Commit Graph

676 Commits (27cba6c6244bd21bb286d918aff6e65856257aba)

Author SHA1 Message Date
athile 75f77e9659 Add 'm' prefix to member variables in ExteriorCell 14 years ago
athile c459eb7c55 Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 14 years ago
Star-Demon 43c33ee85f Merge remote branch 'zinnschlag/master' 14 years ago
Star-Demon e98eef8cd3 corrected grammar for merge 14 years ago
Marc Zinnschlag 46a8ccc2ff changed collision mode instruction from enable/disable to toggle 14 years ago
Marc Zinnschlag 42ef7a61a0 Merge branch 'script'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/world.cpp
	apps/openmw/mwworld/world.hpp
14 years ago
Marc Zinnschlag bb34f6e7fc added Enable/DisableCollision instructions 14 years ago
Marc Zinnschlag 0a832f2d23 Merge branch 'playerpos' into script 14 years ago
Marc Zinnschlag f01a3d5e35 split Player class into a MWWorld and a MWRender component 14 years ago
Marc Zinnschlag 4f51391003 general player class cleanup 14 years ago
Marc Zinnschlag 4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
14 years ago
Pieter van der Kloet dd4d022301 Converted all tabs to four spaces 14 years ago
Jan-Peter Nilsson ba18dc46ef Don't try to play random tunes when sound is disabled 14 years ago
Jan-Peter Nilsson d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound 14 years ago
Marc Zinnschlag 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 14 years ago
Star-Demon fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 14 years ago
Jason Hooks f3ae1ea737 NPC leg appearance changed 14 years ago
Jason Hooks ba168b22e9 cleanupandupdate 14 years ago
Jason Hooks 11406ae6f3 cleanupandupdate 14 years ago
Marc Zinnschlag 2ffe1206a6 merged opcode classes that came in explicit and implicit variants 14 years ago
Marc Zinnschlag 67a745cdf6 workaround for NPC activation crash 14 years ago
Marc Zinnschlag 2628b5143c Merge remote branch 'jpn/dialouge' 14 years ago
Marc Zinnschlag 5336b90149 music player and NPC rendering branch 14 years ago
Marc Zinnschlag e404d71e4f fixes for class selection merge 14 years ago
Jason Hooks 60601682cd Beast races fixed 14 years ago
Jason Hooks 1896a6a2e8 Preliminary npcs4 14 years ago
Jason Hooks 467988455c Preliminary npcs3 14 years ago
Jason Hooks dfe20033ea Preliminary npcs2 14 years ago
Jason Hooks 6aaedff86a Preliminary NPCs 14 years ago
Jason Hooks a9892161af MP3 functions moved to soundmanager 14 years ago
Jason Hooks be1582a88f Regional Sounds 14 years ago
Jason Hooks a038c67e5a Preliminary region sound framework2 14 years ago
Jason Hooks cab2341259 Preliminary region sound framework 14 years ago
Jan-Peter Nilsson d9d626cc95 Make DialogueWindow use the new WindowBase 14 years ago
Jan-Peter Nilsson 180164b2f3 Remove unnecessary includes 14 years ago
Jan-Peter Nilsson 770b490539 Make CreateClassDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6fc0e4d6d6 Make DescriptionDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 12dee62307 Make SelectSkillDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 8f334d1df2 Make SelectAttributeDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 037c1021e3 Make SelectSpecializationDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 4e8f55b630 Make PickClassDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson ed05c5752b Make GenerateClassResultDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 0d97200e18 Make InfoBoxDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6c7f59725f Make StatsWindow use the new WindowBase 14 years ago
Jan-Peter Nilsson 2e7e79f596 Make ReviewDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 5db021e99b Make TextInputDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson e551c60e75 Make RaceDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 933af72d60 Make BirthDialog use the new WindowBase 14 years ago
Jan-Peter Nilsson 6bf10c93c8 Create a base class for dialog windows 14 years ago
Jan-Peter Nilsson 1ff81354eb Remove unused variables 14 years ago
Jan-Peter Nilsson cb3fa7c3b2 Remove unused variables 14 years ago
Jan-Peter Nilsson 6f608f1400 Make loose functions part of the InfoBoxDialog class 14 years ago
Jan-Peter Nilsson 9d57b4f0d6 Do not store StaticTextPtr in WidgetPtr and use setTextColour 14 years ago
Jan-Peter Nilsson bb212e20f4 Do not store StaticTextPtr in WidgetPtr and use setTextColour 14 years ago
Jan-Peter Nilsson e5509ce7b1 Use arrays in CreateClassDialog 14 years ago
Jan-Peter Nilsson 528c39f1bd Use arrays in PickClassDialog 14 years ago
Jan-Peter Nilsson ef54401407 Use arrays in SelectSkillDialog 14 years ago
Jan-Peter Nilsson d7b76809ac Remove unnecessary member variables from SelectAttributeDialog 14 years ago
Jan-Peter Nilsson be5562cb2c Added dialouge window 14 years ago
Jan-Peter Nilsson 54319b0117 Use the input manager to enable the dialog 14 years ago
Jan-Peter Nilsson 700e379d56 Fix some compiler warnings 14 years ago
Jason Hooks a7c3a29ffd Music Player with directory mp3 lookup 14 years ago
Jason Hooks 74aba13053 Music Player 14 years ago
Jason Hooks ffaaad188a using theirs 14 years ago
Jan Borsodi f8b96703e6 Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations. 14 years ago
Jan Borsodi 51f26e059a Make sure player is updated after birthsign is set. 14 years ago
Jan Borsodi cefd5fb338 Reputation and bounty was not initialized to 0. 14 years ago
Jan Borsodi 38b434771a Merge remote branch 'zini/master' into gui-windows 14 years ago
Jan Borsodi 81e83a0813 Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes. 14 years ago
Jan Borsodi cf9b90386c Do not set the birth sign ID if it is empty. 14 years ago
Jan Borsodi a0447bcd95 Made sure review dialog is removed before going to previous dialogs. 14 years ago
Jan Borsodi 1c6b9a9b7b Activated buttons in review dialog to go to the respective dialogs. 14 years ago
Jan Borsodi 025af1717f Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable. 14 years ago
Jan Borsodi 12fe9305a6 Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible. 14 years ago
Jan Borsodi e39f700372 Removed unnecessary methods. 14 years ago
Jan Borsodi 2bf29c17f5 Made sure current player name is shown in name dialog. 14 years ago
Jan Borsodi e6ad68b8d0 Avoid exception if class ID is not found, instead don't show any fields in the gui. 14 years ago
Jan Borsodi aaa80d1eb0 Made sure race and class dialog shows the current player values. 14 years ago
Jan Borsodi 2affe7cf78 Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point. 14 years ago
Jan Borsodi 06f226f2d8 Updated WindowManager to use the new removeDialog function. 14 years ago
Jan Borsodi f756e171cc Made sure dialog garbage is also cleaned up on destruction. 14 years ago
Jan Borsodi 1f7659cb12 Only set the class and race IDs if they contain a non-empty string. 14 years ago
Jan Borsodi 6d71094f3b Updated description dialog (from create class) to use WindowManager::removeDialog. 14 years ago
Jan Borsodi 506f61d254 Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list. 14 years ago
Jan Borsodi 16aa13721a Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Marc Zinnschlag 38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
14 years ago
Marc Zinnschlag 493b1ff081 gcc compatibility fix 14 years ago
Marc Zinnschlag cc86fe54d5 Merge remote branch 'amos/gui-windows' into newchar 14 years ago
Jan Borsodi 3e5f278882 Fixed birthsign and skill list in review dialog, they were not properly set. 14 years ago
Jan Borsodi 970a7a3498 Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog. 14 years ago
Jan Borsodi 1c1d33e723 Initial work on the stat review dialog. 14 years ago
Jan Borsodi c45811770a Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 14 years ago
Marc Zinnschlag a8c974d2e7 added set/get/mod instructions for skills 14 years ago
Jan Borsodi 76ab7302b1 Fixed crash when entering the birth dialog two or more times. Array should not have been static. 14 years ago
Jan Borsodi 0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 14 years ago
Jan Borsodi 232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 14 years ago
Jan Borsodi b364d47b0b Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Marc Zinnschlag 1c4db82a0e added --script-all switch 14 years ago
Marc Zinnschlag 8659ce3a82 extended --start switch for exterior cell support 14 years ago
Marc Zinnschlag 6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 14 years ago
Marc Zinnschlag 98405a5716 implemented magic effects from abilities (effects are not applied yet) 14 years ago
Marc Zinnschlag eeca39220b added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation 14 years ago
Jan Borsodi 3af1c66f8d Switched to correct GMST values in the Create Class dialog. 14 years ago
Jan Borsodi 8acf04fc08 Added dialog for editing description in custom class dialog. 14 years ago
Marc Zinnschlag 49f68e08bf Redemption compatibility fix 14 years ago
Marc Zinnschlag 12a15e3fb7 implemented class effects on player skills 14 years ago
Marc Zinnschlag 19fdd48f75 fixed a bug in class-part of setting initial skills 14 years ago
Marc Zinnschlag 9a0618fbb8 fixed a comment 14 years ago
Marc Zinnschlag 5260cb2d16 first set of additional doxygen comments 14 years ago
Jan Borsodi ee101440a2 Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations. 14 years ago
Jan Borsodi d97dad7a86 Initial work on the Class Create dialog. 14 years ago
Marc Zinnschlag 283e0df3a0 send skill updates to GUI sub-system 14 years ago
Jan Borsodi 404aacae1b Call setPlayerClass when the class has been chosen. 14 years ago
Jan Borsodi cd3e976b7c Added birthsign dialog and spell effect widget. 14 years ago
Jan Borsodi 3e611b5d4c Added widget for spells, updated race dialog to use that. 14 years ago
Jan Borsodi cd8b88dea1 Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets. 14 years ago
Jan Borsodi 647129c866 The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects. 14 years ago
Jan Borsodi eec34e9f0e Added dialog for picking class from a list. 14 years ago
Jan Borsodi 07b1b21b29 Fixed incorrect comparison with current race, should use the ID not the name. 14 years ago
Jan Borsodi 54996684aa Merge branch 'master' into gui-windows 14 years ago
Jan Borsodi 64fce8d321 Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 14 years ago
Jan Borsodi 7bfae798e8 Changed indentation of stats window class from 2 spaces and to 4 spaces. 14 years ago
Jan Borsodi 4f296896e1 Moved code for the stats window from the header file and to the cpp file. 14 years ago
Jan Borsodi 001fc0c6e8 The content of the skill list in the stat window is now scrollable with a vertical scroller. 14 years ago
Jan Borsodi 573917f3e1 Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group. 14 years ago
Jan Borsodi 9a0aea1718 Changed name of function use to set birth sign in stats window. 14 years ago
Jan Borsodi cf20233d7e Merge remote branch 'zini/newchar' into gui-windows 14 years ago
Jan Borsodi ccdff570ad Factions now has a rank value in the stats window. 14 years ago
Jan Borsodi 6f1a41c1bd The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue(). 14 years ago
Marc Zinnschlag 7cd40fc7e4 made engine framelistener more crash-resistant 15 years ago
Jan Borsodi 41ef0bc08f Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty. 15 years ago
Jan Borsodi 9683a7094d Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded. 15 years ago
Jan Borsodi 46e828dbd9 Split code for generating skill list into reusable methods, this makes it easier to add other items to the list. 15 years ago
Jan Borsodi 0868e76ffb Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 15 years ago
Marc Zinnschlag be8f852663 implemented skill value handling during character creation (untested) 15 years ago
Nicolay Korslund 3e170002e2 Merge remote branch 'zinnschlag/cell' 15 years ago
Marc Zinnschlag bd983717de fixed compile problem (gcc related?) 15 years ago
Marc Zinnschlag 8de9619579 Merge commit 'amos/gui-windows' into newchar 15 years ago
Jan Borsodi ff6315a8a6 Improved parameter name for size sent to text input dialog. 15 years ago
Jan Borsodi 3cf8472ddc Centre race dialog on screen. 15 years ago
Jan Borsodi 31a728bf07 Made sure name and race dialog is properly reset when opening again. 15 years ago
Jan Borsodi 1d69689f77 Uppercase OK. 15 years ago
Jan Borsodi dbc3a43f13 Adjusting y coord of ok button is wrong, should be width. 15 years ago
Jan Borsodi 8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 15 years ago
Jan Borsodi 84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 15 years ago
Jan Borsodi 07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 15 years ago
Jan Borsodi 5802930500 Text edit field now gets focus when the dialog is shown. 15 years ago
Marc Zinnschlag 2527fe92a7 implemented creature/NPC level 15 years ago
Marc Zinnschlag d910baebe6 adjust player's attributes according to class boni 15 years ago
Marc Zinnschlag de04ae0900 class name wasn't displayed correctly 15 years ago
Marc Zinnschlag 243c9712a6 set player attributes according to race and gender 15 years ago
Marc Zinnschlag 53df82e293 fixed race name (was using internal ID as display name) 15 years ago
Jan Borsodi 1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
15 years ago
Marc Zinnschlag fff4bc29f4 store results of character creation and update GUI 15 years ago
Jan Borsodi 30e0d713ed Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST. 15 years ago
Marc Zinnschlag 5b0cb097cf calculate dynamic stats during character creation 15 years ago
Marc Zinnschlag c0b9424bcf added framework for character creation 15 years ago
Jan Borsodi 869bc4d084 Silence the compiler. 15 years ago
Jan Borsodi b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. 15 years ago
Jan Borsodi 3f1b90e732 When a dialog is done and no new is to be shown we return to Game mode. 15 years ago
Jan Borsodi 850b8eb6a7 Race dialog uses the ID of the race object instead of the name when referencing it. 15 years ago
Jan Borsodi 0dafd30dfc The race dialog now fetches strings from GMST. 15 years ago
Jan Borsodi a676763aa6 Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. 15 years ago
Jan Borsodi 3cc57a058a The label for the name dialog is now fetched from the GMST store. 15 years ago
Marc Zinnschlag 9dffa75a15 handle name change during character creation 15 years ago
Jan Borsodi edb2df7d27 Merge remote branch 'zini/newchar' into gui-windows 15 years ago
Jan Borsodi e47568ea2e Merge branch 'master' into gui-windows 15 years ago
Jan Borsodi 481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 15 years ago
Jan Borsodi 85ded0edc3 Update description of the race dialog file. 15 years ago
Jan Borsodi cd9bb37f1f Change name of ifdef guard to reflect new filename. 15 years ago
Jan Borsodi 18cdb3cccc Removed prefix from mw_layout.hpp. 15 years ago
Jan Borsodi 4675402e0b Updated code to use the new name for the race dialog. 15 years ago
Jan Borsodi 93608ca892 Removed prefix from filename and changed name as only the race dialog will be placed in it. 15 years ago
Jan Borsodi 415426c30b Convert tabs to spaces. 15 years ago
Jan Borsodi 7c17e27be4 Set mode back to GM_Game when mode was not handled. 15 years ago
Jan Borsodi fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. 15 years ago
Jan Borsodi ae4d5291b2 Change text for ok button to next when showNext is true, also adjust position/sizes. 15 years ago
Jan Borsodi de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 15 years ago
Jan Borsodi a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 15 years ago
Jan Borsodi 670174004a Extra check in case of invalid index values. 15 years ago
Jan Borsodi b1451c4349 Only show playable races. 15 years ago
Jan Borsodi cb98bd1a79 Spellpower list is now fetched from the ESM store. 15 years ago
Jan Borsodi 8f6d24bea4 Race dialog now gets the list of races and skills from the ESM store. 15 years ago
Nicolay Korslund 004541f5cf Tested and applied Chris' sound patch. 15 years ago
Marc Zinnschlag a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation 15 years ago
Marc Zinnschlag e411c6e833 added callback-interface for character creation 15 years ago
Jan Borsodi e88f67bb3c Merged public functions for controlling gender, face and hair with the event function, no need to have both. 15 years ago
Jan Borsodi e60b1f88d2 Added unique names for skill/power sub-widgets. 15 years ago
Jan Borsodi 4d36cf2b55 Changed some variable names to follow Morrowind naming. 15 years ago
Jan Borsodi beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. 15 years ago
Jan Borsodi 0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. 15 years ago
Marc Zinnschlag 814d721e33 build external cell names from name of region instead of from internal region id 15 years ago
Marc Zinnschlag db2b238328 adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) 15 years ago
Marc Zinnschlag 5f84b680af implemented exterior coc 15 years ago
Marc Zinnschlag 7ea6a75a26 another merge fix 15 years ago
Marc Zinnschlag 1dc805d0d4 Merge branch 'master' into exterior
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
15 years ago
Nicolay Korslund 93ef530c93 Minor fix on the last commit 15 years ago
athile 11022f1520 Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted. 15 years ago
Nicolay Korslund c5d3a40fde Fixed ESM bug (quest records). 15 years ago
Nicolay Korslund d911653846 Merge with athile's WIP windows build 15 years ago
Marc Zinnschlag 6c4c90ef2d Merge branch 'script' 15 years ago
Marc Zinnschlag 147dd57162 added Lock and Unlock instructions 15 years ago
athile 336fb1636c Windows fixes 15 years ago
Marc Zinnschlag 61c4fa0630 blocked using of locked doors (keys are not considered yet) 15 years ago
Marc Zinnschlag 459dd82896 implemented locking/unlocking for doors (can not be invoked by user interaction yet) 15 years ago
athile 9e2129c4b3 WIP Windows build 15 years ago
athile d955a0efc4 WIP Windows build 15 years ago
Marc Zinnschlag a899a290c0 modified code to avoid a warning on MSVC 15 years ago
Marc Zinnschlag d4bf916f18 fixed uninitialized variable in engine 15 years ago
Marc Zinnschlag 07c06acc08 implemented loading of 3x3 exterior cell grid 15 years ago
Marc Zinnschlag 7bb2041418 made rendering more robust (no more crashes, even if Ogre throws an exception) 15 years ago
Marc Zinnschlag bdb5749b57 temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object) 15 years ago
Marc Zinnschlag 9e8251e6b4 finally got rid of the nasty coordinates bug 15 years ago
Marc Zinnschlag 15878b12fd Merge branch 'master' into exterior 15 years ago
Marc Zinnschlag 0fce360908 more refactoring 15 years ago
Marc Zinnschlag f3bf46f1a9 fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point) 15 years ago
Marc Zinnschlag 68a788b2c8 added instructions for enabling/disabling player controls (they don't do anything yet) 15 years ago
Marc Zinnschlag 14cf007a3f added first batch of AI-related instructions and functions (they don't do anything at this point) 15 years ago
Marc Zinnschlag b3cc3073a3 changed encoding of segment 3 opcodes (increasing the number of opcodes, while reducing the width of the argument) 15 years ago
Marc Zinnschlag 08d2b80434 message box fix 15 years ago
Marc Zinnschlag 17135a6403 routed message box output through window manager 15 years ago
Marc Zinnschlag 09a258253c removed custom messageBox implementation for console 15 years ago
Marc Zinnschlag 276a9db6f7 added missing button implementation for MessageBox 15 years ago
Marc Zinnschlag 033c771be8 load/unload cells while player is moving around in the exteriors 15 years ago
Marc Zinnschlag 0d20719158 re-routed player movement through MWWorld::World 15 years ago
Marc Zinnschlag fe3b6230fc refactored cell unloading 15 years ago
Marc Zinnschlag b8fee8f1ee removed stray debugging output 15 years ago
Marc Zinnschlag c6f4bcbf68 another coordinate system fix; still not working properly 15 years ago
Marc Zinnschlag 1f077a5d5f partial coordinates fix (slightly better results when changing cells, but still not completely correct) 15 years ago
Marc Zinnschlag 978c73add5 fixed sound removal on cell change 15 years ago
Marc Zinnschlag bdd5e2f064 modified teleport action to support exteriors; coordinates are wrong here too 15 years ago
Marc Zinnschlag 13409b546f Merge commit 'upstream/master' 15 years ago
Nicolay Korslund 2ad9850070 Added .wav -> .mp3 sound file lookup 15 years ago
Marc Zinnschlag f98012d143 Merge commit 'upstream/master' 15 years ago
Marc Zinnschlag 0111631ee9 very early implementation of exterior rendering 15 years ago
Nicolay Korslund 3127602c57 Added file_finder component. Used by sound system. 15 years ago
Marc Zinnschlag de6e8b4cad Merge commit 'upstream/master' 15 years ago
Nicolay Korslund 104f3fdd50 Added path conversion for say() sounds 15 years ago
Marc Zinnschlag b15c917c01 Merge commit 'upstream/master' 15 years ago
Nicolay Korslund 064bc4b6c9 Finished sound system 15 years ago
Marc Zinnschlag 67a067e49c changed name of teleport doors to the name of the destination cell 15 years ago
Marc Zinnschlag 6e46ddae33 more detailed report of unhandled info record fields 15 years ago
Marc Zinnschlag 3b49d6c826 added NPC stats 15 years ago
Nicolay Korslund 38ad2d98f9 Fixed windows issues + one minor optimization on to_utf8 15 years ago
Nicolay Korslund 358e1ca5a5 Added custom UTF8 converter. Removed iconv dependency. 15 years ago
Nicolay Korslund 9a5e7816eb Renabled music. WILL CRASH WITH MPG123 v1.12.1. 15 years ago
Nicolay Korslund 65c2070086 Temporarily disabled music 15 years ago
Nicolay Korslund 9300e60514 Merge branch 'master' of http://github.com/zinnschlag/openmw 15 years ago
Nicolay Korslund 31017447eb Added --nosound switch 15 years ago
Marc Zinnschlag 4f3f174016 fixed a dialogue bug 15 years ago