Mads Buvik Sandvei
9c93d907dc
Settings page entry for the "player movement ignores animation" setting.
2023-11-02 19:30:51 +01:00
Evil Eye
2d90176fe9
Add types.Actor.isDead
2023-11-02 19:29:26 +01:00
Zackhasacat
ea3eeb6bad
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-11-02 13:00:20 -05:00
Zackhasacat
859b6c823f
Fix includes
2023-11-02 12:21:59 -05:00
Zackhasacat
25fe42de10
Spacing
2023-11-02 12:17:55 -05:00
Zackhasacat
3c0c699e42
Do not use const
2023-11-02 12:15:48 -05:00
Zackhasacat
685c02bd73
Re-add missing line
2023-11-02 12:10:52 -05:00
Zackhasacat
e54eba7043
Formatting fixes
2023-11-02 12:08:07 -05:00
Evil Eye
a88f0ecc95
Expose governing attributes to Lua
2023-11-02 17:43:09 +01:00
Evil Eye
3baefdf29e
Merge branch 'invisibilityagain' into 'master'
...
Improve invisibility breaking consistency (bug #7660 )
Closes #7660
See merge request OpenMW/openmw!3539
2023-11-02 16:00:41 +00:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Alexei Kotov
4445a55084
Merge branch 'font_fix' into 'master'
...
Fix TrueType fonts scaling
See merge request OpenMW/openmw!3541
2023-11-02 13:09:17 +00:00
Mads Buvik Sandvei
452f7a470e
fabsf -> abs
2023-11-01 23:19:13 +01:00
Mads Buvik Sandvei
a0f8bbc621
Bad merge
2023-11-01 20:34:39 +01:00
Mads Buvik Sandvei
f41de6b02d
Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement.
2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066
Apply legs yaw to accumulated movement.
2023-11-01 20:30:26 +01:00
Zackhasacat
67e74936ff
Make classes Read Only
2023-11-01 13:23:32 -05:00
Zackhasacat
482d174ef2
Read only, add skill spec to docs
2023-11-01 13:21:14 -05:00
jvoisin
d3ccc246c5
Apply 1 suggestion(s) to 1 file(s)
2023-11-01 12:03:49 +00:00
Petr Mikheev
4c6e081da3
Skip zero links to ArmorAddons
2023-11-01 10:30:19 +01:00
Zackhasacat
371eeddf85
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-31 22:23:45 -05:00
Petr Mikheev
6c01ce2672
Use correct template flags for FONV and FO4 NPCs
2023-10-31 23:48:29 +01:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b
Merge branch 'dont_save_esm4' into 'master'
...
Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81
Merge branch 'we-all-know-actors-cant-read' into 'master'
...
Some cleanup of scripted animation handling.
Closes #4742 , #7637 , and #7636
See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4
Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
...
Sort repair and recharge menu list alphabetically
See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad
Sort repair and recharge menu list alphabetically (bug #7642 )
2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
...
Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441
Merge branch 'settings_values_stereo' into 'master'
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Use settings values for Stereo settings (#6876 )
See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Andrei Kortunov
377d8c905c
Fix TrueType fonts scaling
2023-10-31 10:59:57 +04:00
Alexei Kotov
03c3818229
Place ESM4::ItemMod into the scene
2023-10-31 00:54:44 +03:00
Alexei Kotov
3d5b06a78e
Sort inactive shader list ( #7652 )
2023-10-30 23:46:25 +03:00
Alexei Kotov
2d38ca4c35
Improve invisibility breaking consistency (bug #7660 )
...
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
2023-10-30 15:30:01 +03:00
Kindi
3761797467
reimplement partial equipping
2023-10-30 11:20:34 +08:00
Petr Mikheev
e51dfca488
Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs.
2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214
Merge branch 'ltexmstt' into 'master'
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Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects
See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Alexei Kotov
a891965d20
Merge branch 'uimodechanged' into 'master'
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Queue Lua handler `uiModeChanged`
See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36
Clang format
2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe
Comments from Capo
2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7
clang format
2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
70f41b22b6
Based on the reason for closing !1845 , we *should* let a scripted animation get stuck forever if the animation was already playing.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76
More persist -> script language.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5
Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8
mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407
rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
24890a729b
clang'd
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
8792e76f5d
explicitly prevent movement whenever playing scripted animations
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cdb325f19a
Rewrite CharacterController::updateAnimQueue() to properly maintain the animation queue and clean up finished animations.
2023-10-29 14:53:03 +01:00
Alexei Kotov
50f3b81096
Merge branch 'settings_values_terrain' into 'master'
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Use settings values for Terrain settings (#6876 )
See merge request OpenMW/openmw!3529
2023-10-29 13:15:54 +00:00
Alexei Kotov
e6137cff73
Merge branch 'tapdancers' into 'master'
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AiWander must update wandering manually flag when resuming existing path.
Closes #7647
See merge request OpenMW/openmw!3526
2023-10-29 13:10:01 +00:00
uramer
1ec4681e40
Merge branch 'areyouthere' into 'master'
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Add record presence early-outs for various script instructions (feature #7625 )
Closes #7625
See merge request OpenMW/openmw!3501
2023-10-29 12:15:48 +00:00
Alexei Kotov
12abd30e9f
Make sun specularity behavior more intuitive (bug #6190 )
...
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
Mads Buvik Sandvei
24bac3ebd4
AiWander must update mIsWanderingManually when resuming wander.
2023-10-29 01:07:46 +02:00
Evil Eye
6cd5734fb3
Rate weapons as useless if the actor's skill is 0
2023-10-28 10:49:18 +02:00
elsid
bb7ac64f19
Use settings values for Stereo and Stereo View settings
2023-10-27 23:30:17 +02:00
elsid
561a6bf854
Avoid using camera settings from stereo manager
2023-10-27 23:29:07 +02:00
elsid
7e5a1cec04
Use settings values for Terrain settings
2023-10-27 22:32:20 +02:00
Alexei Kotov
84cad3de01
Don't show tooltips for unnamed ESM4Named
2023-10-27 22:53:40 +03:00
Alexei Kotov
3f4591eb3b
Add movable static and ESM4 land texture stores
2023-10-27 22:53:40 +03:00
psi29a
f724b05c57
Merge branch 'teleport_block' into 'master'
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Lua: Add isTeleportingEnabled and setTeleportingEnabled to types.Player
See merge request OpenMW/openmw!3519
2023-10-27 17:37:04 +00:00
elsid
dcd81d026f
Use settings values for Video settings
...
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Zackhasacat
6a671186ee
Removed unused var
2023-10-26 11:50:50 -05:00
psi29a
8380da2e1d
Merge branch 'missmewiththatscript' into 'master'
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Remove missing scripts from actors much like is done for items
Closes #7204
See merge request OpenMW/openmw!3502
2023-10-26 16:24:35 +00:00
psi29a
664caa2fc1
Merge branch 'iseeyou' into 'master'
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Prevent fleeing in inappropriate situations (bug #6932 )
Closes #6932
See merge request OpenMW/openmw!3508
2023-10-26 16:24:10 +00:00
psi29a
bdd0299fe7
Merge branch 'flyyouscamps' into 'master'
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Allow talking with fleeing creatures (bug #7631 )
Closes #7631
See merge request OpenMW/openmw!3510
2023-10-26 16:23:57 +00:00
psi29a
035004170c
Merge branch 'datadirs' into 'master'
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Launcher: Improve directory appending UX and heuristics (bug #7502 )
Closes #7502
See merge request OpenMW/openmw!3490
2023-10-26 16:23:28 +00:00
Zackhasacat
c2943e2fd0
Use int32_t
2023-10-25 21:47:00 -05:00
Zackhasacat
2f16a104dc
Revise record store, add specialization function
2023-10-25 21:38:42 -05:00
Zackhasacat
909be9cf35
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-25 21:05:35 -05:00
Zackhasacat
f0640da21e
Add character to core
2023-10-25 21:05:14 -05:00
Zackhasacat
3e31142c0b
Remove lua action
2023-10-25 17:24:18 -05:00
Kindi
1bff02e3b0
add docs
2023-10-26 03:32:15 +08:00
psi29a
6a87ba8f33
Merge branch 'mygui343_fix' into 'master'
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Fix MyGUI 3.4.3 issues [#7528 ]
See merge request OpenMW/openmw!3319
2023-10-25 12:35:13 +00:00
psi29a
f3931c8321
Merge branch 'lua_hud_hide' into 'master'
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Add functions to lua ui library to toggle HUD visibility, and check current status.
See merge request OpenMW/openmw!3450
2023-10-25 12:34:56 +00:00
Zackhasacat
ac9cfc782a
Add functions to lua ui library to toggle HUD visibility, and check current status.
2023-10-25 12:34:56 +00:00
Alexei Kotov
e6c02efbb7
Add record presence early-outs for various script instructions (feature #7625 )
...
AddItem, RemoveItem, StartScript, StopScript, AddTopic
2023-10-24 23:19:53 +03:00
Evil Eye
23bf6ed878
Remove missing scripts from actors much like is done for items
2023-10-24 20:59:45 +02:00
Zackhasacat
f4d349070c
Add isTeleportingEnabled and setTeleportingEnabled
2023-10-24 13:51:12 -05:00
Evil Eye
dc781bad5d
Use fixed size unsigned ints for inventory offsets
2023-10-24 17:51:12 +02:00
Zackhasacat
15bee21286
Fix caps
2023-10-24 09:30:00 -05:00
Petr Mikheev
f547cd5934
Merge branch 'lua_object_var' into 'master'
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Add lua binding for gameObject globalVariable
See merge request OpenMW/openmw!3483
2023-10-24 13:55:51 +00:00
Zackhasacat
78e9a1753e
Add lua binding for gameObject globalVariable
2023-10-24 13:55:50 +00:00
Petr Mikheev
31f5c8826b
Merge branch 'lua_global_new' into 'master'
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Add global variable access to world.mwscript (#7597 )
See merge request OpenMW/openmw!3491
2023-10-24 09:23:25 +00:00
Zackhasacat
db42a91867
Add global variable access to world.mwscript ( #7597 )
2023-10-24 09:23:25 +00:00
Zackhasacat
254bf7c5d8
class -> classes
2023-10-23 22:23:30 -05:00
Zackhasacat
611f96ce65
Add class bindings
2023-10-23 22:19:16 -05:00
Mads Buvik Sandvei
354b028072
isMovementAnimationControlled should be private.
2023-10-22 17:23:27 +02:00
Mads Buvik Sandvei
e893767ed0
Redundant line
2023-10-22 17:23:27 +02:00
Mads Buvik Sandvei
45a2b8042d
Derive the value of MovementAnimationControlled instead of storing it.
2023-10-22 17:23:27 +02:00
Mads Buvik Sandvei
dcf6a1fc3c
Refresh mMovementAnimationControlled when refreshing idle animations.
2023-10-22 17:22:50 +02:00
Alexei Kotov
f68bd3ba97
Launcher: Improve directory appending UX and heuristics (bug #7502 )
...
- Recognize more asset directories and omwgame files
- Always let the user append the selected directory
- Automatically pick the user-selected directory if it's the only valid directory
- Add a caption to directory selection dialog, properly handle cancellation
2023-10-22 16:20:19 +03:00
Alexei Kotov
3330907d7b
Combat AI: Prefer picking reachable/visible targets (bug #6932 )
2023-10-22 16:20:02 +03:00
Alexei Kotov
ee5ca066fd
Allow talking with fleeing creatures (bug #7631 )
2023-10-22 16:18:52 +03:00
Bret Curtis
1bd4860026
no more obsolete mygui shizzle for macos
2023-10-22 11:25:39 +02:00
psi29a
a08ca11c34
Merge branch 'boundingboxing' into 'master'
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BulletNifLoader: Replicate node bounds handling more closely
See merge request OpenMW/openmw!3505
2023-10-22 08:52:23 +00:00
psi29a
631a3954b1
Merge branch 'notsocharmingnow' into 'master'
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Don't apply Charm to creatures (bug #7630 )
Closes #7630
See merge request OpenMW/openmw!3507
2023-10-22 08:52:04 +00:00
Petr Mikheev
4d66679204
Queue Lua handler uiModeChanged
2023-10-21 13:04:02 +02:00
Alexei Kotov
d0ffe6e2f9
Don't apply Charm to creatures (bug #7630 )
2023-10-21 07:10:16 +03:00
Alexei Kotov
9405e5cb3c
BulletNifLoader: Replicate node bounds handling more closely
2023-10-19 03:11:55 +03:00
Cody Glassman
5fc46b166a
track debug window size and dimensions between sessions
2023-10-18 09:04:57 -07:00
Evil Eye
97009f1e23
Merge Assumeru/mystringvui
2023-10-17 23:53:04 +02:00
Bret Curtis
e97b07b6a4
additional cleanup
2023-10-17 23:53:04 +02:00
Bret Curtis
43a931d3c4
[ #7528 ] Fix MyGUI 3.4.3 issues
2023-10-17 23:53:04 +02:00
psi29a
ed2e969802
Fix build
2023-10-17 20:10:19 +00:00
psi29a
798ff7062b
Merge branch 'bullet' into 'master'
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BulletNifLoader updates
See merge request OpenMW/openmw!3498
2023-10-17 07:40:45 +00:00
psi29a
9259f5c056
Merge branch 'merryweather' into 'master'
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Replace more sized reads and change weather loading
See merge request OpenMW/openmw!3496
2023-10-16 20:06:59 +00:00
psi29a
97d9f9c4f3
Merge branch 'dont-lose-your-head' into 'master'
...
Add missing headers to components/CMakeLists.txt
See merge request OpenMW/openmw!3499
2023-10-16 20:06:47 +00:00
elsid
7ac402390a
Use settings values for Water settings
2023-10-15 23:24:46 +02:00
AnyOldName3
2ed584428c
Add missing headers to components/CMakeLists.txt
...
Otherwise, they won't show up as part of the project in IDEs.
2023-10-15 15:44:24 +01:00
Kindi
7e087707cd
fix potential miscalculation
2023-10-15 21:26:47 +08:00
Alexei Kotov
8db631c6b6
Update BSXFlags test
2023-10-15 15:32:59 +03:00
psi29a
febfa353e0
Merge branch 'save_metadata' into 'master'
...
Add additional fields to save metadata
See merge request OpenMW/openmw!3493
2023-10-15 11:42:02 +00:00
psi29a
03fa273394
Merge branch 'settings_values_sound' into 'master'
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Use settings values for Sound settings (#6876 )
See merge request OpenMW/openmw!3494
2023-10-15 11:41:30 +00:00
Evil Eye
fbafa13b3d
Appease the compiler
2023-10-14 17:01:55 +02:00
Evil Eye
514723a4e6
Use fixed size ints for Region and use an array for weather odds
2023-10-14 16:36:45 +02:00
Evil Eye
2ebd544dfb
Fix #7624
2023-10-14 14:18:50 +02:00
Andrei Kortunov
fc74cc49dd
Add additional fields to save metadata (feature 7618)
2023-10-14 09:53:44 +04:00
elsid
a84e412a37
Use settings values for Sound settings
2023-10-13 12:58:58 +02:00
psi29a
fe5dbb7a25
Merge branch 'bsatool' into 'master'
...
Fix creating archives in bsatool
See merge request OpenMW/openmw!3484
2023-10-13 07:34:51 +00:00
psi29a
de11bbc008
Merge branch 'settings_values_shaders' into 'master'
...
Use settings values for Shaders settings (#6876 )
See merge request OpenMW/openmw!3489
2023-10-13 07:34:43 +00:00
uramer
99461fd9b2
Merge branch 'control_switch' into 'master'
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[Lua] Add CONTROL_SWITCH functions to `types.Player` and deprecate them in `openmw.input`
See merge request OpenMW/openmw!3487
2023-10-13 07:00:34 +00:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
Kindi
58a16dacbe
take2 resolve
2023-10-13 00:53:59 +08:00
Alexei Kotov
4b4c46fa70
Merge branch 'settings_values_saves' into 'master'
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Use settings values for Saves settings (#6876 )
See merge request OpenMW/openmw!3486
2023-10-11 21:35:48 +00:00
Alexei Kotov
8c58ec9c32
Merge branch 'esm4actors' into 'master'
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Show ESM4 NPCs
See merge request OpenMW/openmw!3312
2023-10-11 21:33:14 +00:00
elsid
1038a68fbf
Use settings values for Saves settings
2023-10-10 20:39:52 +02:00
psi29a
01ee448c61
Merge branch 'settings_values_navigator' into 'master'
...
Use settings values for Navigator settings (#6876 )
See merge request OpenMW/openmw!3468
2023-10-10 03:24:33 +00:00
Petr Mikheev
15306c7d49
[Lua] Add CONTROL_SWITCH functions to types.Player
and deprecate them in openmw.input
2023-10-10 01:15:09 +02:00
psi29a
fb9fc91710
Merge branch 'settings_values_post_processing' into 'master'
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Use settings values for Post Processing settings (#6876 )
See merge request OpenMW/openmw!3480
2023-10-09 11:35:53 +00:00
psi29a
9534130906
Merge branch 'settings_values_physics' into 'master'
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Use settings values for Physics settings (#6876 )
See merge request OpenMW/openmw!3481
2023-10-09 11:35:43 +00:00
psi29a
ab631fcd70
Merge branch 'whosabaddoggo' into 'master'
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Handle AllowWerewolfForceGreeting variable (bug #7609 )
Closes #7609
See merge request OpenMW/openmw!3476
2023-10-09 11:35:16 +00:00
Alexei Kotov
1bd388faf3
Fix creating archives in bsatool
2023-10-09 07:07:53 +03:00
elsid
4a7886816e
Use settings values for Physics settings
2023-10-08 12:19:02 +02:00
elsid
7b4b8763ff
Use settings values for Post Processing settings
2023-10-08 11:58:16 +02:00
psi29a
575f43876b
Merge branch 'fixedpath' into 'master'
...
Replace more sized reads and change path grid loading
See merge request OpenMW/openmw!3475
2023-10-08 02:18:43 +00:00
Petr Mikheev
3882a5f25a
update
2023-10-07 17:21:25 +02:00
Petr Mikheev
b4552d47f6
Don't use ESM4 mHeadFeamleParts; switch from manually adding "meshes\\" to correctMeshPath
2023-10-07 17:21:25 +02:00
Petr Mikheev
1acac873cf
Use "setObjectRoot" in esm4npcanimation.cpp
2023-10-07 17:21:25 +02:00
Petr Mikheev
4beed29404
Changes required during review
2023-10-07 17:21:25 +02:00
Petr Mikheev
2900351777
Render ESM4 NPCs
2023-10-07 17:21:25 +02:00
psi29a
d43493dd4c
Merge branch 'idlestorm' into 'master'
...
Avoid redundant animation resets in updateIdleStormState
See merge request OpenMW/openmw!3473
2023-10-07 01:41:36 +00:00
Alexei Kotov
cecb2b71ea
Handle AllowWerewolfForceGreeting variable (bug #7609 )
2023-10-06 23:17:32 +03:00
Evil Eye
b99f58613e
Remove signed/unsigned conversions in pathgrid loading code and use meaningful member names
2023-10-06 16:46:09 +02:00
psi29a
2c81220cf7
Merge branch 'book' into 'master'
...
Reading ESM4 books
See merge request OpenMW/openmw!3471
2023-10-05 17:24:50 +00:00
Alexei Kotov
79bda2e694
Avoid redundant animation resets in updateIdleStormState
2023-10-04 22:26:52 +03:00
psi29a
d9f8757f33
Merge branch 'goblinsnacks' into 'master'
...
Allow creatures to use potions
Closes #7604
See merge request OpenMW/openmw!3469
2023-10-04 03:46:51 +00:00
Petr Mikheev
6161953106
Allow reading ESM4 books
2023-10-03 10:55:12 +02:00
Alexei Kotov
b6d2fa5f9d
Merge branch 'initially_disabled' into 'master'
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Take into account "Enable Parent" subrecord and disable ESM4 objects that should be initially disabled
See merge request OpenMW/openmw!3461
2023-10-02 18:28:29 +00:00
Evil Eye
0814ef5697
Allow creatures to use potions
2023-10-01 11:22:20 +02:00
elsid
68de5690ef
Use settings values for Navigator settings
2023-10-01 11:10:04 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings
2023-10-01 11:09:59 +02:00
psi29a
08ff69f199
Merge branch 'menu_fix' into 'master'
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Update canvas size every frame when it is visible
See merge request OpenMW/openmw!3463
2023-09-29 11:25:09 +00:00
Andrei Kortunov
1ac0a3b25b
Update canvas size every frame when it is visible (bug 7603)
2023-09-29 13:34:04 +04:00
psi29a
df1063be5d
Merge branch 'thedichotomyof4' into 'master'
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ESM4 upd8s: Fours and Worlds
Closes #7445
See merge request OpenMW/openmw!3454
2023-09-29 08:16:30 +00:00
Petr Mikheev
02de5e82d8
Take into account "Enable Parent" subrecord and disable ESM4 objects that should be initially disabled.
2023-09-28 23:09:09 +02:00
psi29a
3ea14e904d
Merge branch 'actors_range' into 'master'
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Handle actors processing range in Lua
See merge request OpenMW/openmw!3458
2023-09-28 08:33:46 +00:00
psi29a
6c39e3f817
Merge branch 'draft' into 'master'
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Treat teleportation out of the draft cell as object creation
Closes #7588 and #7453
See merge request OpenMW/openmw!3455
2023-09-28 08:33:10 +00:00
psi29a
f9bba096db
Merge branch 'fix_editor_model' into 'master'
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Avoid using settings in components to get actor model (#7596 )
Closes #7596
See merge request OpenMW/openmw!3460
2023-09-28 08:32:52 +00:00
psi29a
bae8d585fe
Merge branch 'lua/capacity_encum_bindings' into 'master'
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Add more lua bindings for encumbrance and capacity
See merge request OpenMW/openmw!3462
2023-09-28 08:32:38 +00:00
glassmancody.info
9aa992eede
add more lua bindings for encumbrance and capacity
2023-09-27 17:19:08 -07:00
Evil Eye
7594d94024
Prevent re-adding local scripts
2023-09-27 22:24:28 +02:00
Evil Eye
f6626e36cf
Unbreak respawns and fix #7588
2023-09-27 22:07:55 +02:00
Evil Eye
33b57d9134
Use moveToCell and init mwscript
2023-09-27 21:23:07 +02:00
elsid
1d94527a19
Avoid using settings in components to get actor model
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Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
Andrei Kortunov
40c8783790
Handle actors processing range in Lua
2023-09-27 15:14:32 +04:00
psi29a
e090bc234b
Merge branch 'simulation_fix' into 'master'
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Decouple rendering simulation time from Lua simulation time (bug 7576)
Closes #7576
See merge request OpenMW/openmw!3457
2023-09-27 07:30:36 +00:00
Zackhasacat
cde2b49313
Fix recordDraft isScroll for types.book in lua
2023-09-27 07:30:27 +00:00
Andrei Kortunov
442c032373
Decouple rendering simulation time from Lua simulation time (bug 7576)
2023-09-26 14:39:38 +04:00
Evil Eye
641f34a3c9
Treat teleportation out of the draft cell as object creation
2023-09-25 21:01:32 +02:00
Alexei Kotov
8d655054f1
esmtool: Print human-readable ESM4 file format version
2023-09-25 21:40:14 +03:00
Alexei Kotov
9f8f2dd925
Use parent worldspace terrain when requested
2023-09-25 21:40:14 +03:00
Alexei Kotov
7e360df6c0
Place ESM4::Flora instances to the scene
2023-09-24 10:25:44 +03:00
psi29a
67075990bd
Merge branch 'deprecations' into 'master'
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Remove numeric magic school ids and deprecate the enum
See merge request OpenMW/openmw!3440
2023-09-23 11:59:22 +00:00
psi29a
6d32caa2d6
Merge branch 'somethinginparticlular' into 'master'
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Read even more NIF records
See merge request OpenMW/openmw!3442
2023-09-23 11:59:06 +00:00
Alexei Kotov
c800152ca2
Diminish error marker prominence
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Don't render ESM4 actors or SpeedTree objects
2023-09-22 01:01:19 +03:00
psi29a
84019e7998
Merge branch 'mobiusdoublereacharound' into 'master'
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Rewrite melee hit target selection (bug #3438 )
Closes #3438
See merge request OpenMW/openmw!3274
2023-09-21 20:31:18 +00:00
Evil Eye
90ca8a2f4e
Remove ATTRIBUTE, SKILL, and SCHOOL enums
2023-09-21 19:34:13 +02:00
Evil Eye
6ed5cbb7d0
Remove numeric magic school ids and deprecate the enum
2023-09-20 19:51:29 +02:00
Alexei Kotov
440851ff48
Rewrite melee hit target selection (bug #3438 )
2023-09-19 22:31:45 +03:00
Petr Mikheev
38f56cfcdd
Fix #7453 : wrong position of dynamically placed CreatureLevList
2023-09-19 11:22:58 +02:00
Petr Mikheev
95906a34b3
Fix #6146 (actor:setEquipment
doesn't trigger mwscripts)
2023-09-19 10:59:20 +02:00
psi29a
38d0ece366
Merge branch 'titlefix' into 'master'
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Repeat title music only in main menu
See merge request OpenMW/openmw!3436
2023-09-19 08:37:44 +00:00
psi29a
3ae189dda1
Merge branch 'nifcouriersix' into 'master'
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Modernize NIF loader, part 6
See merge request OpenMW/openmw!3435
2023-09-19 08:37:23 +00:00
psi29a
1a5b63412a
Merge branch 'fix-lua-layers' into 'master'
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Fix Lua UI Layer bindings
See merge request OpenMW/openmw!3433
2023-09-18 08:37:29 +00:00
psi29a
1c8198242e
Merge branch 'toggleai' into 'master'
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Add a way to toggle AI to Lua debug package
See merge request OpenMW/openmw!3429
2023-09-18 08:37:19 +00:00
psi29a
eb688b603d
Merge branch 'refnum_ref' into 'master'
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Replace `const ESM::RefNum&` -> `ESM::RefNum`
See merge request OpenMW/openmw!3432
2023-09-18 08:35:45 +00:00
Andrei Kortunov
3ef9b850d7
Repeat title music only in main menu
2023-09-18 10:45:08 +04:00
Alexei Kotov
1b93e646b8
Rename Property->NiProperty
2023-09-18 06:44:44 +03:00
Alexei Kotov
1e3da5516a
Fix BA2 handling in niftest
2023-09-17 19:30:30 +03:00
Alexei Kotov
9ae1077808
Update NIF property loading, first pass
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Revise all FO3+ shader properties (attempt reading FO4, FO76 and Starfield properties)
Use constants for most instances of property flags
Drop invalid usage of non-existent double-sided flag for BSShader
Make formatting more consistent, drop unnecessary comments
2023-09-17 19:22:16 +03:00
psi29a
18b6eba709
Merge branch 'reloadlua' into 'master'
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safe reloadlua on top of !3362
See merge request OpenMW/openmw!3412
2023-09-17 11:28:01 +00:00
Alexei Kotov
eb8242946a
Improve node record consistency with NifTools
2023-09-16 19:17:40 +03:00
Alexei Kotov
bff9231c3b
Refactor NiGeometry/BSTriShape
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Don't pass invalid geometry data links to the loaders
2023-09-16 19:17:40 +03:00
uramer
cda5f12630
Fix Lua UI Layer bindings
2023-09-16 13:45:19 +02:00
Kindi
83ebaf27cc
take2
2023-09-16 17:53:26 +08:00
Alexei Kotov
deb051639e
Refactor NiBoundingVolume
2023-09-15 21:11:12 +03:00
Petr Mikheev
c67b866a11
Replace const ESM::RefNum&
-> ESM::RefNum
2023-09-15 19:38:09 +02:00
Petr Mikheev
72b8ff82ff
!3362 with safe reloadlua
2023-09-15 19:10:33 +02:00
Andrei Kortunov
56ea3e3879
Add a way to toggle AI to Lua debug package
2023-09-15 18:49:46 +04:00
psi29a
551f424c80
Merge branch 'silent_warning' into 'master'
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Silent coverity warning
See merge request OpenMW/openmw!3423
2023-09-15 12:57:08 +00:00