Alexei Dobrohotov
c6882dbc6b
Skip REFR::XPTL
...
Needed by Yukichigai Unofficial Patch
2 years ago
AnyOldName3
f239988c06
Remove unused function
2 years ago
AnyOldName3
899f0a4633
Remove redundant explicit null terminator
2 years ago
AnyOldName3
677c17530e
I don't like reformatting things over and over.
2 years ago
AnyOldName3
1bdcb5d6d9
Share the dump directory for crash and freeze dumps
...
This means the shared memory struct is just 255 bytes longer than a few
commits ago instead of 32K.
Also introduce a function for putting path strings in the shared memory
as there was too much copied and pasted code and it was error-prone.
Also free some handles once we're done with them so they don't leak.
2 years ago
Evil Eye
4eac137109
Change control flow to be easier to understand
2 years ago
psi29a
1268dde8fe
Merge branch 'metermarker' into 'master'
...
Don't discard collision for the entire tree if BSXFlags marker flag is set
See merge request OpenMW/openmw!3216
2 years ago
alekulyn
b085a52681
Add template Nif record
2 years ago
alekulyn
4b90352c2f
Add RC value to BSLightingShaderPropertyFloatController and change the revelant RC value in niffile
2 years ago
alekulyn
589726d4f8
Enchanting table fully ready
2 years ago
alekulyn
ed532b5aca
Add BSEffectShaderPropertyFloatController record reading
2 years ago
alekulyn
7ea2ea96b6
Read new nodes pt1
2 years ago
Alexei Dobrohotov
2de8c6b3c0
Don't discard collision for the entire tree if BSXFlags marker flag is set
2 years ago
Alexei Dobrohotov
66fd1f8862
Allow subrecords to overlap the following record (bug #6025 )
2 years ago
psi29a
d9027f7eef
Merge branch 'falloutfalloffnthtimesthecharm' into 'master'
...
BSEffectShader/NoLighting fixes
See merge request OpenMW/openmw!3211
2 years ago
Evil Eye
d3c1928f01
Fix dialogue insertion again
2 years ago
Alexei Dobrohotov
52a16e0e93
BSEffectShader/NoLighting fixes
...
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2 years ago
psi29a
a755fa0f34
Merge branch 'cleanup_includes' into 'master'
...
Cleanup includes
See merge request OpenMW/openmw!3203
2 years ago
psi29a
81f8d16982
Merge branch 'loadBsTriShape' into 'master'
...
Load BSTriShape NIF nodes
See merge request OpenMW/openmw!3099
2 years ago
alekulyn
74aa7b947a
Load BSTriShape NIF nodes
2 years ago
psi29a
da592356f1
Merge branch 'no-crash-dump-in-temp' into 'master'
...
Don't put crash dumps in Temp on Windows
Closes #7455
See merge request OpenMW/openmw!3200
2 years ago
elsid
f6fce5ee15
Cleanup includes
2 years ago
psi29a
cab47d0a2a
Merge branch 'settings_values_general' into 'master'
...
Use settings values for General settings (#6876 )
See merge request OpenMW/openmw!3198
2 years ago
psi29a
2a534576de
Merge branch 'fix-the-comments-again' into 'master'
...
Restore and clarify comments damaged by !2971
Closes #7350 and #7349
See merge request OpenMW/openmw!2979
2 years ago
AnyOldName3
106dbba086
Restore and clarify comments damaged by !2971
2 years ago
Petr Mikheev
fb7ba40385
Merge branch 'lua-bb-once-and-for-all' into 'master'
...
Lua - Fix BB once and for all
See merge request OpenMW/openmw!3143
2 years ago
AnyOldName3
48368f79b6
Update Windows crash dump path once we know where we're logging
...
Manual rewrite of 5102f4b11d
2 years ago
AnyOldName3
72d99237e3
This would never have happened had clang format not tried making this function wrogn in the first place
2 years ago
AnyOldName3
1bcbc4f53f
Undo clang format change because clang format in CI disagrees with clang format on my computer
2 years ago
AnyOldName3
3bb3f58c73
Don't put crash dumps in Temp on Windows
...
Well... unless we fail to get the user profile directory.
Also put freeze dumps in a more appropriately-named file.
Discussed in https://gitlab.com/OpenMW/openmw/-/issues/7455
Manual rewrite of c21695c951
As well as that, I found a bug where the crash dump path was being converted from a std::filesystem::path to a utf8-encoded std::string, then passed to the crash catcher, which converted it to a std::filesystem::path implicitly, but using the system eight-bit code page, which wouldn't usually be UTF-8. That's now fixed by passing the function that expects a path a path instead of a string.
2 years ago
elsid
ebb8fdc698
Use settings values for General settings
2 years ago
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2 years ago
elsid
a6dbd819a1
Fix writing IndexRefId to ESM3
...
Use correct enum value.
2 years ago
psi29a
050fc20379
Merge branch 'settings_values_game' into 'master'
...
Use settings values for Game settings (#6876 )
See merge request OpenMW/openmw!3188
2 years ago
psi29a
6601b0cb15
Merge branch 'fastandloose' into 'master'
...
Drop support for --fs-strict
Closes #7394
See merge request OpenMW/openmw!3093
2 years ago
elsid
6e8dcc16c6
Use settings values for Game settings
2 years ago
elsid
86e5b94ef6
Convert setting value int to CollisionShapeType on initialization
2 years ago
psi29a
fc5d73648a
Merge branch 'schooled' into 'master'
...
Merge magic schools into skills
See merge request OpenMW/openmw!3148
2 years ago
alekulyn
683fb0a342
Templated nif reader function modelled after cc9cii's reader
2 years ago
Evil Eye
73c2387708
Merge schools into skills
2 years ago
psi29a
31efad1dd0
Merge branch 'fix_model_path' into 'master'
...
Fix #7403 : incorrect model path for records created by Lua scripts
Closes #7403
See merge request OpenMW/openmw!3151
2 years ago
psi29a
dd0d66513d
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode attributes
See merge request OpenMW/openmw!3164
2 years ago
psi29a
558b3cbf60
Merge branch 'particles_fix' into 'master'
...
Create a stateset for every particle system to create its own defineMap
Closes #7304
See merge request OpenMW/openmw!3162
2 years ago
Andrei Kortunov
a08d921c4c
Create a stateset for every particle system to create its own defineMap
2 years ago
psi29a
47b1247fa2
Merge branch 'l10n' into 'master'
...
Make configurable whether GMST strings have priority over built-in interface messages
See merge request OpenMW/openmw!3134
2 years ago
psi29a
abdd4f5207
Merge branch 'lua_potion_magic' into 'master'
...
Lua: Add effects to potionRecord, ingredientRecord
See merge request OpenMW/openmw!3160
2 years ago
Zackhasacat
611a6429a9
Lua: Add effects to potionRecord, ingredientRecord
2 years ago
psi29a
68415a952e
Merge branch 'lua_quat' into 'master'
...
Breaking change in Lua API: change obj.rotation from Euler angles to Quaternion
See merge request OpenMW/openmw!3123
2 years ago
Evil Eye
bac6777fae
Reduce the number of magic numbers
2 years ago
Petr Mikheev
2f16a8d27c
Fix incorrect model part for records created by Lua scripts
2 years ago
Bret Curtis
d582a26e4c
Set the default to CLAMP_TO_EDGE in case it was not explicity called for
2 years ago
Bret Curtis
30da8a27ba
small revert, "It is copying a texture, it is not a default initialized one. The source texture may or may not want GL_CLAMP_TO_EDGE."
2 years ago
Bret Curtis
0b1a0ad1a8
only 4 deep
2 years ago
Bret Curtis
ff6944701f
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2 years ago
elsid
04215ca9ec
Use settings values for Fog settings
2 years ago
psi29a
1630e04d1b
Merge branch 'fix_7423' into 'master'
...
Fix #7422 , #7423 , #7424
Closes #7424 , #7423 , and #7422
See merge request OpenMW/openmw!3136
2 years ago
psi29a
807893eb45
Merge branch 'clickbait' into 'master'
...
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
2 years ago
Petr Mikheev
ab7eebb356
Fix #7423 (too strict fallback validation)
2 years ago
Petr Mikheev
718d5e4a71
Add setting "gmst overrides l10n"
2 years ago
Petr Mikheev
96399b3d23
Add fallbacks to Store<ESM::GameSetting>
2 years ago
Petr Mikheev
be45b8199e
Whitelist and type validation for fallbacks
2 years ago
Petr Mikheev
3b43cc2aea
Lua: change obj.rotation from Euler angles to Quaternion
2 years ago
Evil Eye
3c588900dd
Apply elsid's suggestion and revert 3a888ef543
2 years ago
elsid
180dd7dc64
Log worldspace in RecastContext
2 years ago
elsid
f9e9368fda
Add operator<< for DetourSettings
2 years ago
elsid
dd08154b23
Add operator<< for DetourNavigator::AreaCosts
2 years ago
elsid
ce5fbd6b68
Write separator between Detour status flags
2 years ago
psi29a
25a719700b
Merge branch 'esmtool_fallout_nv' into 'master'
...
Support FalloutNV.esm
See merge request OpenMW/openmw!3065
2 years ago
psi29a
ec2f0e4645
Merge branch 'fragile' into 'master'
...
More closely replicate Morrowind.exe's locks
Closes #7415
See merge request OpenMW/openmw!3116
2 years ago
elsid
11204d35d6
Use zlib directly for ESM4
...
Fallback to decompression by block of fixed size when decompressing the
whole archive fails.
2 years ago
elsid
f841a1377f
Skip ATTR subrecord in CLAS record
...
Present in FalloutNV.esm.
2 years ago
psi29a
2686e586e5
Merge branch 'dev-7019' into 'master'
...
Fix improper access of stereo manager by other shared components
See merge request OpenMW/openmw!2437
2 years ago
Evil Eye
f5a20d1e9c
Change include guard name
2 years ago
Evil Eye
e8ddccaefe
Use std::transform
2 years ago
Evil Eye
e791d2b498
Fix unit tests
2 years ago
Evil Eye
eeda48ec50
Drop support for --fs-strict
2 years ago
Evil Eye
da4e04522b
More closely replicate Morrowind.exe's locks
2 years ago
Evil Eye
65b22975c9
Remove SkillEnum
2 years ago
Evil Eye
16c0f0d5cc
Use a regular TypedDynamicStore for ESM:Skill
2 years ago
elsid
7d11a18907
Allow any integer number >= 0 for antialiasing level
...
There is wider support than just specific powers of two. The supported level
will be detected anyway.
2 years ago
psi29a
25c1e6abee
Merge branch 'clickbait' into 'master'
...
Use std::array in various ESM structs
See merge request OpenMW/openmw!3103
2 years ago
psi29a
2f5bfb4df2
Merge branch 'fix-#7410' into 'master'
...
fix #7410
Closes #7410
See merge request OpenMW/openmw!3104
2 years ago
elsid
e8ef1a2a0c
Add default initialization for ESM4::TeleportDest::flags
2 years ago
elsid
67e32abd4f
Add default initialization to ESM::Position members
2 years ago
florent.teppe
04e026c53f
getRecNameString now constexpr
...
getTypeDescription uses a static constexpr variable so we don't return ref to temp memory.
2 years ago
Evil Eye
e01a3076dd
Use std::array in NpcStats
2 years ago
Evil Eye
a5bb6c7d8d
Use std::array in NPDTstruct52
2 years ago
Evil Eye
dd83da5eba
Use std::array in FADTstruct
2 years ago
Evil Eye
7be005c9a5
Use std::array in CLDTstruct
2 years ago
Evil Eye
8a474b9807
Use std::array in RADTstruct
2 years ago
psi29a
55cd30ea3b
Merge branch 'string_ref_id_utf8' into 'master'
...
Support UTF-8 by StringRefId::toDebugString (#7407 )
Closes #7407
See merge request OpenMW/openmw!3096
2 years ago
psi29a
cc213fb437
Merge branch 'loadBsInvMarker' into 'master'
...
Load BSInvMarker NIF nodes
See merge request OpenMW/openmw!3092
2 years ago
psi29a
4335667d32
Merge branch 'esm4_cleanup' into 'master'
...
Clean up components/esm4
See merge request OpenMW/openmw!3086
2 years ago
psi29a
0bb652d7ce
Merge branch 'clickbait' into 'master'
...
Resolve Attribute GMSTs
See merge request OpenMW/openmw!3090
2 years ago
alekulyn
dc860ca302
Load BSInvMarker NIF nodes
2 years ago
elsid
78b3f7288a
Support UTF-8 by StringRefId::toDebugString
2 years ago
jvoisin
3152078c7e
Restore missing std::endl removed by an overeager regex
2 years ago
jvoisin
0e33730f5d
Remove useless logging
...
As suggested in https://gitlab.com/OpenMW/openmw/-/merge_requests/3086#note_1413234840
2 years ago
jvoisin
a58dc6fd30
Use the logging system instead of std::cout in components/esm4
...
- Remove debug-related includes
- Add some trivial missing includes
- Remove useless {}
- Move the known-but-skipped-records are the end of the switch-cases
- Always throw on unknown records
2 years ago
psi29a
27a879de9a
Merge branch 'tree_and_furniture' into 'master'
...
Load ESM4::Tree and ESM4::Furniture
See merge request OpenMW/openmw!3040
2 years ago