Evil Eye
c1d700f770
Don't reset last hit object if the ID doesn't match
3 years ago
Nelsson Huotari
6869fa18e4
Fix unsafe memory access at object.cpp
3 years ago
psi29a
1542a0392c
Merge branch 'gloss' into 'master'
...
Gloss-mapping
Closes #6541
See merge request OpenMW/openmw!1552
3 years ago
Evil Eye
12f6530ab3
Relocate changelog entries
3 years ago
Evil Eye
484a7c7b7e
Base dialogue order solely on mPrev
3 years ago
Evil Eye
25feea9b16
Prevent write to empty vector element
3 years ago
psi29a
7e4e78b1a7
Merge branch 'engarde' into 'master'
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Always reduce weapon condition by the raw damage (bug #6559 )
Closes #6559
See merge request OpenMW/openmw!1694
3 years ago
Alexei Dobrohotov
fdd9e6a793
Always reduce weapon condition by the raw damage (bug #6559 )
3 years ago
Alexei Dobrohotov
1a15ad216d
Increase the base angular velocity to 900°/sec ( #5192 )
3 years ago
Alexei Dobrohotov
dd473d06df
Implement gloss-mapping (feature #6541 )
3 years ago
psi29a
b011809056
Merge branch 'master' into 'sort_me_baby_one_more_time'
...
# Conflicts:
# components/nif/niffile.cpp
3 years ago
psi29a
bd8c75daee
Merge branch 'quest_redo' into 'master'
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Restart all quests with the same name when a quest is restarted
Closes #6606
See merge request OpenMW/openmw!1651
3 years ago
Alexei Kotov
14a9af15ab
Merge branch 'dagoth_wave' into 'master'
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Remove weaponless, non-biped distinction
Closes #5054
See merge request OpenMW/openmw!1517
3 years ago
Evil Eye
c382910c1f
Restart all quests with the same name when a quest is restarted
3 years ago
glassmancody.info
712107de2d
nisortadjust support
3 years ago
psi29a
9183fa897e
Merge branch 'particle_vertex_palooza' into 'master'
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Support vertex emitters (#6592 )
Closes #6592
See merge request OpenMW/openmw!1638
3 years ago
glassmancody.info
88f02913d5
use vertex emitters on array particle controllers when appropriate
3 years ago
glassmancody.info
bbc9c53423
support morrowind stenciling
3 years ago
Petr Mikheev
1bcc4a8bcc
Read settings.cfg from all active config dirs
3 years ago
Alexei Dobrohotov
aaea2bc0f6
Implement transformBoundingSphere for both sphere types (bug #6579 )
3 years ago
Evil Eye
8752f78fa4
Remove weaponless, non-biped distinction
3 years ago
elsid
ae821738c9
Revert "Add #5858 to the changelog"
...
This reverts commit 670cc97947
.
3 years ago
Petr Mikheev
88a83bab1f
Remove predefined data paths `data="?global?data"`, `data=./data` ( #6564 )
3 years ago
psi29a
84e209308d
Merge branch 'refactor/interpreter' into 'master'
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Cleanup interpreter code a bit
Closes #6553
See merge request OpenMW/openmw!1556
3 years ago
Matt
34723c8ea8
Cleanup interpreter code a bit
3 years ago
Evil Eye
670cc97947
Add #5858 to the changelog
3 years ago
Artem Nykolenko
a5cdc889a2
#6303 Made player stop attacking and sheathe weapon when going to jail
3 years ago
Cody Glassman
8ec0a52605
Toggable day night switch ( #5928 )
3 years ago
psi29a
a1f8db7600
Merge branch 'bright_spells' into 'master'
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Replicate Morrowind spell lighting (#4949 )
Closes #4949
See merge request OpenMW/openmw!1544
3 years ago
Abdu Sharif
cd1bea080f
Update changelog and remove an unused setting from settings-default.cfg
3 years ago
cody glassman
8216410e7d
add white ambient to spell VFX as in Morrowind
3 years ago
psi29a
0766e1310b
Merge branch 'lunacy' into 'master'
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Don't touch base stats when turning into a werewolf
Closes #6333
See merge request OpenMW/openmw!1511
3 years ago
Evil Eye
6f870a464b
Replace magic numbers with enums
3 years ago
Evil Eye
debdcf2953
Don't touch base stats when turning into a werewolf
3 years ago
Evil Eye
c166341ec0
Merge branch 'gh_sync' into 'master'
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Resovles #6519 Do not display effects duration for ingredient
See merge request OpenMW/openmw!1506
3 years ago
psi29a
81c9ef947f
Resovles #6519 Do not display effects duration for ingredient
3 years ago
psi29a
01ac96e900
Merge branch 'stats_gave_me_a_headache' into 'master'
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Make Set- and ModStat behave as they should
Closes #2036
See merge request OpenMW/openmw!1410
3 years ago
Alexei Dobrohotov
26dfce1114
Rehash key group and morph loading (bug #6517 )
3 years ago
psi29a
dc4d73e76c
Merge branch 'msgboxvanillastyle' into 'master'
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Vanilla style encumbrance messagebox
Closes #6191
See merge request OpenMW/openmw!1437
3 years ago
kuyondo
651b79d34e
Update changelog.md
3 years ago
Evil Eye
a204b4da96
Change the legalities of opening unlocked objects
3 years ago
elsid
24ec06f0d2
Add changelog record for navmesh disk cache
3 years ago
psi29a
59ab947f3b
Merge branch 't800' into 'master'
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Keep only one '\0' in NIF strings (bug #6473 )
Closes #6473
See merge request OpenMW/openmw!1458
3 years ago
psi29a
c844e5d045
Merge branch 'racer_recursion_limited' into 'master'
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Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
Closes #4376
See merge request OpenMW/openmw!1420
(cherry picked from commit 782371cb2e7f6653d72305090033557b53bbcf3a)
6d945da7 Check if a leveled creature is in an unloaded cell before deciding it doesn't exist
3 years ago
Alexei Dobrohotov
dd15b30a27
Keep only one '\0' in NIF strings (bug #6473 )
3 years ago
Kindi
47ff6a87a3
Raise a warning when entering non-existent region
3 years ago
Evil Eye
b35cb038d0
Merge branch 'drowningbar' into 'master'
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Bug #5434 : Pinned windows shouldn't cover breath progress bar
Closes #5434
See merge request OpenMW/openmw!1448
3 years ago
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
3 years ago
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
3 years ago
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
3 years ago
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
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Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
3 years ago
Kindi
5927924ebc
Update CHANGELOG.md
3 years ago
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
3 years ago
Evil Eye
a231037449
Merge branch 'accumroot' into 'master'
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Use the anim source to find mAccumRoot (bug #6417 )
Closes #6417
See merge request OpenMW/openmw!1431
3 years ago
kuyondo
5ffd077f9e
Update changelog.md
3 years ago
Alexei Dobrohotov
fd58e5ba77
Use the anim source to find mAccumRoot (bug #6417 )
3 years ago
psi29a
53e14eb238
Merge branch 'reset' into 'master'
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AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
3 years ago
psi29a
adc3bab51e
Merge branch 'Embedded-error-marker' into 'master'
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Embed marker error
See merge request OpenMW/openmw!1383
3 years ago
Cédric Mocquillon
8a7b4649f0
Update changelog
3 years ago
Evil Eye
3c57ffd81f
Save repeat and duration
3 years ago
Evil Eye
c5de69f9c6
Merge branch 'faceyourfears' into 'master'
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Make AiExtensions less toxic (bug #6429 )
Closes #6429
See merge request OpenMW/openmw!1411
3 years ago
Alexei Dobrohotov
fcef92e3ea
Make AiExtensions less toxic (bug #6429 )
3 years ago
Evil Eye
42020bc2c3
Ignore the axis argument when rotating the player
3 years ago
psi29a
d4e8a58351
Merge branch 'headsup' into 'master'
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Force assign head animation timer (bug #4389 )
Closes #4389
See merge request OpenMW/openmw!1361
3 years ago
Alexei Kotov
ec63546a37
Merge branch 'save_me_utf8' into 'master'
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Handle non-ASCII characters without triggering an assertion
Closes #6396
See merge request OpenMW/openmw!1375
3 years ago
Evil Eye
8f48a1f030
Handle non-ASCII characters while saving without triggering an assertion
3 years ago
Andrei Kortunov
cca6029088
Add missing changelog entry
3 years ago
Andrei Kortunov
dce4cceb39
Support deleted CellRefs in groundcover (bug 6276)
3 years ago
psi29a
914993d6ae
Merge branch 'itsmagic' into 'master'
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Factor race weight into magic projectile speed (bug #6343 )
Closes #6343
See merge request OpenMW/openmw!1385
3 years ago
psi29a
ba0aae06ca
Merge branch 'morphyslaw' into 'master'
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Morph geometry more like NifSkope (bug #6416 )
Closes #6416
See merge request OpenMW/openmw!1389
3 years ago
Alexei Dobrohotov
b918135b4b
Factor race weight into magic projectile speed (bug #6343 )
3 years ago
Evil Eye
bee94e2afc
Treat commas in scripts as whitespace
3 years ago
Alexei Dobrohotov
c7edca559b
Morph geometry more like NifSkope (bug #6416 )
3 years ago
psi29a
bea8df7dd4
Merge branch 'astoecke-fix-6386-water-reflection' into 'master'
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Use `gl_FragCoord` in `water_fragment.glsl` (fixes #6386 )
Closes #6386
See merge request OpenMW/openmw!1347
3 years ago
Alexei Kotov
f210559a80
Merge branch 'bound_rating' into 'master'
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Improve AI rating of bound effects
Closes #3855
See merge request OpenMW/openmw!1366
3 years ago
Alexei Dobrohotov
0d13b8cd3f
Allow movement during blocking (bug #6327 )
3 years ago
Andreas Stöckel
81f2fa992f
Update changelog
3 years ago
psi29a
295ebbebbd
Merge branch 'astoecke-fix-6354-sfx-distance-attenuation' into 'master'
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Fade sounds when performing distance-based culling (Fixes #6354 )
Closes #6354
See merge request OpenMW/openmw!1341
3 years ago
psi29a
5836d0225f
Merge branch 'leave_butter_to_soften' into 'master'
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Soft Particles (#6128 )
See merge request OpenMW/openmw!980
3 years ago
psi29a
9b7dfcac6b
Merge branch 'windows_aero_snap' into 'master'
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Fix windows aero snap with borderless window (#5394 )
See merge request OpenMW/openmw!1370
3 years ago
glassmancody.info
c489b77385
fix windows aero snap
3 years ago
Evil Eye
11ed594910
Improve AI rating of bound effects
3 years ago
Evil Eye
9394cdde22
Only restore focus to widgets with visible parents
3 years ago
Alexei Dobrohotov
e125308dd8
Force assign head animation timer (bug #4389 )
3 years ago
Evil Eye
013043ee6e
Update changelog
3 years ago
Andreas Stöckel
e637d36071
Add changelog entry
3 years ago
psi29a
ea7e83499d
Merge branch 'enlightened_skeletons' into 'master'
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Allow creatures to use torches
Closes #6376
See merge request OpenMW/openmw!1335
3 years ago
Evil Eye
a9106f4d7c
Rotate torches by 90 degrees
3 years ago
glassmancody.info
4461366761
settings update and launcher option
3 years ago
Evil Eye
92bdd44e58
Allow creatures to use torches
3 years ago
psi29a
4c81518abb
Merge branch 'puddle' into 'master'
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Give each reflect and spell absorption effect a chance to apply
Closes #6255 and #6253
See merge request OpenMW/openmw!1279
3 years ago
glassmancody.info
f0eb068e4b
remove dead code and fix changelog entry
3 years ago
psi29a
b3f84df43c
Merge branch 'sky_shaders' into 'master'
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Sky shaders
See merge request OpenMW/openmw!1057
3 years ago
Andrei Kortunov
3ee6657768
Early out from LOS check when source and target is the same (bug 5913)
3 years ago
Evil Eye
4ec927829f
Give each reflect and spell absorption effect a chance to apply
3 years ago
psi29a
3006c496fc
Merge branch 'morrowland_scripting' into 'master'
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Morrowland scripting
Closes #6363
See merge request OpenMW/openmw!1318
3 years ago
Evil Eye
289e1544d2
Don't wait a frame to recalculate magicka
3 years ago
Evil Eye
fef902617a
Parse integer format arguments as variable names
3 years ago
glassmancody.info
1e40d27318
introduce sky shaders
3 years ago
Evil Eye
f70a154195
Merge branch 'place' of github.com:akortunov/openmw into master
3 years ago
Evil Eye
63fa6d3b7c
Apply on self effects on projectiles to the target instead
3 years ago
Andrei Kortunov
362c124e8f
Allow to place levelled creatures to the game world (bug 6347)
3 years ago
psi29a
2f0484f4fc
Merge branch 'clear_me_not' into 'master'
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Do not clear depth buffer in first person (#6078 )
Closes #6078
See merge request OpenMW/openmw!1119
3 years ago
glassmancody.info
cc009d246f
do not clear depth buffer in first person
3 years ago
unelsson
e65a7f10e7
Add changelog
3 years ago
Evil Eye
6b482d0b52
Merge branch 'openmw-tradeglitch' into master
3 years ago
Evil Eye
f6eeee3ad5
Detect keys and enchanted items in containers without custom data
3 years ago
psi29a
1332e57195
Merge branch 'outside_means_outside' into 'master'
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Make StayOutside only block teleportation from exteriors to interiors
Closes #6323
See merge request OpenMW/openmw!1268
3 years ago
psi29a
88d5b4a90b
Merge branch 'variable_function' into 'master'
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Parse local variables sharing a name with a function as variables
Closes #6291
See merge request OpenMW/openmw!1269
3 years ago
psi29a
555224a0fb
Merge branch 'fixes' into 'master'
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Make compilers happy and fix the changelog
See merge request OpenMW/openmw!1260
3 years ago
Evil Eye
5037def3b3
Parse local variables sharing a name with a function as variables
3 years ago
Evil Eye
dfc72e9b7e
Make StayOutside only block teleportation from exteriors to interiors
3 years ago
Kindi
2a1cb939ba
Update CHANGELOG.md
3 years ago
Andrei Kortunov
61168c3583
Add missing changelog entries for 0.47 ( #3145 )
3 years ago
Evil Eye
686268b2f9
Remove incorrect changelog entries
3 years ago
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
bd866cf210
Merge branch 'fix_infidelities' into 'master'
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Fix Infidelities quest from Tribunal (#6307 )
Closes #6307
See merge request OpenMW/openmw!1248
3 years ago
Evil Eye
f6c39b9f19
Fix issue numbers
3 years ago
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
3 years ago
Evil Eye
e4994054ec
Add #5207 to the changelog
3 years ago
Evil Eye
46ce2ff10c
Add #4414 to the changelog
3 years ago
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
3 years ago
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
3 years ago
elsid
c0ef4417c3
Check AiTravel destination for other actors presence
...
Use faster aabbTest but without destance filter. To avoid dependency on a
specific constant and correctly handle situations when there is a big
difference between actors sizes.
3 years ago
Evil Eye
77a23dab09
Only add enabled objects to the scene
3 years ago
psi29a
782e0710af
Merge branch 'OpenCS-preserve-blocked' into 'master'
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OpenCS - Preserve "blocked" record flags when saving. #6288
Closes #6288
See merge request OpenMW/openmw!1052
3 years ago
psi29a
908d196fee
Merge branch 'master' into 'undead_intelligence'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
47eda85b9f
Merge branch 'master' into 'the_goal_is_elevation'
...
# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
449539c0ed
Update CHANGELOG.md
3 years ago
Evil Eye
34cf66139a
Make GetCurrentAIPackage return -1 for non-actors and dead actors
3 years ago
Evil Eye
c679565893
Make names starting with digits use normal name parsing code
3 years ago
Evil Eye
2f4df12b2e
Merge branch 'Fix_ASCII' into 'master'
...
Fixed an issue where keyword search expected the text to be all ASCII characters
See merge request OpenMW/openmw!1227
3 years ago
florent.teppe
5620e8f0e2
Added the fix to the changelog, and my name to the authors
3 years ago
unelsson
89982eb9e3
Add changelog
3 years ago
Evil Eye
831055f878
Merge branch 'OpenCS-fix-modify' into 'master'
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OpenCS - Re-implement the fix for Issue #6067 .
See merge request OpenMW/openmw!1173
3 years ago
psi29a
18f5762a76
Merge branch 'master' into 'OpenCS-preserve-blocked'
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# Conflicts:
# CHANGELOG.md
3 years ago
psi29a
2be3a76b6a
Merge branch 'spin_me_right_round' into 'master'
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Reset rotation when respawning actors
Closes #6273
See merge request OpenMW/openmw!1219
3 years ago
Evil Eye
60298cd66d
Reset rotation when respawning actors
3 years ago
pi03k
e4eeb9cce9
Remove 'no relevant classes' moc warning
3 years ago
Bo Svensson
147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. ( #3095 )
...
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* attach.cpp [ci skip]
* npcanimation.cpp [ci skip]
* attach.hpp [ci skip]
* attach.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* creatureanimation.cpp [ci skip]
* cellpreloader.cpp
* npcanimation.cpp
* attach.cpp
* make android adk happy
* make android adk happy
* changelog.md [ci skip]
* authors.md [ci skip]
3 years ago
JanuarySnow
bdbc6c0cba
Dead animation code removal
3 years ago
unelsson
8edcaeb323
Add changelog
3 years ago
cc9cii
0ada3fa1d8
Update changelog.
3 years ago
cc9cii
b2bd97f283
A different implementation to MR 1051 to fix Issue #6067 .
...
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.
Issue #4752 is no longer addressed in this MR.
3 years ago
unelsson
11ec96e1e7
Add changelog
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
...
Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
cc9cii
59a92de977
update changelog
3 years ago
elsid
f9c3e1272b
Add #4595 to changelog
...
Resolved by https://gitlab.com/OpenMW/openmw/-/merge_requests/430
3 years ago
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
3 years ago
Evil Eye
29921bf9fa
Don't stack cast packages
3 years ago
psi29a
b770373491
Merge branch 'OpenCS-enforce-str-length' into 'master'
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OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066 )
See merge request OpenMW/openmw!1088
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
psi29a
8a14daaac7
Update CHANGELOG.md
3 years ago
cc9cii
8aee84c46e
Disallow entry of strings longer than the lengths allowed by the file format.
...
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension. Such changes should be a separate MR.
(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066 )
3 years ago
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
...
OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a
fa18f049af
Add #5788 to changelog
3 years ago
Cédric Mocquillon
1fff39d5fa
Update changelog
3 years ago
Evil Eye
779795734f
Remove calm/rally/demoralize and turn undead from the wrong targets
3 years ago
Alexei Dobrohotov
536dc6a0c6
Correct creature landing sound type (bug #6118 )
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
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Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
CedricMocquillon
a6f9e7274f
Update changelog
3 years ago
Abdu Sharif
216d91837f
Fix #6174
3 years ago
cc9cii
33dcd7585a
OpenCS - Jump To Modified
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
3 years ago
Evil Eye
5f84494046
Fail on invalid water levels
3 years ago
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
3 years ago
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
4 years ago
psi29a
cd9fb2adad
Merge branch 'dial_me_maybe' into 'master'
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Change disposition to work like vanilla
Closes #5100 and #5842
See merge request OpenMW/openmw!599
4 years ago
Petr Mikheev
c2280ada1d
OpenMW Lua, API_VERSION=0
4 years ago
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
...
Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
4 years ago
elsid
f8e02000ec
Write screenshots to file asynchronously
4 years ago
Evil Eye
eced6f2126
Implement the help command
4 years ago
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
4 years ago
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
...
# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
06b852fbc8
Merge branch 'OpenCS_DELE_write_size' into 'master'
...
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
See merge request OpenMW/openmw!999
4 years ago
cc9cii
a47ebf5c9e
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
4 years ago
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
4 years ago
cc9cii
f8aefc7f0b
Update the changelog.
4 years ago
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
4 years ago
Evil Eye
d138602bd3
Add changelog entry
4 years ago
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
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Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
4 years ago
Simon Meulenbeek
625744298b
change setValue to replace value instead of insert
4 years ago
Bret Curtis
e5e3f52e3e
Added changelog entry for #6067
4 years ago
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
...
Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
4 years ago
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
...
Assume there are no cell refs with empty ref id.
4 years ago
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
4 years ago
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
4 years ago
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
4 years ago
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
4 years ago
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
4 years ago
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
...
Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
4 years ago
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
...
Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
4 years ago
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
...
Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
4 years ago
Evil Eye
22f7d4eee2
Strip quotes when treating keywords as strings
4 years ago
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
4 years ago
Andrei Kortunov
f3b8bc9811
Fix 0.46 and 0.47 changelogs
4 years ago
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
4 years ago
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
...
Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
4 years ago
Evil Eye
2db7495d43
add changelog entry
4 years ago
Evil Eye
c1177d7ffe
Allow unquoted string arguments to start with . and -
4 years ago
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
4 years ago
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
4 years ago
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
...
Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
...
Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
4 years ago
elsid
6e19e3a9bb
Add changelog entries for navigator features
4 years ago
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
4 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
d547d0dc60
Add #5800 to changelog
4 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
4 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
...
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
157717693a
Changelog entry
4 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
4 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
...
Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
...
Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
4 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
4 years ago
CedricMocquillon
9a6f0691b6
Update changelog
4 years ago
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
...
change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
AnyOldName3
3ad1040271
Update changelog
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago
Andrei Kortunov
63958c6d61
Changelog fixes
4 years ago
Chris Djali
9bfe941d4b
Merge pull request #3050 from akortunov/master
...
Double-buffer shader water stateset
4 years ago
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
4 years ago
Gleb Mazovetskiy
7f6339c61f
AV: Add changelog entry
4 years ago
Evil Eye
c9d3da498a
Merge branch 'pursue' into 'master'
...
AIPursue: Pursue the player until LOS is established (#5869 )
Closes #5869
See merge request OpenMW/openmw!634
4 years ago
Dobrohotov Alexei
fc329050b3
AIPursue: Pursue the player until LOS is established ( #5869 )
4 years ago
Alexei Dobrohotov
5e91af230d
Reset effect icon transparency when they're hidden ( #5877 )
4 years ago
Evil Eye
1a423860b5
Add changelog entry
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago