scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
Marc Zinnschlag
f4c9897bbd
Merge branch 'master' into tables
2014-10-02 15:49:36 +02:00
Marc Zinnschlag
d64127106b
load and save pathgrid records
2014-10-02 12:30:15 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
Marc Zinnschlag
850dbb55a5
improved magic effect IDs
2014-09-26 13:36:54 +02:00
Marc Zinnschlag
58a9176c18
preparing magic effects record for use in OpenCS
2014-09-25 14:16:00 +02:00
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
2014-09-24 12:21:19 +02:00
Marc Zinnschlag
02247fe712
load and save sound gen records
2014-09-23 12:20:02 +02:00
scrawl
dec9ffdb6c
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
2014-09-20 13:34:20 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009
allow project scope scripts
2014-09-14 11:41:28 +02:00
Marc Zinnschlag
d4c27d4ce0
Merge remote-tracking branch 'mellotanica/master'
2014-09-07 10:10:54 +02:00
Marco Melletti
9b6faa2ffa
wrong rearrangement fixes
...
misleading comments fixed
2014-09-06 17:04:50 +02:00
Marco Melletti
e1393ad2df
reputation sorted out
2014-09-06 15:16:04 +02:00
Marco Melletti
2e47290ed0
finished loadnpc.hpp, fixed npdt 52byte structure
2014-09-05 21:23:25 +02:00
scrawl
1c178768f5
Allow Script records with missing SCDT (precompiled code, not used anyway)
...
Not sure on the exact conditions, but this was missing in a plugin that I made in the TES-CS, while vanilla MW would load it just fine.
2014-09-05 16:43:20 +02:00
Marco Melletti
bc7e154643
done with header files, unsure about mSkills and mReputation in
...
loadnpc.hpp
2014-09-04 13:23:29 +02:00
Marco Melletti
8bce460f34
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
cc9cii
df87859d7c
Move the workaround to loadscpt.cpp as per feedback comments.
2014-08-29 07:41:49 +10:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
44642ae21b
Fix incorrect Speed value in ESM::MagicEffect (thanks Hrnchamd)
2014-08-26 02:09:23 +02:00
MiroslavR
46e9ee408f
Do not allow mods to change fixed effect properties in the legacy format, but allow it entirely in the new format.
2014-08-25 18:59:50 +02:00
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
2014-08-24 21:59:52 +02:00
Marc Zinnschlag
f468c53281
renamed the script field in DebugProfile to improve consistency
2014-08-22 13:38:03 +02:00
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
2014-08-22 13:20:02 +02:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
Marc Zinnschlag
3486da0fb0
consolidated the debug profile flags into a single and added a global flag
2014-08-15 12:27:08 +02:00
scrawl
77a4e38c49
Remove -Wno-ignored-qualifiers and fix caused warnings
2014-08-14 19:18:30 +02:00
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
...
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
Marc Zinnschlag
ee3acc31a8
minor correction to previous commit
2014-08-10 10:09:45 +02:00
cc9cii
c43bd3c345
Continue loading esm after detecting string table overflow condition. Should resolve bug #1774 .
2014-08-10 12:54:54 +10:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
scrawl
2e7b5fde7c
Fix uninitialized QuestStatus in DialInfo ( Fixes #1694 )
2014-08-06 20:13:57 +02:00
Marc Zinnschlag
30f114873d
added debug profile record
2014-08-03 10:12:03 +02:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
ccde462308
Fix typo (RefId -> RefNum)
2014-07-29 19:01:14 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
1a04501951
Handle faction save/load properly when player has faction reputation in a faction he is not a member of ( Fixes #1573 )
2014-07-27 20:33:45 +02:00
Marc Zinnschlag
acb728195f
improved documentation of ESM::Script member variables
2014-07-25 10:37:34 +02:00
scrawl
75abe8db31
Ignore FLTV from old savegames
2014-07-24 20:52:14 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
scrawl
876af8f529
Fix not saved Attacked flag ( Fixes #1657 )
2014-07-17 16:16:13 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
scrawl
1c41ce9b9d
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
2014-07-12 18:53:15 +02:00
scrawl
ad90d20ad8
Don't silently skip unknown NPC subrecords
2014-07-08 10:30:46 +02:00
Marc Zinnschlag
d96ed38d49
added body part table
2014-07-01 12:37:22 +02:00
Marc Zinnschlag
e97fd35ae6
added enchantments table
2014-06-30 20:40:34 +02:00
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
scrawl
218f916d6d
Savegame: Don't write stat modifiers that are zero
2014-06-19 17:17:26 +02:00
scrawl
4e71db7081
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
d5b97005ab
Make ESM::Faction skills optional ( Fixes #1508 )
...
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
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CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
4f742fd468
Allow INFO records with no subrecords following DATA ( Fixes #1486 )
2014-06-13 21:54:03 +02:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
scrawl
98d7b6672a
Make MODL subrecord optional for potions ( Fixes #1419 )
2014-06-08 11:22:37 +02:00
scrawl
823ccb1b3d
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
scrawl
7376cb9b61
Fix loading ESX files cleaned with testool ( Fixes #1382 )
2014-06-03 22:49:37 +02:00
scrawl
ce14a6413b
Small optimization to ESM::Variant
2014-06-03 22:40:09 +02:00
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
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Fixes #1360
2014-05-31 13:01:11 +02:00
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be7f344eca
Merge branch 'refs'
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Conflicts:
apps/opencs/model/doc/savingstate.cpp
components/esm/cellref.hpp
2014-05-30 10:38:38 +02:00
scrawl
50a72ed710
Fix ghosts in Cavern Of The Incarnate having -1 health
2014-05-29 18:09:13 +02:00
Kevin Poitra
18314b1707
We use spaces, not tabs.
2014-05-28 14:56:50 -05:00
Kevin Poitra
8e55eb8009
Fix some formatting.
2014-05-28 13:06:43 -05:00
Kevin Poitra
545c3c312c
Remove a superfluous clear.
2014-05-28 13:03:40 -05:00
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
2014-05-27 14:54:29 +02:00
scrawl
0966755a0c
Store death animation index in CreatureStats
2014-05-26 20:52:32 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Marc Zinnschlag
d8440e1fdc
implemented reference record merging
2014-05-20 09:02:22 +02:00
scrawl
3dceb7ee4f
Fix overwriting DialInfo
2014-05-18 18:58:32 +02:00
scrawl
0aa1042fd7
Optimized dialogue merging with a lookup map
2014-05-18 16:01:16 +02:00
scrawl
1677fcf324
Dialogue merging
2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
cc9cii
b36bb58e8c
Bug #1324 : Artem's solution
2014-05-18 07:34:13 +10:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
2014-05-15 14:25:36 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
scrawl
51020fdb5f
Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future.
2014-05-14 09:17:30 +02:00
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
Thomas
77d365e196
Forced some function arguments to take in a specific array size
2014-05-13 13:25:22 -04:00
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
2014-05-13 04:11:07 -04:00
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
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iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
Thomas
f6deca7c80
Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
2014-04-23 13:02:51 -04:00
Thomas
61341d4206
Removed mLocked, kept it as "Negative lock level means unlocked"
2014-04-23 10:00:18 -04:00
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
2014-04-23 05:19:34 -04:00
scrawl
2cb9f38a45
Changed crime IDs for legacy savegames. Not an issue, but it was inconsistent.
2014-04-20 19:34:58 +02:00
scrawl
d3d0b7362f
Fix older savegame compatibility regarding new crime feature.
2014-04-18 12:34:26 +02:00
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Marc Zinnschlag
300eb6f444
make FNAM sub-record optional for all record types
2014-04-13 13:23:50 +02:00
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
...
Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
Marc Zinnschlag
2c2106205d
Merge remote-tracking branch 'scrawl/master'
2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
2014-03-26 19:56:12 +01:00
slothlife
00eac7d53a
Fixed header include guard to match filename
2014-03-21 01:22:54 -05:00
slothlife
6eab9c5179
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
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Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Marc Zinnschlag
f1353dc84f
Merge branch 'scene'
2014-03-06 16:46:44 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
6e8b9c88b2
changed name of default worldspace (should reduce chance of a name conflict)
2014-03-02 22:43:15 +01:00
Marc Zinnschlag
bfcd768078
various bits of cleanup
2014-02-23 21:39:18 +01:00
Marc Zinnschlag
d780364842
fixed record size type
2014-02-22 17:31:44 +01:00
cc9cii
c241405d91
Fix Windows save & load.
2014-02-22 12:15:20 +11:00
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
2014-02-01 17:36:23 +01:00
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
2014-01-31 13:25:32 +01:00
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
Marc Zinnschlag
e0537a3253
made object state polymorphic
2014-01-28 13:53:24 +01:00
Marc Zinnschlag
a623f03850
reduced object state for objects in containers
2014-01-28 13:49:59 +01:00
mrcheko
e50e94af0b
remove CreatureStats::mAttackType, set/getAttackType()
2014-01-27 23:05:17 +02:00
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
2014-01-27 13:27:42 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
9c0ed69550
Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded.
2014-01-25 15:10:25 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
Marc Zinnschlag
419e3a7d30
write references in cells to saved game file
2014-01-23 12:51:42 +01:00
Marc Zinnschlag
dd7d80ffbc
removed a redundant field from object state
2014-01-23 12:51:25 +01:00
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
2014-01-23 11:29:40 +01:00
scrawl
f89c400305
Don't complain about greetings with no sound
2014-01-22 00:02:43 +01:00
scrawl
4c0045b418
Bug #1109 : Do not reset water level when loading a plugin with no water level record (for real this time)
2014-01-18 21:11:12 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
Marc Zinnschlag
ce00639d31
added missing birthsign field to player state record
2014-01-17 10:51:52 +01:00
Marc Zinnschlag
d8d4f1a15e
some fixes to record structs
2014-01-16 12:02:45 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
3ea1407ed3
Closes #1109 : Don't reset water level when loading a plugin that does include water level records
2014-01-15 14:53:29 +01:00
Marc Zinnschlag
bf1a37dc38
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
2014-01-15 14:29:54 +01:00
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
2014-01-14 15:29:55 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
Marc Zinnschlag
e453468eff
moved CellRef loading code to the CellRef class
2014-01-12 19:23:08 +01:00
Marc Zinnschlag
9025210965
Merge branch 'refnum' into savedgame
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Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
2014-01-12 16:58:06 +01:00
scrawl
1d19d36bd6
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
scrawl
0285d18fc2
Respect items belonging to a faction
2014-01-07 20:24:01 +01:00
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
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Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
Marc Zinnschlag
fefaec5804
Merge remote-tracking branch 'scrawl/savedgame' into savedgame
2014-01-06 22:30:08 +01:00
Marc Zinnschlag
43dd3b8ef2
removed redundant deletion flag from CellRef
2014-01-06 13:53:20 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
14b70a3ce6
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
2014-01-05 01:34:35 +01:00
scrawl
783c501d70
Some checks to prevent bound item abuse
2014-01-02 01:36:08 +01:00
Marek Kochanowicz
03235bf0a2
NPC. Still WIP.
2013-12-27 22:13:55 +01:00
Marek Kochanowicz
e4e7d50623
Added creatureCheck. I don't know meaning of all data fields here.
2013-12-23 12:32:35 +01:00
Lukasz Gromanowski
18a9878bdd
Fixes #1042 : TES3 header data wrong encoding
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Changed loading of HEDR structure from all-in-once to field-by-field
so author and descryption could be converted to UTF-8.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-21 09:33:05 +01:00
Marc Zinnschlag
c22e38f825
removing 255 content file limitation
2013-12-17 21:19:05 +01:00
Marc Zinnschlag
1cf1d49bc4
fix to content file reading error reporting in case of missing dependency
2013-12-16 11:39:24 +01:00
Marc Zinnschlag
bf4ffe94dc
fixed a memory leak in the script record
2013-12-15 16:19:45 +01:00
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
2013-12-15 16:16:50 +01:00
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
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Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
674931a851
remove terminating 0 from strings read from ESM records
2013-12-06 14:24:14 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
Marc Zinnschlag
e269c9e689
changed a few sub record names to make them more unique
2013-12-03 14:30:18 +01:00
Marc Zinnschlag
7d8e3ac651
fixed QuestState::load/save
2013-12-03 13:51:44 +01:00
Marc Zinnschlag
16e2d67b1f
added overloaded start/endRecord functions to ESMWriter
2013-12-01 13:32:11 +01:00
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
2013-11-30 14:41:12 +01:00
Marc Zinnschlag
750133c0dd
one more fix to SavedGame record saving
2013-11-30 11:05:07 +01:00
Marc Zinnschlag
e432ab5e8a
fixed static problem in Land recrod save function
2013-11-28 11:51:21 +01:00
Marc Zinnschlag
b40c0f2a07
one more fix to SavedGame record saving
2013-11-26 09:56:08 +01:00
Marc Zinnschlag
1ecadccb28
fixed save function of SavedGame record
2013-11-25 12:59:40 +01:00
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
2013-11-24 15:19:56 +01:00
Marc Zinnschlag
fc1501a510
store character profile information in saved game file
2013-11-21 10:53:42 +01:00
Marc Zinnschlag
d6e2701dd6
changed played time data type from float to double
2013-11-21 10:10:41 +01:00
scrawl
3452bd2e0b
Add glow effect for enchanted items
2013-11-20 00:13:12 +01:00
Marc Zinnschlag
9487bd33c3
removed broken save function from ESMWriter
2013-11-19 16:07:36 +01:00
Marc Zinnschlag
4c61deca8d
fixed save code for SavedGame record
2013-11-19 15:31:39 +01:00
Marc Zinnschlag
35bf98a940
modified esm reader/writer to use UTF8 when no encoder is given
2013-11-19 13:46:24 +01:00
Marc Zinnschlag
903e867c24
change to TES3 record (moved format field to the top)
2013-11-19 13:44:18 +01:00
Marc Zinnschlag
dc75627d53
added secondary saved game header record
2013-11-19 10:51:30 +01:00
scrawl
aa84ce3f0d
Copy paste mistake (oops)
2013-11-16 14:44:31 +01:00
scrawl
c5f1bbcc5f
Add functions to get the effect affecting resistance and weakness for another effect
2013-11-15 19:43:25 +01:00
scrawl
956d8adb99
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
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Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
Marc Zinnschlag
d49b8e7443
Merge branch 'dialogue'
2013-11-14 11:40:50 +01:00
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
2013-11-13 15:44:43 +01:00
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
2013-11-11 23:43:28 +01:00
Marc Zinnschlag
2fff7fc843
save info records
2013-11-11 12:21:26 +01:00
Marc Zinnschlag
8c4303399f
Merge branch 'master' into dialogue
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Marc Zinnschlag
2d4a6c0edf
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
Marc Zinnschlag
9d7695ea88
added missing columns to topic info table
2013-11-05 11:41:48 +01:00
Marc Zinnschlag
767cb54e7c
added missing columns to journal info table
2013-10-31 12:54:55 +01:00
Marc Zinnschlag
ba88c94d58
first attempt at an info record collection
2013-10-29 13:18:22 +01:00
Marc Zinnschlag
c995533e07
Merge branch 'dialogue' into saving
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Conflicts:
apps/opencs/model/world/columnimp.hpp
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
Marc Zinnschlag
adf3a41a83
added topic and journal tables
2013-10-20 17:15:32 +02:00
Jordan Ayers
296b2ab870
Magic Effect: Recognize other display types.
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Fill out the list of effects which use percentage formatting.
Add in types which use Feet and level labels.
2013-10-08 23:55:14 -05:00
Jordan Ayers
6ab7002908
MagicEffect: Put magnitude type into ESM::MagicEffect helper.
2013-10-07 22:28:55 -05:00
Marc Zinnschlag
baae548106
added project scope filter saving
2013-09-27 13:56:40 +02:00
Marc Zinnschlag
4ea5191d7d
fixed write function for ESM variant type
2013-09-27 13:17:04 +02:00
Marc Zinnschlag
5779f799ab
create project file when saving content file
2013-09-27 11:36:06 +02:00
Marc Zinnschlag
c42e74dadf
make 4 byte record type accessable from record struct
2013-09-24 13:17:28 +02:00
Marc Zinnschlag
d4b2a6b9f1
Merge remote-tracking branch 'graffy76/esxSelector' into saving
2013-09-23 10:09:43 +02:00
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
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Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
bf0fba68af
added save stage for globals
2013-09-16 12:51:57 +02:00
Marc Zinnschlag
874ce26bef
added missing consts to record save functions
2013-09-16 12:32:35 +02:00
Marc Zinnschlag
1ee228a566
fix for the ESMWriter fix
2013-09-15 15:30:17 +02:00
Marc Zinnschlag
bcd36bd378
various ESMWriter fixes
2013-09-15 15:00:15 +02:00
Marc Zinnschlag
9332684335
allow the use of value types in string filters
2013-09-05 15:05:49 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
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- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
2013-08-24 14:51:05 +02:00
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
d086346b07
Fix loading of some cells in TR
2013-08-21 17:26:11 +02:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
scrawl
e27437f8ed
New terrain renderer - improvements:
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- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
73437dfdca
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
ae183cb3e4
Handle werewolf stats
2013-08-09 05:14:58 -07:00
Marc Zinnschlag
a95715b61d
added description field to filter record
2013-08-09 13:45:50 +02:00
Marc Zinnschlag
501753c01b
Merge remote-tracking branch 'scrawl/master' into columns
2013-08-03 15:06:30 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Marc Zinnschlag
6f90e071f4
added filter record (will not be used in OpenMW prior to 1.1)
2013-07-22 20:50:04 +02:00
Marc Zinnschlag
47f7bbd48a
fixed OpenCS crash during cell loading when loading multiple ESX files
2013-07-16 12:08:35 +02:00
Marc Zinnschlag
744198fc44
added blank function to CellRef and moved a function that was in the wrong file
2013-06-08 15:49:59 +02:00
Marc Zinnschlag
c626e2b257
Merge branch 'ref'
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Conflicts:
apps/opencs/view/doc/view.hpp
2013-05-19 14:59:01 +02:00
scrawl
ca81335319
Fix bug loading attribute values
2013-05-16 21:45:49 +02:00