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1376 commits

Author SHA1 Message Date
Alexei Kotov
9b8399c353 Handle landing in the frame the jump is over (bug #5849) 2022-11-07 19:06:01 +03:00
psi29a
48232bfece Merge branch 'consecutiveseriouspunches' into 'master'
Don't process unexpected hit text keys (bug #7042)

Closes #7042

See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
Alexei Kotov
ece7a98e03 Only prevent initially dead actors from floating up (bug #4204) 2022-10-14 19:35:28 +03:00
Alexei Kotov
eadade9dfc Don't process unexpected hit text keys (bug #7042) 2022-10-13 02:07:23 +03:00
Evil Eye
60c26832d2 Use class service flags for autocalc NPCs 2022-10-08 17:00:33 +02:00
Evil Eye
e6592aa850 Add key flag on load 2022-09-30 12:16:45 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
953954ff95
Do not adjust position for falling actors 2022-09-24 17:49:42 +02:00
Evil Eye
7cc55022a1 Implement sun damage based on the research on the wiki 2022-09-19 19:05:22 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
psi29a
7e6011751c Update CHANGELOG.md 2022-09-12 09:05:33 +00:00
Andrei Kortunov
a2c02d2999 Support high-resolution cursor textures (feature 6933) 2022-09-11 20:54:20 +04:00
Andrei Kortunov
6ec9616ddd Localize the 'show effect duration' option 2022-09-08 07:46:56 +04:00
psi29a
1859c6eded Merge branch 'pcvisionbonus' into 'master'
Implement PCVisionBonus functions

Closes #6983

See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812 Merge branch 'savescreenshots' into 'master'
!2358 follow-up (bug #6661)

Closes #6661

See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
Alexei Kotov
336bef0403 Update changelog 2022-09-07 16:27:52 +03:00
Alexei Kotov
a285c62e54 Update changelog 2022-09-07 15:32:45 +03:00
Evil Eye
6117b10cfa Derive screen brightness from the blind modifier 2022-09-05 20:31:48 +02:00
Evil Eye
489c7a10b6 Implement PCVisionBonus functions 2022-09-05 20:21:19 +02:00
Evil Eye
9484d8ce51 Make the Sound magic effect make noise 2022-09-05 18:04:31 +02:00
psi29a
647b22e175 Merge branch 'DistantLOD' into 'master'
Support for TES distant LOD

See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38 Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
Always create touch explosions for non-actors

Closes #5714

See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
a247bba981 Merge branch 'damage_over_time' into 'master'
Keep showing NPC health while dealing damage

Closes #6427

See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d Always create touch explosions for non-actors 2022-09-03 22:43:29 +02:00
unknown
d5b42bc843 Reflect non-harmful effects as well 2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5 Keep showing NPC health while dealing damage 2022-09-03 19:49:59 +02:00
Cédric Mocquillon
160cbfa04e Add changelog entry 2022-09-03 18:52:27 +02:00
elsid
709baafd12
Limit AiWander destination by wander distance
From initial actor position.

findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.

Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
elsid
ab1ddc690e
Do not check getPolyHeight status
It may fail in some cases depending on a platform without obvious reason.
2022-08-24 23:30:36 +02:00
Kindi
da4a72ab19 Sun Damage for QuasiExt 2022-08-19 14:51:52 +00:00
Alexei Kotov
d458894868 Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816) 2022-08-18 05:04:51 +03:00
psi29a
28d6159b86 Update CHANGELOG.md 2022-08-17 21:29:33 +00:00
Alexei Kotov
aee8150d65 Autoresize table subview columns (bug #6939)
Use the contents of the first 500 records, clamp the width to [100, 300]
2022-08-17 19:58:39 +03:00
Alexei Kotov
edbd05a3f7 Support more NiPixelData formats (feature #6945) 2022-08-17 14:22:27 +03:00
Alexei Kotov
c857346f7b Remove 0.43.0 death animation backward compatibility hack (#5977) 2022-08-15 14:58:01 +03:00
Alexei Kotov
ff5a042f5b Remove cooldown for ranged back up (bug #5129) 2022-08-15 03:51:16 +03:00
Alexei Kotov
7f3d2c18e1 Evaluate melee hits on weapon release (bug #5057) 2022-08-13 01:15:42 +03:00
Alexei Kotov
3e34d5e9f2 Rewrite attack animation logic (bug #4127) 2022-08-11 15:55:26 +03:00
psi29a
75454c3c68 Merge branch 'go_49' into 'master'
Flip the switch on for 0.49

See merge request OpenMW/openmw!2256
2022-08-10 12:55:30 +00:00
Andrei Kortunov
63682fc3ba Additional fixes for 0.48 changelog 2022-08-10 11:38:21 +04:00
Bret Curtis
bfd3ece818 Flip the switch on for 0.49 2022-08-09 23:09:57 +02:00
psi29a
b551e69b6f #5534 remove OSG 3.4 support and require at least 3.6.5 support 2022-08-09 21:07:28 +00:00
Andrei Kortunov
af542a873f Cleanup 0.48 changelog 2022-08-06 15:05:51 +04:00
Alexei Kotov
0fd817150e Merge branch 'ordinator_farming_restored' into 'master'
Save state for disposed actors if they can respawn

Closes #6923

See merge request OpenMW/openmw!2232
2022-08-06 11:03:06 +00:00
Andrei Kortunov
7dd668bf12 Allow mouse scrolling in the race preview widget (feature 6925) 2022-08-06 11:25:27 +04:00
Evil Eye
1248bdc816 Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
psi29a
c22b9e273f Merge branch 'effecttooltip' into 'master'
Don't center spell and enchanted item effect lists (bug #4310)

Closes #4310

See merge request OpenMW/openmw!2227
2022-08-01 10:57:12 +00:00
psi29a
9085f17a74 Merge branch 'bigpeepeventsenergy' into 'master'
Break SDL_PeepEvents loop on error (bug #6890)

Closes #6890

See merge request OpenMW/openmw!2224
2022-08-01 09:10:26 +00:00
Alexei Kotov
aa5fcc6649 Don't center spell and enchanted item effect lists (bug #4310) 2022-08-01 11:12:06 +03:00
psi29a
861f1d5303 Merge branch 'pleaseshutupyoustupiddoor' into 'master'
Don't stop playing sounds attached to removed objects (bug #6896)

Closes #6896

See merge request OpenMW/openmw!2221
2022-08-01 08:05:27 +00:00
psi29a
77f4ea7d7c Merge branch 'titleofthemovie' into 'master'
Prevent Movies_Morrowind_Logo video from pausing sounds (bugs #6049, #6109)

Closes #6109 and #6049

See merge request OpenMW/openmw!2223
2022-08-01 08:00:01 +00:00
psi29a
04fcfcc79d Merge branch 'master' into 'bigpeepeventsenergy'
# Conflicts:
#   components/sdlutil/sdlinputwrapper.cpp
2022-08-01 07:55:51 +00:00
psi29a
1a52ed038e Merge branch 'mousemotion' into 'master'
Prevent mouse movement events from being queued in loading screens (bug #4374)

Closes #4374

See merge request OpenMW/openmw!2225
2022-08-01 07:53:32 +00:00
Alexei Kotov
bccdefd63f Discard momentum upon teleportation (bug #6545) 2022-08-01 07:59:14 +03:00
Alexei Kotov
f9fdcfe4a7 Prevent mouse movement events from being queued in loading screens (bug #4374) 2022-08-01 06:54:36 +03:00
Alexei Kotov
bb2fa1cbfa Break SDL_PeepEvents loop on error (bug #6890) 2022-08-01 06:24:45 +03:00
Alexei Kotov
2126cedb7d Prevent Movies_Morrowind_Logo video from pausing sounds (bug #6049)
Fix custom decoder tracks update (bug #6109)
2022-08-01 05:55:09 +03:00
Alexei Kotov
f9d41fcfe8 Don't stop playing sounds attached to removed objects (bug #6896) 2022-08-01 04:03:00 +03:00
psi29a
42db39e281 Merge branch 'esscamera' into 'master'
essimporter: Recover player's pitch from PCDT (bug #6818)

Closes #6818

See merge request OpenMW/openmw!2210
2022-07-31 17:31:11 +00:00
Evil Eye
6196e777da Break invisibility before applying CE enchantments 2022-07-31 09:48:01 +02:00
Alexei Kotov
8f9b2becde essimporter: Recover player pitch from PCDT (bug #6818) 2022-07-30 15:46:14 +03:00
Alexei Kotov
0d18f76271 Editor: Decouple levelled list columns (bug #6705) 2022-07-30 12:48:29 +03:00
psi29a
5cd4dbd9a9 Merge branch 'unrestrictedfailure' into 'master'
Spellcasting timing fixes (bug #4227)

Closes #4227

See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
Alexei Kotov
435ddcfb6b Snap down any actor teleported with Position/PositionCell (bug #6154) 2022-07-29 18:51:49 +03:00
Alexei Kotov
a914d7a9b0 Spellcasting timing fixes (bug #4227)
Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5 Merge branch 'issue_6888' into 'master'
Implement Add switch for armor degradation fix. #6888

See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01 Implement Add switch for armor degradation fix. #6888 2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024 Break invisibility after stopping preparing the attack (bug #5976) 2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b Merge branch 'mybodyisready' into 'master'
Delay any quick key use while the player isn't ready (bug #6054)

Closes #6054

See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac Merge branch 'torchwood' into 'master'
Don't extinguish held light sources when they're hidden (bug #6910)

Closes #6910

See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da Merge branch 'stagger' into 'master'
Cancel stagger after weapon release animations (bug #6869)

Closes #6869

See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c Merge branch 'invisibility' into 'master'
Don't headtrack or greet magically hidden actors (bug #5978)

Closes #5978

See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d Delay any quick key use while the player isn't ready (bug #6054) 2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a Don't headtrack or greet magically hidden actors (bug #5978) 2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062 Don't extinguish held light sources when they're hidden (bug #6910) 2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e Make enchanted item casting use accurate aiming for 1 frame (bug #6909) 2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4 Cancel stagger animation when an attack ends (bug #6869) 2022-07-28 18:42:38 +03:00
psi29a
201528a6e2 Merge branch 'issue-6435' into 'master'
Issue 6435: Allow builds using Visual Studio 2022

See merge request OpenMW/openmw!2144
2022-07-27 12:03:07 +00:00
psi29a
59f1bcc966 Merge branch 'quickerkeys' into 'master'
Allow activating quick keys menu in menus (bug #6898)

Closes #6898

See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
psi29a
d43e85051f Merge branch 'walkwhenyoucantride' into 'master'
Revert MR 2048

See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
Alexei Kotov
80a2ef29ad Allow activating quick keys menu in menus 2022-07-25 18:55:21 +03:00
Max Henzerling
281abae2fd Issue-64356: Add support for msvc 2022 2022-07-24 20:12:20 -07:00
myrix
dba0609f24 changelog 2022-07-25 05:15:13 +03:00
Alexei Kotov
578b58ca14 Properly handle negative count RemoveItem (bug #6895) 2022-07-24 20:15:44 +03:00
Alexei Kotov
bbb8a5e1cb Revert MR 2048 2022-07-24 00:31:57 +03:00
Andrei Kortunov
dc97b1d1b4 Add changelog entries 2022-07-18 10:59:52 +04:00
Andrei Kortunov
ccbb5e03fb Use YAML files to translate MyGUI's localization tags 2022-07-12 08:20:40 +04:00
elsid
a16c55c93f
Use float based scale factor for ImageButton texture 2022-07-03 19:41:13 +02:00
Evil Eye
cc081c3d2d Don't add additional targets to allies that are already in combat 2022-06-22 16:36:58 +02:00
Alexei Kotov
fbb0004aae Avoid assigning idle animations to non-actors (bug #5371) 2022-06-22 03:53:39 +03:00
psi29a
db27ffe49a Merge branch 'changelog' into 'master'
Align the changelog with the milestone

See merge request OpenMW/openmw!2040
2022-06-21 15:35:11 +00:00
Nelsson Huotari
334c6dde0b custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2022-06-21 15:27:34 +00:00
Evil Eye
116825a521 Align the changelog with the milestone 2022-06-20 19:52:24 +02:00
Alexei Kotov
a5d8286cf2 Reject models that don't have grass\ prefix from groundcover cache 2022-06-16 16:26:25 +03:00
Alexei Kotov
456277ba6a Update changelog 2022-06-14 12:50:30 +03:00
psi29a
436db8c0e5 Merge branch 'ffmpeg5' into 'master'
fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)

Closes #6631

See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Alexei Kotov
21f6e2e419 Encapsulate NIF transformations, round 2 (task #6709) 2022-06-08 07:05:35 +03:00
Dominique Martinet
c5cdb0c277 ffmpeg_decoder: signal EOF/errors on readPacket
openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.

Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.

Fixes #6631
2022-06-08 12:33:25 +09:00
Evil Eye
f41e46db64 Replace empty NPC class with fallback 2022-06-06 10:59:26 +02:00
Cody Glassman
ce49aa1202 Attach lights at origin when missing AttachLight node 2022-06-04 13:35:27 +00:00
Petr Mikheev
cf49b46d64 Show logs in the debug window
Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
Evil Eye
c0cc5feecd Initialize DialInfo::DATAstruct with the proper blank values 2022-05-15 14:52:44 +02:00
cody glassman
ad139f2f9a rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
cody glassman
05901a2480 add borderless windows, deprecate fullscreen mode 2022-05-08 22:56:39 -07:00
Evil Eye
55d32432b9 Don't mark idle animations as bad when blocking them 2022-05-04 21:15:08 +02:00
AnyOldName3
2b9c7e77bd Appease the CHANGELOG 2022-05-03 21:30:21 +01:00
Max Henzerling
2771fa1bb4 create and add issue to changelog 2022-05-01 11:52:42 -07:00
psi29a
265fa51128 Merge branch 'respect_water_filtering' into 'master'
Simple water should respect filter settings (#5989)

Closes #5989

See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
Evil Eye
db19700599 Make stack manipulation unconditional 2022-04-30 16:45:45 +02:00
cody glassman
13a05dbd63 simple water should respect filter settings 2022-04-29 17:01:28 -07:00
psi29a
51024a8208 Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
Issue-6706 Save the size of the Options window

Closes #6706

See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4 Issue-6706 Save the size of the Options window 2022-04-29 09:56:08 +00:00
cody glassman
276cb6f170 clamp vertex lighting in fragment shader properly 2022-04-28 20:02:13 -07:00
psi29a
66a96bfa5e Merge branch 'launcher-datadirs' into 'master'
Make launcher handle data dirs #2858 and BSA

See merge request OpenMW/openmw!192
2022-04-27 17:31:52 +00:00
fredzio
b88d32ff5b Add 3 tabs in the "Data Files" page
1 with the data directories
2 with the BSA archives
3 with the content selector

When user select a directory to be added, first we walk the directory
hierarchy to make a list of all potential data= entries. If we find
none, the selected directory is added.

If more than one data directory is found, user is presented with a
directory list to check which one(s) are to be added.

Directories containing one or more content file are marked with an icon.

data= and fallback-archive= lines are handled like content= lines:
- they are part of the profile in launcher.cfg, prefixed by the profile
name
- they are updated in openmw.cfg when profile is selected / created

Directories can be moved in the list by drag and drop or by buttons.
Insertion is possible anywhere in the list.
Global data path and data local are shown but are greyed out, as they
are always included.

No attempt is made to ensure that the user choice are valid
(dependencies, overwrite of content).

After a profile is loaded, any added content is highlighted in green.
2022-04-23 09:54:45 +02:00
elsid
e777e35414
Use system_clock for time in logs
high_resolution_clock may not give real time. MSVC implements it as
steady_clock that is basically CPU time which is usually desynchronized with
real time.
2022-04-21 23:03:40 +02:00
psi29a
c14796fc57 Merge branch 'ncc' into 'master'
#6496 Handle NCC flag in Nif files

See merge request OpenMW/openmw!1516
2022-04-17 20:29:41 +00:00
psi29a
4e723cad59 Merge branch 'issue-6667-pressing_escape_during_wait_causes_black_screen' into 'master'
issue-6667 pressing escape during wait causes black screen

See merge request OpenMW/openmw!1783
2022-04-17 20:26:23 +00:00
Eris Caffee
627656ace0 issue-6667 pressing escape during wait causes black screen 2022-04-17 20:26:23 +00:00
psi29a
58f77ab3ef Merge branch 'issue-5279-console_stops_scrolling_properly_after_selection' into 'master'
issue-5279 console stops scrolling properly after selection

See merge request OpenMW/openmw!1781
2022-04-17 20:25:10 +00:00
Eris Caffee
b2c6c49999 issue-5279 console stops scrolling properly after selection 2022-04-17 20:25:09 +00:00
fredzio
d05a2facf3 Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
Eris Caffee
db84d9e649 Issue 2766 Warn user of old MW version detected 2022-04-17 16:28:14 +00:00
Evil Eye
61ea678a96 Implement ignored records 2022-04-16 16:28:39 +02:00
psi29a
84458baa8b Merge branch 'VA_OpenMW-CS' into 'master'
OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping

Closes #3245

See merge request OpenMW/openmw!1737
2022-04-11 16:03:30 +00:00
VidiAquam
e2f393cbdb Update CHANGELOG.md, AUTHORS.md 2022-04-11 15:36:05 +00:00
Bret Curtis
0db5415976 refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md 2022-04-07 00:09:11 +02:00
Alexei Dobrohotov
98b2ddfd4c Make console and maximized window defaults mimic Morrowind 2022-04-06 16:12:31 +03:00
Evil Eye
c1d700f770 Don't reset last hit object if the ID doesn't match 2022-03-28 11:40:46 +00:00
Nelsson Huotari
6869fa18e4 Fix unsafe memory access at object.cpp 2022-03-26 15:16:22 +00:00
psi29a
1542a0392c Merge branch 'gloss' into 'master'
Gloss-mapping

Closes #6541

See merge request OpenMW/openmw!1552
2022-03-24 11:22:58 +00:00
Evil Eye
12f6530ab3 Relocate changelog entries 2022-03-16 19:24:36 +01:00
Evil Eye
484a7c7b7e Base dialogue order solely on mPrev 2022-03-16 18:09:21 +01:00
Evil Eye
25feea9b16 Prevent write to empty vector element 2022-02-28 16:42:22 +01:00
psi29a
7e4e78b1a7 Merge branch 'engarde' into 'master'
Always reduce weapon condition by the raw damage (bug #6559)

Closes #6559

See merge request OpenMW/openmw!1694
2022-02-23 21:49:57 +00:00
Alexei Dobrohotov
fdd9e6a793 Always reduce weapon condition by the raw damage (bug #6559) 2022-02-23 16:37:56 +03:00
Alexei Dobrohotov
1a15ad216d Increase the base angular velocity to 900°/sec (#5192) 2022-02-23 02:13:31 +03:00
Alexei Dobrohotov
dd473d06df Implement gloss-mapping (feature #6541) 2022-02-18 06:24:06 +03:00
psi29a
b011809056 Merge branch 'master' into 'sort_me_baby_one_more_time'
# Conflicts:
#   components/nif/niffile.cpp
2022-02-17 09:24:50 +00:00
psi29a
bd8c75daee Merge branch 'quest_redo' into 'master'
Restart all quests with the same name when a quest is restarted

Closes #6606

See merge request OpenMW/openmw!1651
2022-02-13 15:31:18 +00:00
Alexei Kotov
14a9af15ab Merge branch 'dagoth_wave' into 'master'
Remove weaponless, non-biped distinction

Closes #5054

See merge request OpenMW/openmw!1517
2022-02-12 15:07:32 +00:00
Evil Eye
c382910c1f Restart all quests with the same name when a quest is restarted 2022-02-12 13:25:27 +01:00
glassmancody.info
712107de2d nisortadjust support 2022-02-10 11:59:49 -08:00
psi29a
9183fa897e Merge branch 'particle_vertex_palooza' into 'master'
Support vertex emitters (#6592)

Closes #6592

See merge request OpenMW/openmw!1638
2022-02-09 08:35:09 +00:00
glassmancody.info
88f02913d5 use vertex emitters on array particle controllers when appropriate 2022-02-07 19:46:42 -08:00
glassmancody.info
bbc9c53423 support morrowind stenciling 2022-02-07 11:51:59 -08:00
Petr Mikheev
1bcc4a8bcc Read settings.cfg from all active config dirs 2022-02-02 23:47:11 +01:00
Alexei Dobrohotov
aaea2bc0f6 Implement transformBoundingSphere for both sphere types (bug #6579) 2022-02-02 16:51:35 +03:00
Evil Eye
8752f78fa4 Remove weaponless, non-biped distinction 2022-02-01 21:58:55 +01:00