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1139 commits

Author SHA1 Message Date
Capostrophic
7155e787b4 Clean up fallback record creation 2018-12-28 01:22:24 +03:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
jvoisin
ca8744af56 Fix crash in the ESM reader, when SCVR has no variable names
Fixes bug [#4678](https://gitlab.com/OpenMW/openmw/issues/4678)
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
2018-10-12 11:28:14 +02:00
Andrei Kortunov
f9271fd7f0 Fix crash in the ESM reader, when list is empty (bug #4677) 2018-10-12 10:38:32 +04:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Kyle Cooley
8444ee9981 Start rendering npc's 2018-09-27 13:14:59 +04:00
Andrei Kortunov
0176ee389e Handle length of UTF-8 strings properly in plugin metadata (bug #4653) 2018-09-25 21:40:26 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
d5bcc49079 Initialize missing struct fields 2018-09-11 11:11:24 +04:00
Capostrophic
65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type 2018-09-03 16:45:38 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
b0ac0b0b22 Do not initialize map every call 2018-08-29 16:47:12 +04:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
Andrei Kortunov
359e748c28 Initialize some missing fields in constructors 2018-06-25 09:35:42 +04:00
Andrei Kortunov
5fd3ec1035 Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
Andrei Kortunov
acd3cba5fa Store previous items in the savegame 2018-06-10 16:21:19 +04:00
Marc Zinnschlag
7d9de93fd3 Merged pull request #1477 2018-06-09 10:52:35 +02:00
Andrei Kortunov
3d0631cfcc Store last AI package in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Capostrophic
eecde340cf Make weapon health short unsigned (fixes #4435) 2018-06-02 15:44:59 +03:00
Marc Zinnschlag
d92d754834 Merged pull request #1697 2018-05-23 16:01:11 +02:00
Marc Zinnschlag
b7cce1a665 Merged pull request #1702 2018-05-11 10:11:17 +02:00
Alf Henrik Sauge
d4f278a113 Replacing tab with spaces 2018-05-09 18:02:02 +02:00
Alf Henrik Sauge
feeee50a88 Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
Andrei Kortunov
1dd36329a3 Load default markers definitions (bug #4410) 2018-05-05 17:14:33 +04:00
tri4ng1e
f5b7a230fc
ESMReader::close now clears mHeader 2018-05-05 14:40:58 +03:00
tri4ng1e
d4d1703bcf
Some PVS-Studio and cppcheck fixes
cppcheck:
[apps/esmtool/record.cpp:697]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1126]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/esmtool/record.cpp:1138]: (performance) Prefer prefix ++/-- operators for non-primitive types.
[apps/niftest/niftest.cpp:36]: (performance) Function parameter 'filename' should be passed by reference.
[apps/niftest/niftest.cpp:41]: (performance) Function parameter 'filename' should be passed by reference.
[apps/opencs/model/prefs/boolsetting.cpp:25]: (warning) Possible leak in public function. The pointer 'mWidget' is not deallocated before it is allocated.
[apps/opencs/model/prefs/shortcuteventhandler.cpp:52]: (warning) Return value of std::remove() ignored. Elements remain in container.
[apps/openmw/mwstate/quicksavemanager.cpp:5]: (performance) Variable 'mSaveName' is assigned in constructor body. Consider performing initialization in initialization list.

PVS-Studio:
apps/opencs/model/filter/parser.cpp  582  warn  V560 A part of conditional expression is always true: allowPredefined.
apps/opencs/view/world/referencecreator.cpp  67  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/world/referencecreator.cpp  74  warn  V547 Expression '!errors.empty()' is always false.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !completed.
apps/opencs/view/doc/loader.cpp  170  warn  V560 A part of conditional expression is always true: !error.empty().
apps/opencs/model/tools/pathgridcheck.cpp  32  err  V517 The use of 'if (A) {...} else if (A) {...}' pattern was detected. There is a probability of logical error presence. Check lines: 32, 34.
apps/opencs/model/world/refidadapterimp.cpp  1376  err  V547 Expression 'subColIndex < 3' is always true.

apps/openmw/mwgui/widgets.hpp  318  warn  V703 It is odd that the 'mEnableRepeat' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:318, MyGUI_ScrollBar.h:179.
apps/openmw/mwgui/widgets.hpp  319  warn  V703 It is odd that the 'mRepeatTriggerTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:319, MyGUI_ScrollBar.h:180.
apps/openmw/mwgui/widgets.hpp  320  warn  V703 It is odd that the 'mRepeatStepTime' field in derived class 'MWScrollBar' overwrites field in base class 'ScrollBar'. Check lines: widgets.hpp:320, MyGUI_ScrollBar.h:181
apps/openmw/mwmechanics/actors.cpp  1425  warn  V547 Expression '!detected' is always true.
apps/openmw/mwmechanics/character.cpp  2155  err  V547 Expression 'mode == 0' is always true.
apps/openmw/mwmechanics/character.cpp  1192  warn  V592 The expression was enclosed by parentheses twice: ((expression)). One pair of parentheses is unnecessary or misprint is present.
apps/openmw/mwmechanics/character.cpp  521  warn  V560 A part of conditional expression is always true: (idle == mIdleState).
apps/openmw/mwmechanics/pathfinding.cpp  317  err  V547 Expression 'mPath.size() >= 2' is always true.
apps/openmw/mwscript/interpretercontext.cpp  409  warn  V560 A part of conditional expression is always false: rank > 9.
apps/openmw/mwgui/windowbase.cpp  28  warn  V560 A part of conditional expression is always true: !visible.
apps/openmw/mwgui/journalwindow.cpp  561  warn  V547 Expression '!mAllQuests' is always false.
apps/openmw/mwgui/referenceinterface.cpp  18  warn  V571 Recurring check. The '!mPtr.isEmpty()' condition was already verified in line 16.
apps/openmw/mwworld/scene.cpp  463  warn  V547 Expression 'adjustPlayerPos' is always true.
apps/openmw/mwworld/worldimp.cpp  409  err  V766 An item with the same key '"sCompanionShare"' has already been added.
apps/openmw/mwworld/cellstore.cpp  691  warn  V519 The 'state.mWaterLevel' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 689, 691.
apps/openmw/mwworld/weather.cpp  1125  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1123, 1125.
apps/openmw/mwworld/weather.cpp  1137  warn  V519 The 'mResult.mParticleEffect' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 1135, 1137.

apps/wizard/unshield/unshieldworker.cpp  475  warn  V728 An excessive check can be simplified. The '(A && B) || (!A && !B)' expression is equivalent to the 'bool(A) == bool(B)' expression.
apps/wizard/installationpage.cpp  163  warn  V735 Possibly an incorrect HTML. The "</p" closing tag was encountered, while the "</span" tag was expected.

components/fontloader/fontloader.cpp  427  err  V547 Expression 'i == 1' is always true.
components/nifosg/nifloader.cpp  282  warn  V519 The 'created' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 278, 282.
components/esm/loadregn.cpp  119  err  V586 The 'clear' function is called twice for deallocation of the same resource. Check lines: 112, 119.
components/esm/cellref.cpp  178  warn  V581 The conditional expressions of the 'if' statements situated alongside each other are identical. Check lines: 175, 178.
components/esmterrain/storage.cpp  235  warn  V560 A part of conditional expression is always true: colStart == 0.
components/esmterrain/storage.cpp  237  warn  V560 A part of conditional expression is always true: rowStart == 0.
2018-04-18 12:36:10 +00:00
Ilya Zhuravlev
9e9f6f3132 loadtes3: don't pack() non-POD structs 2018-01-26 21:35:51 -05:00
Marc Zinnschlag
bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 2017-10-19 14:24:58 +02:00
Kyle Cooley
11eae16645 Get rid of duplicate function, fix flag checking 2017-10-14 15:09:12 -04:00
Andrei Kortunov
30b05b557b ExtraSpell magic effect: a basic implementation 2017-10-14 16:55:00 +04:00
Marc Zinnschlag
dd17f70068 Merge remote-tracking branch 'aesylwinn/landrecords' 2017-10-03 13:32:02 +02:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
19e07fad30 Remove redundant Services enum 2017-09-25 19:52:20 +02:00
scrawl
82a211ba03 Fix duplicate code 2017-09-25 17:47:30 +02:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
Kyle Cooley
50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 2017-09-17 20:29:51 -04:00
Kyle Cooley
09e645a0e0 Fix careless mistake. 2017-09-09 23:18:09 -04:00
Kyle Cooley
25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 2017-09-09 15:37:52 -04:00
Kyle Cooley
d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 2017-09-09 11:48:13 -04:00
Kyle Cooley
72cb405de2 Some bug fixes, changes to land load code. 2017-09-08 21:03:52 -04:00
Kyle Cooley
ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 2017-09-08 00:51:46 -04:00
Kyle Cooley
d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 2017-09-04 15:13:45 -04:00
Kyle Cooley
7cc95a11a4 Add more land table columns 2017-09-03 20:00:19 -04:00
Kyle Cooley
9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 2017-08-31 22:09:49 -04:00
Andrei Kortunov
2bd105f5e2 Change mValue type for clothes to unsigned short (fixes #3960) 2017-07-18 11:51:19 +04:00
Bret Curtis
d48b829b45 replace and purge boost::lexical_cast 2017-06-09 19:08:53 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
Allofich
2a505b427d Remove second LAND_SIZE definition 2017-03-27 03:45:53 +09:00
MiroslavR
06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 2017-03-18 15:42:24 +01:00
scrawl
b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 2017-03-14 19:27:55 +01:00
scrawl
20d30bb8d7 Move mDataLoaded into LandData 2017-03-14 19:27:55 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
e00b420f68 Move saving of LandData into Land::save 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
MAtahualpa
b4ef9e2314 Update loadbook.cpp 2017-02-12 13:53:10 +01:00
MAtahualpa
5a58ab1837 Update loadbook.hpp 2017-02-12 13:52:36 +01:00
scrawl
bbcba57495 Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
d3e1dbe920 Fix race conditions in terrain loader caused by static variables 2017-02-09 00:53:48 +01:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
mrohrlach
f0f78c9d64 Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
scrawl
505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
Assumeru
f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 2016-10-25 15:42:37 +02:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
Allofich
f6f16b68de Don't let Weakness to Magicka affect paralysis 2016-10-08 17:56:12 +09:00
Allofich
498976775a Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
197e81206a Assume mDeathAnimationFinished is true for older save files 2016-06-12 19:46:00 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Marc Zinnschlag
b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 2016-06-07 08:35:16 +02:00
Aesylwinn
564d0db68c Move pathgrid abstraction handling to save code. 2016-05-26 22:11:27 -04:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
04b537bf5f Minor cleanup 2016-05-15 16:38:04 +02:00
scrawl
85b0c4393b Remove obsolete code 2016-05-15 16:37:22 +02:00
scrawl
6e0c3b2413 Revert commit 16ac6e7aac (Fixes #3394) 2016-05-15 16:28:04 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
1e7d573f24 Fix uninitialized values in ESMWriter::save 2016-05-07 20:40:21 +03:00
scrawl
121bdd3e39 Update comment 2016-03-07 22:46:15 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
596fe56bfd Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
Tobias Kortkamp
0659687bfb Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
scrawl
57b7cac13f Merge pull request #850 from MatthewRock/fix-2952-2
Fix for bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
3b254ad631 Allows the same item to have multiple ancestors 2015-12-09 18:24:35 +01:00
scrawl
bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
2015-12-09 14:10:57 +01:00
MatthewRock
aa721fe1f6 Fix bug 2952 with merchant and levelled items 2015-12-08 22:39:11 +01:00
scrawl
e4751c68e9 Typo fix 2015-12-07 22:30:02 +01:00
scrawl
671561ea37 Write moved references to the save game file (not resolved on loading yet) 2015-12-06 19:11:25 +01:00
scrawl
fbee32729a Cache CellId
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.

For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.

The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
scrawl
0bdfd1b0d7 Ignore Creature INDX subrecords
Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
scrawl
fc8e40889d Move common subrecord definitions (NAME, DELE) to defs.hpp 2015-11-13 18:07:18 +01:00
scrawl
b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
MatthewRock
a662a00c62 Fixing bug for merchant 2015-11-10 19:18:02 +01:00
scrawl
a47617c21f Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
cc9cii
192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
scrawl
5252dbcf1f Add some comments to ESM::Land 2015-09-11 21:09:54 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
a8dc1c1198 merge land tables 2015-09-03 16:15:00 +02:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
b0641934d4 added copy constructor and assignment operator for Land record struct 2015-08-31 11:06:32 +02:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Stanislav Bas
f9b0b7ede5 Make saving of deleted ESM records more consistent 2015-07-28 21:37:21 +03:00
Stanislav Bas
9a8ca81907 Fix missing break in switch statement 2015-07-26 13:54:36 +03:00
Stanislav Bas
daaff1284e Remove unused includes 2015-07-22 22:18:26 +03:00
Stanislav Bas
4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
Stanislav Bas
1e8182220a Fix build errors & warnings 2015-07-19 23:44:16 +03:00
Stanislav Bas
f5745749a6 Remove <cstdint> include file from loaddial.cpp 2015-07-19 22:50:42 +03:00
Stanislav Bas
5fd48efd28 Some refactoring. Remove unused code 2015-07-19 14:58:14 +03:00
Stanislav Bas
e65ff723ce More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
2015-07-19 14:58:13 +03:00
Stanislav Bas
ad353e6dd0 Refine DELE handling in ESM records. Add position-independent DELE search 2015-07-19 14:57:59 +03:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Stanislav Bas
b55a4999ca Add NAME handling to DebugProfile and Filter records 2015-07-13 22:37:14 +03:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
74a055f3cc Remove NAME and DELE handling from IdCollection 2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
Stanislav Bas
7ecb54a776 Set Deleted flag to false when initializing ESM records 2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080 Add NAME handling to GameSetting record 2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017 Add NAME and DELE handling to Global record 2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0 Remove redundant code 2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11 Add NAME handling to Race record 2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f Add NAME and DELE handling to Cell record 2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f Add DELE handling to Info record 2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5 Add NAME and DELE handling to Dialogue record 2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a Change DELE sub-record value to 0 (4 bytes) 2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3 Add NAME and DELE handling to Script record 2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355 Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d Instantiate struct as a struct 2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
a081d402c5 Use the format field instead of version field 2015-06-30 17:26:33 +02:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da Handle encoding conversions when saving TES3 header (Fixes #2727) 2015-06-26 20:16:32 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
5ac502d104 Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-23 05:12:12 +02:00
scrawl
d3ef075952 Fix an uninitialized variable 2015-06-23 05:06:49 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
Marc Zinnschlag
e17f7ac81a Merge remote-tracking branch 'cc9cii/master' 2015-06-14 12:50:10 +02:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
cc9cii
b81454d226 Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668. 2015-06-13 14:37:47 +10:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
cc9cii
5fd107a95c Fix crash with array out of bounds when refNum index is incorrect. 2015-05-27 10:19:26 +10:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
cc9cii
7f12fc4770 Fix for Bug #2544. Add a default mNpdtType to ESM::Npc::blank(). 2015-05-13 13:39:04 +10:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
Marc Zinnschlag
ba57a648db Merge remote-tracking branch 'rohit-n/reorder' 2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01 removed leftover ignoreRefNum argument 2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
cc9cii
7673be6d0f Loading of moved refs complete. 2015-04-26 12:18:23 +10:00
cc9cii
e668b35b02 Fix typo. 2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c Pass MovedCellRef info to RefCollection. Still has debugging code. 2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9 Resolve merge issues and fix typos. 2015-04-25 09:39:37 +10:00
cc9cii
f1a58994c6 Merge branch 'master' into moveref
Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
25f1c1ae76 Remove persistent flag which will be unused 2015-04-02 17:33:24 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
232e34bddd OpenCS: port lighting toolbar, fix multiple context GL objects issue 2015-03-28 20:15:17 +01:00
scrawl
236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
Nikolay Kasyanov
3e45e9a48a Remove no longer required strnlen wrapper
It was used for MinGW & OS X < 10.7. Minimal OS X version was bumped to
10.7 and MinGW support was recently dropped (see
1eaa64c49c).
2015-03-18 23:37:54 +02:00
cc9cii
488bc76da5 Fix saving land data. 2015-03-13 22:06:55 +11:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
5f051b5bf2 Remove comment about GMST cleaning which was removed. 2015-03-12 00:32:57 +01:00
Scott Howard
e2ef8c4022 fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2 Add travel service support for creatures (Fixes #2432) 2015-03-09 03:15:11 +01:00
dteviot
36141b0c53 Merge remote-tracking branch 'OpenMW/master' into FixWarnings
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f Merge remote-tracking branch 'dteviot/FixWarnings' 2015-03-07 18:34:29 +01:00
dteviot
f2ac939e61 reverted mShouldRepeat back to unsigned char.
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
cc9cii
d28f257ada Fix for bug #2428. Set default flag value (mandatory) for containers. 2015-03-06 11:53:46 +11:00
Marc Zinnschlag
4e1c086d6a load start up script records 2015-03-03 14:31:59 +01:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
da690c91b3 Delete the old Ogre DataStream class 2015-02-22 14:19:00 +01:00
scrawl
8f0ab7d09f ESM component no longer relies on Ogre DataStreams 2015-02-22 14:12:05 +01:00
Marc Zinnschlag
8686ffcedb Merge remote-tracking branch 'scrawl/master' 2015-02-17 11:55:12 +01:00
scrawl
96a295c44f Fix for deleting all items in a levelled list 2015-02-13 17:37:56 +01:00
scrawl
8b417c06db Fix missing clear in ESM::Spell::load (Fixes #2368) 2015-02-13 17:26:33 +01:00
Kamil Bar
3b7a23aa72 Fixed charge checks for light and other objects, corrected CellRef charge union comments 2015-02-13 13:11:10 +01:00
scrawl
49d912e5b6 Don't rely on subrecord order part 2
Nice side effects:
 - Subrecord name comparison now uses magic number instead of string (faster)
 - Improves the error message for unknown subrecords: will print the record in question instead of failing to read the next record with a strange error
2015-02-12 05:43:22 +01:00
scrawl
9009889d24 Don't rely on subrecord order when reading (Fixes #2361) 2015-02-10 23:19:33 +01:00
scrawl
cff0127ce7 Update comment on merging levelled lists 2015-02-06 01:27:17 +01:00
scrawl
d18d2a1882 Skip rest of LEVI record if it has no items (Bug #2348) 2015-02-06 01:27:17 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
6d097fbfbd Normalise spelling of "levelled" throughout the code 2015-02-05 04:18:42 +01:00
scrawl
fec8cf91f5 Add exception handling to various uses of DataStream::read 2015-01-31 22:40:42 +01:00
scrawl
2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd Remove friendly hits from the save file
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
081c8c8615 ESSImport: convert to utf8, based on encoding setting in openmw.cfg 2015-01-31 22:40:38 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
62a32220ff Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
875df46ae9 ESSImport: convert journal indices 2015-01-27 23:12:21 +01:00
scrawl
6367b4dc0b Improve INFO struct naming 2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
d34086ac8f ESSImport: convert running global scripts 2015-01-27 23:05:20 +01:00
dteviot
946dd16696 Fixed Windows warning.
warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
2015-01-26 13:57:22 +13:00
dteviot
f95743ccc3 Fixed MSVC warning.
warning C4305: 'return' : truncation from 'double' to 'float'
2015-01-26 13:18:21 +13:00
dteviot
e02bab67ba Fixed MSVC warnings.
warning C4099: 'ESM::ESMReader' : type name first seen using 'class' now seen using 'struct'
warning C4099: 'ESM::CellId' : type name first seen using 'struct' now seen using 'class'
2015-01-26 13:17:16 +13:00
Nathan Aclander
33ce03dfc5 Should be compared against uint only 2015-01-24 17:17:05 -08:00
scrawl
b1bd236345 ESSImport: convert script local variables
Had to add special reading code to openmw, because the variable names are not stored.
2015-01-24 16:45:36 +01:00
Marc Zinnschlag
7f905470fa fixed moved reference loading 2015-01-24 15:01:38 +01:00
scrawl
7d76213374 Fix loading faction reactions for older savegames (Fixes #2301) 2015-01-24 14:32:02 +01:00
Marc Zinnschlag
89998a6a03 save MVRF subrecords 2015-01-24 14:22:29 +01:00
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
8b5effe3e0 Fix wrong magic number for JOUR in openmw savegames 2015-01-23 15:34:47 +01:00
scrawl
e203127952 ESSImport: read script variables (not converted yet) 2015-01-23 15:34:47 +01:00
scrawl
1e92cab3e7 ESSImport: read dialogue/journal records, not converted yet 2015-01-23 15:34:14 +01:00
scrawl
69676906ae Don't clear known spells when reading from the savegame
This is needed because the .ess format doesn't include the racial spells in the player's spell list.
2015-01-23 15:34:14 +01:00
scrawl
c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
2015-01-23 15:33:39 +01:00
scrawl
d13335ba40 Ensure the item can be equipped in the given slot when loading inventory 2015-01-23 15:32:34 +01:00
scrawl
c65f9cb3c0 Revert "Change save format to store relative equipment index"
This reverts commit 89d9649b50.
2015-01-23 02:32:43 +01:00
scrawl
b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
2015-01-23 02:32:38 +01:00
Marc Zinnschlag
a97f599e65 fixed ref num saving in non-wide format 2015-01-22 13:41:09 +01:00
Marc Zinnschlag
764c155cec moved code for writing/reading ref nums into RefNum struct 2015-01-22 13:33:23 +01:00
scrawl
5e0428243b Light charge handling fix 2015-01-21 01:59:45 +01:00
scrawl
db64ff6645 Fix actorId initialization 2015-01-21 01:34:00 +01:00
scrawl
89d9649b50 Change save format to store relative equipment index
Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
2015-01-20 23:55:26 +01:00
scrawl
d473629dcd Improve ESMReader error messages 2015-01-20 19:29:55 +01:00
scrawl
06736e9e03 ESSImport: convert faction reactions and known dialogue topics 2015-01-20 15:56:07 +01:00
scrawl
5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
8e1eeccbe1 ESSImport: container state 2015-01-19 13:16:12 +01:00
scrawl
a7b82e5107 ESSImport: inventory loading works, equipment slots need more work 2015-01-19 12:22:51 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
f9cf31fcd5 ESSImport: convert custom map markers, not working for interiors yet 2015-01-19 09:29:21 +01:00
scrawl
19ed047dec ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring 2015-01-18 23:15:36 +01:00
scrawl
08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
scrawl
cbf56dbb47 ESSImport: work on cell fog of war 2015-01-17 03:07:24 +01:00
scrawl
031eec4550 Starting ESS importer for Morrowind save files 2015-01-17 00:16:49 +01:00
scrawl
fc663addfa Fix null character issue in ESMReader::getString 2015-01-17 00:10:49 +01:00
scrawl
1869d37cfc Remove unused mLastDrowningHit 2015-01-17 00:10:45 +01:00
dteviot
7aa0f887c0 Minor changes to ESM::RefNum
1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
ef7e0070a6 Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
scrawl
e19ab77d00 Store camera first person state in savegame (Fixes #2255) 2015-01-07 02:34:24 +01:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
Thoronador
773669952b remove initializing constructors from "dumb structs"
As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701
2015-01-02 16:30:14 +01:00
Thoronador
9cc219ff76 fix uninitialized members in Pathgrid::Point 2015-01-02 01:22:53 +01:00
Thoronador
87fac78823 fix uninitialized members in Cell and structures 2015-01-02 01:01:37 +01:00
scrawl
01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 2015-01-01 03:38:49 +01:00
scrawl
e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 2014-12-30 01:36:31 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
886903d70e Implement HitAttemptOnMe function (Bug #2078) 2014-12-11 22:25:41 +01:00
scrawl
e0c6f84546 AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
scrawl
3f0bc6eecb Ignore extra bytes after the SCVR string list (Fixes #2184) 2014-12-05 23:36:06 +01:00
scrawl
dffa8c6c14 Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 2014-11-30 22:02:25 +01:00
cc9cii
5ae1554a75 Simplify skipping moved references (thanks scrawl) 2014-11-30 04:00:06 +11:00
cc9cii
33c454e073 Check whether any subrecords remain after skipping moved references. Should resolve bug #2070. 2014-11-29 20:39:25 +11:00
scrawl
273a80e2c0 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-11-11 15:43:46 +01:00
scrawl
92ab292e18 Make MODL subrecord for light records optional (Fixes #2114) 2014-11-09 04:50:54 +01:00
MiroslavR
b8d5a9486a Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
scrawl
fc1a897fbf Add comment to WNAM in ESM::Land 2014-10-27 21:53:00 +01:00
scrawl
4047e3c928 Properly handle DialInfo records that were marked as Deleted (Fixes #2035) 2014-10-19 17:46:28 +02:00
scrawl
86280df55a DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017) 2014-10-16 19:35:20 +02:00
Marc Zinnschlag
21b16f8425 Merge branch 'tables'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/world/data.cpp
	apps/opencs/model/world/data.hpp
2014-10-10 16:11:54 +02:00
scrawl
8786fb639f Implement terrain rendering in OpenCS (Fixes #1597) 2014-10-08 17:17:31 +02:00
scrawl
861cc26aa6 Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
Marc Zinnschlag
f4c9897bbd Merge branch 'master' into tables 2014-10-02 15:49:36 +02:00
Marc Zinnschlag
d64127106b load and save pathgrid records 2014-10-02 12:30:15 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
790e0150b1 Fix global map markers being duplicated when cell is visited again 2014-09-26 16:51:48 +02:00
Marc Zinnschlag
850dbb55a5 improved magic effect IDs 2014-09-26 13:36:54 +02:00
Marc Zinnschlag
58a9176c18 preparing magic effects record for use in OpenCS 2014-09-25 14:16:00 +02:00
scrawl
45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
Marc Zinnschlag
02247fe712 load and save sound gen records 2014-09-23 12:20:02 +02:00
scrawl
dec9ffdb6c ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932) 2014-09-20 13:34:20 +02:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009 allow project scope scripts 2014-09-14 11:41:28 +02:00
Marc Zinnschlag
d4c27d4ce0 Merge remote-tracking branch 'mellotanica/master' 2014-09-07 10:10:54 +02:00
Marco Melletti
9b6faa2ffa wrong rearrangement fixes
misleading comments fixed
2014-09-06 17:04:50 +02:00
Marco Melletti
e1393ad2df reputation sorted out 2014-09-06 15:16:04 +02:00
Marco Melletti
2e47290ed0 finished loadnpc.hpp, fixed npdt 52byte structure 2014-09-05 21:23:25 +02:00
scrawl
1c178768f5 Allow Script records with missing SCDT (precompiled code, not used anyway)
Not sure on the exact conditions, but this was missing in a plugin that I made in the TES-CS, while vanilla MW would load it just fine.
2014-09-05 16:43:20 +02:00
Marco Melletti
bc7e154643 done with header files, unsure about mSkills and mReputation in
loadnpc.hpp
2014-09-04 13:23:29 +02:00
Marco Melletti
8bce460f34 loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix 2014-09-03 14:40:32 +02:00
cc9cii
df87859d7c Move the workaround to loadscpt.cpp as per feedback comments. 2014-08-29 07:41:49 +10:00
scrawl
4f92044d71 Allow user-created markers on local map (Fixes #1571) 2014-08-26 17:45:23 +02:00
scrawl
44642ae21b Fix incorrect Speed value in ESM::MagicEffect (thanks Hrnchamd) 2014-08-26 02:09:23 +02:00
MiroslavR
46e9ee408f Do not allow mods to change fixed effect properties in the legacy format, but allow it entirely in the new format. 2014-08-25 18:59:50 +02:00
MiroslavR
d16e0c063c Enchanting, spellmaking dialog: check for flags when listing known effects 2014-08-24 21:59:52 +02:00
Marc Zinnschlag
f468c53281 renamed the script field in DebugProfile to improve consistency 2014-08-22 13:38:03 +02:00
Marc Zinnschlag
232c6c9ad3 Merge branch 'scriptedit' into run 2014-08-22 13:20:02 +02:00
MiroslavR
85aa237baf Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
MiroslavR
96e7ff666d Implement saving/loading of corprus stats, remove redundant code 2014-08-19 03:17:31 +02:00
scrawl
360c7f863c Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
Marc Zinnschlag
3486da0fb0 consolidated the debug profile flags into a single and added a global flag 2014-08-15 12:27:08 +02:00
scrawl
77a4e38c49 Remove -Wno-ignored-qualifiers and fix caused warnings 2014-08-14 19:18:30 +02:00
scrawl
28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
scrawl
4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
Marc Zinnschlag
ee3acc31a8 minor correction to previous commit 2014-08-10 10:09:45 +02:00
cc9cii
c43bd3c345 Continue loading esm after detecting string table overflow condition. Should resolve bug #1774. 2014-08-10 12:54:54 +10:00
scrawl
22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
scrawl
2e7b5fde7c Fix uninitialized QuestStatus in DialInfo (Fixes #1694) 2014-08-06 20:13:57 +02:00
Marc Zinnschlag
30f114873d added debug profile record 2014-08-03 10:12:03 +02:00
scrawl
45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-07-29 19:35:44 +02:00
scrawl
ccde462308 Fix typo (RefId -> RefNum) 2014-07-29 19:01:14 +02:00
scrawl
4773d754c6 Remove redundant isHostile flag (Fixes #1652) 2014-07-28 16:41:12 +02:00
Marc Zinnschlag
7991dfb907 Merge remote-tracking branch 'scrawl/master' 2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
scrawl
1a04501951 Handle faction save/load properly when player has faction reputation in a faction he is not a member of (Fixes #1573) 2014-07-27 20:33:45 +02:00
Marc Zinnschlag
acb728195f improved documentation of ESM::Script member variables 2014-07-25 10:37:34 +02:00
scrawl
75abe8db31 Ignore FLTV from old savegames 2014-07-24 20:52:14 +02:00
scrawl
d4ff17f1c5 Remove unused FLTV and NAM0 from CellRef 2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3 Add comment to Cell NAM0 (it's a RefId counter) 2014-07-24 02:19:36 +02:00
scrawl
75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 2014-07-22 17:06:40 +02:00
scrawl
876af8f529 Fix not saved Attacked flag (Fixes #1657) 2014-07-17 16:16:13 +02:00
Marc Zinnschlag
e9377ad5c4 include targeted script data in saved games 2014-07-15 13:05:38 +02:00
scrawl
1c41ce9b9d Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX) 2014-07-12 18:53:15 +02:00
scrawl
ad90d20ad8 Don't silently skip unknown NPC subrecords 2014-07-08 10:30:46 +02:00
Marc Zinnschlag
d96ed38d49 added body part table 2014-07-01 12:37:22 +02:00
Marc Zinnschlag
e97fd35ae6 added enchantments table 2014-06-30 20:40:34 +02:00
scrawl
8a8ecce1e5 Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
scrawl
218f916d6d Savegame: Don't write stat modifiers that are zero 2014-06-19 17:17:26 +02:00
scrawl
4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
scrawl
2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
scrawl
d5b97005ab Make ESM::Faction skills optional (Fixes #1508)
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
4f742fd468 Allow INFO records with no subrecords following DATA (Fixes #1486) 2014-06-13 21:54:03 +02:00
scrawl
e458cf1df2 Savegame: Store death counter (Fixes #1477) 2014-06-13 02:26:53 +02:00
scrawl
a54ac579a5 Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
scrawl
73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
scrawl
98d7b6672a Make MODL subrecord optional for potions (Fixes #1419) 2014-06-08 11:22:37 +02:00
scrawl
823ccb1b3d Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
scrawl
7376cb9b61 Fix loading ESX files cleaned with testool (Fixes #1382) 2014-06-03 22:49:37 +02:00
scrawl
ce14a6413b Small optimization to ESM::Variant 2014-06-03 22:40:09 +02:00
scrawl
16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
2014-05-31 13:01:11 +02:00
Marc Zinnschlag
f5e587f566 Merge remote-tracking branch 'puppykevin/master' 2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be7f344eca Merge branch 'refs'
Conflicts:
	apps/opencs/model/doc/savingstate.cpp
	components/esm/cellref.hpp
2014-05-30 10:38:38 +02:00
scrawl
50a72ed710 Fix ghosts in Cavern Of The Incarnate having -1 health 2014-05-29 18:09:13 +02:00
Kevin Poitra
18314b1707 We use spaces, not tabs. 2014-05-28 14:56:50 -05:00
Kevin Poitra
8e55eb8009 Fix some formatting. 2014-05-28 13:06:43 -05:00
Kevin Poitra
545c3c312c Remove a superfluous clear. 2014-05-28 13:03:40 -05:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
scrawl
0966755a0c Store death animation index in CreatureStats 2014-05-26 20:52:32 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
d8440e1fdc implemented reference record merging 2014-05-20 09:02:22 +02:00
scrawl
3dceb7ee4f Fix overwriting DialInfo 2014-05-18 18:58:32 +02:00
scrawl
0aa1042fd7 Optimized dialogue merging with a lookup map 2014-05-18 16:01:16 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
scrawl
a872c9f83a Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
cc9cii
b36bb58e8c Bug #1324: Artem's solution 2014-05-18 07:34:13 +10:00
Marc Zinnschlag
f7c89015f9 Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
Marc Zinnschlag
3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 2014-05-15 14:25:36 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57 Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00