Commit Graph

7765 Commits (8419002393d89bd20222773a1872efb858f7ea32)

Author SHA1 Message Date
scrawl dfacf8c044 Change ActiveSpells to use ActorId 11 years ago
scrawl 67e942e733 Bug #869: Some fixes to the previous fix 11 years ago
slothlife c160a04ede Revert "Fixes for warnings when building with MSVC"
This reverts commit 46eb20b98c.
11 years ago
scrawl 7697ab37e0 Fixes #1129: Change summoned creatures to use ActorId
Gracefully handles summoned creatures that are left behind in inactive cells.
11 years ago
Thomas 7cd4c93fa4 Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
scrawl 99b4bc721b Don't attempt to inflict spells on dead actors 11 years ago
scrawl 6c7b3074f5 Fix self-defense for creatures when attacked with a spell 11 years ago
Thomas 58bf7624be Made code a bit more efficient 11 years ago
scrawl 3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas 203ef580cf Fixed moving activatable object being incorrectly activated. 11 years ago
scrawl 365ca6c7e1 Fixes #1331: Manually disable movement state for dead actors.
For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
11 years ago
Thomas 6d540c4e07 Removed merging error 11 years ago
Thomas 680890c846 Clarification on some documentation points 11 years ago
Thomas d6d4d9f75d Removed destructor documentation 11 years ago
Thomas ee36ace00b Undid some code clean up changes, and changed how some includes work 11 years ago
Thomas 598221a8e7 Forgot some files 11 years ago
scrawl e591d23880 Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 11 years ago
Thomas 9dbe53c722 Merge remote-tracking branch 'upstream/master' 11 years ago
Thomas 2db3c89a9e Ensures destination is far enough to care about getting stuck 11 years ago
Marc Zinnschlag 6c8e4b27d3 Merge remote-tracking branch 'scrawl/master' 11 years ago
Thomas cbfa282f8d Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
      - Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
Thomas 2c74ea381e Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 11 years ago
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
mrcheko 725f6cac5e AiPursue infinite package updating bug resolved 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
Thomas 645d174a96 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
mrcheko e4fe78937a Merge remote-tracking branch 'upstream/master' 11 years ago
Marc Zinnschlag 3c5fe28857 Merge branch 'config' 11 years ago
Marc Zinnschlag 8279d307c4 text encoding configuration (was using hardcoded settings before) 11 years ago
scrawl 117b812fb1 Fix invisibility not breaking on certain actions 11 years ago
scrawl b0fbea9d57 Removed a wrong assertion. Max drowning time is defined by GMST. 11 years ago
scrawl 2bc2684a66 Fixes #275: force updating exterior cell maps even if already in cache 11 years ago
scrawl 54a893994a Also update local map when paused, to make it update properly when teleporting via GUI/console 11 years ago
scrawl 7428511ea0 Bug #772: Do not show door markers for disabled doors 11 years ago
scrawl 961c4d4dc4 Fixes #772: Give scripts a chance to run before updating map, so that disabled objects are not visible 11 years ago
scrawl ac8abd3398 assert -> exception to gracefully handle corrupted savegames 11 years ago
Marc Zinnschlag 368c868623 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag a85c73cf35 Merge remote-tracking branch 'filkry/bug1047dialoglinks' 11 years ago
scrawl c39a0368cf Bug #618: Make local map textures static in an attempt to fix the disappearing maps with D3D.
Also removed problematic DISCARDABLE flag for fog of war textures.
11 years ago
scrawl c98bea2a88 Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip 11 years ago
scrawl a4a9794417 Savegame: store fog of war (Closes #1177) 11 years ago
scrawl 7b46e9f914 Get rid of no longer needed widget names 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
scrawl 07d9845aa0 Fix a bug in ESMStore code that checks for duplicate record insertions 11 years ago
Fil Krynicki eb5ef270ba Bug 1047 update - defaults and edge case
Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.

Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
11 years ago
scrawl dab4db87ff Fix a bug in marker placement for interior maps 11 years ago
Fil Krynicki 9095a45ba7 Bug 1047 Fix
Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
11 years ago
scrawl b358cf2423 Fix a potential crash when loading script locals from savegame 11 years ago
scrawl 9fb5cef287 Oops, committed debug code 11 years ago
Marc Zinnschlag 8f5acf4741 Merge branch 'openmw-30' 11 years ago
Marc Zinnschlag 5b5bf6f37e removed a redundant (and unsufficiently configured) copy of ConfigurationManager 11 years ago
Marc Zinnschlag 804bf523ba removed two unused files 11 years ago
Marc Zinnschlag 5b9e90744e Merge branch 'load' 11 years ago
Marc Zinnschlag 6fdbd4d3f9 minor adjustment to UniversalId 11 years ago
Marc Zinnschlag 96ca9500ca generate error messages when encounting non-critical problems during load 11 years ago
Marc Zinnschlag 79d59153c1 improved layout of loading window 11 years ago
Marc Zinnschlag 95d24492de display load error messages in loading window 11 years ago
Marc Zinnschlag aadaf7827d added load error log 11 years ago
Marc Zinnschlag 31b8dad4e0 Merge remote-tracking branch 'scrawl/master' 11 years ago
Marc Zinnschlag 2009cf9ad7 Merge remote-tracking branch 'scrawl/master' into openmw-30 11 years ago
scrawl 242e19a136 Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
(Fixes #1300)
11 years ago
scrawl 5163358478 Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker 11 years ago
scrawl d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
11 years ago
scrawl 1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
11 years ago
scrawl 136813a882 Bug #1319: Fix references not coming from a content file incorrectly overwriting each other 11 years ago
scrawl e7a004824c Fix a search that should have been find 11 years ago
scrawl 872d9be1b4 Fix potential issue with dialogue globals
Make sure they are updated throughout the conversation
11 years ago
scrawl 731bc9c275 Fix broken isClass check and renamed variable for clarity 11 years ago
slothlife 46eb20b98c Fixes for warnings when building with MSVC
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
cc9cii cf23721f1b Windows debug build crash fix. 11 years ago
scrawl 312dc84fa4 Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
11 years ago
Marc Zinnschlag cf90da6cd8 minor fix 11 years ago
Marc Zinnschlag 6eff5ecaad Merge branch 'operations' into load
Conflicts:
	apps/opencs/main.cpp
	apps/opencs/model/doc/document.cpp
11 years ago
Marc Zinnschlag 205306ee3d changed message passing format from QString to a UniversalId/std::string pair 11 years ago
graffy76 0e7d40de6a Merge branch 'master' of https://github.com/OpenMW/openmw
upstream merge
11 years ago
graffy76 cd7983adb5 Decoupled setting definitions from the Setting class. QSettings
implementation is now fully responsible for managing user settings.
11 years ago
Marc Zinnschlag 21142711f0 Merge remote-tracking branch 'graffy76/master' 11 years ago
graffy76 e47e3de3d2 Removed unneeded includes, cleaned up code, added comments 11 years ago
graffy76 8fb96e1be3 Removed error code for missing opencs.ini files. 11 years ago
mrcheko 01810f24b0 A* misses 1st closest node fix 11 years ago
Marc Zinnschlag 729e079b0b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
11 years ago
scrawl d2beb814e7 Remove superfluous attack phrases (already done by startCombat) 11 years ago
graffy76 a17cb1f389 Fixed opencs.ini formatting 11 years ago
Marc Zinnschlag a30d816982 fixed a mixup in CSMTools::Tools constructor/destructor 11 years ago
Marc Zinnschlag 492620c8cf handle exceptions thrown during loading and report them to the user 11 years ago
scrawl dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
11 years ago
scrawl d4492b56db Added header file missing from CMakeLists 11 years ago
scrawl 536fc5e192 Fix autosaves 11 years ago
graffy76 5cba828cc9 Removed unneeded code from setting manager. Moved some code to user
settings
11 years ago
graffy76 74fa115d20 fixed check for missing ini files 11 years ago
graffy76 475214ab62 Implmented QSettings for loading / saving file definitions. Also
renamed opencs.cfg to opencs.ini to follow Ini format standards
11 years ago
Jeffrey Haines d4812c3af9 fixed placement of else statement 11 years ago
Jeffrey Haines 78f76842a6 Added else statement
Its still dodgy though
11 years ago
Jeffrey Haines 7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
11 years ago
Jeffrey Haines a65e8393bb Merged files 11 years ago
Marc Zinnschlag df97a1b57f Merge remote-tracking branch 'sirherrbatka/Feature#1274' 11 years ago
mrcheko f596b698d9 fixes to slow-down at jump startup and infinite air intertia growth 11 years ago
Marek Kochanowicz f51f826dad fixed compilation 11 years ago
Jeffrey Haines a469444e53 Player can't detect self 11 years ago
Marc Zinnschlag 7f78c29bb5 Merge remote-tracking branch 'sirherrbatka/Feature#1274'
Conflicts:
	apps/opencs/view/world/table.cpp
11 years ago
Marek Kochanowicz 4a502226e6 added flag to distingiush widgets 11 years ago
Marc Zinnschlag e43913e7c2 Merge remote-tracking branch 'graffy76/master' 11 years ago
Thomas dbf06d8c8b Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/aipursue.hpp
	apps/openmw/mwmechanics/aisequence.hpp
11 years ago
graffy76 3f737bbb44 implemented QDial into RangeView class 11 years ago
graffy76 4f876574c1 Implemented slider widget in rangeView class 11 years ago
graffy76 0a3ab3dcd1 Commented out "proxy selection test" demo page in user settings 11 years ago
graffy76 35d1502308 Merge branch 'master' of https://github.com/OpenMW/openmw
merge
11 years ago
graffy76 1c26741c56 Implemented rangeview with spinbox as only control. Simplified setting
class constructor.
11 years ago
graffy76 bc6197c552 Added custom spin box class 11 years ago
Thoronador be89654eef remove audiere_decoder + mpgsnd_decoder from CMake file for openmw 11 years ago
Thoronador 620a8ccaf3 remove Audiere and MPG123+Sndfile decoder sources 11 years ago
Marek Kochanowicz 00b21449a2 replaced type_cell with type_scene 11 years ago
Jeffrey Haines e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
11 years ago
Jeffrey Haines 05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
11 years ago
scrawl 658c37a299 AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
11 years ago
Marc Zinnschlag e9c2f24faa intercept close button clicks in loading window 11 years ago
Marc Zinnschlag 3fdd72f204 added cancel button to loading window 11 years ago
Marc Zinnschlag 6bc5869222 record loading progress bar 11 years ago
Marc Zinnschlag 6692d2dc72 split up load function in a start and continue part 11 years ago
Marc Zinnschlag 0b309d9ef4 Merge branch 'master' into load
Conflicts:
	apps/opencs/view/doc/viewmanager.cpp
11 years ago
Marek Kochanowicz 5e99381019 Drag and drop works. 11 years ago
Marc Zinnschlag e0e2ad8316 content file loading progress bar 11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
Marc Zinnschlag e09218f164 moved load code from Document to Loader class 11 years ago
scrawl 7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 11 years ago
scrawl 1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 11 years ago
scrawl df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 11 years ago
scrawl 92467ba6bc Fix sunlight for interiors 11 years ago
Marek Kochanowicz 7f1df878f6 make getDropType static and public. 11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl f8cc328b5e Slightly prettier backdrop when loading game from main menu. 11 years ago
scrawl 6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
Marek Kochanowicz c2b070f097 trying to do it right. 11 years ago
Marek Kochanowicz ea1aaef8ca replace paged with unpaged (and vice versa) 11 years ago
scrawl fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 11 years ago
scrawl 64a30ad182 Fix another leak 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
scrawl f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 11 years ago
scrawl 5415ca6a63 Fix exception when shift+click on empty space in save dialog 11 years ago
Marek Kochanowicz d00dbf47d5 working on worldspace drops 11 years ago
Marc Zinnschlag ab94e70724 more cleanup of document setup 11 years ago
Marek Kochanowicz 57131332f4 fixing minor issues 11 years ago
Marc Zinnschlag 6a809064df Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko 9e79fb5b87 fix to broken aiwander logic 11 years ago
Marc Zinnschlag 634311c86c Merge remote-tracking branch 'mrcheko/master' 11 years ago
mrcheko e8f7d12c01 uninit bool and invalid iterator bugs fixes 11 years ago
Marek Kochanowicz 9e01a54d72 minor correction 11 years ago
Marek Kochanowicz 6aaa15b2e8 paged worldspace drop 11 years ago
Marek Kochanowicz 19dac9dc86 that would be it 11 years ago
Jeffrey Haines 5c9c467b26 Improved sneak. 11 years ago
Jeffrey Haines 14ebd8b110 Fixed logic in commit crime 11 years ago
Marek Kochanowicz 4d79f00e28 enable dragging on the region map cells 11 years ago
Thomas 10a5bb9464 Made code a bit more standardized and added a good bit of documentation. 11 years ago
Marek Kochanowicz eeb18b533e moved editlock to the dragrecordtable 11 years ago
Marc Zinnschlag 0c2843b0f7 some missing cleanup 11 years ago
Marek Kochanowicz d376efe30b handle dragging not-existing records 11 years ago
Marc Zinnschlag 9a1b5dc1c6 a bit of cleanup 11 years ago
Marc Zinnschlag f6a876bc3d added actor ID 11 years ago
cc9cii 7d990abd37 OpenCS changes to allow compilation with MSVC 11.0. 11 years ago
Marc Zinnschlag 8dc6ad5059 moved new flag from setupData function to Document constructor 11 years ago
Marc Zinnschlag 5f1d2f72f6 added basic loading GUI 11 years ago
Marc Zinnschlag 2906ade531 string fix 11 years ago
Marc Zinnschlag 4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 11 years ago
Marek Kochanowicz 18fc8acc71 able to drag existing cells from the regionmap 11 years ago
Marek Kochanowicz 853abb65c3 added new, later common, base for the regionmap and the table 11 years ago
scrawl 28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 11 years ago
Marc Zinnschlag 8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl 1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
11 years ago
scrawl 9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
11 years ago
scrawl 3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 11 years ago
Marc Zinnschlag 3013c34d9b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7a0aeeaa38 Allow to delete savegames (shift + click) 11 years ago
scrawl 7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 11 years ago
Marc Zinnschlag 2e7b4e798e Merge remote-tracking branch 'digmaster/master' 11 years ago
scrawl a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
11 years ago
scrawl 518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 11 years ago
Thomas 885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
11 years ago
Lars Söderberg 04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
11 years ago
scrawl 84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 11 years ago
scrawl b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
11 years ago
Marc Zinnschlag 421679b319 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7e4a0c2478 Removed asserts 11 years ago
mrcheko 35c1724d39 unblock vertical aiming for combatants 11 years ago
scrawl 0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
Marc Zinnschlag 0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 11 years ago
Marc Zinnschlag af322a9f77 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 1da99d9fc7 Remove unused variable 11 years ago
scrawl b89463db09 Fix #1207: Remember previous choice in class creation dialog 11 years ago
scrawl 1da19585dc Remove some unneeded includes 11 years ago
Thomas dc54bd5a5f Merge remote-tracking branch 'upstream/master' 11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
Thoronador f69d61976e minor performance improvements in other apps subdirectories 11 years ago
mrcheko 22cdb166f2 warning fix, vars renaming 11 years ago
Thoronador 1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
11 years ago
Marc Zinnschlag ca097e146b Merge remote-tracking branch 'jeffreyhaines/master' 11 years ago
Jeffrey Haines edbc319c42 fixed logic. || 11 years ago
Jeffrey Haines 52bb7c3f69 fixed logic. ! 11 years ago
Jeffrey Haines 7599b26d30 Fixed: creatures won't witness crimes
and potential crash.
11 years ago
Jeffrey Haines 0409e18a0e revert 11 years ago
Jeffrey Haines b9bd4bc126 broken 11 years ago
Jeffrey Haines ce106d3bec Revert "NPCs detect crime exclusively"
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.

Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
11 years ago
mrcheko 82121e0401 some checks reworked 11 years ago
scrawl e42855d522 Minor fix for spell icon 11 years ago
mrcheko 6a3dddfb9a merge master 11 years ago
Marc Zinnschlag 85dbf393d2 Merge remote-tracking branch 'graffy76/master' 11 years ago
scrawl 3eb1e4e117 Fixes #1241: Removed disposition-based combat conditions
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.

The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.

Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.

Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
11 years ago
scrawl dac0b7090a Get rid of bigbars.png and smallbars.png
Changed loading bar colour to match vanilla
11 years ago
scrawl 3161647809 Fix for not being able to pick up scrolls during combat
This is the behaviour I observed in vanilla morrowind.
11 years ago
scrawl d92f95f5bf Fix a stacking issue 11 years ago
scrawl 93b76a603b Fixes #1100: Looting a corpse is no longer considered stealing 11 years ago
graffy76 985af15a12 removed qdebug references 11 years ago
graffy76 0d711e51b0 Converted SettingType enums to indicate widget type. 11 years ago
scrawl e8210c92c6 Fixes #1240: Don't hardcode drowning time 11 years ago
graffy76 b94466dbb4 Merge branch 'master' of https://github.com/OpenMW/openmw
merge
11 years ago
cc9cii 1fb2c8d87b NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented. 11 years ago
Thomas c2b692e124 getActorsFollowing/Fighting no longer returns dead actors 11 years ago
mrcheko dbe1307de0 code refining + minor fixes 11 years ago
Marc Zinnschlag 5e7cd806c4 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 11 years ago
graffy76 ab33e78b67 Added RangeView class files 11 years ago
scrawl d5dd864404 Fixes #1236: Disable all controls while playing movie 11 years ago
scrawl 30666f2cce Fixes #1297: Store global map markers in savegame 11 years ago
Marc Zinnschlag ddb0496dca replaced return value of removeDocument with a signal 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl ef39b0f6ab Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
11 years ago
scrawl 45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 11 years ago
scrawl b13b25dd1b Fixes #1295: Support partial matches in Cell filter 11 years ago
scrawl 6eca5ac4bb Fixes #1296: Streamlined cellChanged detection 11 years ago
scrawl cd1b4218e7 Fix dynamically placed objects being discarded when loading game 11 years ago
scrawl f05606657c Correctly insert pasted text at cursor position 11 years ago
scrawl 91e50585ff AiWander: make sure to walk, not run 11 years ago
scrawl 5b011e43a7 Fix a crash after loading game 11 years ago
mrcheko f3626adc86 remake of z-moving in combat for flying/swimming enemies 11 years ago
Marc Zinnschlag 42b332775a removed some debug statements 11 years ago
Marc Zinnschlag c63d6437c0 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Marc Zinnschlag 837fd2a4c6 Merge remote-tracking branch 'graffy76/master' 11 years ago
graffy76 2e06414b43 Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
11 years ago
Marc Zinnschlag 1f6ed584c2 Merge remote-tracking branch 'digmaster/master'
Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Jeffrey Haines 4a4c08946c Checks the state of the passed sneak variable 11 years ago
Thomas f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines 42b879a9a5 Reworked the accusation of actors 11 years ago
Jeffrey Haines c3e08916da Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
graffy76 3f2ae950f5 Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
11 years ago
Marc Zinnschlag dbb192f084 moved loading to a separate thread 11 years ago
Marc Zinnschlag 9db9ad410d fixed checks for allowing load/save and some general cleanup 11 years ago
Marc Zinnschlag 760c8c7214 removed a redundant include 11 years ago
Marc Zinnschlag 42b3233bda removed a redundant check 11 years ago
Thomas 5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 11 years ago
Thomas 05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 11 years ago
Thomas 6a8bf71c4c Moved autosave to before you rest, not after it. 11 years ago
Thomas a598060071 Added autosave on rest, as well as an option in the settings menu 11 years ago
Thomas 682c395488 Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts) 11 years ago
Thomas 49620968b9 Disallowed quicksave/load in character creation 11 years ago
Thomas e873135da7 Missed a debug message 11 years ago
Thomas f90810223a Added quicksave and quickload 11 years ago
graffy76 ce56669339 Fixed failed signal/slot connection between UserSettings and
CSVWorld::SubView
11 years ago
Thomas ee581f593b Fixed issue which may occur if there's no evidence chest nearby 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
graffy76 8c6c70ee9c Merge branch 'master' of https://github.com/graffy76/openmw 11 years ago
Thomas 6022ffbd1f Evidence chest now locks when new evidence is added to it 11 years ago
Thomas 420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Thomas e71a119c23 Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 11 years ago
graffy76 4b607d658f Re-link user settings to editor main application 11 years ago
graffy76 e3384e3999 relocate support.hpp / remove support.cpp 11 years ago
graffy76 331df17b48 Added new framework files 11 years ago
graffy76 d3148555fa Delete old framework files 11 years ago
mrcheko fbd0ffe86f enable z-moving for flying/water combatants 11 years ago
scrawl 9998c2783e Fix travis
Why again do we need a unit test for something that was never used?
11 years ago
Marc Zinnschlag e324450118 replaced return value of DocumentManager::addDocument with a signal 11 years ago
mrcheko f811abb752 pathgrid shortcutting extended 11 years ago
Marc Zinnschlag 86bd2f48dc removed an unused function 11 years ago
Marc Zinnschlag 0eed697f9a Merge remote-tracking branch 'digmaster/master' 11 years ago
Marc Zinnschlag a91b386381 Merge remote-tracking branch 'jeffreyhaines/master' 11 years ago
cc9cii 6a1435c49e Remove rotation check that was freezing NPC's. 11 years ago
cc9cii e17fab891d Suppress travis warning and one more tweak. 11 years ago
Thomas Luppi d6f1f129eb Forgot to capitalize something. whooooops
dat y do
11 years ago
Thomas Luppi 95ef874205 Gets default keybindings from scancode, not keyvalue.
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
11 years ago
cc9cii 2b544d550b Fixed the rotation animation glitch. 11 years ago
cc9cii 000afa48b7 An attempt at making turning animation smoother. Copied some code from AiCombat for rotation. 11 years ago
cc9cii 3d26702f5e Make idle actors face the player. Turning animation is not smooth. 11 years ago
cc9cii 9bd31b6236 Added reaction time and moved game setting variables init to the constructor. 11 years ago
Jeffrey Haines 3484df0743 Fixed garage value found in beta's static analysis
Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
11 years ago
Jeffrey Haines 6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
11 years ago
cc9cii 3dfd08cf2d Cleanup and little tweaking. 11 years ago
cc9cii 479a94b35d Backing off closed doors working, needs cleanup and tweaking. 11 years ago
Marc Zinnschlag 7eb6a2e52d Merge remote-tracking branch 'scrawl/alarm' 11 years ago
Marc Zinnschlag 34092f9f5d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl b3916e7744 Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
11 years ago
scrawl 4625adfb7f Fix typo in a condition. 11 years ago
cc9cii 7437647f70 Forgot to add a guard :-( 11 years ago
cc9cii a0fc514df7 Suppress compiler warning. 11 years ago
cc9cii c652cb1568 More cleaning up. 11 years ago
cc9cii 2447f0f4aa Cleaned up logging statements. 11 years ago
cc9cii aad13d315c Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements. 11 years ago