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609 commits

Author SHA1 Message Date
Koncord
cef58fa164 [Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER 2017-06-06 16:35:05 +08:00
Koncord
186e5fe33e [Server] Remove GetAngleY & remove Y parameter from SetAngle 2017-06-06 16:33:34 +08:00
David Cernat
a353a21280 [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
b3b7003313 [Server] Add "--no-logs" option 2017-05-28 19:12:58 +08:00
Koncord
dbb636ac90 [Server] Parse program options 2017-05-28 19:10:16 +08:00
Koncord
c4686ec578 [Server] Remove debug line 2017-05-28 18:48:55 +08:00
Koncord
cc7efc6e37 [Server] Use first 10 characters of CommitHash for humans 2017-05-28 18:32:23 +08:00
Koncord
80925736c0 [Server] Add commit hash to the rules 2017-05-28 18:29:00 +08:00
Koncord
bc3612dfe9 [Server] Add commit hash to password 2017-05-28 18:26:38 +08:00
David Cernat
940a2b6eb5 [Server] Add script functions for setting and sending ActorEquipment 2017-05-27 00:57:40 +03:00
David Cernat
f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 2017-05-26 22:54:51 +03:00
David Cernat
32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 2017-05-26 01:28:43 +03:00
David Cernat
93aa674eff [Server] Add SendObjectTrap() script function 2017-05-26 00:42:46 +03:00
Koncord
24d4e1c222 [General] Remove useless PacketSendMyID 2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a [General] Move password of master server to header 2017-05-26 01:34:39 +08:00
David Cernat
dbdb11b5f0 [Server] Add script functions for dialogue 2017-05-24 23:22:43 +03:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b [General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead 2017-05-24 13:28:34 +03:00
David Cernat
0595192129 [Server] Make GetFactionExpelledState() return a bool instead of an int 2017-05-18 21:51:24 +03:00
David Cernat
a2e2ca7cab [Server] Add script functions for factions 2017-05-18 20:56:50 +03:00
David Cernat
e6983993c2 [General] Implement sending and reading of PlayerFaction packets 2017-05-18 19:27:20 +03:00
David Cernat
04c9c5ed48 [General] Forward PlayerJournal packets to other players 2017-05-18 12:57:48 +03:00
David Cernat
90c594b726 [Server] Make names for Player script callbacks shorter 2017-05-16 20:52:09 +03:00
David Cernat
a634a5d9bb [Server] Add missing includes for ProcessorInitializer 2017-05-16 19:53:58 +03:00
David Cernat
ad388c7e12 [General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123 [General] Add basic integrity check to reading of Container packets 2017-05-14 20:24:06 +03:00
David Cernat
3c30801eac [Server] Try to fix server crash from iterations through invalid players 2017-05-09 14:30:25 +03:00
Koncord
31adb5d715 [Server] Allow timers callbacks to restart timers 2017-05-08 05:48:04 +08:00
David Cernat
de49f5f175 [General] Add and use isActor bool for WorldObject 2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502 [General] Simplify structure of BaseEvent 2017-05-06 21:57:29 +03:00
Koncord
250c199188 [Server] Fill query information about plugins 2017-05-07 02:52:28 +08:00
Koncord
87c172186e [Server] Add and implement PushPlugin method to MasterClient 2017-05-07 02:51:57 +08:00
Koncord
873da495b1 [Server] Trigger 'update' when added new rules in MasterClient 2017-05-07 02:51:25 +08:00
Koncord
f2b8a939ef [Server] Add postInit method and move getPluginListSample in to it 2017-05-07 02:49:58 +08:00
Koncord
26445355e6 [Server] Fix initialization of mclient 2017-05-07 02:17:15 +08:00
Koncord
a4a77ddeff [Server] Add SetRuleString and SetRuleValue to script API 2017-05-07 02:17:15 +08:00
Koncord
a0b71eda23 [Server] FIx deadlock 2017-05-07 02:17:15 +08:00
Koncord
c2ce2f2ce7 [Server] Use MasterServer update rate from config 2017-05-07 02:17:15 +08:00
Koncord
32284787de [Server] Add OnServerPostInit callback 2017-05-07 01:42:01 +08:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
06f3c07116 [Server] Only read Actor packets from players who are still authorities 2017-05-05 06:13:34 +03:00
David Cernat
e01cadad23 [Server] Send ActorAuthority packets to all players who loaded the cell 2017-05-03 04:45:55 +03:00
David Cernat
63dd2d9246 [General] Remove code related to ActorAuthority packets that is not used 2017-05-03 04:43:59 +03:00
David Cernat
c3c04bbfc3 [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
Koncord
bda9a76d29 [Server] Send server plugin list to client 2017-05-02 23:33:50 +08:00
Koncord
f00c4dc107 [Server] Improve preload logic for parsing plugin lists 2017-05-02 20:21:08 +08:00
Koncord
5ddad6a4c6 [Server] Implement getPluginListSample() 2017-05-02 20:21:08 +08:00
Koncord
b223d0fa1e [Server] Register new callback 2017-05-02 20:21:08 +08:00
David Cernat
377aa9b6c9 [Server] Refresh cellActorList's count after removing Actors from it 2017-05-02 03:39:00 +03:00
David Cernat
83ba4b62b1 [Server] Remove Actors from a Cell's ActorList when they change cells 2017-05-02 01:39:08 +03:00
David Cernat
4c35c328a9 [Server] Add SendActorPosition() script function 2017-05-01 20:58:40 +03:00
David Cernat
e5e888ac21 [Server] Add script functions for checking what data an Actor has 2017-05-01 20:55:36 +03:00
David Cernat
fafed96bf4 [Server] Store data from ActorPosition in the ActorLists of Cells 2017-05-01 20:42:54 +03:00
Koncord
5517d871c6 [Server] Handle ID_CONNECTION_ATTEMPT_FAILED in MasterClient
And fix log message
2017-05-02 00:24:24 +08:00
Koncord
1ce8c0f9ec [Server] Fix id in log message for ID_PLAYER_CELL_STATE processor 2017-05-02 00:16:54 +08:00
Koncord
6ddab0d323 [Server] Add and implement "look like creature" functions 2017-05-01 21:15:12 +08:00
David Cernat
62d93a09c1 [Server] Add new script callbacks for cells, remove a couple of others
OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.

The old OnCellUnload is now renamed into OnCellDeletion.

OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
2017-05-01 02:36:13 +03:00
David Cernat
e1ee4a4f49 [Server] Store data from ActorStatsDynamic in the ActorLists of Cells 2017-05-01 00:53:08 +03:00
David Cernat
217894100a [Server] Add ReadCellActorList() script function 2017-05-01 00:49:58 +03:00
David Cernat
a73cbac226 [Server] Store a BaseActorList in every Cell to keep track of Actor data 2017-05-01 00:42:34 +03:00
David Cernat
e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 2017-04-30 18:44:59 +03:00
David Cernat
0e8d115794 [Server] Clean up ActorFunctions by using readActorList pointer
Also rename scriptActorList into writeActorList, and also rename matching methods, for clarity.
2017-04-30 17:12:15 +03:00
David Cernat
b54560a362 [Server] Clean up WorldFunctions by using readEvent pointer
Also rename scriptEvent into writeEvent, along with matching methods, for clarity.
2017-04-30 16:35:56 +03:00
David Cernat
0ba8a407bc [Server] Reuse Cell deletion code in CellController 2017-04-30 04:03:03 +03:00
David Cernat
b62969d3cf [Server] Add OnCellUnload script callback 2017-04-30 03:32:04 +03:00
David Cernat
234510a87f [Server] Split off Cell and CellController into two different files 2017-04-29 23:05:12 +03:00
David Cernat
a2f6d99dfd [Server] Use new CreatureStats in ActorFunctions to fix invalid pointer 2017-04-29 18:20:01 +03:00
David Cernat
6ff9091afd [Server] Add script functions for setting actor dynamic stats 2017-04-29 02:10:14 +03:00
David Cernat
9d7142f684 [Server] Clean up order for StatsFunctions 2017-04-29 01:42:11 +03:00
David Cernat
03c56e01f9 [Server] Add script functions for getting actor dynamic stats 2017-04-29 01:15:19 +03:00
David Cernat
3d6b21942c [Server] Add OnActorStatsDynamic script callback 2017-04-29 00:32:23 +03:00
David Cernat
328b4fb763 [Server] Fix invalid pointers when using ActorFunctions::GetActorCell() 2017-04-28 20:31:02 +03:00
David Cernat
a71dbc7d09 [Server] Add script functions for setting actor cells and positions 2017-04-28 18:44:01 +03:00
David Cernat
9c5eb47e90 [Server] Add and use Utils::getCellFromDescription() 2017-04-28 16:33:58 +03:00
David Cernat
aeab851ed8 [Server] Add script functions for getting actor position coordinates 2017-04-28 00:05:12 +03:00
David Cernat
1ce60fbf30 [Server] Add GetActorCell() script function 2017-04-27 14:59:49 +03:00
Koncord
b677a0455d [Server] Fix MasterClient crashes 2017-04-27 11:41:45 +08:00
David Cernat
9a89284bca [Server] Add OnActorCellChange script callback 2017-04-25 23:31:37 +03:00
David Cernat
6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
David Cernat
6658531713 [General] Fix names for two PlayerProcessors 2017-04-25 19:01:56 +03:00
Koncord
51422da641 [Server] Remove outdated code 2017-04-24 20:27:15 +08:00
Koncord
0f30f57d4d [Server] Handle IS_PENDING and IS_CONNECTING in switch 2017-04-24 20:26:19 +08:00
Koncord
d0c3d190e1 [Server] Send players list to master server 2017-04-24 20:24:39 +08:00
Koncord
3e00d42067 [Server] Reworking MasterClient to new master server 2017-04-24 20:01:05 +08:00
Koncord
d1df9dde14 [Server] Add processors to source groups 2017-04-23 13:59:17 +08:00
David Cernat
a650683bae [General] Add and use Target struct in mwmp::Attack 2017-04-17 18:31:39 +03:00
David Cernat
340ad09c97 [Server] Rename variables in ProcessorPlayerAttack 2017-04-17 17:43:03 +03:00
David Cernat
870886192b [General] Rename DYNAMICSTATS into STATS_DYNAMIC 2017-04-16 09:00:18 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
e7960eee76 [General] Rename DrawState packets into AnimFlags ones for clarity 2017-04-14 16:00:34 +03:00
David Cernat
9e25a95861 [Server] Initialize processors for recently added ActorPackets 2017-04-13 18:57:48 +03:00
David Cernat
0d196af685 [General] Add placeholders for 7 new ActorPackets 2017-04-11 11:37:38 +03:00
David Cernat
742d6f653a [General] Add ActorPosition packet 2017-04-10 12:38:30 +03:00
David Cernat
b6c3830ea0 [General] Rename WorldObject's pos into position for consistency 2017-04-10 09:25:20 +03:00
David Cernat
174f316787 [General] Rename PacketActorFrame into PacketActorTest 2017-04-10 08:37:18 +03:00
David Cernat
69bf2749a5 [Server] Add ActorFunctions for getting and setting basic actor data 2017-04-10 06:15:03 +03:00
David Cernat
e9c3abc2c3 [Server] Reset variables more elegantly in WorldFunctions 2017-04-10 02:37:43 +03:00
David Cernat
c52084a028 [General] Use BaseActorLists in ActorPackets 2017-04-09 16:32:44 +03:00
David Cernat
1b714fbfa7 [Server] Make script functions more consistent 2017-04-09 12:28:38 +03:00
David Cernat
a24ef3a25e [Server] Create ActorFunctions placeholder 2017-04-09 12:24:33 +03:00
David Cernat
4f3d05eed2 [General] Add ActorList class 2017-04-09 10:50:35 +03:00
David Cernat
070c6a3bd4 [General] Add ActorPacketController & make controller var names clearer 2017-04-09 08:51:28 +03:00
David Cernat
89a8ace41c [Server] Print debug info only for certain world packets 2017-04-08 12:00:07 +03:00
David Cernat
c6c0e4acc9 [Server] Fix Cell::sendToLoaded() part 2, and fix Player::sendToLoaded() 2017-04-06 08:39:11 +03:00
David Cernat
8616323bae [Server] Fix logic in Cell::sendToLoaded() 2017-04-06 08:27:04 +03:00
David Cernat
fae3bcaeeb [Server] Send actor packets only to players in the same cell 2017-04-06 06:42:25 +03:00
David Cernat
ba8341bfb5 [Server] Add SendActorAuthority() script function 2017-04-05 11:02:11 +03:00
David Cernat
c65e94587c [Server] Add SendActorList() script function 2017-04-05 04:44:47 +03:00
David Cernat
8c2469bf6d [General] Add placeholder ActorList, ActorAuthority & ActorFrame packets 2017-04-05 04:06:45 +03:00
David Cernat
316720e710 [Server] Rename getNextMpNum() into incrementMpNum() 2017-04-05 01:30:15 +03:00
David Cernat
068835ba71 [Server] Add OnMpNumIncrement() script callback 2017-04-05 01:18:42 +03:00
David Cernat
3b34b9cd3e [Server] Fix typo in MiscellaneousFunctions 2017-04-04 12:49:29 +03:00
David Cernat
2716078a30 [Server] Add GetCurrentMpNum() and SetCurrentMpNum() script functions 2017-04-04 12:43:17 +03:00
David Cernat
8b8c01f389 [General] Make ID_OBJECT_PLACE take effect only when sent back by server 2017-04-04 11:43:33 +03:00
David Cernat
82f38dcfad [Server] Set mpNum in AddWorldObject() 2017-04-04 10:34:35 +03:00
David Cernat
665fe09fd0 [Server] Add GetObjectMpNum() and SetObjectMpNum() script functions 2017-04-04 09:30:17 +03:00
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
David Cernat
31cd836558 [General] Small tweaks to debug info 2017-04-04 08:24:11 +03:00
David Cernat
d242f3790f [Server] Don't try to send late-arriving container packets about now unloaded cells 2017-04-04 07:21:02 +03:00
David Cernat
d8712ee1ea [Server] Fix script crashes by reusing BaseEvent in WorldProcessor 2017-04-04 05:03:14 +03:00
David Cernat
5ff40c5563 [Server] Make coding style consistent 2017-04-04 03:05:37 +03:00
David Cernat
174937f412 [Server] Add LogMessage() and LogAppend() script functions 2017-04-04 01:47:37 +03:00
Koncord
1d2a6d9056 [Server] Rename dontRead to avoidReading 2017-04-03 06:44:14 +08:00
Koncord
47924f5bb0 [Server] Move packet.Read() to parent 2017-04-03 06:13:56 +08:00
Koncord
ead92fff61 [Server] Move setPlayer() to PlayerProcessor 2017-04-03 06:05:18 +08:00
Koncord
0317e2523b [Server] Remove unused code 2017-04-03 05:57:03 +08:00
Koncord
c8fb7d9c1a [Server] Move packet.Send(true) to parent class 2017-04-03 05:56:29 +08:00
Koncord
9ecc70d17c [Server] Fix ID in ProcessorContainer 2017-04-03 05:49:23 +08:00
Koncord
f5600c508f [Server] Move all world handlers to WorldProcessors 2017-04-03 05:46:46 +08:00
Koncord
3ab25fb3f1 [Server] Move player processors to processors/player 2017-04-03 05:45:41 +08:00
Koncord
0a1041bf56 [Server] Add WorldProcessor 2017-04-03 05:40:17 +08:00
Koncord
3b52549a3d [Server] Rename init_processors to ProcessorInitializer 2017-04-01 08:14:26 +08:00
Koncord
e8a5fd1cd0 [Server] Move all message handlers to PlayerProcessors 2017-04-01 02:36:24 +08:00
Koncord
020167df08 [Server] Add PlayerProcessor 2017-04-01 02:35:34 +08:00
Koncord
b01734888f [Server] Add missing header 2017-04-01 02:33:39 +08:00
Koncord
2c26ed8aee [Server] Process ID_GAME_PREINIT packet 2017-03-06 22:51:17 +08:00
Koncord
690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
David Cernat
82dcec5ec5 [Server] Use consistent pattern for script function category names 2017-03-04 14:11:17 +02:00
Koncord
cea1425db1 [Client] Remove redundant newlines & keep ~120 columns 2017-03-04 14:55:35 +08:00
Koncord
c353e18645 [General] Move Utils from server to components
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
0d32bf5943 [General] Add extra death debug, don't request data from player on death 2017-03-04 00:29:01 +02:00
David Cernat
5c269a5f8d [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
Koncord
0442ebd607 [Server] Remove redundant newlines & keep ~120 columns 2017-02-27 17:13:07 +08:00
Koncord
83d0cbedb2 [Server] Remove redundant type casts 2017-02-27 16:29:28 +08:00
Koncord
8f96ca22c1 [Server] Fix typo in RakNet name 2017-02-27 16:25:29 +08:00