JanuarySnow
bdbc6c0cba
Dead animation code removal
3 years ago
unelsson
8edcaeb323
Add changelog
3 years ago
cc9cii
0ada3fa1d8
Update changelog.
3 years ago
cc9cii
b2bd97f283
A different implementation to MR 1051 to fix Issue #6067 .
...
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.
Issue #4752 is no longer addressed in this MR.
3 years ago
unelsson
11ec96e1e7
Add changelog
3 years ago
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
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Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
3 years ago
cc9cii
59a92de977
update changelog
3 years ago
elsid
f9c3e1272b
Add #4595 to changelog
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Resolved by https://gitlab.com/OpenMW/openmw/-/merge_requests/430
3 years ago
Alexei Dobrohotov
1fc7cb8191
Don't use FreezeOnCull for any particle system ( #4744 )
3 years ago
Evil Eye
29921bf9fa
Don't stack cast packages
3 years ago
psi29a
b770373491
Merge branch 'OpenCS-enforce-str-length' into 'master'
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OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066 )
See merge request OpenMW/openmw!1088
3 years ago
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
3 years ago
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
3 years ago
psi29a
8a14daaac7
Update CHANGELOG.md
3 years ago
cc9cii
8aee84c46e
Disallow entry of strings longer than the lengths allowed by the file format.
...
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension. Such changes should be a separate MR.
(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066 )
3 years ago
psi29a
9b7e14ec00
Merge branch 'OpenCS-moved-reference' into 'master'
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OpenCS - Fix moved reference - Issues #3514 and #4752
See merge request OpenMW/openmw!1051
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
3 years ago
psi29a
fa18f049af
Add #5788 to changelog
3 years ago
Cédric Mocquillon
1fff39d5fa
Update changelog
3 years ago
Evil Eye
779795734f
Remove calm/rally/demoralize and turn undead from the wrong targets
3 years ago
Alexei Dobrohotov
536dc6a0c6
Correct creature landing sound type (bug #6118 )
3 years ago
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
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Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
3 years ago
CedricMocquillon
a6f9e7274f
Update changelog
3 years ago
Abdu Sharif
216d91837f
Fix #6174
3 years ago
cc9cii
33dcd7585a
OpenCS - Jump To Modified
3 years ago
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
4 years ago
Evil Eye
5f84494046
Fail on invalid water levels
4 years ago
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
4 years ago
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
4 years ago
psi29a
cd9fb2adad
Merge branch 'dial_me_maybe' into 'master'
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Change disposition to work like vanilla
Closes #5100 and #5842
See merge request OpenMW/openmw!599
4 years ago
Petr Mikheev
c2280ada1d
OpenMW Lua, API_VERSION=0
4 years ago
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
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Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
4 years ago
elsid
f8e02000ec
Write screenshots to file asynchronously
4 years ago
Evil Eye
eced6f2126
Implement the help command
4 years ago
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
4 years ago
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
06b852fbc8
Merge branch 'OpenCS_DELE_write_size' into 'master'
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For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
See merge request OpenMW/openmw!999
4 years ago
cc9cii
a47ebf5c9e
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
4 years ago
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
4 years ago
cc9cii
f8aefc7f0b
Update the changelog.
4 years ago
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
4 years ago
Evil Eye
d138602bd3
Add changelog entry
4 years ago
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
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Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
4 years ago
Simon Meulenbeek
625744298b
change setValue to replace value instead of insert
4 years ago
Bret Curtis
e5e3f52e3e
Added changelog entry for #6067
4 years ago
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
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Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
4 years ago
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
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Assume there are no cell refs with empty ref id.
4 years ago
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
4 years ago
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
4 years ago
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
4 years ago
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
4 years ago
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
4 years ago
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
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Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
4 years ago
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
4 years ago
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
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Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
4 years ago
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
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Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
4 years ago
Evil Eye
22f7d4eee2
Strip quotes when treating keywords as strings
4 years ago
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
4 years ago
Andrei Kortunov
f3b8bc9811
Fix 0.46 and 0.47 changelogs
4 years ago
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
4 years ago
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
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Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
4 years ago
Evil Eye
2db7495d43
add changelog entry
4 years ago
Evil Eye
c1177d7ffe
Allow unquoted string arguments to start with . and -
4 years ago
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
4 years ago
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
4 years ago
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
4 years ago
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
4 years ago
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
4 years ago
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
4 years ago
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
psi29a
5cd4dc2840
Merge branch 'catchy_video' into 'master'
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Catch exceptions in VideoThread
Closes #6007
See merge request OpenMW/openmw!835
4 years ago
elsid
6e19e3a9bb
Add changelog entries for navigator features
4 years ago
Evil Eye
de37ca8e2c
Catch exceptions in VideoThread
4 years ago
Evil Eye
c5aa3d4f77
Don't stop and turn to the player while sneaking or jumping
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
...
Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
psi29a
d547d0dc60
Add #5800 to changelog
4 years ago
Evil Eye
bd45449f9d
Allow activation of inventory items
4 years ago
Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
4 years ago
Andrei Kortunov
b7b85bb713
Disable controllers for found sheath meshes (bug #5975 )
4 years ago
elsid
3e67f5ffa5
Detect and ignore updates for oscillating objects
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To avoid triggering NavMesh update when RecastMesh change should not change
NavMesh.
Based on the following assumption:
Given a set of transformations and a bounding shape for all these
tranformations, a new object transformation that does not change this
bounding shape also should not change navmesh if for all of this object
transformations resulting navmesh tiles are equivalent
The idea is to report back to RecastMeshManager all changes of NavMesh if there
are any assiciated with RecastMesh version. So we know the last time when
RecastMesh change resulted into the NavMesh change. When later report shows
that there was no NavMesh change for a new RecastMesh version we can assume
that any object transformation within the same bounding box should not change
NavMesh.
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
157717693a
Changelog entry
4 years ago
Evil Eye
56ede535b5
Don't perform a hit test outside the page's bounds
4 years ago
psi29a
484c46cb58
Merge branch 'hrtf-setting' into 'master'
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Add Audio settings to openmw-launcher
See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek
75b4871bab
Add Audio settings to openmw-launcher
4 years ago
psi29a
fe2a97ee39
Merge branch 'wizard-link' into 'master'
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Implement #3983 - Add page to the wizard with links to buy morrowind
Closes #3983
See merge request OpenMW/openmw!693
4 years ago
tess
6f7e8d9f59
Implement #3983 - Add page to the wizard with links to buy morrowind
4 years ago
CedricMocquillon
9a6f0691b6
Update changelog
4 years ago
Evil Eye
ecde3932e2
Make AddItem's quantity overflow on negative numbers
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
AnyOldName3
3ad1040271
Update changelog
4 years ago
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
4 years ago
glassmancody.info
6255b0492b
Resolve crashes on exit with visible MyGUI widgets
4 years ago
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
4 years ago