David Cernat
9690e007df
Don't send unhandled skill and attribute requests to joining players
8 years ago
David Cernat
79c561057c
Merge pull request #59 from OpenMW/master
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Add OpenMW commits up to 18 Sep
8 years ago
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
8 years ago
Koncord
24617589e4
Fix packet spam
8 years ago
Koncord
96e2d749c7
New auth protocol
8 years ago
Koncord
1e48555617
Make sensitivity to protocol version
8 years ago
David Cernat
68f974d999
Merge pull request #57 from OpenMW/master
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Add OpenMW commits up to 17 Sep
8 years ago
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
8 years ago
David Cernat
cdada00a8a
Merge pull request #56 from OpenMW/master
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Add OpenMW commits up to 15 Sep
8 years ago
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
David Cernat
5b6caa7b2c
Fix build by adding missing argument to onHit
8 years ago
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
8 years ago
Allofich
322a0ba8bb
Initialize speed for magic projectiles
8 years ago
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
Allofich
527bbd5243
Change size_t to int for consistency
8 years ago
Allofich
01774c656c
Fix for blood effect texture overrides
8 years ago
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
8 years ago
scrawl
1362264561
Fix warning
8 years ago
scrawl
65dc12cdd6
Remove unused parameter
8 years ago
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
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prevent running in circles around path points
8 years ago
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
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Don't play blood effects for completely resisted hits
8 years ago
Allofich
34851349de
Pass hitPosition by const reference
8 years ago
Allofich
bce0166931
Don't play blood effects for resisted hits
8 years ago
Allofich
3bbde312b9
Remove unneeded code
8 years ago
Allofich
3f6543860a
Make creatures use fHandToHandReach
8 years ago
Allofich
c98d4e0473
Allow dodging for bipedal creatures
8 years ago
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
8 years ago
Koncord
0f7670dd07
Add some verbose messages for chat
8 years ago
Koncord
a34d46f57e
Add chat messages to log in client
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Cleanup redundant code in GUIChat class
8 years ago
mrcheko
72786fef9d
prevent running in circles around path points
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addresses http://bugs.openmw.org/issues/2229
8 years ago
Allofich
368828b217
Update TODO comments
8 years ago
Allofich
f31342894a
Put simpler condition first
8 years ago
Allofich
bca477ca8a
Apply particle textures like original engine does
8 years ago
Allofich
85349da26c
Add comments
8 years ago
Allofich
502a758eff
Use particle texture for "hit" effects
8 years ago
Allofich
fe3a033642
Use particle textures for spell projectiles
8 years ago
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
8 years ago
Allofich
88d992a020
Create area effect visual for non-area spells
8 years ago
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
8 years ago
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
8 years ago
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
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AiTravel: remove unneeded code
8 years ago
mrcheko
a22fc43947
aiwander: reset path on cell change
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remove redundant mIsWanderDestReady var
8 years ago
scrawl
fbc9b90ebe
Cleanup
8 years ago
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
8 years ago
Allofich
c617e90755
Fix for loading projectile speed
8 years ago
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
8 years ago
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
8 years ago
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
8 years ago
Allofich
5a0d3feb98
Use C++ int-to-string conversion
8 years ago
Allofich
a36f7babc1
Double scaling of spell explosions
8 years ago
Allofich
60384399ee
Fix errors and warnings
8 years ago
Allofich
f49ebee56a
Play sounds for multi-effect projectile
8 years ago
Allofich
37f07f7435
Combine into one multi-effect magic projectile
8 years ago
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
8 years ago
Allofich
96e1726e4d
Fix warnings
8 years ago
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
8 years ago
Allofich
c4d77b6a8b
Casting animation comes from the first effect
8 years ago
Allofich
3300ef5db7
Don't apply projectile effects multiple times
8 years ago
Allofich
f36e5ef403
Use last effect of spell for hand effect color
8 years ago
Allofich
f6c3a62b3e
Use average speed for multiple spell projectiles
8 years ago
Allofich
f1a18027f2
Shoot projectiles of spells with multiple effects
8 years ago
Allofich
446c0a4fa8
Play all of a spell's casting effects
8 years ago
Allofich
b4577fe751
Allow multiple spell hit sounds on single target
8 years ago
Koncord
ab6d6d1cc8
Fix log message in Networking::Connect()
8 years ago
Koncord
d110834ee7
Fix log message in Networking::Update()
8 years ago
scrawl
7859e378df
Merge pull request #1045 from Allofich/attack
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Fix AI melee attack
8 years ago
Allofich
5c2bc515fe
Remove overridden code in aicombat
8 years ago
mrcheko
0775ed75ea
fix zero div in getXAngleToDir
8 years ago
Allofich
0d63d75bb0
Remove no longer used parameter
8 years ago
Allofich
286e4bb98f
Remove attacktype movement
8 years ago
David Cernat
81999a8179
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
8 years ago
David Cernat
8abef0bebe
Remove outdated ID_GAME_UPDATE_SKILLS packet
8 years ago
David Cernat
e36321f448
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
8 years ago
David Cernat
dafc6c0843
Save and load birthsigns
8 years ago
David Cernat
9764dbb8d2
Merge pull request #52 from OpenMW/master
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Add OpenMW commits up to 2 Sep
8 years ago
David Cernat
941d76fce0
Fix setting of default classes and initialize classes safely on server
8 years ago
Koncord
534ef527b9
Fix my stupid epic fail
8 years ago
Allofich
154dcc942c
Let NPCs use attack type regardless of movement
8 years ago
Allofich
b99c2c54d8
Allow Water Walking on non-submerged creatures
8 years ago
Allofich
22b11c5947
Move Water Walking check into checkEffectTarget()
8 years ago
Allofich
f25c65260c
Limit sMagicinvalidEffect to self-cast spells
8 years ago
Allofich
6c3cad238b
Use castByPlayer bool
8 years ago
David Cernat
e9dce26f38
Resolve conflicts in pull request #50
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# Conflicts:
# CMakeLists.txt
8 years ago
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
8 years ago
David Cernat
263efa9988
Fix formatting, part 2
8 years ago
David Cernat
a20e7890a2
Fix formatting
8 years ago
Koncord
cf1a0113a1
Time API
8 years ago
Koncord
11eae277a9
Characters Class API
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Added some new functions
8 years ago
David Cernat
d612cbcc7b
Revert "Disable CharGen custom class choice until we can handle custom classes"
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This reverts commit e81bf7318c
.
8 years ago
Koncord
a03c2f5019
Now server & client sensitive to version
8 years ago
Koncord
8a5e32c631
Show the InputBox only if queue is free
8 years ago
Koncord
4c2415e9db
Fix focus for InputDialog
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Created a special pipe for future GUI modes.
8 years ago
David Cernat
e81bf7318c
Disable CharGen custom class choice until we can handle custom classes
8 years ago
David Cernat
00e7810428
Add script functions for saving and loading non-custom player classes
8 years ago
Allofich
9e1bfde46f
Add comment
8 years ago
Allofich
67bd882bc7
Disable current idle when an action is taken
8 years ago
Allofich
6190ff1f0d
Update idle if current idle finishes playing
8 years ago
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
8 years ago
David Cernat
7bb6020e51
Display message boxes when client is disconnected.
8 years ago
David Cernat
4d2ca20445
Resolve conflicts in pull request #43
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# Conflicts:
# README.md
8 years ago
Koncord
1b403719f5
Merged branch master into master
8 years ago
Koncord
997c62cc52
Add --connect option to client
8 years ago
David Cernat
abaa8cac72
Spawn players in Pelagiad on startup
8 years ago
David Cernat
77aff346e9
Fix typo in method name "getGUIConroller", part 2
8 years ago
David Cernat
63eebd3d18
Respawn players in Fort Pelagiad instead of ToddTest for the time being
8 years ago
David Cernat
d830937f4e
Fix typo in method name "getGUIConroller"
8 years ago
David Cernat
f93e382b8b
Use tes3mp icon for executable, part 2
8 years ago
David Cernat
5385563972
Let players inform others about Lua script-induced cell & pos changes
8 years ago
David Cernat
d24b4d0a2d
Disable New, Save and Load buttons in main menu
8 years ago
David Cernat
7b187d0295
Fix visual glitch when jumping without adjusting camera afterwards
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
8 years ago
David Cernat
03d6e0cb62
Send attributes and skills to server whenever they change
8 years ago
David Cernat
ce5553cda6
Get hand-to-hand attack victim's stats if there actually is a victim
8 years ago
scrawl
0fd810707e
Remove unused stopLooping()
8 years ago
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
8 years ago
scrawl
719e884b7c
Remove duplicate code
8 years ago
scrawl
0c9882956a
Add AnimState::shouldLoop()
8 years ago
scrawl
6450c9be27
Simplify condition
8 years ago
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
8 years ago
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eec
.
8 years ago
David Cernat
c4f49e05e3
Remove manual newlines for logger
8 years ago
Koncord
b67789aa6a
Rename openmw to tes3mp
8 years ago
Koncord
90215f4e7c
Fix log messages for GCC compatibility
8 years ago
David Cernat
2337a0becb
Add LOG_APPEND method for writing to log without timestamp and level
8 years ago
David Cernat
f4744f8547
Add additional log info
8 years ago
David Cernat
97f944dde7
Use logger for most console messages
8 years ago
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
8 years ago
David Cernat
436548413e
Resolve conflicts in pull request #39
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# Conflicts:
# CMakeLists.txt
8 years ago
David Cernat
a2dbeb6c95
Share skills and attributes correctly upon logging in, and fix grammar
8 years ago
Koncord
35991fcd15
Add logger to client
8 years ago
David Cernat
e5cb58e7c4
Add debug info about ID_GAME_BASE_INFO packets
8 years ago
David Cernat
8eda381016
Make formatting consistent, part 2
8 years ago
David Cernat
1363c4c5b6
Make formatting consistent
8 years ago
David Cernat
1bbd7c271f
Add fail-safes to DedicatedPlayer cell updating to narrow down problems
8 years ago
David Cernat
aa69c156c7
Fix race-related graphical glitches when players spawn
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
8 years ago
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
8 years ago
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
8 years ago
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
8 years ago
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
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This reverts commit cbf344663f
.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
8 years ago
scrawl
3ef9b3f44d
Merge pull request #1025 from Allofich/anim
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Use loopfallback for idle animation groups
8 years ago