Andrei Kortunov
9630246cae
Sort quests in journal by name (bug 7054)
2 years ago
glassmancody.info
9a4977d334
rain occlusion
2 years ago
psi29a
c9d57788fb
Merge branch 'save_fix' into 'master'
...
Clear character name in the loading menu when there are no saves left
See merge request OpenMW/openmw!2583
2 years ago
Andrei Kortunov
760135591b
Clear character name in the loading menu when there are no saves left (bug 7088)
2 years ago
Andrei Kortunov
b217d1fc36
Use OpenMW logging levels for MyGUI log (feature 7130)
2 years ago
elsid
9c91fdcf5d
Move #7121 changelog record to 0.48
2 years ago
psi29a
80e2cd79ec
Merge branch 'boat_closer_to_todd' into 'master'
...
Ignore special characters preceding script commands
Closes #6807
See merge request OpenMW/openmw!2555
2 years ago
psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
...
Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2 years ago
elsid
25ead80d8b
Fix hour modulo expression
...
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.
To avoid producing hours equal to 24 due to double to float precision loss.
2 years ago
Evil Eye
b19ad079c2
Ignore special characters preceding script commands
2 years ago
Andrei Kortunov
08f7554e38
Improve window mode change (feature #7087 )
2 years ago
Alexei Kotov
cdd6a8c007
Merge branch 'models_for_the_model_god' into 'master'
...
Implement TestModels/T3D
Closes #7058
See merge request OpenMW/openmw!2506
2 years ago
Evil Eye
209a102061
Update a reference's base record pointer on resurrection
2 years ago
AnyOldName3
08361a6682
Merge branch 'LOD-support-to-Object-Paging' into 'master'
...
Add LOD support to Object Paging
See merge request OpenMW/openmw!2459
2 years ago
Cédric Mocquillon
9aee876687
Update changelog
2 years ago
psi29a
d29d68f1ba
Merge branch 'allycache' into 'master'
...
Always consider an actor their own ally (bug #6313 )
Closes #4229 and #6313
See merge request OpenMW/openmw!2504
2 years ago
Evil Eye
0ae5755abb
Implement TestModels/T3D
2 years ago
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2 years ago
Alexei Kotov
a5adb73900
Make idle emitters emit ripples every 1.5 seconds (bug #5883 )
2 years ago
psi29a
3ca17e5183
Merge branch 'landofwindandshade' into 'master'
...
Handle landing in the frame the jump is over (bug #5849 )
Closes #5849
See merge request OpenMW/openmw!2499
2 years ago
Alexei Kotov
180963488f
Play shield hit sound when the hit is blocked (bug #6645 )
2 years ago
Alexei Kotov
9b8399c353
Handle landing in the frame the jump is over (bug #5849 )
2 years ago
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
...
Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2 years ago
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2 years ago
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2 years ago
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2 years ago
Evil Eye
e6592aa850
Add key flag on load
2 years ago
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
...
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
elsid
953954ff95
Do not adjust position for falling actors
2 years ago
Evil Eye
7cc55022a1
Implement sun damage based on the research on the wiki
2 years ago
elsid
8068d0153f
Initialize reserved names once to avoid race condition
...
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2 years ago
psi29a
7e6011751c
Update CHANGELOG.md
2 years ago
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2 years ago
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2 years ago
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2 years ago
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2 years ago
Alexei Kotov
336bef0403
Update changelog
2 years ago
Alexei Kotov
a285c62e54
Update changelog
2 years ago
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2 years ago
Evil Eye
489c7a10b6
Implement PCVisionBonus functions
2 years ago
Evil Eye
9484d8ce51
Make the Sound magic effect make noise
2 years ago
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
...
Support for TES distant LOD
See merge request OpenMW/openmw!1861
2 years ago
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
...
Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2 years ago
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
...
Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2 years ago
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2 years ago
unknown
d5b42bc843
Reflect non-harmful effects as well
2 years ago
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2 years ago
Cédric Mocquillon
160cbfa04e
Add changelog entry
2 years ago
elsid
709baafd12
Limit AiWander destination by wander distance
...
From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2 years ago
elsid
ab1ddc690e
Do not check getPolyHeight status
...
It may fail in some cases depending on a platform without obvious reason.
2 years ago
Kindi
da4a72ab19
Sun Damage for QuasiExt
2 years ago
Alexei Kotov
d458894868
Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816 )
2 years ago
psi29a
28d6159b86
Update CHANGELOG.md
2 years ago
Alexei Kotov
aee8150d65
Autoresize table subview columns (bug #6939 )
...
Use the contents of the first 500 records, clamp the width to [100, 300]
2 years ago
Alexei Kotov
edbd05a3f7
Support more NiPixelData formats (feature #6945 )
2 years ago
Alexei Kotov
c857346f7b
Remove 0.43.0 death animation backward compatibility hack ( #5977 )
2 years ago
Alexei Kotov
ff5a042f5b
Remove cooldown for ranged back up (bug #5129 )
2 years ago
Alexei Kotov
7f3d2c18e1
Evaluate melee hits on weapon release (bug #5057 )
2 years ago
Alexei Kotov
3e34d5e9f2
Rewrite attack animation logic (bug #4127 )
2 years ago
psi29a
75454c3c68
Merge branch 'go_49' into 'master'
...
Flip the switch on for 0.49
See merge request OpenMW/openmw!2256
2 years ago
Andrei Kortunov
63682fc3ba
Additional fixes for 0.48 changelog
2 years ago
Bret Curtis
bfd3ece818
Flip the switch on for 0.49
2 years ago
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2 years ago
Andrei Kortunov
af542a873f
Cleanup 0.48 changelog
2 years ago
Alexei Kotov
0fd817150e
Merge branch 'ordinator_farming_restored' into 'master'
...
Save state for disposed actors if they can respawn
Closes #6923
See merge request OpenMW/openmw!2232
2 years ago
Andrei Kortunov
7dd668bf12
Allow mouse scrolling in the race preview widget (feature 6925)
2 years ago
Evil Eye
1248bdc816
Save state for disposed actors if they can respawn
2 years ago
psi29a
c22b9e273f
Merge branch 'effecttooltip' into 'master'
...
Don't center spell and enchanted item effect lists (bug #4310 )
Closes #4310
See merge request OpenMW/openmw!2227
2 years ago
psi29a
9085f17a74
Merge branch 'bigpeepeventsenergy' into 'master'
...
Break SDL_PeepEvents loop on error (bug #6890 )
Closes #6890
See merge request OpenMW/openmw!2224
2 years ago
Alexei Kotov
aa5fcc6649
Don't center spell and enchanted item effect lists (bug #4310 )
2 years ago
psi29a
861f1d5303
Merge branch 'pleaseshutupyoustupiddoor' into 'master'
...
Don't stop playing sounds attached to removed objects (bug #6896 )
Closes #6896
See merge request OpenMW/openmw!2221
2 years ago
psi29a
77f4ea7d7c
Merge branch 'titleofthemovie' into 'master'
...
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049 , #6109 )
Closes #6109 and #6049
See merge request OpenMW/openmw!2223
2 years ago
psi29a
04fcfcc79d
Merge branch 'master' into 'bigpeepeventsenergy'
...
# Conflicts:
# components/sdlutil/sdlinputwrapper.cpp
2 years ago
psi29a
1a52ed038e
Merge branch 'mousemotion' into 'master'
...
Prevent mouse movement events from being queued in loading screens (bug #4374 )
Closes #4374
See merge request OpenMW/openmw!2225
2 years ago
Alexei Kotov
bccdefd63f
Discard momentum upon teleportation (bug #6545 )
2 years ago
Alexei Kotov
f9fdcfe4a7
Prevent mouse movement events from being queued in loading screens (bug #4374 )
2 years ago
Alexei Kotov
bb2fa1cbfa
Break SDL_PeepEvents loop on error (bug #6890 )
2 years ago
Alexei Kotov
2126cedb7d
Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049 )
...
Fix custom decoder tracks update (bug #6109 )
2 years ago
Alexei Kotov
f9d41fcfe8
Don't stop playing sounds attached to removed objects (bug #6896 )
2 years ago
psi29a
42db39e281
Merge branch 'esscamera' into 'master'
...
essimporter: Recover player's pitch from PCDT (bug #6818 )
Closes #6818
See merge request OpenMW/openmw!2210
2 years ago
Evil Eye
6196e777da
Break invisibility before applying CE enchantments
2 years ago
Alexei Kotov
8f9b2becde
essimporter: Recover player pitch from PCDT (bug #6818 )
2 years ago
Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2 years ago
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
...
Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2 years ago
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2 years ago
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
...
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2 years ago
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
...
Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2 years ago
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2 years ago
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2 years ago
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
...
Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2 years ago
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
...
Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2 years ago
psi29a
48c26117da
Merge branch 'stagger' into 'master'
...
Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2 years ago
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
...
Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2 years ago
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2 years ago
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2 years ago
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2 years ago
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2 years ago
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2 years ago
psi29a
201528a6e2
Merge branch 'issue-6435' into 'master'
...
Issue 6435: Allow builds using Visual Studio 2022
See merge request OpenMW/openmw!2144
2 years ago
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
...
Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2 years ago