David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
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Add OpenMW commits up to 13 Feb 2017
2017-02-13 21:29:51 +02:00
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
2017-02-12 19:51:19 +09:00
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
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Add OpenMW commits up to 11 Feb 2017
2017-02-11 21:27:51 +02:00
Allofich
e047679595
Fix trying to access stats on non-actors
2017-02-11 19:59:42 +09:00
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
2017-02-10 21:39:16 +02:00
Allofich
5d2090684a
Store mHitAttemptActorId in save files
2017-02-07 01:26:26 +09:00
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
2017-02-07 01:25:12 +09:00
David Cernat
2158e94a96
[Client] Fix setting of attack parameters after recent changes
2017-01-25 18:04:20 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
Koncord
536715cf46
Cleanup tes3mp headers
2016-12-16 16:59:15 +08:00
David Cernat
3a733eb122
Make tes3mp includes consistent
2016-11-17 17:16:25 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
Koncord
799842b5da
Reduce using of the CPU
2016-11-12 20:11:27 +08:00
Koncord
56959ebfda
Implement magic
2016-11-12 19:39:16 +08:00
David Cernat
e27d1857ef
Fix formatting in previous changes made by tes3mp to OpenMW's core
2016-10-19 22:06:11 +03:00
David Cernat
6eae017561
Merge pull request #74 from OpenMW/master
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Add OpenMW commits up to 5 Oct
2016-10-06 06:16:09 +03:00
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
2016-10-04 23:02:25 +09:00
David Cernat
728a09e423
Reorder functions in LocalPlayer and make their names more consistent
2016-09-30 08:59:58 +03:00
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
2016-09-28 07:50:16 +03:00
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
2016-08-14 17:27:47 +09:00
David Cernat
09d564424f
Translate Russian code comment into English
2016-08-01 19:26:42 +03:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
2016-07-07 23:50:48 +08:00
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
2016-06-12 00:04:50 +02:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
2016-02-10 19:07:01 +01:00
scrawl
1b8e82e929
Preload NPC body parts
2016-02-09 00:26:22 +01:00
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
2016-02-08 22:57:47 +01:00
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
2016-02-08 20:52:32 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
0d4729dcd5
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
2015-12-19 16:15:45 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
303521002d
Accept a ConstPtr in adjustScale
2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
2015-12-18 16:44:35 +01:00
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
2015-12-18 16:41:37 +01:00
scrawl
3fe3091275
Accept a ConstPtr in isEssential
2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8
Accept a ConstPtr in isClass
2015-12-18 16:29:30 +01:00
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
2015-12-18 16:12:35 +01:00
scrawl
f258c5c508
Accept a ConstPtr in getModel
2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
2015-12-18 00:19:06 +01:00
scrawl
b48445dea7
Accept a ConstPtr in getScript
2015-12-18 00:12:03 +01:00
scrawl
eb51e2838f
Utilize the mHasCustomData flag in writeAdditionalState
2015-12-18 00:07:40 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
2015-12-09 14:10:57 +01:00
Chris Robinson
91cd6be11b
Use the correct SoundId for NPC "land" sounds
2015-12-05 18:00:28 -08:00
scrawl
fc449233be
Restore support for inserting objects into a cell
2015-12-04 18:29:41 +01:00
scrawl
0975f60d59
Stub out CellStore::get<T> accessors in preparation of reference movement between cells
2015-12-04 18:29:41 +01:00
scrawl
cd4a1ffd16
Fast version of dynamic_cast for MWClass
2015-11-29 14:26:52 +01:00
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
dteviot
541d7fb4fb
Fixed assorted issues
...
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
2015-08-25 18:19:16 +12:00
dteviot
bb54bbd273
Pulled duplicated functions into common base class
2015-08-24 19:54:02 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
7f66339790
Remove a redundant function
2015-07-24 20:23:27 +02:00
scrawl
278a078e9d
Unify magic effect tick functions
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- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
04010b8a1a
Set OnPcHitMe even for missed hits
2015-06-18 15:00:04 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
de8e5f0db1
Restore projectiles
2015-06-01 21:41:13 +02:00
scrawl
152d690a7a
Minor cleanup
2015-05-23 23:10:53 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
scrawl
85345e663a
Restore getHitContact
2015-05-22 04:36:33 +02:00
scrawl
375b736e74
Use SDL to create the window
...
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
2015-05-11 16:55:09 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
68f93294da
Port EffectManager
2015-04-19 17:55:56 +02:00
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
Rohit Nirmal
2540a901d5
Remove unused variable.
2015-03-13 20:04:47 -05:00
scrawl
767624f518
Combat mechanic fixes
2015-03-12 03:08:58 +01:00
scrawl
3879ce6ac1
Get rid of "player" string checks ( Fixes #2216 )
2015-03-11 23:07:39 +01:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
2015-03-01 19:40:38 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
7e33471edb
Fix code duplication
2015-01-31 22:40:43 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
...
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
...
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
2015-01-01 03:38:54 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
3912ee2b1d
Fix faction rank not being set on items in faction-owned containers
2014-12-24 15:45:13 +01:00
scrawl
1b9209df4a
Allow blocking of hand-to-hand attacks
2014-12-24 15:45:11 +01:00
scrawl
d642512f71
Error message fix
2014-12-17 00:57:04 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
2014-10-06 18:48:22 +02:00
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
2014-10-06 18:31:02 +02:00
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-06 18:24:41 +02:00
scrawl
d9165593d9
Fix footstep sounds played during water-walking
2014-10-05 22:27:25 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
2014-10-05 16:47:55 +02:00
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
2014-10-05 15:52:33 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
...
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
62ab35881e
Don't advance skills in werewolf mode (thanks Hrnchamd)
2014-09-25 00:03:55 +02:00
scrawl
fb26c2c2de
Fix autocalculated NPCs not having health/magicka/fatigue set correctly ( Fixes #1943 )
2014-09-21 11:39:17 +02:00
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
...
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
2014-09-14 10:35:57 +02:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
MiroslavR
86c286c24e
Fix werewolf globals
2014-09-09 15:12:42 +02:00
scrawl
cb916594d9
Always show tooltips for dead actors
2014-09-09 02:12:44 +02:00
scrawl
f18d4b4ac4
Don't show crosshair tooltips for actors in combat
2014-09-09 00:47:26 +02:00
scrawl
10a0e2434e
Open inventory when activating an unconscious actor ( Fixes #1848 )
2014-08-26 03:06:23 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
177de58884
Use fWereWolfRunMult only when no weapon is drawn
2014-08-12 01:10:18 +02:00
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
2014-08-08 15:46:32 +02:00
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
...
- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
691ba02115
Reduce wepaon condition even if attack misses
2014-07-20 14:12:27 +02:00
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
fd3f109362
Fix underflow for NPCs with level 0
2014-07-12 18:53:16 +02:00
scrawl
a1639371d3
Fix rounding for skill/attribute autocalc
2014-07-12 18:53:16 +02:00
scrawl
83819b2894
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
scrawl
4234c70232
Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)
2014-06-19 02:00:40 +02:00
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
...
This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
2014-06-18 22:59:18 +02:00
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
0063b63ae4
Don't use armor mitigation for fall damage
2014-06-05 22:23:57 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
...
Last missing fix for Bug #1134 .
2014-05-16 08:32:00 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
312dc84fa4
Fix a bug where the player's inventory could be opened as a container
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If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
scrawl
1c8c26072d
Crime and self defense fixes
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- NPCs should still shout messages such as "thief" even if they did not report the crime
- Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
- Fixed self defense for creatures (Fixes #1203 )
2014-05-06 19:15:43 +02:00
scrawl
1b074e5524
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
2014-05-02 22:38:39 +02:00
Jeffrey Haines
6733a1541e
Fixes to Crime System
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Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
2014-04-01 20:24:25 -04:00
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
Jeffrey Haines
9efef31bb8
Feature #953 Trader Gold - Unused code/warning resolved
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Removed unused code
getBaseGold throws proper error
2014-03-28 17:27:23 -04:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
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Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d
Gold Pool implemented for Vendors
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It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Jeffrey Haines
6896142db1
Trader Gold Reset Delay
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Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Jeffrey Haines
2a8bf46607
Trader Gold Reset Delay
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Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
scrawl
d08394bf78
Fixes #1205 : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
2014-03-15 21:00:25 +01:00
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
scrawl
ea7e0abdc2
Move WhenStrikes skill success to a more appropriate place
2014-01-29 15:37:26 +01:00
scrawl
b8db151da7
Add missing skill increases for armor hits
2014-01-29 15:37:26 +01:00
mrcheko
5ee1dc6be8
attacktypes error fix
2014-01-28 21:07:26 +02:00
scrawl
194413c955
Feature #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
2014-01-22 12:26:53 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
82a07af72c
Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
2014-01-21 12:30:23 +01:00
scrawl
1617a4f7d9
Use fCombatDistance
2014-01-21 12:30:23 +01:00
scrawl
a4404054bb
Feature #1130 : Add race power spells for NPCs as well, not just the player
2014-01-21 12:30:23 +01:00
scrawl
5de8c7fe29
Feature #1130 : Add auto-calculated NPC spells
2014-01-21 12:30:23 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
947b6c9645
kOgrePi unused
2014-01-18 22:16:31 +01:00
scrawl
9b32b1403b
Feature #960 : Implement Creature::hit
2014-01-17 17:19:08 +01:00
scrawl
5fc38e7ac4
Don't use blood effects for fatigue damage
2014-01-17 15:20:28 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
ddc432c7ef
Fix stealing bug
2014-01-17 10:55:46 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00