scrawl
16dca126dd
PlaceAt: don't use actor's X/Y rotation
2016-03-04 12:22:13 +01:00
Marc Zinnschlag
d57021b23c
some code simplification
2016-03-04 12:02:45 +01:00
Marc Zinnschlag
c2a8be9048
confine move marker drags to a single axis
2016-03-04 12:00:05 +01:00
Marc Zinnschlag
4cd24715cb
Merge remote-tracking branch 'pi03k/bug_2570'
2016-03-04 09:41:21 +01:00
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
2016-03-03 12:13:11 +01:00
pi03k
128508882a
Changed some zeros to NULLs in view.cpp
2016-03-03 11:46:56 +01:00
pi03k
3bfab9c2c9
extracted creation of scroll area to separate method
2016-03-03 11:46:56 +01:00
pi03k
9539925f3e
Fixed typo in updateSubViewIndices. Changed 0 to NULL for pointers.
2016-03-03 11:46:56 +01:00
pi03k
bf9aa2e131
Extracted resizing of window's width to separate method
2016-03-03 11:46:56 +01:00
Marc Zinnschlag
9c1b4c671d
Merge remote-tracking branch 'aesylwinn/cell_borders'
2016-03-03 11:04:51 +01:00
Aesylwinn
9d985d883b
added grid icon
2016-03-02 20:45:04 -05:00
Aesylwinn
fa1bd72bc0
fix usage of deprecated function
2016-03-02 15:48:05 -05:00
Aesylwinn
7fb6807e65
cell border markers
2016-03-02 15:02:06 -05:00
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
2016-03-02 17:02:30 +01:00
scrawl
67c8faec75
Infinite loop fix
2016-03-02 13:20:23 +01:00
scrawl
08f06c6c2d
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00
Marc Zinnschlag
a19ac72215
render marker
2016-03-01 15:48:34 +01:00
Marc Zinnschlag
6f619ea85f
Merge branch 'master' into move
...
Conflicts:
apps/opencs/view/render/object.cpp
2016-03-01 12:17:53 +01:00
Marc Zinnschlag
c1f4448547
Merge remote-tracking branch 'origin/master' into createfix
2016-03-01 11:35:28 +01:00
scrawl
2821f46a18
Corpse clearing fix
2016-03-01 11:31:08 +01:00
Marc Zinnschlag
e4f341d4ba
Merge remote-tracking branch 'origin/master' into createfix
2016-03-01 11:21:25 +01:00
Marc Zinnschlag
7d8bd56e11
create new records with basic data in the same step without updates inbetween ( Fixes #3207 )
2016-03-01 11:21:06 +01:00
scrawl
87871d7d54
Don't add RotateController to an uncontrolled node
2016-02-29 20:23:19 +01:00
scrawl
36bb255bc0
Use safePlaceObject in spawnRandomCreature
2016-02-29 17:30:38 +01:00
scrawl
7485abe5c3
Use safePlaceObject for summoned creature spawning
2016-02-29 17:27:07 +01:00
scrawl
be62ae758a
Fall back to sides first
2016-02-29 17:26:52 +01:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
2016-02-29 16:54:00 +01:00
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
2016-02-29 13:25:09 +01:00
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e
Create a collision shape for the default terrain
2016-02-28 16:47:41 +01:00
scrawl
84e9d346ef
Remove duplicate include
2016-02-28 16:47:33 +01:00
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b
Implement 'Show' script instruction
2016-02-27 13:40:53 +01:00
scrawl
f2f601b958
Implement corpse clearing ( Fixes #2363 )
2016-02-27 13:20:50 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
Marc Zinnschlag
290da132b1
Merge remote-tracking branch 'scrawl/activate'
2016-02-26 16:03:50 +01:00
Rob Cutmore
d60786b5da
Do not show cell markers for interior cells
2016-02-26 07:42:05 -05:00
scrawl
a97eae864d
Fix the ObstacleCheck time step ( Fixes #3211 )
2016-02-26 13:15:41 +01:00
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
...
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
Marc Zinnschlag
01497ac8db
Merge remote-tracking branch 'origin/master'
2016-02-24 13:37:34 +01:00
Marc Zinnschlag
9f14247562
Merge remote-tracking branch 'aesylwinn/topic-info-editor-improvements'
2016-02-24 13:37:16 +01:00
Aesylwinn
1ae402476d
Journal verifier
2016-02-22 17:01:15 -05:00
Aesylwinn
f4ed389496
InfoCondition autocompletion
2016-02-22 15:48:25 -05:00
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
2016-02-22 19:13:56 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
a6621626aa
Don't use multiple parent node paths in CSVRender::Object
2016-02-22 15:22:37 +01:00
scrawl
1c24cba46a
Don't use multiple parental node paths.
2016-02-22 15:13:31 +01:00
scrawl
c5d3e6c993
Disable preloading of levelled lists
2016-02-22 14:31:02 +01:00
Marc Zinnschlag
22e717161a
split object base node into two node (one for position, one for everything else)
2016-02-21 15:19:31 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
Aesylwinn
20942e6658
Fixes to testing if condition is always or never true
2016-02-19 14:10:47 -05:00
scrawl
6a0ac824bd
Fix terrain error in OpenCS
2016-02-19 15:00:58 +01:00
Aesylwinn
5315866f61
Corrections to condition ranges and several other minor fixes
2016-02-19 03:03:10 -05:00
Aesylwinn
9d392487a9
Fix names to be unique and condition values to be set to 0
2016-02-19 02:59:19 -05:00
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
553408949a
Fix character preview
2016-02-18 19:37:57 +01:00
scrawl
bd279c63f7
Fix fog on water
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
044e0a829a
Add fog
2016-02-18 19:37:57 +01:00
scrawl
41e1fd407d
Disable shaders for the sky
2016-02-18 19:37:56 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
...
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
2016-02-18 19:37:55 +01:00
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35
Update preloading settings
...
Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
Aesylwinn
bdc99048bb
Missing header
2016-02-17 19:01:22 -05:00
Aesylwinn
8668eccd0b
Topic Info verifier with fixes to InfoSelectWrapper class
2016-02-17 15:38:30 -05:00
Aesylwinn
e89609e5b0
Changes to how Info Conditions are edited
2016-02-17 14:15:57 -05:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
Marc Zinnschlag
dececf6c38
instance moving via drag in 3D scenes
2016-02-16 16:02:29 +01:00
Aesylwinn
3f40346636
Implemented a wrapper for DialInfo::SelectStruct
2016-02-15 19:49:54 -05:00
scrawl
647a5e091f
Add osgQt to the repository
...
Ensures that it will be built against the correct Qt version.
2016-02-15 15:16:48 +01:00
scrawl
83a9a164bc
Raise the required bullet version to 2.83
...
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
dad38d901c
Merge remote-tracking branch 'rcutmore/feature-3043'
2016-02-14 17:38:20 +01:00
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
2016-02-14 17:31:33 +01:00
Rob Cutmore
25744aaadd
Update cell marker appearance
...
- Added bounding box around marker text. Box is black when cell exists
otherwise it is red.
- Changed format of marker text.
- Changed marker text's pivot point to be at center of text.
2016-02-14 10:28:41 -05:00
Marc Zinnschlag
29c2a99316
Merge remote-tracking branch 'scrawl/physics'
2016-02-13 16:20:48 +01:00
Marc Zinnschlag
d1d7804620
Merge remote-tracking branch 'origin/master'
2016-02-13 10:13:25 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
796a4a795a
Avoid the 'spiral of death'
2016-02-13 03:09:28 +01:00
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
...
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
d1375cd3a3
Crashcatcher: limit backtrace to a sensible number of stack frames
...
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
2016-02-13 01:35:53 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
2016-02-11 16:34:02 +01:00
scrawl
6bfeb118d7
Fix cleanup issue
2016-02-10 19:08:17 +01:00
scrawl
d3808580b0
Rename lightRoot to sceneRoot
2016-02-10 19:07:47 +01:00
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
2016-02-10 19:07:01 +01:00
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
2016-02-10 16:23:38 +01:00
scrawl
5e876b1379
Add missing include
2016-02-10 15:34:06 +01:00
Rob Cutmore
61b6806a62
Allow toggling of cell markers
2016-02-09 20:23:00 -05:00
scrawl
9f729667fb
Remove debug output
2016-02-09 21:16:11 +01:00
scrawl
0865cea211
Preload terrain
2016-02-09 21:16:11 +01:00
scrawl
596fe56bfd
Make Land::loadData thread safe
2016-02-09 20:21:56 +01:00
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
2016-02-09 19:04:59 +01:00
scrawl
3552b3a82c
Don't create a BulletShapeInstance for actors
2016-02-09 18:51:17 +01:00
scrawl
246566cef4
Preload instances in BulletShapeManager
2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
2016-02-09 16:39:05 +01:00
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4
Do not detach NPC parts in destructor
2016-02-09 16:10:42 +01:00
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
scrawl
f6f9eff9a6
Preload levelled creatures
2016-02-09 03:06:00 +01:00
scrawl
6806741d9b
Add settings for disabling the individual preloading types
2016-02-09 01:58:33 +01:00
scrawl
10a3e270a3
Preload fast travel destinations
2016-02-09 01:52:02 +01:00
scrawl
1cda2bf796
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
scrawl
f9082502f8
Move construction of WorkQueue to RenderingManager
2016-02-09 01:02:40 +01:00
scrawl
d16450bff2
Fix correctActorModelPath in preloader not being used
2016-02-09 00:28:27 +01:00
scrawl
1b8e82e929
Preload NPC body parts
2016-02-09 00:26:22 +01:00
scrawl
84dcf59c50
Fix preloading of equipment parts that don't separate gender
2016-02-08 22:57:47 +01:00
scrawl
effe022bb2
Move preload model list to MWClass, preload NPC head/hair
2016-02-08 20:52:32 +01:00
scrawl
fc0be77e4c
Preload keyframes
2016-02-08 15:51:31 +01:00
scrawl
ef5de94548
Fix correctActorModelPath
2016-02-08 15:31:09 +01:00
scrawl
e4e313fe12
Remove outdated comment
2016-02-08 14:41:21 +01:00
scrawl
c8054424c9
Preload items equipped by NPCs
2016-02-07 22:37:52 +01:00
Rob Cutmore
a34a08c212
Render cell markers
...
Adds rendering of cell markers. Markers are displayed at center of
cell and contain cell's coordinates.
2016-02-07 13:52:18 -05:00
scrawl
a81b10b415
Make the cache expiryDelay configurable
2016-02-07 19:05:55 +01:00
scrawl
5efaa9817c
Add preloading settings
2016-02-07 18:01:14 +01:00
scrawl
610257cd3a
Preload the exterior cell grid
2016-02-07 07:37:56 -08:00
scrawl
8592166eeb
Preload surrounding cells when preloading an exterior cell destination
2016-02-07 05:27:19 -08:00
scrawl
023c87b215
Preload cell when the player goes near a teleport door. It works!
2016-02-07 05:13:46 -08:00
scrawl
a7b217def2
AI: don't cast fortify effects ( Fixes #3184 )
2016-02-07 01:29:11 +01:00
scrawl
162287b82d
AI combat actions: rename 'target' to 'enemy'
2016-02-07 01:29:11 +01:00
scrawl
94c05c6baa
AI: don't cast useless resist spells ( Fixes #2760 )
2016-02-07 01:29:02 +01:00
scrawl
d3415387a5
AI: take into account success chance when rating a spell
2016-02-07 01:18:20 +01:00
scrawl
d855a13b44
Clear the resource cache from the worker thread
2016-02-07 00:36:31 +01:00
scrawl
6f9ca0f68f
Add basic cell preloader class
...
Not properly in use yet, but seems to be working.
2016-02-07 00:14:13 +01:00
scrawl
df57d4bfba
Use a common base class for resource managers
...
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00
scrawl
a72af4a1a3
cout that should be cerr
2016-02-05 23:25:01 +01:00
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
2016-02-05 23:21:54 +01:00
scrawl
499beda665
Clear terrain texture cache before applying filter settings
2016-02-05 23:20:13 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
2016-02-05 23:05:43 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
scrawl
c9a67ab423
Do not add scripts from levelled creatures twice (Bug #2806 )
...
Do not insert objects from within a CellStore visitor
2016-02-05 18:29:33 +01:00
scrawl
8e5398d85b
Add missing initializations
2016-02-05 14:35:29 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
2016-02-05 01:19:45 +01:00
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
2016-02-05 01:19:45 +01:00
Marc Zinnschlag
11a4a31bfd
Merge remote-tracking branch 'scrawl/localscripts'
2016-02-04 13:49:43 +01:00
scrawl
69c2c4fcc1
updateMergedRefs before reading MVRF tags ( Fixes #3161 )
2016-02-03 19:13:26 +01:00
scrawl
cc3563359e
Refactor local script iteration ( Fixes #2806 , Fixes #3108 )
...
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
2016-02-03 16:16:20 +01:00
scrawl
187d2bccda
Warn about adding a local script twice (Bug #2806 )
2016-02-03 16:09:10 +01:00
scrawl
aa9905b0eb
Do not crash when the water normal map is missing ( Fixes #3179 )
2016-02-03 15:24:28 +01:00
scrawl
74c18f532e
Fix comment
2016-02-03 14:40:59 +01:00
scrawl
5878291064
Fix the path correction for animation sources provided in NPC record ( Fixes #2444 )
2016-02-03 14:40:21 +01:00
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
scrawl
d3b76b7006
Don't stack Ai packages ( Fixes #3101 , Fixes #3080 , Fixes #2697 )
2016-02-02 22:20:56 +01:00
scrawl
7aeafd3bb9
Revert "Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )"
...
This reverts commit 1f543b4d79
.
2016-02-02 22:08:12 +01:00
scrawl
145756c0a1
Partly revert "Avoid directly iterating the actor map ( Fixes #3173 )"
...
Caused issues when a summoned creature is removed as part of the magic effect update.
Fixes #3178
2016-02-02 15:57:15 +01:00
scrawl
59d2de118f
Avoid directly iterating the actor map ( Fixes #3173 )
2016-02-02 00:50:21 +01:00
scrawl
50ed061154
AiWander: reset mAllowedNodes on cell change ( Fixes #3176 , Fixes #3130 )
2016-02-02 00:41:40 +01:00
scrawl
dda4273349
Actors that start the game as dead do not float to the surface ( Fixes #3177 )
...
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
2016-02-01 23:18:18 +01:00
scrawl
832eaae27b
Do not apply effects with CasterLinked flag when there is no valid caster
2016-02-01 22:57:08 +01:00
scrawl
c34314ae26
When an actor dies purge all spell effects cast by that actor ( Fixes #3175 )
2016-02-01 22:52:28 +01:00
scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
2016-02-01 22:30:08 +01:00
scrawl
d12f24c321
Fix typo
2016-02-01 21:01:11 +01:00
Rob Cutmore
d28e7db65c
Fix tooltip spelling errors in WorldspaceWidget
2016-01-31 08:45:05 -05:00
Alexander "Ace" Olofsson
b3e985fca2
Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor
2016-01-30 07:31:00 +01:00
Alexander "Ace" Olofsson
776c715ccd
Move NoTraverseCallback to mwrender/util.hpp
2016-01-29 23:21:58 +01:00
Rob Cutmore
d43315fe4e
Add script editor line wrapping (Feature #2926 )
...
Adds line wrapping for script editor and associated entry in settings
window. No line wrapping remains the default.
2016-01-28 06:28:31 -05:00
Rob Cutmore
4caf44f061
Remove unused code in apps/opencs/view/world/table files
2016-01-26 07:48:55 -05:00
Marc Zinnschlag
1b7a0e5d64
Merge branch 'buttons'
2016-01-26 11:32:26 +01:00
Marc Zinnschlag
1d0ef97bf6
added select all of same ID item to selection mode button menu
2016-01-26 11:31:37 +01:00
Marc Zinnschlag
d5ef40aeb7
minor improvements to wording of instance selection menu items
2016-01-26 10:51:47 +01:00
scrawl
aec8c38461
Move observer_ptr include where it belongs
2016-01-25 21:03:33 +01:00
scrawl
fc6fe9acfb
Do not crash ModVertexAlphaVisitor when there are no vertex colors
2016-01-25 18:52:20 +01:00
Marc Zinnschlag
a89859aeb7
Merge remote-tracking branch 't6/patch-freebsd'
2016-01-25 16:26:58 +01:00
Marc Zinnschlag
39e1b06101
fixed deletion of objects that are selected (was leaving a node behind)
2016-01-25 16:18:55 +01:00
Marc Zinnschlag
790367b980
fixed object removal via setting state to delete
2016-01-25 16:12:20 +01:00
Marc Zinnschlag
c1f0aa7260
added delete selection item to selection mode button menu
2016-01-25 14:55:02 +01:00
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
2016-01-25 14:13:16 +01:00
Rob Cutmore
fbca094dda
Fix input validation in StartScriptCreator
2016-01-24 20:15:27 -05:00
Rob Cutmore
b93b97575e
Improve start script creation ( Fixes #3024 )
...
Improved start script creation by updating input to be a drop target
and adding auto-completion.
2016-01-24 11:54:53 -05:00
scrawl
b0431833a1
Fix some defects reported by Coverity CI
2016-01-21 16:08:04 +01:00
scrawl
f0971ee8ad
Implement Fixme script instruction
2016-01-20 04:07:07 +01:00
Alexander "Ace" Olofsson
338f0cf53d
Merge branch 'appveyor' of github.com:ace13/openmw into appveyor
2016-01-19 22:11:46 +01:00
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
...
Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Marc Zinnschlag
45e6974266
added select all and clear selection features
2016-01-19 14:25:20 +01:00
Marc Zinnschlag
4a02563708
Merge branch 'master' into buttons
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-19 13:59:24 +01:00
Marc Zinnschlag
ecbcd6b171
allow mode buttons to setup the context menu
2016-01-19 12:52:30 +01:00
Marc Zinnschlag
eee972a1a4
added scene tool mode context menu feature
2016-01-19 12:47:11 +01:00
Marc Zinnschlag
0305ae3693
added selection mode UI
2016-01-19 12:17:13 +01:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
Jordan Ayers
1ff49cc637
Improve Drop command behavior. ( Fixes #1544 )
2016-01-18 19:58:19 -06:00
Jordan Ayers
c82d9a1e87
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
2016-01-18 19:56:35 -06:00
Aesylwinn
bbda5fe634
Removed hints from error messages and fixed naming to match conventions
2016-01-18 12:34:33 -05:00
Aesylwinn
1d86f705ba
gmst verifier
2016-01-17 21:55:03 -05:00
Rob Cutmore
08b469c0d0
Remove unused forward declarations in filedialog.hpp
2016-01-17 14:18:49 -05:00
Rob Cutmore
21d13a48fa
Make setup method of MainDialog class private
2016-01-16 06:43:45 -05:00
Marc Zinnschlag
ddb606a9fa
Merge remote-tracking branch 'rcutmore/cleanup-unused-code'
2016-01-16 10:54:16 +01:00
Rob Cutmore
a5411c1ec2
Remove unused code
2016-01-15 20:51:39 -05:00
scrawl
87beb73970
Correction
2016-01-15 16:34:57 +01:00
scrawl
fbf07133ea
Document usage of node masks
2016-01-15 16:31:24 +01:00
scrawl
18320b2cd0
Move the Button enum to WorldSpaceWidget
2016-01-15 15:49:10 +01:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
...
Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
Marc Zinnschlag
c1901069be
added instance mode sub-modes
2016-01-15 12:07:25 +01:00
scrawl
4f2a031f4e
Improve error message
2016-01-14 18:34:47 +01:00
scrawl
0b84b3c2cf
Don't crash when region weather chances don't add to 100
...
The invalid weather ID was resulting in out-of-bounds vector access later in the code.
2016-01-14 17:41:39 +01:00
scrawl
091ca9743e
Do not write LandData twice ( Fixes #3140 )
2016-01-14 16:41:50 +01:00
Marc Zinnschlag
e07be2d912
Merge branch 'drop'
2016-01-14 13:36:51 +01:00
Marc Zinnschlag
55627c0853
handling drops into cells that do not exist or are not shown
2016-01-14 13:20:01 +01:00
Marc Zinnschlag
6eba647a9d
added accessor function for cell selection in paged worldspace
2016-01-14 13:19:37 +01:00
Jordan Ayers
2ce2e8a1e7
Add missing OOB slot check to InventoryStore.
2016-01-12 21:35:23 -06:00
scrawl
ef1a1125e0
Fix an error in restocking logic ( Fixes #3131 )
2016-01-12 17:10:23 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
458a305bff
OpenCS: add lighting mask
2016-01-11 23:14:43 +01:00
scrawl
7f967153ef
OpenCS: create light sources
2016-01-11 23:10:16 +01:00
scrawl
e7bb8878f3
OpenCS: add a mask for particle systems
2016-01-11 23:10:16 +01:00
scrawl
ad2145b463
OpenCS: use a separate enum for the toggle buttons
2016-01-11 23:10:16 +01:00
scrawl
3089aeccc4
Factor out SceneUtil::addLight
2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
fb849014bd
Pass the fallback map to CSMWorld::Data
2016-01-11 23:10:16 +01:00
scrawl
11496b8075
Read fallback settings in OpenCS
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
4690fd3f22
Change the local map exploration radius to better match the original engine
2016-01-11 22:57:57 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
2016-01-11 22:57:16 +01:00
Marc Zinnschlag
5b9d6cce98
made drop distance configurable
2016-01-11 09:03:02 +01:00
Marc Zinnschlag
7dd7be7f0e
make scenes drop target for referenceables
2016-01-10 08:56:15 +01:00
Marc Zinnschlag
466f91db67
Fixed wrong GMST name for newly created game files ( Fixes #3132 )
2016-01-06 13:10:09 +01:00
scrawl
745b29a995
Remove a debugging leftover
2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
2016-01-05 16:54:09 +01:00
scrawl
5952498e9e
Explicitely cast a size_t to int
2016-01-05 16:53:51 +01:00
scrawl
446c714727
Fix a possible memory leak in error case
2016-01-04 20:39:08 +01:00
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
...
A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
Poncho
b1020dcd42
Use correct direction multipliers during awareness check
2016-01-02 12:24:39 -06:00
scrawl
1905f0bf2d
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
scrawl
a9f0f30bb8
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
2016-01-01 23:55:52 +01:00
scrawl
0333c40047
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
2016-01-01 02:59:55 +01:00
scrawl
6fde02ea42
LocalScripts: initialize mIter
2016-01-01 02:59:55 +01:00
scrawl
7f7e8c63bf
Correct path to gamecontrollerdb.txt ( Fixes #3112 )
2015-12-31 00:37:47 +01:00
scrawl
63b9b075aa
Do not allow soul trapping the same creature more than once ( Fixes #3102 )
2015-12-26 18:47:22 +01:00
scrawl
0bec6e5fbe
Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
2015-12-26 18:45:09 +01:00
scrawl
6b67911658
Unset DrawState_Spell when becoming a werewolf
2015-12-26 18:26:55 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
53334d08a2
Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves ( Fixes #3100 )
2015-12-26 18:15:57 +01:00
Alexander "Ace" Olofsson
d3da51bbb2
Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor
2015-12-26 00:30:51 +01:00
scrawl
a1e163ed20
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
Alexander "Ace" Olofsson
fe241be26c
Merge branch 'master' of git://github.com/OpenMW/openmw into appveyor
2015-12-24 11:27:02 +01:00
Alexander "Ace" Olofsson
2142d0d2d6
Make Qt5 happy
2015-12-24 02:48:00 +01:00
Marc Zinnschlag
2162f21550
Merge branch 'drop'
2015-12-20 10:18:05 +01:00
Aesylwinn
9bd14215d7
Expanded inventory check to creatures and NPCs
2015-12-19 22:02:39 -05:00
Aesylwinn
4c14117761
Added checks to verifier for container inventories
2015-12-19 20:03:00 -05:00
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
...
This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
2176ac592c
Call updateDialogueGlobals before dialogue starts ( Fixes #3034 )
2015-12-19 21:58:49 +01:00
scrawl
5ac226f519
Another collision mask fix
2015-12-19 17:02:57 +01:00
scrawl
e5d9ee30f4
Add count argument to copyObjectToCell
...
Fixes the gold bug introduced in c9ca5bc946
2015-12-19 16:48:32 +01:00
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
2015-12-19 16:37:26 +01:00
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
2015-12-19 16:34:26 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
0d4729dcd5
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
scrawl
16e3699739
Fix collision mask in castSphere
2015-12-19 16:18:12 +01:00
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
2015-12-19 16:15:45 +01:00
scrawl
29d0f448b4
Add const version of World::getAnimation
2015-12-19 16:15:45 +01:00
scrawl
51c77c5045
Accept a ConstPtr in getDoorState
2015-12-19 16:15:45 +01:00
scrawl
7a2ca5580a
Accept a ConstPtr in RippleSimulation
2015-12-19 15:51:41 +01:00
scrawl
53f4b92426
AiEscort do not follow target through doors
...
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
2c51e7345f
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
scrawl
604b5d24e9
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scrawl
029d467ea5
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
2015-12-18 18:00:18 +01:00
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
scrawl
ed101ad35a
Remove redundant getPlayerAnimation function
2015-12-18 17:44:57 +01:00
scrawl
c9ca5bc946
Accept a ConstPtr in placeObject
2015-12-18 17:42:59 +01:00
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
2015-12-18 17:38:21 +01:00
scrawl
0796f49c17
Accept a ConstPtr in various physics getters
2015-12-18 17:36:14 +01:00
scrawl
795032621c
Use a ConstPtr for the ActorMap and ObjectMap
2015-12-18 17:30:39 +01:00
scrawl
7a8a7e3dd6
Add const version of getAnimation
2015-12-18 17:21:51 +01:00
scrawl
7a4aac1842
Use a ConstPtr for the PtrAnimationMap
2015-12-18 17:20:29 +01:00
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
8f9fc87565
Accept a ConstPtr in LocalScripts::setIgnore
2015-12-18 17:09:11 +01:00
scrawl
1212c07266
Pass a string by reference
2015-12-18 17:08:26 +01:00
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
2015-12-18 17:06:58 +01:00
scrawl
3856f931db
Accept a ConstPtr in ContainerStore::addNewStack
2015-12-18 17:04:54 +01:00
scrawl
e1c6261fee
Accept a ConstPtr in ContainerStore::getType
2015-12-18 17:03:49 +01:00
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
266fbbef48
Accept a ConstPtr in canLock
2015-12-18 16:50:32 +01:00
scrawl
c43f80633a
Accept a ConstPtr in getEnchantmentPoints
2015-12-18 16:48:19 +01:00
scrawl
303521002d
Accept a ConstPtr in adjustScale
2015-12-18 16:46:02 +01:00
scrawl
09bdb0ad4b
Accept a ConstPtr in getServices
2015-12-18 16:44:35 +01:00
scrawl
648ee6e7fb
Accept a ConstPtr in applyEnchantment
2015-12-18 16:43:11 +01:00
scrawl
3c98f8dde3
Accept a ConstPtr in isPersistent
2015-12-18 16:41:37 +01:00
scrawl
3fe3091275
Accept a ConstPtr in isEssential
2015-12-18 16:39:35 +01:00
scrawl
4a47fc32fa
Accept a ConstPtr in getBloodTexture
2015-12-18 16:39:08 +01:00
scrawl
2bd8d60e9f
Accept a ConstPtr in getPrimaryFaction, getPrimaryFactionRank
2015-12-18 16:33:54 +01:00
scrawl
2ac92012e8
Accept a ConstPtr in isClass
2015-12-18 16:29:30 +01:00
scrawl
5b082be79f
Accept a ConstPtr in getBaseGold
2015-12-18 16:28:20 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
954186fe1e
Accept a ConstPtr in canFly, canSwim & canWalk
2015-12-18 16:27:18 +01:00
scrawl
b09bdd6af5
Accept a ConstPtr in isBipedal
2015-12-18 16:27:18 +01:00
scrawl
92a3acfa56
Accept a ConstPtr in getBaseFightRating
2015-12-18 16:12:35 +01:00
scrawl
d120f76031
Accept a ConstPtr in getSound
2015-12-18 16:11:03 +01:00
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
2015-12-18 16:09:54 +01:00
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
2015-12-18 16:06:31 +01:00
scrawl
e0bb284804
Accept a ConstPtr in getWeight
2015-12-18 16:00:50 +01:00
scrawl
0047a2d330
Accept a ConstPtr in canSell
2015-12-18 15:58:45 +01:00
scrawl
2bc851c7d3
Accept a ConstPtr in getEnchantment
2015-12-18 15:56:45 +01:00
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
2015-12-18 15:53:47 +01:00
scrawl
f258c5c508
Accept a ConstPtr in getModel
2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
...
Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
d3d6a69eea
Merge pull request #862 from scrawl/const
...
ConstPtr
2015-12-18 15:20:34 +01:00
scrawl
bc50587e71
Remove comment
2015-12-18 14:33:15 +01:00
Marc Zinnschlag
102397067c
added interface for per edit-mode drop handling
2015-12-18 14:04:53 +01:00
Marc Zinnschlag
37a72d1ea6
reject unsuitable drops to WorldspaceWidget earlier
2015-12-18 12:38:45 +01:00
scrawl
b2add6470b
Missing include fix
2015-12-18 02:58:38 +01:00
scrawl
1c8244276d
Exception handling improvements (Bug #3090 )
2015-12-18 02:36:34 +01:00
scrawl
a344183247
Comment fix
2015-12-18 02:34:42 +01:00
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
2015-12-18 00:19:06 +01:00
scrawl
b48445dea7
Accept a ConstPtr in getScript
2015-12-18 00:12:03 +01:00
scrawl
eb51e2838f
Utilize the mHasCustomData flag in writeAdditionalState
2015-12-18 00:07:40 +01:00
scrawl
19d87c78f2
Add CellStore::forEachConst
2015-12-17 23:59:18 +01:00
scrawl
d4eba794c3
Add ConstPtr
2015-12-17 23:34:52 +01:00
scrawl
c9d02c67c0
Remove unneeded const_cast in TerrainStorage
2015-12-17 23:33:47 +01:00
scrawl
2fe2f53b02
Set the changed flag in CellStore::search ( Fixes #3089 )
2015-12-17 22:37:41 +01:00
scrawl
04b6571d7d
Fix logic for scripting access of deleted objects
2015-12-17 20:34:50 +01:00
scrawl
e564c26314
Fix deleted objects being accessible in the Cells cache
2015-12-17 20:18:15 +01:00
scrawl
deb7f3caf6
Print deletion state in ObjectReferenceInfo
2015-12-17 20:17:38 +01:00
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
...
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
d6bcb7906d
Fix crash in a warning message
2015-12-17 16:11:20 +01:00
Marc Zinnschlag
6b626c2954
spelling fixes
2015-12-17 13:06:37 +01:00
scrawl
fce43854bc
Fix last commit
2015-12-17 03:50:15 +01:00
scrawl
0a723ab075
Animation: do not assume the object root is a Group
2015-12-17 03:48:11 +01:00
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
...
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
2015-12-17 03:38:26 +01:00
scrawl
8222c78cf2
Do not filter creature dialogue by NPC-only conditions ( Fixes #3086 )
2015-12-16 01:30:04 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
...
Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
2015-12-15 21:05:35 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
scrawl
375caf037d
Don't applyInstantEffect when magnitude is zero
2015-12-15 20:46:05 +01:00
scrawl
4af376133b
Don't tick effects when duration is zero
2015-12-15 20:41:00 +01:00
scrawl
6ee7c61667
CSMPrefs: fix deadlock in toColor()
2015-12-15 19:33:28 +01:00
scrawl
4553db7b43
Merge pull request #861 from scrawl/soundcrash
...
Fix crash when running out of sound sources
2015-12-15 18:23:03 +01:00
scrawl
6a749e77f2
Fix crash when running out of sound sources
2015-12-15 15:12:48 +01:00
Marc Zinnschlag
9c7bbd667b
Merge branch 'usersettings'
2015-12-15 14:58:04 +01:00
Marc Zinnschlag
be19da189a
fixed user settings not being saved when last document window is closed while user settings window is still open
2015-12-15 14:56:29 +01:00
Marc Zinnschlag
d6bd2cb1f0
changed name of openmw-cs user settings file
2015-12-15 14:51:25 +01:00
Marc Zinnschlag
c646533448
removed old user settings system
2015-12-15 12:49:55 +01:00
Marc Zinnschlag
67cf260144
final batch of changing over user settings usage to the new system
2015-12-15 12:44:04 +01:00
Marc Zinnschlag
44925e9fc8
fixed records settings (Text Only wasn't updating)
2015-12-15 12:26:08 +01:00
Marc Zinnschlag
591564566c
made user settings access thread-safe
2015-12-15 12:19:48 +01:00
Marc Zinnschlag
ecbd68a19b
third batch of changing over user settings usage to the new system
2015-12-15 10:40:00 +01:00
Chris Robinson
cddea4a99c
Start underwater sound after updating sounds
...
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
Marc Zinnschlag
a3a2c2f476
second batch of changing over user settings usage to the new system
2015-12-14 17:38:33 +01:00
Marc Zinnschlag
346052a67a
Merge remote-tracking branch 'scrawl/containerscript_fix'
2015-12-14 14:19:05 +01:00
scrawl
572786bff2
Instant effects that were added by a permanent ability are applied every frame
...
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
2015-12-14 03:27:49 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
Chris Robinson
8c364cd818
Remove left over declaration
2015-12-13 17:13:36 -08:00
Chris Robinson
12eda97e64
Merge remote-tracking branch 'main/master'
2015-12-13 17:06:04 -08:00
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
2015-12-13 17:05:19 -08:00
scrawl
2737aabe93
Pc functions apply to creature dialogue ( Fixes #3078 )
2015-12-14 01:52:13 +01:00
Chris Robinson
5c0a847eaf
Combine some duplicate code
2015-12-13 16:51:27 -08:00
scrawl
fb9f5f8fe8
Fix typo
2015-12-14 01:36:53 +01:00
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00
Chris Robinson
646092ce3a
Add warnings when loading unknown texture options
2015-12-13 15:20:59 -08:00
Chris Robinson
fb6abb53ae
Simplify the in-game texture options
...
This makes it behave like it originally did, although the config options remain
expanded.
2015-12-13 15:02:36 -08:00
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
2015-12-13 11:25:01 -08:00
scrawl
a7e0562e1c
Fix improper handling of multiple AiFollow packages with the same target ( Fixes #3077 )
2015-12-13 17:42:11 +01:00
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
2015-12-13 15:31:07 +01:00
scrawl
359b0b3772
Rename for clarity
2015-12-12 22:37:23 +01:00
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
2015-12-12 22:34:59 +01:00
scrawl
850092a5e5
Store: be consistent about struct / class usage
...
Don't inherit a struct from a class, and vice versa.
2015-12-12 22:34:59 +01:00
Marc Zinnschlag
cf9fa0e0e9
first batch of changing over user settings usage to the new system
2015-12-12 14:49:16 +01:00
Marc Zinnschlag
0ffe4290fb
workaround for MOC's lack of namespace awareness
2015-12-12 12:05:56 +01:00
Marc Zinnschlag
04a11679fb
added category update function
2015-12-12 11:58:53 +01:00
Chris Robinson
f47f0a996f
Stop the object's old say sound before playing the new one
2015-12-11 15:49:45 -08:00
Chris Robinson
7fc2df153a
Rename stopSound/stopStream to finishSound/finishStream
...
Since they're also used to clean up output resources, not just stopping.
2015-12-11 15:13:14 -08:00
scrawl
cc2315a0de
Minor fix
2015-12-11 16:59:13 +01:00
scrawl
b856460f86
ESMStore: fill mIds in setUp()
2015-12-11 16:55:28 +01:00
scrawl
ed27f0da25
Merge pull request #854 from kcat/master
...
Play NPC voices from the head position
2015-12-11 16:21:06 +01:00
Marc Zinnschlag
3a5238bebc
changed the settingChanged signature to accommodate queued connections
2015-12-11 12:06:20 +01:00
Marc Zinnschlag
8245b9e439
added interface for querying settings
2015-12-11 11:50:06 +01:00
Marc Zinnschlag
31b105ad9e
improved settings layout
2015-12-11 11:32:55 +01:00
Marc Zinnschlag
a907b4ab15
made Setting class non-abstract
2015-12-11 11:22:15 +01:00
Marc Zinnschlag
73ffdd5ac5
added colour settings
2015-12-11 11:15:14 +01:00
Chris Robinson
808f701013
Use the actor's Head position for Say streams
2015-12-10 17:48:45 -08:00
Chris Robinson
a47bdecac7
Add missing include
...
Since Ptr is used directly in the header, a forward declaration isn't good
enough.
2015-12-10 17:47:55 -08:00
Chris Robinson
a00a4bce77
Avoid some unnecessary indirection
2015-12-10 16:33:27 -08:00
scrawl
f1f82af64e
Fix improper swimming animations in first person mode
2015-12-11 01:24:42 +01:00