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19370 commits

Author SHA1 Message Date
elsid
8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
psi29a
a62b16df5d Merge branch 'delevelled' into 'master'
Editor: Decouple levelled list table columns (bug #6705)

Closes #6705

See merge request OpenMW/openmw!2209
2022-07-30 12:17:07 +00:00
psi29a
79cdc08253 Merge branch 'clean_despawn' into 'master'
Remove effects added by unloading cells

Closes #6914

See merge request OpenMW/openmw!2208
2022-07-30 10:09:36 +00:00
Alexei Kotov
0d18f76271 Editor: Decouple levelled list columns (bug #6705) 2022-07-30 12:48:29 +03:00
Evil Eye
9fc5ced9c9 Remove effects added by unloading cells 2022-07-30 10:59:27 +02:00
psi29a
f2a2880998 Merge branch 'empty_scripts_revival' into 'master'
Bring back empty script message

See merge request OpenMW/openmw!2207
2022-07-30 08:07:24 +00:00
Cody Glassman
89e0de2314 Bring back empty script message 2022-07-30 08:07:24 +00:00
psi29a
5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
psi29a
7361a1c6fd Merge branch 'awareness' into 'master'
Fix invisibility handling in awareness checks

See merge request OpenMW/openmw!2203
2022-07-30 06:41:07 +00:00
psi29a
7abcb9b0a7 Merge branch 'positioncell' into 'master'
Snap down any actor teleported with Position/PositionCell (bug #6154)

Closes #6154

See merge request OpenMW/openmw!2204
2022-07-30 06:40:38 +00:00
Alexei Kotov
1e7cbb88d2 Merge branch 'fix_initial_player_landing' into 'master'
Trace down player on initial cell loading after all cells are loaded (#6907)

Closes #6907

See merge request OpenMW/openmw!2206
2022-07-29 23:45:10 +00:00
elsid
37b0ff596c
Trace down player on initial cell loading after all cells are loaded 2022-07-29 23:16:25 +02:00
Alexei Kotov
fede5c7c02 Fix invisibility handling in awareness checks 2022-07-29 18:54:14 +03:00
Alexei Kotov
435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2022-07-29 18:51:49 +03:00
Alexei Kotov
8005d3ca25 Rename updateState back into updateWeaponState 2022-07-29 17:22:51 +03:00
Alexei Kotov
a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2022-07-28 18:42:38 +03:00
psi29a
c54822acf9 Merge branch 'locale_menu' into 'master'
Add a way to configure locale settings in-game

See merge request OpenMW/openmw!2179
2022-07-28 07:23:55 +00:00
Andrei Kortunov
351ce94f56 Make ComboBox usage consistent 2022-07-27 13:03:34 +04:00
Andrei Kortunov
4ac3c347ad Add a None item for cases when there is no secondary localization 2022-07-27 13:03:34 +04:00
Andrei Kortunov
cf90581995 Set ComboBox value prior to interactive MessageBox 2022-07-27 13:03:34 +04:00
Andrei Kortunov
cb64f49ba1 Allow to configure locales via settings menu 2022-07-27 13:03:34 +04:00
Andrei Kortunov
8ff64ca176 Add a default way to store arrays in the settings.cfg 2022-07-27 13:03:34 +04:00
psi29a
f315afbcce Merge branch 'character_string_view' into 'master'
Use string_view in the CharacterController

See merge request OpenMW/openmw!2189
2022-07-27 08:37:02 +00:00
psi29a
59f1bcc966 Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898)

Closes #6898

See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
Evil Eye
55134d1e31 Use string_view in the CharacterController 2022-07-26 17:23:00 +02:00
psi29a
26bd907b0b Merge branch 'hdr_quick' into 'master'
Fix auto exposure

See merge request OpenMW/openmw!2174
2022-07-26 15:13:22 +00:00
Alexei Kotov
45a94bdf32 Merge branch 'no_hugs' into 'master'
Don't allow non-bipedal actors to use non-weapon animations while moving

Closes #6868

See merge request OpenMW/openmw!2153
2022-07-26 14:48:54 +00:00
psi29a
d43e85051f Merge branch 'walkwhenyoucantride' into 'master'
Revert MR 2048

See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
psi29a
17a0063a7c Merge branch 'async_delete_animation' into 'master'
Destruct animation asynchronously when unloading a cell

See merge request OpenMW/openmw!2177
2022-07-26 13:42:43 +00:00
psi29a
bbcf7809f0 Merge branch 'gui_cleanup' into 'master'
GUI cleanup

See merge request OpenMW/openmw!2169
2022-07-26 13:39:33 +00:00
psi29a
843728aadb Merge branch 'breakingcharacter' into 'master'
Make the character controller less miserable, round 5: landing animation

See merge request OpenMW/openmw!2176
2022-07-26 07:44:42 +00:00
Alexei Kotov
f99bcd7ccf Fix local map viewing distance lower bound 2022-07-26 00:00:42 +03:00
Alexei Kotov
ae4df2e038 Only close quick keys-related modals when the menu is closed 2022-07-25 18:55:23 +03:00
Alexei Kotov
80a2ef29ad Allow activating quick keys menu in menus 2022-07-25 18:55:21 +03:00
psi29a
e2b245d3b7 Merge branch 'issue_6901' into 'master'
Fix Morrowind.exe soul gem usage discrepancy #6901

See merge request OpenMW/openmw!2181
2022-07-25 09:39:42 +00:00
psi29a
4e1b5f9761 Merge branch 'sky_fix' into 'master'
Fix sky blending when sky is toggled

See merge request OpenMW/openmw!2185
2022-07-25 08:52:30 +00:00
glassmancody.info
299735ba4d fix sky rtt traversing sky when sky disabled 2022-07-24 19:35:37 -07:00
myrix
782cb7699d use std::string, no unlocalized message, show soul gem id 2022-07-25 02:56:25 +03:00
myrix
3698d96b46 use ciCompareLen, move checks to Miscellaneous::use and ActionSoulgem 2022-07-25 01:47:10 +03:00
myrix
8817f802cb message when using empty soul gems, using preferentially filled ones with equip command 2022-07-24 23:02:26 +03:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously 2022-07-24 21:08:43 +02:00
elsid
1e7989c5e5
Remove animation objects from scene outside destructor 2022-07-24 21:08:27 +02:00
unknown
95a074b8aa Shorten diff 2022-07-24 20:43:05 +02:00
Alexei Kotov
578b58ca14 Properly handle negative count RemoveItem (bug #6895) 2022-07-24 20:15:44 +03:00
Alexei Kotov
510d1d76d7 Fix applying of falling damage 2022-07-24 19:08:54 +03:00
elsid
34fd8abf5f
Move Animation::getPtr definitions to header 2022-07-24 17:29:27 +02:00
elsid
1168895bf3
Remove redundant reset calls from destructor 2022-07-24 17:29:27 +02:00
Alexei Kotov
819101144d Landing animation playback fixes
Cancel landing animation immediately after moving during the first frame of landing and due to turning animation
2022-07-24 17:24:17 +03:00
Alexei Kotov
bbb8a5e1cb Revert MR 2048 2022-07-24 00:31:57 +03:00
glassmancody.info
fd4966f77a temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
psi29a
ad687c380a Merge branch 'nif' into 'master'
Move NIF implementation to cpp files

Closes #6518

See merge request OpenMW/openmw!2170
2022-07-21 16:09:33 +00:00
Andrei Kortunov
c36c28e8f9 Move NIF implementation to cpp files 2022-07-21 15:54:52 +04:00
Petr Mikheev
643e33c11a Merge branch 'lua_pathfinding_bindings' into 'master'
Add bindings for navigator utils functions (#6690)

See merge request OpenMW/openmw!2128
2022-07-20 23:52:16 +00:00
elsid
27cc901e76
Add bindings for navigator utils functions 2022-07-21 00:04:26 +02:00
elsid
a281bcaf90
Remove redundant Platform::initialize function 2022-07-20 22:49:44 +02:00
Andrei Kortunov
de58c9dff3 Get rid of obsolete osg::Geode where it is possible 2022-07-20 15:28:56 +04:00
psi29a
3b75ae7ff1 Merge branch 'terrain-include-cleanup' into 'master'
Cleanup includes in Terrain component

See merge request OpenMW/openmw!2157
2022-07-19 14:42:43 +00:00
psi29a
8da463926e Merge branch 'warnfix' into 'master'
Follow-up for MR 2112

See merge request OpenMW/openmw!2162
2022-07-18 20:57:56 +00:00
Andrei Kortunov
4e7fe5a8bd Set VFS only once 2022-07-18 23:37:41 +04:00
elsid
c197896765
Use unique_ptr for Wizard::InstallationPage members 2022-07-18 20:29:37 +02:00
psi29a
40cab76de5 Merge branch 'fonts' into 'master'
Enhance a way to setup fonts and layout files

See merge request OpenMW/openmw!2112
2022-07-18 17:36:31 +00:00
ζeh Matt
ddf43ec42f
Move structs into separate headers, cleanup includes, cleanup forwarders 2022-07-18 19:15:03 +03:00
Andrei Kortunov
845a812ebf Drop fonts export - users are supposed to use TrueType fonts or mods with legacy format 2022-07-18 10:40:03 +04:00
Andrei Kortunov
5bc5c1bb0c Use our fonts as a fallback 2022-07-18 09:57:20 +04:00
psi29a
79cc55b2a3 Merge branch 'rename-drawstate' into 'master'
Rename DrawState_ to DrawState and use enum class

See merge request OpenMW/openmw!2151
2022-07-17 20:24:50 +00:00
Evil Eye
4e65829cec Don't allow non-bipedal actors to use non-weapon animations while moving 2022-07-17 21:47:50 +02:00
Andrei Kortunov
c47a48e25d Inject layout files to VFS 2022-07-17 22:01:48 +04:00
Andrei Kortunov
2630bc21dd Allow to override MyGUI layout 2022-07-17 22:01:48 +04:00
Andrei Kortunov
4ddba5142e Introduce font mappings 2022-07-17 22:01:48 +04:00
Andrei Kortunov
dd04bfccfb Load fonts 2022-07-17 22:01:48 +04:00
Evil Eye
3967509cdd Use meaningful names instead of pretending we don't know what snow is 2022-07-17 19:54:59 +02:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
elsid
c040da36de
Use std::unique_ptr to manage lifetime for InputManager members 2022-07-17 14:13:21 +02:00
elsid
6c8ed4d19c
Move Files::IStreamPtr alias to a separate header
To avoid transitive include of Windows.h all over the engine.
2022-07-17 11:35:39 +02:00
psi29a
06db2446b1 Merge branch 'cleanup_aistate' into 'master'
Cleanup MWMechanics::AiState

See merge request OpenMW/openmw!2141
2022-07-17 09:13:04 +00:00
psi29a
2a967725d4 Merge branch 'aisetting' into 'master'
Move AiSetting out of MWMechanics::CreatureStats

See merge request OpenMW/openmw!2140
2022-07-17 09:11:03 +00:00
elsid
b8937a493a
Avoid manual memory management for MWMechanics::DerivedClassStorage 2022-07-16 17:13:16 +02:00
elsid
d2b7253c7f
Use forward declarations instead of including aistate.hpp 2022-07-16 17:13:16 +02:00
elsid
f5c2e09df9
Move AiTemporaryBase to a separate header 2022-07-16 17:13:16 +02:00
elsid
e11fbc10b1
Remove unused member functions from MWMechanics::DerivedClassStorage 2022-07-16 17:13:16 +02:00
elsid
49f8445f87
Move AiSetting out of MWMechanics::CreatureStats
To replace creaturestats.hpp include in mwworld/class.hpp with forward
declaration reducing total size of preprocessed code.
2022-07-16 16:43:33 +02:00
elsid
9398e97600
Avoid manual memory management for VFS archives 2022-07-16 15:30:14 +02:00
Evil Eye
1a5a526b15 Remove unecessary casts and prevent nullptr dereference in getWalkSpeed 2022-07-13 21:17:11 +02:00
Evil Eye
ed921ad377 Fix modstat for negative numbers 2022-07-12 19:59:18 +02:00
elsid
22ed6d5c1e
Use unsigned to define number of threads 2022-07-12 15:19:52 +02:00
elsid
8c3c65fe9f
Use variant and optional to implement Maybe*Locks
To avoid calling lock and unlock on the mutex. User-defined destructor is no
more needed.
2022-07-12 15:19:52 +02:00
psi29a
bcaeb579c3 Merge branch 'modified_stats' into 'master'
Calculate the modified property based on cached values

See merge request OpenMW/openmw!2121
2022-07-12 13:03:54 +00:00
psi29a
0eb674ec84 Merge branch 'settings_fix' into 'master'
Refactor usage of settings storage in the launcher and editor

See merge request OpenMW/openmw!2123
2022-07-12 13:00:52 +00:00
psi29a
a8ec69045c Merge branch 'coverity' into 'master'
Coverity fixes

See merge request OpenMW/openmw!2125
2022-07-12 12:59:00 +00:00
Andrei Kortunov
4b257e496e Use static settings map for launcher and editor - the Settings::Manager has a static data anyway 2022-07-12 14:56:20 +04:00
Andrei Kortunov
a5b0ef0912 Avoid possible null dereference 2022-07-12 13:43:47 +04:00
Andrei Kortunov
42b9a6daaf Do not use an invalid iterator 2022-07-12 12:45:11 +04:00
psi29a
54db3a97bb Merge branch 'multiview-refactor' into 'master'
[Multiview] refactoring

See merge request OpenMW/openmw!2122
2022-07-12 08:44:43 +00:00
Petr Mikheev
9fbcc5df5e Merge branch 'localization' into 'master'
Use Lua's YAML-based localization for MyGUI

See merge request OpenMW/openmw!2099
2022-07-12 08:13:33 +00:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
Mads Buvik Sandvei
b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
Evil Eye
011a822408 Calculate the modified property based on cached values 2022-07-11 16:40:06 +02:00
psi29a
aaaeed572a Merge branch 'fix_6841' into 'master'
Treat empty `RootCollisionNode` in NIF as NC flag and generate VisualOnly collision shape

Closes #6841

See merge request OpenMW/openmw!2084
2022-07-11 08:31:59 +00:00
Cody Glassman
24749b066c Add sky blending to launcher 2022-07-11 00:26:22 +00:00
elsid
9cda505ef3
Add missing save for a setting in launcher 2022-07-10 22:48:25 +02:00
Petr Mikheev
8b8c304953 Treat empty RootCollisionNode in NIF as NCC flag and generate CameraOnly collision shape 2022-07-10 00:46:11 +02:00
psi29a
98f839982e Merge branch 'refactor_actors' into 'master'
Refactor MWMechanics::Actors

See merge request OpenMW/openmw!2094
2022-07-07 17:56:09 +00:00
Evil Eye
e42d63f4a4 Don't try to start combat with oneself and don't tell the player what to do 2022-07-06 19:12:36 +02:00
psi29a
1ef8ca1f27 Merge branch 'fix_tidy_warnings' into 'master'
Fix several Clang-Tidy warnings

See merge request OpenMW/openmw!2107
2022-07-06 13:47:59 +00:00
elsid
520738277a
Support google benchmark v1.6.1 2022-07-06 15:06:59 +02:00
elsid
bd7f56ddb4
Don't rely on virtual dispatch in constructor
apps/openmw/mwrender/animation.cpp:1841:60: warning: Call to virtual method 'ObjectAnimation::canBeHarvested' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
        if (ptr.getRefData().getCustomData() != nullptr && canBeHarvested())
                                                           ^~~~~~~~~~~~~~~~

apps/openmw/mwrender/bulletdebugdraw.cpp:33:5: warning: Call to virtual method 'DebugDrawer::setDebugMode' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
    setDebugMode(debugMode);
    ^~~~~~~~~~~~~~~~~~~~~~~

openmw/mwinput/controllermanager.cpp:63:17: warning: Call to virtual method 'ControllerManager::controllerAdded' during construction bypasses virtual dispatch [clang-analyzer-optin.cplusplus.VirtualCall]
                controllerAdded(fakeDeviceID, evt);
                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-07-06 13:52:28 +02:00
elsid
4ecee2e167
Avoid using reserved identifier in the global namespace
apps/launcher/datafilespage.cpp:762:12: warning: declaration uses identifier '_reloadCellsMutex', which is reserved in the global namespace [bugprone-reserved-identifier]
std::mutex _reloadCellsMutex;
           ^~~~~~~~~~~~~~~~~
           reloadCellsMutex

apps/openmw/mwgui/journalwindow.cpp:86:103: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
        void adviseButtonClick (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender))
                                                                                                      ^~~~~~~
                                                                                                      sender

apps/openmw/mwgui/journalwindow.cpp:92:100: warning: declaration uses identifier '_sender', which is reserved in the global namespace [bugprone-reserved-identifier]
        void adviseKeyPress (char const * name, void (JournalWindowImpl::*Handler) (MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character))
                                                                                                   ^~~~~~~
                                                                                                   sender
2022-07-06 13:52:28 +02:00
elsid
7501597813
Do not use float as loop variable
apps/opencs/view/render/instanceselectionmode.cpp:294:9: warning: Variable 'i' with floating point type 'float' should not be used as a loop counter [clang-analyzer-security.FloatLoopCounter]
        for (float i = 0.0; i <= resolution; i += 2)
        ^                   ~                ~
2022-07-06 13:52:28 +02:00
elsid
f1ded70366
Remove redundant condition
apps/openmw/mwmechanics/character.cpp:500:14: warning: redundant condition 'isRealWeapon' [bugprone-redundant-branch-condition]
        else if (isRealWeapon)
             ^~~~~~~~~~~~~~~~~
2022-07-06 13:52:25 +02:00
psi29a
95a6fa8d0c DeathKnockOut when KnockOut... 2022-07-06 10:48:22 +00:00
psi29a
9ed4d17f8a Merge branch 'hidden_marker' into 'master'
Use single implementation to check whether marker is hidden

See merge request OpenMW/openmw!2096
2022-07-06 07:30:56 +00:00
psi29a
cec707e994 No attack animation while blocking fix 2022-07-05 18:29:21 +00:00
psi29a
715b8497f9 Merge branch 'live_cell_ref' into 'master'
Use descriptive names for range elements

See merge request OpenMW/openmw!2092
2022-07-05 18:26:40 +00:00
psi29a
7470f6971d Merge branch 'TisIPickles27-test' into 'master'
[WIP] Maybe force dedicated GPU on dual-AMD machines

See merge request OpenMW/openmw!1214
2022-07-05 15:56:02 +00:00
Andrei Kortunov
38042fd7a2 Init missing variables 2022-07-05 17:47:52 +04:00
Andrei Kortunov
aed0da46a9 Check a result of dynamic_cast 2022-07-05 17:47:49 +04:00
jvoisin
f451b09f10 Merge branch 'rm_stream_include' into 'master'
Remove redundant ostream, istream, iostream and sstream includes

See merge request OpenMW/openmw!2097
2022-07-05 11:00:50 +00:00
psi29a
85a8359b36 Merge branch 'only_when_necassary' into 'master'
Conditional soft particles

See merge request OpenMW/openmw!2078
2022-07-05 10:14:32 +00:00
elsid
bef15edf0b
Remove redundant ostream, istream, iostream and sstream includes
* Replace by std::to_string and operator+ where possible.
* Move the code requiring to include <sstream> from .hpp to .cpp files.
2022-07-05 01:41:28 +02:00
elsid
20c15b30de
Move getLuaType out of MWWorld::PtrBase
This function is used only for Lua related code and don't need to be present
everywhere ptr.hpp is included.
2022-07-05 00:53:19 +02:00
elsid
4613840914
Use single implementation to check whether marker is hidden 2022-07-05 00:36:37 +02:00
elsid
c476437b6e
Mark Actors member functions as const where possible 2022-07-04 22:37:27 +02:00
elsid
ae4ec0a1d0
Convert static const to constexpr where possible 2022-07-04 22:16:38 +02:00
elsid
2ec757ab0f
Remove unnecessary member functions from Actors 2022-07-04 22:16:38 +02:00
elsid
0132b6e19c
Use range-based for loop 2022-07-04 22:16:37 +02:00
elsid
5e8df40718
Mark not changing variables as const 2022-07-04 22:16:37 +02:00
elsid
f8b8569f3b
Initialize variables on declaration 2022-07-04 21:38:26 +02:00
elsid
a05ed48a57
Move lua controls update into a separate function 2022-07-04 21:31:55 +02:00
elsid
03792eebdb
Reuse isPlayer variable instead of using operator != 2022-07-04 21:26:44 +02:00
elsid
77eaf2082f
Move head tracking update into a separate function 2022-07-04 21:26:42 +02:00
elsid
fe206c1526
Remove updateHeadTracking from member functions 2022-07-04 21:17:07 +02:00
elsid
1b117af5e1
Use descriptive names for range elements
iter does not describe the nature of the object. Range-based for loop provides
elements of the iterator range, not iterators.
2022-07-04 21:03:45 +02:00
psi29a
c9264de22a Merge branch 'warnfix' into 'master'
Suppress a GCC 11's format-overflow warning

See merge request OpenMW/openmw!2080
2022-07-04 12:08:31 +00:00
psi29a
bc3421642d Merge branch 'light' into 'master'
Fix emissive in character preview

See merge request OpenMW/openmw!2088
2022-07-04 06:56:23 +00:00
psi29a
9da84480f0 Merge branch 'misc_ui' into 'master'
Improved settings window

Closes #6780

See merge request OpenMW/openmw!2087
2022-07-04 06:55:42 +00:00
glassmancody.info
9a0e9ac4fe fix emissives in character preview 2022-07-03 18:46:22 -07:00
glassmancody.info
63d9fa55c6 settings window cleanup 2022-07-03 12:49:37 -07:00
jvoisin
498a835b77 Merge branch 'coverity' into 'master'
Fix some Coverity issues

See merge request OpenMW/openmw!2082
2022-07-03 16:29:05 +00:00
Andrei Kortunov
41a976b5f0 Suppress a GCC 11's format-overflow warning 2022-07-03 18:21:55 +04:00
Cody Glassman
051832d7ae [Lua] Set simulation time scale 2022-07-03 12:51:28 +00:00
Andrei Kortunov
14b5674d32 Init missing data members 2022-07-03 15:44:50 +04:00
Andrei Kortunov
03cdffb555 Init some missing variables 2022-07-03 15:44:50 +04:00
Andrei Kortunov
1274a229d1 Remove pointless null check 2022-07-03 15:44:50 +04:00
Andrei Kortunov
e97172bbb2 Add a check for null 2022-07-03 15:44:50 +04:00
Andrei Kortunov
aa349f2ed9 Initialize some missing variables 2022-07-03 15:44:50 +04:00
Andrei Kortunov
62f5bedef5 Remove pointless check 2022-07-03 15:44:31 +04:00
glassmancody.info
a0265ffb89 only enable soft particles when enabled in settings 2022-07-02 09:42:15 -07:00
AnyOldName3
6609243c87 Merge branch 'dont_notice_me_launcher_senpai' into 'master'
Don't load content entries from global and local configs

Closes #6441

See merge request OpenMW/openmw!2068
2022-07-02 16:02:10 +00:00
Mads Buvik Sandvei
6dc727cf8f More stereo-postprocessing integration 2022-07-02 15:26:35 +00:00
Evil Eye
478ad07607 Only load global cfg if local wasn't found 2022-07-02 11:19:36 +02:00
elsid
e074ebde96
Fix C4389 msvc warning
'==': signed/unsigned mismatch
2022-07-01 18:47:47 +02:00
elsid
2eae3227ba
Fix C4305 msvc warning
'argument': truncation from 'double' to 'float'
2022-07-01 18:47:46 +02:00
elsid
8544aa481c
Fix C4459 msvc warning
declaration of 'navMeshVersion' hides global declaration
2022-07-01 18:47:40 +02:00
elsid
7e6c13630a Use target_precompile_headers for the most expensive headers 2022-07-01 14:05:17 +00:00
Evil Eye
c081b8cfa9 Don't load content entries from global and local configs 2022-06-30 20:57:51 +02:00
psi29a
56187ad977 Merge branch 'soften_me_up_like_one_of_your_french_meshes' into 'master'
Allow soft particle effect on any NIF

See merge request OpenMW/openmw!2015
2022-06-30 13:46:22 +00:00
glassmancody.info
b09411d396 allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
psi29a
451cc6a07c Merge branch 'correct_path' into 'master'
Use existing functions and objects to call correctMeshPath etc (#6837)

Closes #6837

See merge request OpenMW/openmw!2063
2022-06-29 10:22:08 +00:00
psi29a
e861491127 Merge branch 'quickfix' into 'master'
Fix a couple typos

See merge request OpenMW/openmw!2052
2022-06-29 09:22:15 +00:00
elsid
ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00
AnyOldName3
066575821b Merge branch 'fog_alpha' into 'master'
Several fixes related to sky blending

See merge request OpenMW/openmw!2046
2022-06-28 22:17:37 +00:00
psi29a
776cae4c95 Merge branch 'assert' into 'master'
Use string_view in Layout and remove dead code

See merge request OpenMW/openmw!2060
2022-06-27 20:02:20 +00:00
Petr Mikheev
d0deb37f5c Fix several issues with sky blending 2022-06-27 21:51:41 +02:00
Evil Eye
81ec7e80bb Use string_view in Layout and remove dead code 2022-06-27 19:13:17 +02:00
jvoisin
3403ea1d9e Merge branch 'FixUBOnDoubleMove' into 'master'
Avoid double move when an area with same coordinates already exists

See merge request OpenMW/openmw!2059
2022-06-27 16:28:17 +00:00
psi29a
a814d11a39 Merge branch 'move_left_shift_to_cpp' into 'master'
Move std::ostream& operator<< to .cpp

See merge request OpenMW/openmw!2058
2022-06-27 09:24:01 +00:00
elsid
1a5932a669
Move std::ostream& operator<< to .cpp 2022-06-26 22:43:53 +02:00
elsid
ffd1bd30ef
Remove redundant includes from groundcoverstore.hpp 2022-06-26 22:28:10 +02:00
Cédric Mocquillon
cbf48b4382 Avoid double move when an area with same coordinates already exists 2022-06-26 21:45:42 +02:00
elsid
fdf6e58ea3
Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
glassmancody.info
54e2e74c2a quickfix 2022-06-25 22:41:03 -07:00
elsid
10fbf170a2
Reduce number of includes for boost/program_options 2022-06-25 18:32:10 +02:00
Petr Mikheev
50b143b53f Fast fix in cellbindings.cpp 2022-06-24 23:41:11 +00:00
Petr Mikheev
377c00261a [Lua] Ability to distinguish normal interiors and quasi exteriors (like Mournhold). 2022-06-24 18:24:02 +02:00
psi29a
c3599ada2e Merge branch 'imayhaverunoutofclevernifbranchnames' into 'master'
Clean up NIF record flags/modes

See merge request OpenMW/openmw!2047
2022-06-22 21:15:14 +00:00
Evil Eye
b79c42fa77 Exclude followers in combat with their leader 2022-06-22 16:37:03 +02:00
Evil Eye
cc081c3d2d Don't add additional targets to allies that are already in combat 2022-06-22 16:36:58 +02:00
psi29a
ede09309a6 Merge branch 'groundcover_progress' into 'master'
Show groundcover loading progress

See merge request OpenMW/openmw!1978
2022-06-22 13:02:22 +00:00
psi29a
e50c1dbcb1 Merge branch 'slaughteredslaughterfish' into 'master'
Avoid assigning idle animations to non-actors (bug #5371)

Closes #5371

See merge request OpenMW/openmw!2048
2022-06-22 12:38:15 +00:00
psi29a
e2ae381a6c Merge branch 'lua_worker_join' into 'master'
Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception.

See merge request OpenMW/openmw!2044
2022-06-22 12:35:21 +00:00
Alexei Kotov
fbb0004aae Avoid assigning idle animations to non-actors (bug #5371) 2022-06-22 03:53:39 +03:00
Alexei Kotov
e673f9fa76 Clean up NIF flags 2022-06-22 01:58:16 +03:00
Petr Mikheev
8123e41a75 Fix #6824 2022-06-21 21:11:15 +02:00
Petr Mikheev
241b414aa6 Correctly terminate LuaWorker if the game is being terminated due to an unhanded exception. 2022-06-21 20:56:19 +02:00
psi29a
1a478875f0 Merge branch 'navmesh_agent_bounds' into 'master'
Support different agent collision shape type for pathfinding

See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
feef257584 Merge branch 'postprocessor-stereo' into 'master'
[Postprocessing] Stereo integration

See merge request OpenMW/openmw!1988
2022-06-21 15:55:06 +00:00
Mads Buvik Sandvei
b0e4c7e76a [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
psi29a
a822044199 Merge branch 'riggeoosgaext' into 'master'
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts

See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.

* Add agent bounds to navmesh tile db cache key. This is required to distinguish
  tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
psi29a
15c7ed774c Merge branch 'shaders_fog' into 'master'
Better fog

See merge request OpenMW/openmw!2006
2022-06-21 08:39:48 +00:00
psi29a
d2df89b013 Merge branch 'aitravelendtolerance' into 'master'
Give AITravel time to end if the actor is close to the destination (#6495)

Closes #6495

See merge request OpenMW/openmw!2036
2022-06-21 07:31:37 +00:00
Petr Mikheev
3bf18c601c Better fog 2022-06-21 02:21:20 +02:00
Bret Curtis
37a440a0ee add one include back 2022-06-20 16:26:52 +02:00
psi29a
aeed99ca2c Merge branch 'clean_qt_headers' into 'master'
Clean up Qt includes

See merge request OpenMW/openmw!2027
2022-06-20 14:05:33 +00:00
Petr Mikheev
e466a812d8 Merge branch 'lua_consume' into 'master'
Refactor consuming mechanics, improve Lua onConsume handler

See merge request OpenMW/openmw!1848
2022-06-20 12:12:50 +00:00
Alexei Kotov
bd6716d89d Give AITravel time to end if the actor is close to the destination 2022-06-20 15:07:18 +03:00
Cody Glassman
66aa546e97 [Postprocessing] Small cleanup 2022-06-20 06:58:40 +00:00
Alexei Kotov
e5e6645575 Merge branch 'more_romantic_disable' into 'master'
Enable collision for postponed objects when any object is disabled

Closes #6648

See merge request OpenMW/openmw!2035
2022-06-19 21:42:30 +00:00
Evil Eye
aa2fab8db5 Enable collision for postponed objects when any object is disabled 2022-06-19 20:16:31 +02:00
Alexei Kotov
a8e409deef Make launcher viewing distance setup more precise 2022-06-19 20:20:12 +03:00
uramer
36a1e18b6f Increment Lua API revision 2022-06-19 17:31:53 +02:00
uramer
c1f8d7c20a Make comment style consistently inconsistent 2022-06-19 17:31:18 +02:00
Alexei Kotov
3baf346200 Use numeric_limits for indefinite idle looping 2022-06-19 08:58:12 +03:00
uramer
3761e7b24e Pass a 0-count object to onConsume instead of the record id 2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7 Consolidate item consumption code 2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a Fix idle swim/sneak animation fallback again 2022-06-18 03:24:45 +03:00
jvoisin
8b9ed57348 Clean up Qt includes 2022-06-17 11:56:54 +02:00
jvoisin
5065e4e571 Merge branch '1234knockout' into 'master'
Avoid clearing the current weapon animation group if it's still going to be in use

See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7 Avoid clearing the current weapon animation group if it's still going to be in use 2022-06-17 09:53:13 +00:00
Alexei Kotov
a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 2022-06-16 16:26:25 +03:00
psi29a
67e764a44a Merge branch 'severecharacterdisorder' into 'master'
Make the character controller less miserable, round 4: juicy stuff (bug #5592)

Closes #5592

See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
Alexei Kotov
2b019864b7 Remove more legacy states 2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b Properly cancel the landing animation during movement 2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a Remove dead code 2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f Set the initial IdleState to CharState_None 2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9 Fix swim spellcasting stance turning fallback 2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a Reset the idle animation after a movement animation ends
Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0 Always reset the idle animation after the landing animation ends 2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86 Restart idle instantly only after the hit state ends 2022-06-14 12:50:30 +03:00
Alexei Kotov
35db7b8319 Fix fallback for missing swim/sneak idle animations 2022-06-14 01:12:05 +03:00
Alexei Kotov
253de65d13 Fix knockout animation interruption/looping 2022-06-13 17:53:38 +03:00
Alexei Kotov
b8018024a6 Avoid passing weapon short group to refreshXAnims 2022-06-13 17:53:38 +03:00
Alexei Kotov
0a38c3ab78 Reset current animation states in a consistent way 2022-06-13 17:53:38 +03:00
Alexei Kotov
dd42a69ca5 Consolidate refreshIdleAnims 2022-06-13 17:53:38 +03:00
Alexei Kotov
2c3d385672 Consolidate refreshHitRecoilAnims 2022-06-13 17:53:38 +03:00
Alexei Kotov
a105ba14e4 Consolidate refreshJumpAnims 2022-06-13 12:59:18 +03:00
Alexei Kotov
ab46337c41 Rewrite handleTextKey using substring views 2022-06-13 12:28:12 +03:00
Alexei Kotov
9e6b7fed1a Consolidate refreshMovementAnims() 2022-06-13 12:13:10 +03:00
psi29a
c8eb246198 Merge branch 'no_update_useless_ugly_nodes' into 'master'
Only update active children

See merge request OpenMW/openmw!2001
2022-06-12 18:47:56 +00:00
psi29a
eac1d8599a Merge branch 'lua_record_paths' into 'master'
Correct VFS paths in Lua records

See merge request OpenMW/openmw!1853
2022-06-12 18:45:24 +00:00
psi29a
b7918282ad Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
Minor simplifications in sortfilteritemmodel.cpp

See merge request OpenMW/openmw!1975
2022-06-12 18:43:50 +00:00
psi29a
33c5b192c9 Merge branch 'crossovercharacter' into 'master'
Make the character controller less miserable, round 2: state mappings

See merge request OpenMW/openmw!2003
2022-06-12 18:37:13 +00:00
jvoisin
8d56e79877 Minor simplifications in sortfilteritemmodel.cpp
- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
  vector with a switch-case. Thanks elsid for the idea!
2022-06-12 18:00:43 +02:00
psi29a
bf8cc36645 Merge branch 'camera_settings' into 'master'
In-game camera settings

Closes #6715

See merge request OpenMW/openmw!1924
2022-06-12 12:47:11 +00:00
uramer
bf905fce4c Don't use WindowManager outside of UI, correct paths for new record types 2022-06-12 13:07:50 +02:00
uramer
fd7965d77f Use correctMeshPath instead of string constants 2022-06-12 11:30:29 +02:00