David Cernat
fe4a761ffe
[General] Implement game setting records for RecordDynamic packets
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Remove unused placeholder for variants from RecordDynamic.
2021-07-18 11:36:07 +02:00
David Cernat
d4f2686556
[Server] Add script functions that send ObjectMove/ObjectRotate packets
2021-07-13 18:11:19 +02:00
David Cernat
3222afc8b7
[General] Implement PlayerCooldowns packet
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Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
2021-07-10 22:15:19 +02:00
David Cernat
ad3cd5e5fa
[Server] Add GetSpellsActiveStackingState() script function
2021-07-06 12:57:17 +02:00
David Cernat
86630b048f
[General] Add creature attack values to RecordDynamic packets
2021-05-28 19:35:05 +02:00
David Cernat
44d037c078
[General] Add creature soul values to RecordDynamic packets
2021-05-25 13:55:12 +02:00
David Cernat
85ab67fff4
[Server] Use consistent order for script functions for Spells
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Fix a small typo.
2021-05-07 18:43:07 +02:00
David Cernat
1eeee29d51
[General] Implement ActorSpellsActive packet, part 2
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Additions and removals of actors' active spells can now be saved to and loaded from the server.
2021-05-07 14:25:55 +02:00
David Cernat
b1fbab2d1c
[Server] Remove 'using namespace ESM'
2021-03-21 16:08:42 +02:00
David Cernat
2656569d31
[Server] Remove 'using namespace std'
2021-03-21 15:45:01 +02:00
David Cernat
f2331904ba
[Server] Turn SetRecordVolume() into an accessible script function
2020-12-21 19:42:18 +02:00
David Cernat
1a4b817b31
[General] Rework ObjectDialogueChoice for multilingual compatibility
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Use a different system for sending and applying ObjectDialogueChoice packets.
2020-12-13 08:09:14 +02:00
David Cernat
1dccd75238
[Server] Return signed int for GetSpellsActiveEffectArg()
2020-11-17 15:28:02 +02:00
David Cernat
dd171420ca
[Server] Move rare arg to end of AddSpellActiveEffect() argument list
2020-11-17 15:22:19 +02:00
David Cernat
e100ed7b63
[Server] Add server functions for getting & setting dialogue choices
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Fix typo in description for SetObjectSoul()
2020-10-26 20:34:01 +02:00
David Cernat
9dcb0f4c32
[General] Implement ObjectDialogueChoice packet
2020-10-26 19:48:40 +02:00
David Cernat
ea2ea4d382
[Server] Add script function for setting Container subactions
2020-10-16 09:13:22 +02:00
David Cernat
3c4d78e496
[Server] Send ActorAuthority packets to all clients
2020-08-25 11:23:42 +02:00
David Cernat
fc26e9bbc1
[Client] Remove urm's broken (by his own admission) cell reset attempt
2020-08-11 16:12:49 +02:00
David Cernat
4560267298
[General] Track the client scripts that Object packets originate from
2020-07-27 09:17:22 +02:00
David Cernat
c56cd7c221
[General] Implement PlayerSpellsActive packet, part 1
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Additions and removals of the local player's active spells can now be saved to and loaded from the server.
2020-07-10 02:09:11 +02:00
David Cernat
3a8831dc15
[Server] Add server functions for reading equipment change indexes
2020-07-07 15:41:03 +02:00
David Cernat
6d10906832
[Server] Fix crashes related to reading actor lists in unloaded cells
2020-06-23 01:05:39 +03:00
David Cernat
fbc23a3b57
[Server] Fix warnings in server functions for class and gender
2020-06-23 01:03:03 +03:00
David Cernat
922f54e208
[Server] Add server functions for handling client script local variables
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Remove outdated server functions for client scripts.
2020-06-06 14:15:01 +02:00
David Cernat
3e95034b57
[Server] Fix small typos in script functions
2020-05-26 01:10:22 +02:00
David Cernat
3c51f1c23a
[General] Include last gold restock time in ObjectMiscellaneous packets
2020-05-16 19:10:11 +03:00
David Cernat
7833ae9a3f
[Server] Add script functions for getting, setting & sending gold pools
2020-05-16 05:23:41 +03:00
David Cernat
f8c557fbc0
[General] Read and use weapon quantity in RecordDynamic packets
2020-04-19 23:17:09 +03:00
David Cernat
509f03ca52
[General] Use flags instead of autoCalc for enchantment dynamic records
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This brings the handling of dynamic records in multiplayer up-to-date with ad333e88fe
2020-04-14 02:15:24 +03:00
uramer
f46f028754
[General] Sound custom records
2020-03-15 19:17:00 +01:00
uramer
09ea1ab585
[Server] SetObjectSound
2020-03-14 19:17:00 +01:00
David Cernat
06a3604f9e
Merge remote-tracking branch 'uramer/0.7.1-game-settings' into 0.7.1
2020-03-01 01:58:01 +02:00
David Cernat
27d35d73a2
[General] Implement OnObjectSound packet
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Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00
uramer
bb8182663f
[General] Set any settings from the Game category with the GAME_SETTINGS packet
2020-02-28 00:40:00 +01:00
David Cernat
1a7060c5c5
[Server] Add server functions for handling the droppedByPlayer boolean
2020-02-27 14:53:03 +02:00
David Cernat
e78503d5f3
[General] Include potion quantity in RecordDynamic packets
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Don't spam the server with one RecordDynamic packet per potion created when brewing multiple potions at once. Instead, send a single RecordDynamic packet with the potion quantity included in it.
Add serverside script functions for getting the potion quantity.
2020-02-22 21:21:30 +02:00
David Cernat
678a308269
Merge remote-tracking branch 'Veenkar/0.7.1-credentials-hashing-fix' into 0.7.1
2020-02-21 21:47:29 +02:00
David Cernat
8db396d10a
[General] Distinguish between shorts & longs in ClientScriptGlobal
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Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
2020-02-17 18:19:03 +02:00
Michal Marchewka
bf7041b067
[Server] Fix credentials generation. Used static variable as a workaround.
2020-02-16 12:34:05 +01:00
David Cernat
ffead444db
[Server] Use consistent order for WorldstateFunctions
2020-02-14 11:51:31 +02:00
David Cernat
a13cef9913
Merge branch '0.7.0reset' of https://github.com/uramer/openmw into 0.7.1
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# Conflicts:
# apps/openmw-mp/Script/Functions/Worldstate.cpp
# apps/openmw-mp/Script/Functions/Worldstate.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwmp/CellController.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-02-11 15:41:38 +02:00
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
2020-02-10 07:58:35 +02:00
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
David Cernat
c9b3ec1ca4
[Server] Use consistent ordering for kills & map worldstate functions
2020-01-03 02:00:21 +02:00
David Cernat
32c7406eda
[General] Implement OnObjectHit packet, part 3
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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information.
2019-12-19 13:53:18 +02:00
David Cernat
bc093c8596
[General] Implement OnObjectHit packet, part 2
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ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
David Cernat
2973cc4f4d
[General] Implement OnObjectHit packet, part 1
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ObjectHit is now sent when an NPC hits a non-actor object.
2019-12-08 16:14:01 +02:00
David Cernat
0e0ac7a60f
[Server] Add OnConsoleCommand event and associated script function
2019-12-07 10:13:10 +02:00