|
Tooltips: level, race, class, specialization layout fixes
|
8 years ago |
scrawl
|
9f1527b7da
|
Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
|
8 years ago |
PlutonicOverkill
|
95f60d2bb3
|
Merge branch 'master' into mark-variable
|
8 years ago |
PlutonicOverkill
|
cbb2b8b119
|
Add setting so feature can be turned off
|
8 years ago |
PlutonicOverkill
|
a8e7628e83
|
Enable highlighting when cursor is placed over a name (script editor)
|
8 years ago |
Marc Zinnschlag
|
7919c4d672
|
Merge remote-tracking branch 'plutonicoverkill/master'
|
8 years ago |
PlutonicOverkill
|
e685de0f84
|
Fix script editor undo/redo context menu actions
|
8 years ago |
PlutonicOverkill
|
6063d8e31b
|
Fix existing context menu in script editor
|
8 years ago |
Andrei Kortunov
|
f484ef8ffb
|
Fixed jump fatigue loss formula (fixes #3843)
|
8 years ago |
Andrei Kortunov
|
bba822c014
|
Purge all effects with same ID instead only first (fixes #3839)
|
8 years ago |
Marc Zinnschlag
|
61e6b0d03c
|
improved ScriptErrorTable handling of script errors that don't have line/column associated with them (also avoiding a segfault)
|
8 years ago |
PlutonicOverkill
|
3d1e640388
|
Add setting to change keyboard shortcut and fix another crash
|
8 years ago |
PlutonicOverkill
|
1f699552f7
|
Fix infinite recursion bug in uncommentSelection()
|
8 years ago |
PlutonicOverkill
|
61e374fdfc
|
Implement commentSelection() and uncommentSelection()
|
8 years ago |
PlutonicOverkill
|
83ff7d162c
|
Add comment/uncomment actions to the context menu
|
8 years ago |
MiroslavR
|
eada8c6822
|
Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838)
|
8 years ago |
Andrei Kortunov
|
c2706ac3e7
|
Merchant repair and travel window scroll fix
|
8 years ago |
scrawl
|
0e37e71ea2
|
Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
|
8 years ago |
Andrei Kortunov
|
4544caf7f3
|
Improved bodypart select fallback (fixes #2594)
|
8 years ago |
MiroslavR
|
0737d6cb72
|
Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
|
8 years ago |
Allofich
|
f34e35eb19
|
Check for NULL before running voice scripts
(Fixes #3834)
|
8 years ago |
scrawl
|
8fbf9dc597
|
Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
|
8 years ago |
Andrei Kortunov
|
2b3b6d558f
|
Move updatePinnedWindows() function to private section
|
8 years ago |
Andrei Kortunov
|
f986e3fafa
|
Remove unused code
|
8 years ago |
Allofich
|
143ee387cc
|
Add enabled check to animation script commands
(Fixes #3793)
|
8 years ago |
scrawl
|
fc56fc0b81
|
Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
|
8 years ago |
scrawl
|
2c879ddbbf
|
Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
|
8 years ago |
Andrei Kortunov
|
e717d046f2
|
Escaped class name string
|
8 years ago |
scrawl
|
1956602aa2
|
Merge pull request #1262 from Allofich/warnings
Fix more warnings
|
8 years ago |
Andrei Kortunov
|
f67ec9c9ce
|
Use sLevel GMST instead of hardcoded text in load game menu
|
8 years ago |
Andrei Kortunov
|
6c1e3a0618
|
Merged from upstream master
|
8 years ago |
Allofich
|
ff3cb18d4f
|
Fix shadowing warnings
|
8 years ago |
Allofich
|
60c67bc327
|
Run scripts for voiced dialogue
(Fixes #3787)
|
8 years ago |
scrawl
|
c2240e3af1
|
Call the WindowManager::updatePlayer after the startup script is run
|
8 years ago |
scrawl
|
1ffb9e1bf3
|
Remove renderWorldMap()
|
8 years ago |
scrawl
|
bfdde0262f
|
Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
|
8 years ago |
Allofich
|
ff3e307059
|
Pass parameters by const reference
|
8 years ago |
Andrei Kortunov
|
90d90b6d81
|
Fixed dynamic stats tooltips in review menu
|
8 years ago |
Andrei Kortunov
|
39682d616c
|
Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes
|
8 years ago |
Allofich
|
2e5fd74db0
|
Fix invalid iterator warning
|
8 years ago |
scrawl
|
df3b4fe6a5
|
Merge pull request #1259 from Allofich/warnings
Fix a few Cppcheck warnings
|
8 years ago |
Andrei Kortunov
|
f0f1df3a96
|
Properly clear inventory
|
8 years ago |
Allofich
|
e87d2aa1af
|
Remove unused function
|
8 years ago |
Allofich
|
60a2625b89
|
Add parentheses to clarify calculations
|
8 years ago |
scrawl
|
30081393a6
|
Add InventoryWindow::clear() as part of world cleanup
|
8 years ago |
Allofich
|
f299f26720
|
Remove unused variable
|
8 years ago |
Allofich
|
5a00b239ac
|
Reduce scope of variables
|
8 years ago |
Allofich
|
c655875584
|
Change mWaterEnabled from float to bool
|
8 years ago |
Andrei Kortunov
|
04eb4ea6b6
|
Check for disabled levitation (fixes #3766)
|
8 years ago |
scrawl
|
50f3794d12
|
Merge pull request #1258 from akortunov/drownfix
Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
|
8 years ago |