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311 commits

Author SHA1 Message Date
elsid
88ac77df1f
Fix writing to file for RecastMesh
Add missing scaling and y, z coordinates swap.
2021-10-09 17:30:37 +02:00
Andrei Kortunov
fc2076db1a
Fix MSVC warnings about local variables redeclaration (#3130) 2021-09-29 09:36:05 +02:00
jvoisin
d4e3575f1d Don't use const for objects returned by value.
This prevents the usage of std::move semantics,
and makes clang-tidy sad.
2021-09-01 22:23:50 +02:00
psi29a
e8057d9fd1 Merge branch 'aipursue_path' into 'master'
Make AiPursue path destination to be as close as possible to target (#6211)

Closes #6211

See merge request OpenMW/openmw!1154
2021-08-26 07:55:12 +00:00
elsid
ee63ee9d93
Fix coverity warning
CID 332936 (#1 of 1): Result is not floating-point (UNINTENDED_INTEGER_DIVISION)
integer_division: Dividing integer expressions size and 2, and then converting
the integer quotient to type float. Any remainder, or fractional part of the
quotient, is ignored.
2021-08-25 18:34:45 +02:00
elsid
0066c446f8
Remove navmesh tiles outside allowed range first
* Change job change type to remove when tile is outside allowed range.
* Swap try number and change type in job priority. To make sure remove jobs
  always processed before any other.
2021-08-20 20:16:59 +02:00
elsid
0f11acf709
Report more stats from AsyncNavMeshUpdater 2021-08-20 20:16:59 +02:00
elsid
431501e23a
Remove redundant job distribution between threads
Instead don't take jobs from queue until job for the same tile is processing.
2021-08-20 20:16:56 +02:00
elsid
277a1268c0
Avoid access to removed map item
To fix ASAN warning:
=11799==ERROR: AddressSanitizer: heap-use-after-free on address 0x60c000436058 at pc 0x55c90acccaa8 bp 0x7f787eeac830 sp 0x7f787eeac820
READ of size 8 at 0x60c000436058 thread T18
    #0 0x55c90acccaa7 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&) /usr/include/c++/11.1.0/bits/stl_deque.h:269
    #1 0x55c90acccaa7 in std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >::empty() const /usr/include/c++/11.1.0/bits/stl_deque.h:1311
    #2 0x55c90acccaa7 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:350
    #3 0x55c90acccaa7 in wait_until<std::chrono::_V2::steady_clock, std::chrono::duration<long int, std::ratio<1, 1000000000> >, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:151
    #4 0x55c90acccaa7 in wait_for<long int, std::ratio<1, 1000>, DetourNavigator::AsyncNavMeshUpdater::getNextJob()::<lambda()> > /usr/include/c++/11.1.0/condition_variable:175
    #5 0x55c90acccaa7 in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:353
    #6 0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
    #7 0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
    #8 0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
    #9 0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
    #10 0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
    #11 0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
    #12 0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
    #13 0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82
    #14 0x7f78c36b1258 in start_thread (/usr/lib/libpthread.so.0+0x9258)
    #15 0x7f78c35da5e2 in __GI___clone (/usr/lib/libc.so.6+0xfe5e2)

0x60c000436058 is located 88 bytes inside of 120-byte region [0x60c000436000,0x60c000436078)
freed by thread T0 here:
    #0 0x7f78c688cd69 in operator delete(void*, unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:172
    #1 0x55c90acdbe20 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::deallocate(std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/ext/new_allocator.h:139
    #2 0x55c90acdbe20 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::deallocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:492
    #3 0x55c90acdbe20 in std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_put_node(std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:565
    #4 0x55c90acdbe20 in std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_drop_node(std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:632
    #5 0x55c90acdbe20 in std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_erase(std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >*) /usr/include/c++/11.1.0/bits/stl_tree.h:1889
    #6 0x55c90acc0569 in std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_tree.h:1254
    #7 0x55c90acc0569 in std::map<std:🧵:id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::clear() /usr/include/c++/11.1.0/bits/stl_map.h:1134
    #8 0x55c90acc0569 in DetourNavigator::AsyncNavMeshUpdater::~AsyncNavMeshUpdater() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:105
    #9 0x55c90acab2dc in DetourNavigator::NavigatorImpl::~NavigatorImpl() (/home/elsid/dev/openmw/build/gcc/asan/openmw+0x2d152dc)
    #10 0x55c9097db4b5 in std::default_delete<DetourNavigator::Navigator>::operator()(DetourNavigator::Navigator*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
    #11 0x55c9097db4b5 in std::unique_ptr<DetourNavigator::Navigator, std::default_delete<DetourNavigator::Navigator> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
    #12 0x55c9097db4b5 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
    #13 0x55c9097dc3a4 in MWWorld::World::~World() /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:534
    #14 0x55c90a1925e4 in MWBase::Environment::cleanup() /home/elsid/dev/openmw/apps/openmw/mwbase/environment.cpp:192
    #15 0x55c90a1f544d in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:434
    #16 0x55c90a1f6700 in OMW::Engine::~Engine() /home/elsid/dev/openmw/apps/openmw/engine.cpp:455
    #17 0x55c90a19d523 in std::default_delete<OMW::Engine>::operator()(OMW::Engine*) const /usr/include/c++/11.1.0/bits/unique_ptr.h:85
    #18 0x55c90a19d523 in std::unique_ptr<OMW::Engine, std::default_delete<OMW::Engine> >::~unique_ptr() /usr/include/c++/11.1.0/bits/unique_ptr.h:361
    #19 0x55c90a19d523 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:320
    #20 0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
    #21 0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
    #22 0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)

previously allocated by thread T18 here:
    #0 0x7f78c688bca1 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cpp:99
    #1 0x55c90ace8c73 in __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::allocate(unsigned long, void const*) /usr/include/c++/11.1.0/ext/new_allocator.h:121
    #2 0x55c90ace8c73 in std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >&, unsigned long) /usr/include/c++/11.1.0/bits/alloc_traits.h:460
    #3 0x55c90ace8c73 in std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_get_node() /usr/include/c++/11.1.0/bits/stl_tree.h:561
    #4 0x55c90ace8c73 in std::_Rb_tree_node<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >* std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_create_node<std::piecewise_construct_t const&, std::tuple<std:🧵:id const&>, std::tuple<> >(std::piecewise_construct_t const&, std::tuple<std:🧵:id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:611
    #5 0x55c90ace8c73 in std::_Rb_tree_iterator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > std::_Rb_tree<std:🧵:id, std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > >, std::_Select1st<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::_M_emplace_hint_unique<std::piecewise_construct_t const&, std::tuple<std:🧵:id const&>, std::tuple<> >(std::_Rb_tree_const_iterator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > >, std::piecewise_construct_t const&, std::tuple<std:🧵:id const&>&&, std::tuple<>&&) /usr/include/c++/11.1.0/bits/stl_tree.h:2429
    #6 0x55c90accc5fb in std::map<std:🧵:id, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > >, std::less<std:🧵:id>, std::allocator<std::pair<std:🧵:id const, std::deque<std::_List_iterator<DetourNavigator::Job>, std::allocator<std::_List_iterator<DetourNavigator::Job> > > > > >::operator[](std:🧵:id const&) /usr/include/c++/11.1.0/bits/stl_map.h:501
    #7 0x55c90accc5fb in DetourNavigator::AsyncNavMeshUpdater::getNextJob() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:344
    #8 0x55c90accdb2d in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:257
    #9 0x55c90acce464 in operator() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:98
    #10 0x55c90acce464 in __invoke_impl<void, DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61
    #11 0x55c90acce464 in __invoke<DetourNavigator::AsyncNavMeshUpdater::AsyncNavMeshUpdater(const DetourNavigator::Settings&, DetourNavigator::TileCachedRecastMeshManager&, DetourNavigator::OffMeshConnectionsManager&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96
    #12 0x55c90acce464 in _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253
    #13 0x55c90acce464 in operator() /usr/include/c++/11.1.0/bits/std_thread.h:260
    #14 0x55c90acce464 in _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211
    #15 0x7f78c38fd3c3 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82

Thread T18 created by T0 here:
    #0 0x7f78c682bfa7 in __interceptor_pthread_create /build/gcc/src/gcc/libsanitizer/asan/asan_interceptors.cpp:216
    #1 0x7f78c38fd6aa in std:🧵:_M_start_thread(std::unique_ptr<std:🧵:_State, std::default_delete<std:🧵:_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663
    #2 0x55c90ae008d1 in DetourNavigator::NavMeshManager::NavMeshManager(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navmeshmanager.cpp:47
    #3 0x55c90aca3bfe in DetourNavigator::NavigatorImpl::NavigatorImpl(DetourNavigator::Settings const&) /home/elsid/dev/openmw/components/detournavigator/navigatorimpl.cpp:13
    #4 0x55c9097d9e6f in MWWorld::World::World(osgViewer::Viewer*, osg::ref_ptr<osg::Group>, Resource::ResourceSystem*, SceneUtil::WorkQueue*, Files::Collections const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&, ToUTF8::Utf8Encoder*, int, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:196
    #5 0x55c90a1e9992 in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:789
    #6 0x55c90a1ed138 in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949
    #7 0x55c90a19d4cb in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316
    #8 0x55c90a955634 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205
    #9 0x55c90a193be0 in main /home/elsid/dev/openmw/apps/openmw/main.cpp:328
    #10 0x7f78c3503b24 in __libc_start_main (/usr/lib/libc.so.6+0x27b24)

SUMMARY: AddressSanitizer: heap-use-after-free /usr/include/c++/11.1.0/bits/stl_deque.h:269 in std::operator==(std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&, std::_Deque_iterator<std::_List_iterator<DetourNavigator::Job>, std::_List_iterator<DetourNavigator::Job>&, std::_List_iterator<DetourNavigator::Job>*> const&)
Shadow bytes around the buggy address:
  0x0c188007ebb0: fa fa fa fa fa fa fa fa fd fd fd fd fd fd fd fd
  0x0c188007ebc0: fd fd fd fd fd fd fd fd fa fa fa fa fa fa fa fa
  0x0c188007ebd0: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
  0x0c188007ebe0: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ebf0: 00 00 00 00 00 00 07 fa fa fa fa fa fa fa fa fa
=>0x0c188007ec00: fd fd fd fd fd fd fd fd fd fd fd[fd]fd fd fd fa
  0x0c188007ec10: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ec20: 00 00 00 00 00 00 02 fa fa fa fa fa fa fa fa fa
  0x0c188007ec30: fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd fd
  0x0c188007ec40: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00
  0x0c188007ec50: 00 00 00 00 00 00 00 fa fa fa fa fa fa fa fa fa
Shadow byte legend (one shadow byte represents 8 application bytes):
  Addressable:           00
  Partially addressable: 01 02 03 04 05 06 07
  Heap left redzone:       fa
  Freed heap region:       fd
  Stack left redzone:      f1
  Stack mid redzone:       f2
  Stack right redzone:     f3
  Stack after return:      f5
  Stack use after scope:   f8
  Global redzone:          f9
  Global init order:       f6
  Poisoned by user:        f7
  Container overflow:      fc
  Array cookie:            ac
  Intra object redzone:    bb
  ASan internal:           fe
  Left alloca redzone:     ca
  Right alloca redzone:    cb
  Shadow gap:              cc
==11799==ABORTING
2021-08-19 23:24:47 +02:00
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
psi29a
6360bdc859 Merge branch 'navmesh_job' into 'master'
Store async navmesh jobs in the same container until they are processed

See merge request OpenMW/openmw!1131
2021-08-17 09:20:54 +00:00
psi29a
6595c731f7 Merge branch 'fix_rc_poly_mesh_flags_length' into 'master'
Fix flags length for rcPolyMesh

See merge request OpenMW/openmw!1134
2021-08-17 09:19:32 +00:00
elsid
46fa3ce083
Fix flags length for rcPolyMesh
recastnavigation documentation of rcPolyMesh is misleading. It says flags field
length is maxpolys when actually it's allocated as npolys.
2021-08-12 22:43:06 +02:00
elsid
54a676f2e3
Add functions to get length of recast type arrays
To avoid duplicating same formulas in multiple places.
2021-08-12 22:43:01 +02:00
elsid
05258ed644
Remove redundant TileCachedRecastMeshManager::hasTile function
It's used only for tests. getMesh is a valid replacement.
2021-08-12 22:40:06 +02:00
elsid
8ac8d56e8c
Mark TileCachedRecastMeshManager member functions as const where possible 2021-08-12 22:39:25 +02:00
elsid
09b1a2e3c6
Make unchanging Job fields const 2021-08-12 22:25:25 +02:00
elsid
21ce4fe637
Use structured binding 2021-08-12 22:25:25 +02:00
elsid
8bca9eec80
Use single set to store pushed tiles 2021-08-12 22:25:24 +02:00
elsid
a97b2ced27
Use single map to store last updates 2021-08-12 22:25:24 +02:00
elsid
bfcc430822
Use single map to store processing tiles 2021-08-12 22:25:24 +02:00
elsid
902b0f9f84
Store jobs in the same container until they are processed
Push to queue and reorder only iterators.
2021-08-12 22:24:02 +02:00
elsid
8db640289c
Use single set to store pushed jobs for tiles 2021-08-12 22:05:44 +02:00
elsid
a99266a60e
Do not measure total navmesh generation duration
This is not a useful thing anymore.
2021-08-12 21:44:10 +02:00
elsid
9460a8760e
Move operator<< for UpdateNavMeshStatus to header 2021-08-12 20:23:57 +02:00
elsid
94e71d9b14
Avoid division by zero 2021-08-09 17:58:33 +02:00
elsid
0985d8e03d
Handle failed NavMesh allocation 2021-08-09 17:54:19 +02:00
elsid
a6260453ea
Add missing initialization 2021-08-09 17:54:19 +02:00
elsid
86e6d3dac8
Do not cache navmesh when only object transformation is changed
This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states.
2021-08-08 02:38:20 +02:00
elsid
3cbe93358a
Move dtNavMeshParams initialization to where it's required 2021-08-08 02:30:48 +02:00
elsid
41b02ff1aa
Copy only required RecastMeshObject fields 2021-08-07 12:38:01 +02:00
elsid
c91ef34a70
Avoid using a specific type for stored ref_ptr to extend lifetime 2021-08-07 12:20:55 +02:00
elsid
050b7d31aa
Create RecastMesh outside critical section
To not lock main thread when it tries to update objects.
2021-08-03 12:21:56 +02:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
elsid
4574e5f565
Remove redundant Navigator API functions 2021-08-03 12:21:55 +02:00
elsid
9a5ec5fd03
Store heightfields as array of heights instead of triangles
To reduce size of RecastMesh and therefore cache size.
2021-07-26 00:22:21 +02:00
elsid
fdee9db20c
Consider RecastMeshManager not empty when there is water 2021-07-26 00:22:21 +02:00
elsid
24b802b3d8
Simplify adding water to recast mesh
Remove redundant computations and conversions.
2021-07-26 00:22:21 +02:00
elsid
5d6c93566d
Rename DetourNavigator::Water -> Cell 2021-07-26 00:22:21 +02:00
elsid
753767d6d9
Store only water shift
Rotation is not used.
2021-07-26 00:22:20 +02:00
elsid
da4ec31cd8
Remove redundant RecastMeshManager::Water 2021-07-26 00:22:20 +02:00
elsid
a1549321d7
Move Water struct out of RecastMesh class 2021-07-26 00:22:20 +02:00
elsid
d60edb36aa
Make RecastMesh independent from recast scale factor
To avoid scaling until it's required by delaying coordinates conversion until
navmesh generation.
2021-07-26 00:22:20 +02:00
elsid
af7059373c
Make RecastMesh independent from the order of RecastMeshBuilder calls
To make sure RecastMesh objects are equal if built with the same data but in
different order. Will be used later when there will be more than one place
building RecasMesh objects.
2021-07-26 00:22:20 +02:00
elsid
07c70dfb73
Remove unused local variables 2021-07-26 00:22:20 +02:00
elsid
d2b935684d
Add missing include 2021-07-21 11:37:50 +02:00
elsid
beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
To reduce cache size and make it more flexible.

Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
2021-07-14 12:19:17 +02:00
elsid
09f9075842
Use RecastMeshBuilder once to create RecastMesh
This allows to move all data out of the object instead of copying.
2021-07-04 22:18:05 +02:00
elsid
0193c95b26
Shrink to fit recast mesh data 2021-07-04 22:18:05 +02:00
elsid
94e460ba1e
Use proper check for distance
To avoid invalid results for r < 1.
2021-06-30 20:11:41 +02:00
elsid
a54c4bc2e9
Check dtNavMeshQuery::findStraightPath status 2021-06-30 20:10:57 +02:00
elsid
793c30ab8d
Check dtNavMeshQuery::getPolyHeight status
Otherwise when it fails a node with zero height will be added to a path.
2021-06-30 20:06:48 +02:00
elsid
7e1630a7ad
Remove redundant getPolyHeight wrapper 2021-06-30 20:04:16 +02:00
elsid
cc08a45c31
Move include where it is needed 2021-06-30 20:02:08 +02:00
elsid
a3942a1e0a
Remove redundant check for y coordinate in inRange function 2021-06-30 20:00:43 +02:00
Petr Mikheev
4b98d460da Merge branch 'const_moar' into 'master'
Sprinkle some const ref

See merge request OpenMW/openmw!963
2021-06-29 17:28:51 +00:00
psi29a
67f32263b2 Merge branch 'fix_malexa_escape' into 'master'
Inscribe physical bounding box into navmesh agent cylinder (#6114)

Closes #6114

See merge request OpenMW/openmw!967
2021-06-28 14:26:08 +00:00
elsid
1552e7e3e3
Add pathgrid edges as one direction off mesh connection 2021-06-27 17:48:44 +02:00
elsid
ff1af5e8ec
Use only off mesh connections starting or ending in a given tile 2021-06-27 17:48:41 +02:00
elsid
a8ba9a0e2a
Cleanup unused tile positions from OffMeshConnectionsManager 2021-06-27 17:48:07 +02:00
elsid
81e569c3d9
Move OffMeshConnectionsManager implementation into cpp 2021-06-27 17:48:07 +02:00
elsid
7f65a2c4c2
Remove unused code 2021-06-27 17:48:07 +02:00
elsid
3e98db8d60
Fix styleguide 2021-06-27 17:48:06 +02:00
elsid
84d6dea277
Inscribe physical bounding box into navmesh agent cylinder
To disallow too narrow navmesh for a bounding box.
2021-06-27 13:44:38 +02:00
jvoisin
9db7d0278a Sprinkle some const ref 2021-06-25 21:54:35 +02:00
jvoisin
1123dc46ee Add a ton of const refs 2021-06-23 23:13:59 +02:00
elsid
4a6961b365
Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
elsid
ed91cf9397
Replace unordered_map by map for storing objects
For small amount of items it gives better performance for find by key
for update.
2021-05-27 16:38:40 +02:00
elsid
22c2f106b7
Store object tiles position as sorted vector instead of set 2021-05-27 16:00:31 +02:00
elsid
f4f9fa4701
Limit oscillating recast mesh object AABB by tile bounds
AABB change outside recast mesh tile should not affect navmesh for this tile.
2021-05-27 12:40:29 +02:00
elsid
d122e184cc
Report navmesh change for not posted tiles
Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
2021-05-27 12:40:00 +02:00
elsid
a73ffc25c3
Add missing synchronization for present tiles modification
insert/erase can be done from multiple threads simultaneously. mMutex is
already used to synchronize reads so use it for writes too.
2021-05-17 17:44:31 +02:00
psi29a
f1f1703441 Merge branch 'fix_navmesh_wait' into 'master'
Fix redundant waiting until navmesh is generated

See merge request OpenMW/openmw!861
2021-05-17 10:54:23 +00:00
elsid
59f89d22f8
Apply min distance only for not present tiles
To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
2021-05-14 22:41:11 +02:00
elsid
d0ea9c482a
Reorder async navmesh updater jobs when player tile changes
When player tile changes distance to player that is part of jobs priority is
invalidated. So jobs are no longer in the right order. This can lead to
processing of farests tiles first.

Sort queue each time player tile is changed.
2021-05-14 22:41:05 +02:00
jvoisin
28d5e5e8be Remove some superfluous includes in components/detournavigator 2021-05-14 20:45:59 +02:00
psi29a
fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
2021-05-13 16:56:39 +00:00
Andrei Kortunov
8d4a374516 Add missing include for std::inserter 2021-05-07 11:30:10 +04:00
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
elsid
f169f8e6f0
Wait until navmesh is generated for interior cells
Add special loading progress bar.

It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00
elsid
865ef56a09
Replace include by RecastMesh forward declaration
To reduce dependency between navigator interface and implementation.
2021-05-04 13:00:06 +02:00
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
2021-05-04 13:00:06 +02:00
elsid
bce06df254
Add missing array header 2021-05-04 13:00:06 +02:00
elsid
22aebcea74
Remove useless rcMarkWalkableTriangles call
It fills areas.data with walkable triangles but right after it's overwritten
and rcClearUnwalkableTriangles is called instead that fills areas.data with
unwalkable triangles.
2021-05-04 02:23:07 +02:00
jvoisin
d4d111a709 Don't use std::move on const 2021-05-02 15:50:44 +02:00
Roman Siromakha
68ddde84fe
Merge pull request #3074 from akortunov/warnfix
Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject
2021-04-28 17:15:29 +02:00
psi29a
16bb3919d1 Merge branch 'navmesh_cache_simplification' into 'master'
Simplify navmesh cache

See merge request OpenMW/openmw!691
2021-04-28 08:01:06 +00:00
Andrei Kortunov
0bc0cfce5f Declare separate constructors with const reference and rvalue arguments for OscillatingRecastMeshObject 2021-04-28 11:49:57 +04:00
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.

Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent

The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
2021-04-18 23:00:13 +02:00
elsid
64fb700ae9
Remove unnecessary relation between updateCompoundObject and RecastMeshObject 2021-04-18 23:00:13 +02:00
elsid
629cedb6d0
Do not track last build revision in RecastMeshManger
mLastBuildRevision == mRevision with current use cases does not happen. But
even if this will happen when another use case will be added it does not save
much computation. The most expensive operation is not adding objects to the
MeshBuilder but to optimize resulting navmesh that will happen anyway in
MeshBuilder::create call.
2021-04-18 22:59:16 +02:00
elsid
62f32f4543
Do not replace equivalent navmesh tiles 2021-04-18 20:04:41 +02:00
elsid
ab8d1c02d4
Set idle priority for navmesh generation thread
Support Linux, Windows, FreeBSD.
2021-04-14 21:39:06 +02:00
elsid
0c6d72b2d1
Consider first set element as first acquired 2021-03-25 19:28:41 +01:00
elsid
f2ebad5115
Return cached element when set existing 2021-03-25 19:28:41 +01:00
elsid
05d6f6ac25
Use single map for navmesh cache 2021-03-25 19:28:41 +01:00
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks 2021-03-25 19:28:41 +01:00
elsid
39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
Evil Eye
eb07818f13 Ignore agents without bounding boxes 2021-03-07 20:58:09 +01:00
psi29a
937549c99e Merge branch 'fix_still_actors' into 'master'
Make actor flee from a combat when cannot reach a target (#5851)

See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00