Commit Graph

676 Commits (27cba6c6244bd21bb286d918aff6e65856257aba)

Author SHA1 Message Date
sergoz 5132531f73 added fps counter 14 years ago
Marc Zinnschlag ef7a06dea5 player was not registered at mwscene (for physics) 14 years ago
Marc Zinnschlag 9807e7dadc simplified actor-related physics interface to mwscene 14 years ago
Marc Zinnschlag 5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 14 years ago
Marc Zinnschlag 9c6bc4975c attached camera to a scene node 14 years ago
Marc Zinnschlag 151560b882 added missing run flag for NPCs 14 years ago
Marc Zinnschlag 9a3158675a reworked cell changing mechanism 14 years ago
Marc Zinnschlag f773cf27cb replaced old movement input system 14 years ago
Marc Zinnschlag 3cd1088695 crash bug fix 14 years ago
Marc Zinnschlag 65232008a5 fixed a crash bug in NPC rendering 14 years ago
Marc Zinnschlag 8a3445beec collect movement vectors from all actors 14 years ago
Marc Zinnschlag 4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 14 years ago
Marc Zinnschlag ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 14 years ago
Marc Zinnschlag 7449de22b1 removed a leftover debugging breadcrumb 14 years ago
Marc Zinnschlag 8b2252e7a1 first attempt at building with bullet 14 years ago
Marc Zinnschlag 40d772b33a call doPhysics function once per frame 14 years ago
Marc Zinnschlag 88b0908104 adding physics when insertering objects into the OGRE scene 14 years ago
Marc Zinnschlag 6a14ea8ec3 handle physics during player changing cells 14 years ago
Marc Zinnschlag 5486c70edf connected object-manipulator functions in world to physics interface 14 years ago
Marc Zinnschlag 9a5a6eac2b stop reporting changes originating from physics system back to physics system 14 years ago
Marc Zinnschlag ec88aee581 added a missing function 14 years ago
Marc Zinnschlag 843a0288c3 added more physics interface to MWScene 14 years ago
Marc Zinnschlag 162db31a5f physics interface 14 years ago
Marc Zinnschlag 36cb10572a fixed tab problem 14 years ago
Marc Zinnschlag eb5e4427c1 Merge remote branch 'star/master' into movement 14 years ago
Star-Demon 588e6e9995 Fixed a syntax error! Oops! 14 years ago
Marc Zinnschlag b48a5084be added NPC stances 14 years ago
Star-Demon 09023bb853 Toggle now toggles, conventions... 14 years ago
Star-Demon 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 14 years ago
Star-Demon 1bc9a46c6b Cleaned up and changed executeAutoMove() 14 years ago
Marc Zinnschlag 18b8cdce29 added GetInterior script function 14 years ago
Star-Demon 90e6029bad Fixed object reference error in player gets 14 years ago
Star-Demon 81c0909dbf Player constructor now inits new variables. 14 years ago
Star-Demon 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 14 years ago
Star-Demon 5aec3815fd The player should now be able to run AND walk... 14 years ago
Star-Demon f96f53484c More AutoMove stuff, Sneak bools, cleaning 14 years ago
Jan-Peter Nilsson a724de2429 Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
14 years ago
Star-Demon 60c9c31c7a Silly error Fixed in binding 14 years ago
Star-Demon bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. 14 years ago
Marc Zinnschlag d865c3cfc6 backend for tab completion: identifiers 14 years ago
Marc Zinnschlag 6848115c18 backend for tab completion: keywords 14 years ago
Star-Demon 3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove 14 years ago
Star-Demon d4dccc0b54 Merge remote branch 'zinnschlag/master' 14 years ago
Jan-Peter Nilsson 851385d989 Allow override of OpenMW user configuration path with OPENMW_HOME environment variable 14 years ago
Jan-Peter Nilsson 8cb8481b37 Use a local plugins.cfg if available (allow us to run without installing) 14 years ago
Jan-Peter Nilsson 4221824681 Build debian package using cpack if dpkg is available
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
14 years ago
Jan-Peter Nilsson 0b1f18cc12 plugins.cfg is global config 14 years ago
Jan-Peter Nilsson 429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
14 years ago
Marc Zinnschlag bb2bc0b518 getting rid of the nullptr compatibility nonsense. Hopefully once and for all 14 years ago
athile 27f69d0f5b Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. 14 years ago
athile 75f77e9659 Add 'm' prefix to member variables in ExteriorCell 14 years ago
athile c459eb7c55 Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 14 years ago
Star-Demon 43c33ee85f Merge remote branch 'zinnschlag/master' 14 years ago
Star-Demon e98eef8cd3 corrected grammar for merge 14 years ago
Marc Zinnschlag 46a8ccc2ff changed collision mode instruction from enable/disable to toggle 14 years ago
Marc Zinnschlag 42ef7a61a0 Merge branch 'script'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/world.cpp
	apps/openmw/mwworld/world.hpp
14 years ago
Marc Zinnschlag bb34f6e7fc added Enable/DisableCollision instructions 14 years ago
Marc Zinnschlag 0a832f2d23 Merge branch 'playerpos' into script 14 years ago
Marc Zinnschlag f01a3d5e35 split Player class into a MWWorld and a MWRender component 14 years ago
Marc Zinnschlag 4f51391003 general player class cleanup 14 years ago
Marc Zinnschlag 4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
14 years ago
Pieter van der Kloet dd4d022301 Converted all tabs to four spaces 14 years ago
Jan-Peter Nilsson ba18dc46ef Don't try to play random tunes when sound is disabled 14 years ago
Jan-Peter Nilsson d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound 14 years ago
Marc Zinnschlag 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 14 years ago
Star-Demon fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 14 years ago
Jason Hooks f3ae1ea737 NPC leg appearance changed 14 years ago
Jason Hooks ba168b22e9 cleanupandupdate 14 years ago
Jason Hooks 11406ae6f3 cleanupandupdate 14 years ago
Marc Zinnschlag 2ffe1206a6 merged opcode classes that came in explicit and implicit variants 14 years ago
Marc Zinnschlag 67a745cdf6 workaround for NPC activation crash 14 years ago
Marc Zinnschlag 2628b5143c Merge remote branch 'jpn/dialouge' 14 years ago
Marc Zinnschlag 5336b90149 music player and NPC rendering branch 14 years ago
Marc Zinnschlag e404d71e4f fixes for class selection merge 14 years ago
Jason Hooks 60601682cd Beast races fixed 14 years ago
Jason Hooks 1896a6a2e8 Preliminary npcs4 14 years ago
Jason Hooks 467988455c Preliminary npcs3 14 years ago
Jason Hooks dfe20033ea Preliminary npcs2 14 years ago
Jason Hooks 6aaedff86a Preliminary NPCs 14 years ago
Jason Hooks a9892161af MP3 functions moved to soundmanager 14 years ago
Jason Hooks be1582a88f Regional Sounds 14 years ago
Jason Hooks a038c67e5a Preliminary region sound framework2 14 years ago
Jason Hooks cab2341259 Preliminary region sound framework 14 years ago
Jan-Peter Nilsson d9d626cc95 Make DialogueWindow use the new WindowBase 14 years ago
Jan-Peter Nilsson 180164b2f3 Remove unnecessary includes 14 years ago
Jan-Peter Nilsson 770b490539 Make CreateClassDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6fc0e4d6d6 Make DescriptionDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 12dee62307 Make SelectSkillDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 8f334d1df2 Make SelectAttributeDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 037c1021e3 Make SelectSpecializationDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 4e8f55b630 Make PickClassDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson ed05c5752b Make GenerateClassResultDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 0d97200e18 Make InfoBoxDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6c7f59725f Make StatsWindow use the new WindowBase 14 years ago
Jan-Peter Nilsson 2e7e79f596 Make ReviewDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 5db021e99b Make TextInputDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson e551c60e75 Make RaceDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 933af72d60 Make BirthDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6bf10c93c8 Create a base class for dialog windows 14 years ago
Jan-Peter Nilsson 1ff81354eb Remove unused variables 14 years ago
Jan-Peter Nilsson cb3fa7c3b2 Remove unused variables 14 years ago
Jan-Peter Nilsson 6f608f1400 Make loose functions part of the InfoBoxDialog class 14 years ago
Jan-Peter Nilsson 9d57b4f0d6 Do not store StaticTextPtr in WidgetPtr and use setTextColour 14 years ago
Jan-Peter Nilsson bb212e20f4 Do not store StaticTextPtr in WidgetPtr and use setTextColour 14 years ago
Jan-Peter Nilsson e5509ce7b1 Use arrays in CreateClassDialog 14 years ago
Jan-Peter Nilsson 528c39f1bd Use arrays in PickClassDialog 14 years ago
Jan-Peter Nilsson ef54401407 Use arrays in SelectSkillDialog 14 years ago
Jan-Peter Nilsson d7b76809ac Remove unnecessary member variables from SelectAttributeDialog 14 years ago
Jan-Peter Nilsson be5562cb2c Added dialouge window 14 years ago
Jan-Peter Nilsson 54319b0117 Use the input manager to enable the dialog 14 years ago
Jan-Peter Nilsson 700e379d56 Fix some compiler warnings 14 years ago
Jason Hooks a7c3a29ffd Music Player with directory mp3 lookup 14 years ago
Jason Hooks 74aba13053 Music Player 14 years ago
Jason Hooks ffaaad188a using theirs 14 years ago
Jan Borsodi f8b96703e6 Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations. 14 years ago
Jan Borsodi 51f26e059a Make sure player is updated after birthsign is set. 14 years ago
Jan Borsodi cefd5fb338 Reputation and bounty was not initialized to 0. 14 years ago
Jan Borsodi 38b434771a Merge remote branch 'zini/master' into gui-windows 14 years ago
Jan Borsodi 81e83a0813 Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes. 14 years ago
Jan Borsodi cf9b90386c Do not set the birth sign ID if it is empty. 14 years ago
Jan Borsodi a0447bcd95 Made sure review dialog is removed before going to previous dialogs. 14 years ago
Jan Borsodi 1c6b9a9b7b Activated buttons in review dialog to go to the respective dialogs. 14 years ago
Jan Borsodi 025af1717f Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable. 14 years ago
Jan Borsodi 12fe9305a6 Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible. 14 years ago
Jan Borsodi e39f700372 Removed unnecessary methods. 14 years ago
Jan Borsodi 2bf29c17f5 Made sure current player name is shown in name dialog. 14 years ago
Jan Borsodi e6ad68b8d0 Avoid exception if class ID is not found, instead don't show any fields in the gui. 14 years ago
Jan Borsodi aaa80d1eb0 Made sure race and class dialog shows the current player values. 14 years ago
Jan Borsodi 2affe7cf78 Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point. 14 years ago
Jan Borsodi 06f226f2d8 Updated WindowManager to use the new removeDialog function. 14 years ago
Jan Borsodi f756e171cc Made sure dialog garbage is also cleaned up on destruction. 14 years ago
Jan Borsodi 1f7659cb12 Only set the class and race IDs if they contain a non-empty string. 14 years ago
Jan Borsodi 6d71094f3b Updated description dialog (from create class) to use WindowManager::removeDialog. 14 years ago
Jan Borsodi 506f61d254 Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list. 14 years ago
Jan Borsodi 16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Marc Zinnschlag 38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
14 years ago
Marc Zinnschlag 493b1ff081 gcc compatibility fix 14 years ago
Marc Zinnschlag cc86fe54d5 Merge remote branch 'amos/gui-windows' into newchar 14 years ago
Jan Borsodi 3e5f278882 Fixed birthsign and skill list in review dialog, they were not properly set. 14 years ago
Jan Borsodi 970a7a3498 Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog. 14 years ago
Jan Borsodi 1c1d33e723 Initial work on the stat review dialog. 14 years ago
Jan Borsodi c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 14 years ago
Marc Zinnschlag a8c974d2e7 added set/get/mod instructions for skills 14 years ago
Jan Borsodi 76ab7302b1 Fixed crash when entering the birth dialog two or more times. Array should not have been static. 14 years ago
Jan Borsodi 0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 14 years ago
Jan Borsodi 232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 14 years ago
Jan Borsodi b364d47b0b Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Marc Zinnschlag 1c4db82a0e added --script-all switch 14 years ago
Marc Zinnschlag 8659ce3a82 extended --start switch for exterior cell support 14 years ago
Marc Zinnschlag 6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 14 years ago
Marc Zinnschlag 98405a5716 implemented magic effects from abilities (effects are not applied yet) 14 years ago
Marc Zinnschlag eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 14 years ago
Jan Borsodi 3af1c66f8d Switched to correct GMST values in the Create Class dialog. 14 years ago
Jan Borsodi 8acf04fc08 Added dialog for editing description in custom class dialog. 14 years ago
Marc Zinnschlag 49f68e08bf Redemption compatibility fix 14 years ago
Marc Zinnschlag 12a15e3fb7 implemented class effects on player skills 14 years ago
Marc Zinnschlag 19fdd48f75 fixed a bug in class-part of setting initial skills 14 years ago
Marc Zinnschlag 9a0618fbb8 fixed a comment 14 years ago
Marc Zinnschlag 5260cb2d16 first set of additional doxygen comments 14 years ago
Jan Borsodi ee101440a2 Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations. 14 years ago
Jan Borsodi d97dad7a86 Initial work on the Class Create dialog. 14 years ago
Marc Zinnschlag 283e0df3a0 send skill updates to GUI sub-system 14 years ago
Jan Borsodi 404aacae1b Call setPlayerClass when the class has been chosen. 14 years ago
Jan Borsodi cd3e976b7c Added birthsign dialog and spell effect widget. 14 years ago
Jan Borsodi 3e611b5d4c Added widget for spells, updated race dialog to use that. 14 years ago
Jan Borsodi cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 14 years ago
Jan Borsodi 647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 14 years ago
Jan Borsodi eec34e9f0e Added dialog for picking class from a list. 14 years ago
Jan Borsodi 07b1b21b29 Fixed incorrect comparison with current race, should use the ID not the name. 14 years ago
Jan Borsodi 54996684aa Merge branch 'master' into gui-windows 14 years ago
Jan Borsodi 64fce8d321 Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 14 years ago
Jan Borsodi 7bfae798e8 Changed indentation of stats window class from 2 spaces and to 4 spaces. 14 years ago
Jan Borsodi 4f296896e1 Moved code for the stats window from the header file and to the cpp file. 14 years ago
Jan Borsodi 001fc0c6e8 The content of the skill list in the stat window is now scrollable with a vertical scroller. 14 years ago
Jan Borsodi 573917f3e1 Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group. 14 years ago
Jan Borsodi 9a0aea1718 Changed name of function use to set birth sign in stats window. 14 years ago
Jan Borsodi cf20233d7e Merge remote branch 'zini/newchar' into gui-windows 14 years ago
Jan Borsodi ccdff570ad Factions now has a rank value in the stats window. 14 years ago
Jan Borsodi 6f1a41c1bd The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue(). 14 years ago
Marc Zinnschlag 7cd40fc7e4 made engine framelistener more crash-resistant 15 years ago
Jan Borsodi 41ef0bc08f Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty. 15 years ago
Jan Borsodi 9683a7094d Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded. 15 years ago
Jan Borsodi 46e828dbd9 Split code for generating skill list into reusable methods, this makes it easier to add other items to the list. 15 years ago
Jan Borsodi 0868e76ffb Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 15 years ago
Marc Zinnschlag be8f852663 implemented skill value handling during character creation (untested) 15 years ago
Nicolay Korslund 3e170002e2 Merge remote branch 'zinnschlag/cell' 15 years ago
Marc Zinnschlag bd983717de fixed compile problem (gcc related?) 15 years ago
Marc Zinnschlag 8de9619579 Merge commit 'amos/gui-windows' into newchar 15 years ago
Jan Borsodi ff6315a8a6 Improved parameter name for size sent to text input dialog. 15 years ago
Jan Borsodi 3cf8472ddc Centre race dialog on screen. 15 years ago
Jan Borsodi 31a728bf07 Made sure name and race dialog is properly reset when opening again. 15 years ago
Jan Borsodi 1d69689f77 Uppercase OK. 15 years ago
Jan Borsodi dbc3a43f13 Adjusting y coord of ok button is wrong, should be width. 15 years ago
Jan Borsodi 8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 15 years ago
Jan Borsodi 84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 15 years ago
Jan Borsodi 07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 15 years ago
Jan Borsodi 5802930500 Text edit field now gets focus when the dialog is shown. 15 years ago
Marc Zinnschlag 2527fe92a7 implemented creature/NPC level 15 years ago
Marc Zinnschlag d910baebe6 adjust player's attributes according to class boni 15 years ago
Marc Zinnschlag de04ae0900 class name wasn't displayed correctly 15 years ago