David Cernat
00e7810428
Add script functions for saving and loading non-custom player classes
8 years ago
Allofich
9e1bfde46f
Add comment
8 years ago
Allofich
67bd882bc7
Disable current idle when an action is taken
8 years ago
Allofich
6190ff1f0d
Update idle if current idle finishes playing
8 years ago
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
8 years ago
David Cernat
7bb6020e51
Display message boxes when client is disconnected.
8 years ago
David Cernat
4d2ca20445
Resolve conflicts in pull request #43
...
# Conflicts:
# README.md
8 years ago
Koncord
1b403719f5
Merged branch master into master
8 years ago
Koncord
997c62cc52
Add --connect option to client
8 years ago
David Cernat
abaa8cac72
Spawn players in Pelagiad on startup
8 years ago
David Cernat
77aff346e9
Fix typo in method name "getGUIConroller", part 2
8 years ago
David Cernat
63eebd3d18
Respawn players in Fort Pelagiad instead of ToddTest for the time being
8 years ago
David Cernat
d830937f4e
Fix typo in method name "getGUIConroller"
8 years ago
David Cernat
f93e382b8b
Use tes3mp icon for executable, part 2
8 years ago
David Cernat
5385563972
Let players inform others about Lua script-induced cell & pos changes
8 years ago
David Cernat
d24b4d0a2d
Disable New, Save and Load buttons in main menu
8 years ago
David Cernat
7b187d0295
Fix visual glitch when jumping without adjusting camera afterwards
8 years ago
Allofich
7db31ab58a
Correct telekinesis glow length
8 years ago
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
8 years ago
David Cernat
03d6e0cb62
Send attributes and skills to server whenever they change
8 years ago
David Cernat
ce5553cda6
Get hand-to-hand attack victim's stats if there actually is a victim
8 years ago
scrawl
0fd810707e
Remove unused stopLooping()
8 years ago
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
8 years ago
scrawl
719e884b7c
Remove duplicate code
8 years ago
scrawl
0c9882956a
Add AnimState::shouldLoop()
8 years ago
scrawl
6450c9be27
Simplify condition
8 years ago
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
8 years ago
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
...
This reverts commit 3732979eec
.
8 years ago
David Cernat
c4f49e05e3
Remove manual newlines for logger
8 years ago
Koncord
b67789aa6a
Rename openmw to tes3mp
8 years ago
Koncord
90215f4e7c
Fix log messages for GCC compatibility
8 years ago
David Cernat
2337a0becb
Add LOG_APPEND method for writing to log without timestamp and level
8 years ago
David Cernat
f4744f8547
Add additional log info
8 years ago
David Cernat
97f944dde7
Use logger for most console messages
8 years ago
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
8 years ago
David Cernat
436548413e
Resolve conflicts in pull request #39
...
# Conflicts:
# CMakeLists.txt
8 years ago
David Cernat
a2dbeb6c95
Share skills and attributes correctly upon logging in, and fix grammar
8 years ago
Koncord
35991fcd15
Add logger to client
8 years ago
David Cernat
e5cb58e7c4
Add debug info about ID_GAME_BASE_INFO packets
8 years ago
David Cernat
8eda381016
Make formatting consistent, part 2
8 years ago
David Cernat
1363c4c5b6
Make formatting consistent
8 years ago
David Cernat
1bbd7c271f
Add fail-safes to DedicatedPlayer cell updating to narrow down problems
8 years ago
David Cernat
aa69c156c7
Fix race-related graphical glitches when players spawn
8 years ago
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
8 years ago
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
8 years ago
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
8 years ago
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
8 years ago
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
8 years ago
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
...
This reverts commit cbf344663f
.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
8 years ago
scrawl
3ef9b3f44d
Merge pull request #1025 from Allofich/anim
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Use loopfallback for idle animation groups
8 years ago
Allofich
c05782581e
Account for all instances of play()
9 years ago
David Cernat
3c6710a7b5
Merge pull request #35 from OpenMW/master
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Add OpenMW commits from 2nd week of August
9 years ago
Allofich
6163c7bb03
Use loopfallback for idle animation groups
9 years ago
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
9 years ago
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
9 years ago
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
9 years ago
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
9 years ago
scrawl
71f786ff84
Delete the WorkQueue first
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Fixes a potential crash on exit.
9 years ago
scrawl
3732979eec
Revert "Merge pull request #993 from mrcheko/pathfinding"
...
This reverts commit 5190275b37
, reversing
changes made to d7845012bf
.
9 years ago
scrawl
c3340ec143
Merge pull request #1022 from Allofich/anim
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Make loopgroup loop correct number of times
9 years ago
scrawl
1edcea2ff5
Merge pull request #1023 from psi29a/small_fixes
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small fixes
9 years ago
scrawl
30b549124e
Fix use-after-free
9 years ago
scrawl
c65492193c
Use osg::clone
9 years ago
scrawl
0fbc0d0da7
Attempt to silence warning
9 years ago
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
9 years ago
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
9 years ago
scrawl
2f6075329b
Clang warning fixes
9 years ago
Allofich
a381a15b19
Make loopgroup loop correct number of times
9 years ago
Allofich
7bf04b5014
Allow showing value of zero-weight lights
9 years ago
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
9 years ago
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
9 years ago
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
9 years ago
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
9 years ago
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
9 years ago
scrawl
f3f02fe154
Merge pull request #1019 from Allofich/bound
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Don't allow re-casting of bound equipment spells
9 years ago
Allofich
d617651307
Don't allow re-casting of bound equipment spells
9 years ago
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
9 years ago
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
9 years ago
Allofich
83b715734f
Move part of addGlow() to addSpellCastGlow()
9 years ago
Allofich
1c76c93ed8
Use raw pointer to node in glowupdater
9 years ago
Allofich
67f31d948e
Add removeTexture method
9 years ago
Allofich
4b9aff7a03
Glowupdater fix when using shaders
9 years ago
Allofich
9b2cb2fb8c
Cleanups
9 years ago
Allofich
775162ccdf
Rewrite spell glow implementation
9 years ago
Allofich
cad41599cf
Fix travis build error and warnings
9 years ago
Allofich
1910128e9c
Don't remove uniform when spell glow ends
9 years ago
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
9 years ago
Allofich
e132b52a69
Handle spell glows within updatecallback
9 years ago
Allofich
123c626f2d
Add glow when using telekinesis on doors
9 years ago
Allofich
57138b416e
Fix spell glows to only run one at a time
9 years ago
Allofich
3841a8fb40
Make non-actors glow when they cast spells
9 years ago
Allofich
dca7b4beb7
Make non-actors also play spell casting sounds
9 years ago
Koncord
2bdacc950b
Fix messagebox in connection failed
9 years ago
Koncord
edd214dd00
Removed redundant requestQuit
9 years ago
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
9 years ago
scrawl
5190275b37
Merge pull request #993 from mrcheko/pathfinding
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Pathfinding unification
9 years ago
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
9 years ago
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
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Mainly making compilable under OpenBSD.
9 years ago
mrcheko
e2cd87fcc7
fix veritcal aiming
9 years ago
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
9 years ago
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
...
Renaming one resource file as the space led to issue for qt/moc.
9 years ago
Koncord
1022b6b27c
Fix a header size
9 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
Koncord
7898b1181d
Reduced package size
9 years ago
Koncord
e4e17ca4b9
Close #30
9 years ago
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
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Add OpenMW commits from end of July
9 years ago
David Cernat
8dd8e22a0b
Replace tabs with spaces in LocalPlayer changes
9 years ago
David Cernat
3362902396
Update position after changing cell (for real)
9 years ago
David Cernat
b0bd10f219
Allow script-based teleportation from interior to exterior cell 0,0
9 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
9 years ago
David Cernat
09d564424f
Translate Russian code comment into English
9 years ago
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
9 years ago
Koncord
31e2ab54d6
Revert "Update position after changing cell"
...
This reverts commit 5e072b9d3c
.
9 years ago
Koncord
5e072b9d3c
Update position after changing cell
9 years ago
Koncord
7107136808
New API
...
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
9 years ago
mrcheko
293a0f768c
use real distance to target to determinate 'ready to attack' state
9 years ago
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
9 years ago
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
9 years ago
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
9 years ago
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
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New Callback: OnGUIAction
9 years ago
Stanislav Zhukov
fe50394f4d
Fix movement desync
...
I think this should fix all movements desyncs
9 years ago
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
9 years ago
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
davidcernat
ab309180c2
Add useful debug info for cell changes
9 years ago
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
9 years ago
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
9 years ago
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
...
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
9 years ago
David Cernat
360eec30a0
Merge pull request #2 from OpenMW/master
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Add recent OpenMW commits by AnyOldName3
9 years ago
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
9 years ago
Aesylwinn
3483b54df5
Build fix.
9 years ago
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
9 years ago
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
...
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
9 years ago
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
9 years ago
Koncord
6f07d590d4
Fix SetPos and SetAngle functions
...
Fix types for SetPos and SetAngle
9 years ago
mrcheko
203804ff15
fix AiPackage repeating
9 years ago
mrcheko
59a1a6d117
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
9 years ago
Stanislav Zhukov
b09e4a0218
Fix chat 'y'
...
Now you can close chat only if pressed 'Enter'.
9 years ago
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
9 years ago
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
...
https://github.com/TES3MP/TES3MP/issues/1
9 years ago
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
9 years ago
mrcheko
b4e94e2aae
Merge remote-tracking branch 'upstream/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
9 years ago
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
9 years ago
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
9 years ago
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
9 years ago
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
9 years ago
Allofich
c57d177f1c
Trim unneeded code
9 years ago
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
9 years ago
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
9 years ago
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
9 years ago
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
9 years ago
scrawl
67d3571fac
Fix activation distance in third person mode
9 years ago
mrcheko
05794505c8
travis build fix
9 years ago
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
9 years ago
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
9 years ago
Allofich
249918612d
Play trap disarm sound when key used on trapped object
9 years ago
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
9 years ago
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
9 years ago
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
9 years ago
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
9 years ago
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
9 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
9 years ago
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
9 years ago
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
9 years ago
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
9 years ago
scrawl
e362e3e6a5
Fix cppcheck warnings
9 years ago
Poncho
5b3ac5ff27
Use correct direction multipliers during awareness check
9 years ago
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
scrawl
994ad3e004
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
9 years ago
scrawl
cd8c84dc6c
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
9 years ago
scrawl
5d4063d8c7
LocalScripts: initialize mIter
9 years ago
Koncord
1e29409dd5
Add OpenMW-mp target
9 years ago
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
9 years ago
Allofich
7de3afaa7d
Cleanups
9 years ago
Allofich
cb621939fd
Streamline trap code
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
Allofich
8014f37879
Avoid duplicate code
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
e25e698978
Fix telekinesis check for activators
9 years ago
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
9 years ago
MiroslavR
41484432b4
Player's death now interrupts waiting/sleeping
9 years ago
MiroslavR
d4e29e3e0c
Clear projectiles on non-incremental time advances
9 years ago
mrcheko
0793e4a80e
refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
9 years ago
Allofich
c1236f4113
Simplified code
9 years ago
Allofich
c02695e56d
Cleanups and fixes
9 years ago
Allofich
199607423b
Use iMaxActivateDist for AI actors that use Activate packages
9 years ago
Allofich
64d298d2b5
Use raycast distance when player activates trapped object
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
Allofich
574e40db5e
Don't allow telekinesis on activators
9 years ago
scrawl
343dccdbcc
Merge pull request #980 from scrawl/voice_fix
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Voice fix
9 years ago
scrawl
d96e49c04a
Do not set change flag when running forEach on an empty cell
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
scrawl
96757a3b7c
Fix non-predefined cells not being saved correctly
9 years ago
MiroslavR
c8b61cb234
Cache magic effects in MWMechanics::Spells
9 years ago
MiroslavR
700dde116e
Show remnant corprus effects in magic window
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
scrawl
252b27f0ef
Remove getEyePos()
9 years ago
Allofich
b29e9e9c77
Don't allow telekinesis on actors or teleport doors
9 years ago
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
9 years ago
scrawl
528de956da
Merge pull request #981 from Allofich/magicka
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Fix timing of some magicka calculations
9 years ago
Allofich
2290346296
Fix timing of some magicka calculations
9 years ago
scrawl
5eb6c548d7
Merge pull request #965 from kpp/find_tinyxml
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Find tinyxml
9 years ago
scrawl
509e5dfe4d
Include cleanup
9 years ago
scrawl
4699a8098b
Include fix
9 years ago
scrawl
1739351b7a
Remove now unused Sound_Decoder::rewind()
9 years ago
scrawl
dc1b010cf0
Don't analyze the loudness for sounds that don't need it
9 years ago
scrawl
965aaebbdb
Analyze the loudness data as the stream is decoded for playback
...
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.
The benefit is that we need to decode the audio just once instead of twice.
We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
9 years ago
scrawl
fc293aa048
Merge pull request #978 from Allofich/fatigue
...
Fix update of fatigue display
9 years ago
Allofich
1602eb3de8
Fix so that keepPlayerAlive() will not run twice
9 years ago
Allofich
19a20a6871
Fix update of fatigue display
9 years ago
MiroslavR
7244809c4a
Remove redundant part of condition
9 years ago
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
Allofich
dc468dd139
Fix magicka and fatigue calculations from fortifying attributes
9 years ago
Allofich
5d3aebd04b
Update disposition check between persuasion attempts
9 years ago
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
9 years ago
Allofich
b1be3596dc
Cleanup of #include statements
9 years ago
Allofich
4a38fb8650
Use namespace block in aiactivate
9 years ago
scrawl
f549b5fb7a
Add missing include
9 years ago
scrawl
c18de84798
Fix a crash that could occur when two or more plugins move a deleted ref to another cell ( Fixes #3446 )
9 years ago
scrawl
3ce63c3f6e
Merge pull request #967 from Allofich/AIPackageFixes
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AI package cleanups
9 years ago
Allofich
c2b51112f2
AI package cleanups
9 years ago
scrawl
693d3cea4a
Float to surface fix
9 years ago
scrawl
b5cb11ff07
Split refreshCurrentAnims into multiple functions
9 years ago
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
...
Duration fixes for Follow and Escort
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
scrawl
3ec4ee6290
Make a copy of map key to work around it being invalidated ( Fixes #3329 )
9 years ago
Roman Proskuryakov
28c63aea72
Uses FindTinyXML to find package
9 years ago
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
9 years ago
scrawl
910ad76e29
Remove spell effects when a summoned creature expires (Bug #3439 )
9 years ago
scrawl
b7e45b046d
When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439 )
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
scrawl
37afe966cf
Update comment
9 years ago
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
9 years ago
scrawl
844cbc5a14
Add isNullAction() method to fix compiler warning
9 years ago
scrawl
7a30ef5cc1
Do not consider actors following the player as hostiles
9 years ago
scrawl
a85932a62b
Ignore the collision box offset when launching projectiles ( Fixes #3201 )
9 years ago
scrawl
c6601ab2ab
Do not use the collision box offset for combat hit tests ( Fixes #3201 )
9 years ago
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
9 years ago
Daniel Pettersson
943d9d97dc
Slowfall now stops momentum when jumping
9 years ago
scrawl
a00e4de5c3
Fix another bug related to vanity mode toggle
9 years ago
scrawl
c47a679ac9
Fix queueing of vanity mode toggle (Bug #3421 )
9 years ago
scrawl
ce91637cf9
Do not use/assign the camera distance in first person mode ( Fixes #3421 )
9 years ago
scrawl
166cced22f
Merge pull request #957 from svaante/master
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Added 1.5 bonus for ranged weapons when weapons are rated
9 years ago
scrawl
a14f1bc222
Merge pull request #954 from Allofich/AIWanderDuration
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Improve duration calculations in Wander AI
9 years ago
Allofich
55ac1fab68
Change Wander duration to run on a counter
9 years ago
Daniel Pettersson
256439f884
Added 1.5 bonus for ranged weapons when weapons are rated
9 years ago