Commit Graph

1347 Commits (24eb1165fcdfe9a4a6561750adac901c6d809e77)

Author SHA1 Message Date
Andrei Kortunov 9630246cae Sort quests in journal by name (bug 7054) 2 years ago
glassmancody.info 9a4977d334 rain occlusion 2 years ago
psi29a c9d57788fb Merge branch 'save_fix' into 'master'
Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
2 years ago
Andrei Kortunov 760135591b Clear character name in the loading menu when there are no saves left (bug 7088) 2 years ago
Andrei Kortunov b217d1fc36 Use OpenMW logging levels for MyGUI log (feature 7130) 2 years ago
elsid 9c91fdcf5d
Move #7121 changelog record to 0.48 2 years ago
psi29a 80e2cd79ec Merge branch 'boat_closer_to_todd' into 'master'
Ignore special characters preceding script commands

Closes #6807

See merge request OpenMW/openmw!2555
2 years ago
psi29a ba2ececa93 Merge branch 'resolution' into 'master'
Improve window mode change

Closes #7087

See merge request OpenMW/openmw!2530
2 years ago
elsid 25ead80d8b
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
2 years ago
Evil Eye b19ad079c2 Ignore special characters preceding script commands 2 years ago
Andrei Kortunov 08f7554e38 Improve window mode change (feature #7087) 2 years ago
Alexei Kotov cdd6a8c007 Merge branch 'models_for_the_model_god' into 'master'
Implement TestModels/T3D

Closes #7058

See merge request OpenMW/openmw!2506
2 years ago
Evil Eye 209a102061 Update a reference's base record pointer on resurrection 2 years ago
AnyOldName3 08361a6682 Merge branch 'LOD-support-to-Object-Paging' into 'master'
Add LOD support to Object Paging

See merge request OpenMW/openmw!2459
2 years ago
Cédric Mocquillon 9aee876687 Update changelog 2 years ago
psi29a d29d68f1ba Merge branch 'allycache' into 'master'
Always consider an actor their own ally (bug #6313)

Closes #4229 and #6313

See merge request OpenMW/openmw!2504
2 years ago
Evil Eye 0ae5755abb Implement TestModels/T3D 2 years ago
Alexei Kotov 5d11238723 Always consider an actor their own ally (bug #6313) 2 years ago
Alexei Kotov a5adb73900 Make idle emitters emit ripples every 1.5 seconds (bug #5883) 2 years ago
psi29a 3ca17e5183 Merge branch 'landofwindandshade' into 'master'
Handle landing in the frame the jump is over (bug #5849)

Closes #5849

See merge request OpenMW/openmw!2499
2 years ago
Alexei Kotov 180963488f Play shield hit sound when the hit is blocked (bug #6645) 2 years ago
Alexei Kotov 9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2 years ago
psi29a 48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2 years ago
Alexei Kotov ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2 years ago
Alexei Kotov eadade9dfc Don't process unexpected hit text keys (bug #7042) 2 years ago
Evil Eye 60c26832d2 Use class service flags for autocalc NPCs 2 years ago
Evil Eye e6592aa850 Add key flag on load 2 years ago
elsid b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
elsid 953954ff95
Do not adjust position for falling actors 2 years ago
Evil Eye 7cc55022a1 Implement sun damage based on the research on the wiki 2 years ago
elsid 8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a 7e6011751c Update CHANGELOG.md 2 years ago
Andrei Kortunov a2c02d2999 Support high-resolution cursor textures (feature 6933) 2 years ago
Andrei Kortunov 6ec9616ddd Localize the 'show effect duration' option 2 years ago
psi29a 1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2 years ago
psi29a 1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov 336bef0403 Update changelog 2 years ago
Alexei Kotov a285c62e54 Update changelog 2 years ago
Evil Eye 6117b10cfa Derive screen brightness from the blind modifier 2 years ago
Evil Eye 489c7a10b6 Implement PCVisionBonus functions 2 years ago
Evil Eye 9484d8ce51 Make the Sound magic effect make noise 2 years ago
psi29a 647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2 years ago
psi29a 71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2 years ago
psi29a a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2 years ago
Evil Eye bd4322360d Always create touch explosions for non-actors 2 years ago
unknown d5b42bc843 Reflect non-harmful effects as well 2 years ago
unknown f68e7ce0b5 Keep showing NPC health while dealing damage 2 years ago
Cédric Mocquillon 160cbfa04e Add changelog entry 2 years ago
elsid 709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
elsid ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Kindi da4a72ab19 Sun Damage for QuasiExt 2 years ago
Alexei Kotov d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2 years ago
psi29a 28d6159b86 Update CHANGELOG.md 2 years ago
Alexei Kotov aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
Alexei Kotov edbd05a3f7 Support more NiPixelData formats (feature #6945) 2 years ago
Alexei Kotov c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2 years ago
Alexei Kotov ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2 years ago
Alexei Kotov 7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2 years ago
Alexei Kotov 3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2 years ago
psi29a 75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2 years ago
Andrei Kortunov 63682fc3ba Additional fixes for 0.48 changelog 2 years ago
Bret Curtis bfd3ece818 Flip the switch on for 0.49 2 years ago
psi29a b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2 years ago
Andrei Kortunov af542a873f Cleanup 0.48 changelog 2 years ago
Alexei Kotov 0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2 years ago
Andrei Kortunov 7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2 years ago
Evil Eye 1248bdc816 Save state for disposed actors if they can respawn 2 years ago
psi29a c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2 years ago
psi29a 9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2 years ago
Alexei Kotov aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2 years ago
psi29a 861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2 years ago
psi29a 77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2 years ago
psi29a 04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2 years ago
psi29a 1a52ed038e Merge branch 'mousemotion' into 'master'
Prevent mouse movement events from being queued in loading screens (bug #4374)

Closes #4374

See merge request OpenMW/openmw!2225
2 years ago
Alexei Kotov bccdefd63f Discard momentum upon teleportation (bug #6545) 2 years ago
Alexei Kotov f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2 years ago
Alexei Kotov bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2 years ago
Alexei Kotov 2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2 years ago
Alexei Kotov f9d41fcfe8 Don't stop playing sounds attached to removed objects (bug #6896) 2 years ago
psi29a 42db39e281 Merge branch 'esscamera' into 'master'
essimporter: Recover player's pitch from PCDT (bug #6818)

Closes #6818

See merge request OpenMW/openmw!2210
2 years ago
Evil Eye 6196e777da Break invisibility before applying CE enchantments 2 years ago
Alexei Kotov 8f9b2becde essimporter: Recover player pitch from PCDT (bug #6818) 2 years ago
Alexei Kotov 0d18f76271 Editor: Decouple levelled list columns (bug #6705) 2 years ago
psi29a 5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2 years ago
Alexei Kotov 435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2 years ago
Alexei Kotov a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2 years ago
psi29a 4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2 years ago
Ivan Beloborodov f960e30d01 Implement Add switch for armor degradation fix. #6888 2 years ago
Alexei Kotov 93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2 years ago
psi29a 461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2 years ago
psi29a 4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2 years ago
psi29a 48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2 years ago
psi29a 3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2 years ago
Alexei Kotov 55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2 years ago
Alexei Kotov 88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2 years ago
Alexei Kotov 94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2 years ago
Alexei Kotov 16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2 years ago
Alexei Kotov a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2 years ago
psi29a 201528a6e2 Merge branch 'issue-6435' into 'master'
Issue 6435: Allow builds using Visual Studio 2022

See merge request OpenMW/openmw!2144
2 years ago
psi29a 59f1bcc966 Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898)

Closes #6898

See merge request OpenMW/openmw!2178
2 years ago