AnyOldName3
2bc091fc05
Include missing header
...
I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header.
2024-02-23 00:15:23 +00:00
AnyOldName3
ec4731d454
Cope with scene widgets being destroyed in a weird order
...
I can't actually test this as the CS still doesn't get far enough with this MR.
2024-02-23 00:15:23 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
AnyOldName3
3335ccbc32
Capitulate
2024-02-20 23:51:42 +00:00
AnyOldName3
8c92f6ee87
Make uniform a signed int again
2024-02-20 23:10:23 +00:00
AnyOldName3
d282fdb77a
Eliminate unused uniform
2024-02-20 23:10:03 +00:00
AnyOldName3
132c43affa
Fix warning
...
Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
2024-02-20 22:14:13 +00:00
AnyOldName3
7391bf2814
Fix OpenGL errors
...
There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
2024-02-20 21:23:23 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
...
Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
psi29a
f9820e2061
Merge branch 'debugdrawdebugged' into 'master'
...
Try to uncursify debug primitive drawer (#7767 )
Closes #7767
See merge request OpenMW/openmw!3852
2024-02-17 18:56:21 +00:00
Alexei Kotov
38ab09a52e
Try to uncursify DebugDrawer scene representation
2024-02-09 20:49:40 +03:00
Andrei Kortunov
6760fa4945
Localize screenshot messages
2024-02-08 12:50:12 +04:00
Andrei Kortunov
251d01304f
Use move semantics for osg::ref_ptr
2024-01-21 13:48:33 +04:00
elsid
4d6350539c
Move FindLowestUnusedTexUnitVisitor to unnamed namespace
...
It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else.
2024-01-15 22:23:59 +01:00
elsid
3ad79e3b3e
Pregenerate glow texture names
...
To avoid strings generation and allocations every time model is added to a
scene.
2024-01-11 23:54:20 +01:00
Cody Glassman
187f63d3d3
support postprocess distortion
2023-12-21 10:56:38 -08:00
jvoisin
abbb620ea2
Merge branch 'nifogproperty' into 'master'
...
Handle NiFogProperty (feature #5173 )
Closes #5173
See merge request OpenMW/openmw!3642
2023-12-12 18:30:11 +00:00
Alexei Kotov
9cdaf2c29b
Handle NiFogProperty (feature #5173 )
2023-12-09 17:13:16 +03:00
Alexei Kotov
c1088e5f70
Streamline passing influence data to skinning
2023-12-08 20:58:34 +03:00
Alexei Kotov
820fc068d1
Support point specular lighting ( #6188 )
...
Fix passing light specular colors with shader lighting methods (with help from wazabear)
2023-11-04 17:58:51 +03:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Cody Glassman
09928ba265
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
psi29a
c058b30322
Merge branch 'riggeometry' into 'master'
...
Refurbish SceneUtil::RigGeometry
See merge request OpenMW/openmw!3472
2023-10-24 10:20:12 +00:00
Alexei Kotov
715efe6cb1
Handle NiParticleBomb (feature #7634 )
2023-10-22 16:26:46 +03:00
Alexei Kotov
76939aae45
Refurbish RigGeometry
...
Restructure/untangle influence data
Don't store the input influence data
Overall cleanup
2023-10-22 16:20:32 +03:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
Alexei Kotov
799da630e4
CopyRigVisitor: don't copy unskinned geometry (bug #5280 )
2023-10-07 00:11:31 +03:00
AnyOldName3
15e6ababf1
Merge branch 'soft_particles' into 'master'
...
Apply soft effect to nifs marked with soft effect flag (originally developed by Cody Glassman)
See merge request OpenMW/openmw!3447
2023-10-02 21:38:14 +00:00
elsid
1d94527a19
Avoid using settings in components to get actor model
...
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
Petr Mikheev
63d5bd6f8a
Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)
2023-09-27 20:41:52 +02:00
elsid
ad509bb954
Use settings values for Models settings
2023-09-09 13:12:08 +02:00
Andrei Kortunov
35561450f1
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
elsid
dd54857610
Add missing array include
2023-07-29 00:29:03 +02:00
elsid
b4868c6094
Filter evade directions by supported animations
...
To avoid trying those which will not lead to any actor movement due to absent
animation.
2023-07-22 17:30:40 +02:00
elsid
f6fce5ee15
Cleanup includes
2023-07-08 11:28:56 +02:00
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
Bret Curtis
ff6944701f
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2023-06-16 09:16:07 +02:00
psi29a
2686e586e5
Merge branch 'dev-7019' into 'master'
...
Fix improper access of stereo manager by other shared components
See merge request OpenMW/openmw!2437
2023-06-09 21:25:21 +00:00
Evil Eye
9728024978
Replace compare with more idiomatic methods
2023-05-22 19:51:27 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings
2023-05-20 22:23:09 +02:00
glassmancody.info
a7b7f99d72
Expose game object's bounding box in lua api
2023-05-18 11:10:10 -07:00
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
Mads Buvik Sandvei
fe066069d7
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2023-04-22 16:11:42 +02:00
Evil Eye
8d8207b734
Refactor pathgrid indices to use size_t instead of int
2023-04-08 00:32:43 +00:00
Alexei Dobrohotov
20e799dadc
Use Rig/MorphGeometry state for its child geometry
...
Cherry-pick of ed44095cdc
from 0.48 branch
2023-03-06 00:54:02 +00:00
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
...
Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2023-02-25 23:12:32 +00:00
Cody Glassman
ac4787aeec
shade refactor
2023-02-25 11:03:39 -08:00
Alexei Dobrohotov
0f222d270e
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2023-02-23 15:36:04 +03:00
AnyOldName3
83b940397e
AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD
2023-02-10 00:12:55 +00:00
AnyOldName3
7d4410d4fb
Use reserveGlobalTextureUnits for shadow maps
2023-02-09 01:32:48 +00:00
AnyOldName3
9be3d2668a
Break out of loops when uniform is found
2023-02-07 22:19:53 +00:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189
Adds the light into the scene.
...
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
AnyOldName3
80d6f6bc97
Add line break that clang-format wanted
2023-02-05 02:07:00 +00:00
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2023-02-05 00:40:33 +00:00
AnyOldName3
66e5415895
Log screenshot capture
2022-11-22 19:26:28 +00:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
...
As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14
, reversing
changes made to e16c451d08
.
2022-10-12 22:48:34 +01:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
Andrei Kortunov
890be1b590
Fix crash in the editor
2022-09-25 12:31:56 +04:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
AnyOldName3
84f8a6848a
Renormalise line endings
...
This should replace accidental CRLF with LF
2022-09-16 00:53:24 +01:00
elsid
50d8bd9cdd
Disable clang-format for files that should have minimal diff with OSG
2022-09-12 23:57:10 +02:00
elsid
219b9e7cbf
Revert "Use raw string literals for shaders"
...
This reverts commit 0e72055385
.
2022-09-12 23:54:13 +02:00
elsid
0e72055385
Use raw string literals for shaders
2022-09-12 21:00:51 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Evil Eye
2222b47e3d
Make Settings::Manager::getString return a reference
2022-08-28 16:38:11 +02:00
glassmancody.info
1f2d9f2280
don't recycle statesets for light cullcallback for now
2022-08-24 15:07:04 -07:00
Evil Eye
0df45a90b3
Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
2022-08-23 22:14:27 +02:00
elsid
5dc612aa54
Replace ciCompareLen with ciStartsWith where possible
...
`ciCompareLen(a, b, b.size()) == 0` expression is an equivalent of checking for
equality of `a` prefix with size `b.size()` with `b`.
`ciCompareLen(a, b, a.size()) == 0` is also the same thing but `a` is a prefix
`b` should start with.
2022-08-22 09:32:22 +02:00
unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2022-08-09 21:07:28 +00:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
...
Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
glassmancody.info
c513ec7824
null check
2022-08-08 12:53:20 -07:00
glassmancody.info
2cea4f3172
stop excessive allocations with lightmanager callback
2022-08-07 17:04:03 -07:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
...
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
psi29a
6cc3ec12db
Merge branch 'ci-werror' into 'master'
...
Windows, MSVC: Enable warnings as errors on CI
See merge request OpenMW/openmw!2146
2022-07-17 15:49:51 +00:00
elsid
0e12d331f9
Simplify iteration over Bone::mChildren
2022-07-17 13:52:24 +02:00
elsid
e4f599575e
Use unique_ptr to manage Bone lifetime
2022-07-17 13:34:45 +02:00
Project579
02ef9c953e
MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 .
2022-07-17 11:23:12 +02:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
elsid
9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
...
There is no need to expose them to other translation units.
2022-07-08 17:21:01 +02:00
elsid
4211cf1c24
Use uniform indent and apply openmw naming policy
2022-07-08 17:14:13 +02:00
glassmancody.info
a0265ffb89
only enable soft particles when enabled in settings
2022-07-02 09:42:15 -07:00
elsid
2d6e048d88
Fix C4589 msvc warning
...
Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
2022-07-01 18:47:06 +02:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
elsid
1a5932a669
Move std::ostream& operator<< to .cpp
2022-06-26 22:43:53 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
...
Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
...
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00